DonQuiWho Posted December 2, 2023 Posted December 2, 2023 1 hour ago, Rosvinar said: does anyone know if this is compatible with IAFT as i cannot drop IAFT from my load order but this maybe an immersive addon to run with. I get it to run OK with IAFT I don't think you should have any problems DQW
Bane Master Posted December 2, 2023 Author Posted December 2, 2023 3 hours ago, DonQuiWho said: I get it to run OK with IAFT I don't think you should have any problems DQW Yep - should be fine with iAFT
Rosvinar Posted December 3, 2023 Posted December 3, 2023 4 hours ago, DonQuiWho said: I get it to run OK with IAFT I don't think you should have any problems DQW 36 minutes ago, Bane Master said: Yep - should be fine with iAFT Thank you
Rosvinar Posted December 3, 2023 Posted December 3, 2023 21 hours ago, Rosvinar said: Thank you Hello again, quick follow up question, i tried testing in a save with serana whilst running SDA. just out of curiosity I assume due to SDA complex nature the two mods aren't compatible... or alternatively have i just messed something up / missed something?
Bane Master Posted December 4, 2023 Author Posted December 4, 2023 15 hours ago, Rosvinar said: Hello again, quick follow up question, i tried testing in a save with serana whilst running SDA. just out of curiosity I assume due to SDA complex nature the two mods aren't compatible... or alternatively have i just messed something up / missed something? Serena is not a valid slave because she does not have the ActorTypeNPC keyword. Given her role in the game, enslaving her could cause major issues and I wouldn't recommend it - but if you want to take the risk you can add the keyword to her Non-Player Character (Actor) record.
Rosvinar Posted December 4, 2023 Posted December 4, 2023 6 hours ago, Bane Master said: Serena is not a valid slave because she does not have the ActorTypeNPC keyword. Given her role in the game, enslaving her could cause major issues and I wouldn't recommend it - but if you want to take the risk you can add the keyword to her Non-Player Character (Actor) record. Thank you, good to know, yeah i figured it must be something along these lines but im clueless when it come to the technical stuff, note to self i guess keep this mod disabled in the mcm when doing dawnguard.
Bane Master Posted December 5, 2023 Author Posted December 5, 2023 (edited) 13 hours ago, Rosvinar said: note to self i guess keep this mod disabled in the mcm when doing dawnguard. You don't need to disable FSM - it always ignores Serena and won't have any impact on her role in Dawnguard Edited December 5, 2023 by Bane Master
Rosvinar Posted December 5, 2023 Posted December 5, 2023 5 hours ago, Bane Master said: You don't need to disable FSM - it always ignores Serena and won't have any impact on her role in Dawnguard Oh… thats kinda neat, thanks for the help.
Aceofshovels Posted December 18, 2023 Posted December 18, 2023 Hey I'm currently running a bandit overhaul "Lawless". It changes the formIDs off all bandits - therefore no follower slavery when facing bandits Do you know if theres a quick way for me to export the formlist of those added/replaced NPCs into the master.json file for this mod?
Bane Master Posted December 18, 2023 Author Posted December 18, 2023 (edited) 5 hours ago, Aceofshovels said: Hey I'm currently running a bandit overhaul "Lawless". It changes the formIDs off all bandits FSM checks for the ActorTypeNPC keyword (which Bandits have), and in addition allows enslavement by Races listed in "slaver_races" in Utility.json If Lawless Bandits have the ActorNPC keyword then they are fine with FSM, however if Lawless is changing bandits so that they no longer have the ActorTypeNPC keyword then FSM will ignore them. If Lawless is making Bandits into a different race then you can fix this by adding the new Race to "slaver_races" in Utility.json, if not then I'm afraid Lawless is incompatible with FSM. Assuming the Bandits are recognised by FSM you can add additional Bandits/Bandit Camps to the Master.json file if they either are persistent Actors (for adding individual bandits as NPCs) or have a Bandit in the Boss ref of their location (for adding Bandit camps as Locations). Edited December 18, 2023 by Bane Master 1
phobos33 Posted December 18, 2023 Posted December 18, 2023 Guys I'm having trouble trying to add custom slave outfit from other mods. Can some please guide me through it step by step? I did read some of your comments but I'm confused
phobos33 Posted December 18, 2023 Posted December 18, 2023 Would appreciate to get rid of the auto naked feature whenever I force an outfit to the slave
Bane Master Posted December 19, 2023 Author Posted December 19, 2023 (edited) 16 hours ago, phobos33 said: Can some please guide me through it step by step? To add an outfit: Decide on the name you want to give it - for example "Coco Lingere Red 04" Get the FormID of the Item(s) you want to include Lets assume there are three and that they are from [COCO]Lingerie.esp and [COCO]Lingerie.esp is in position 4F in your load order - If so, the Form IDs would look like 4F0A985A. 4F0A9858 and 4F0A9856 You need to change the FIRST two digits of each id (the load order position) to 0x - so now the IDs are 0x0A985A, 0x0A9858 and 0x0A9856 Then use these IDs plus the esp name to create the item records for the JSON file - Formatting is key here the " seperator | symbols and two underscores "__formdata|" at the beginning must be as shown below "__formData|[COCO]Lingerie.esp|0x0A985A" "__formData|[COCO]Lingerie.esp|0x0A9858" "__formData|[COCO]Lingerie.esp|0x0A9856" Once you have these - to add the outfit you would add the following at the top of the file after "female": { and before "Devious Chains": "female" : { "Coco Lingerie Red 04" : [ "__formData|[COCO]Lingerie.esp|0x0A985A" , "__formData|[COCO]Lingerie.esp|0x0A9858" , "__formData|[COCO]Lingerie.esp|0x0A9856" ], "Devious Chains" : Again the brackets, quotes and commas are vital. 16 hours ago, phobos33 said: Would appreciate to get rid of the auto naked feature whenever I force an outfit to the slave I'm not sure what you mean can you give a bit more detail Edited December 19, 2023 by Bane Master 2
phobos33 Posted December 19, 2023 Posted December 19, 2023 6 hours ago, Bane Master said: To add an outfit: Decide on the name you want to give it - for example "Coco Lingere Red 04" Get the FormID of the Item(s) you want to include Lets assume there are three and that they are from [COCO]Lingerie.esp and [COCO]Lingerie.esp is in position 4F in your load order - If so, the Form IDs would look like 4F0A985A. 4F0A9858 and 4F0A9856 You need to change the FIRST two digits of each id (the load order position) to 0x - so now the IDs are 0x0A985A, 0x0A9858 and 0x0A9856 Then use these IDs plus the esp name to create the item records for the JSON file - Formatting is key here the " seperator | symbols and two underscores "__formdata|" at the beginning must be as shown below "__formData|[COCO]Lingerie.esp|0x0A985A" "__formData|[COCO]Lingerie.esp|0x0A9858" "__formData|[COCO]Lingerie.esp|0x0A9856" Once you have these - to add the outfit you would add the following at the top of the file after "female": { and before "Devious Chains": "female" : { "Coco Lingerie Red 04" : [ "__formData|[COCO]Lingerie.esp|0x0A985A" , "__formData|[COCO]Lingerie.esp|0x0A9858" , "__formData|[COCO]Lingerie.esp|0x0A9856" ], "Devious Chains" : Again the brackets, quotes and commas are vital. I'm not sure what you mean can you give a bit more detail Thank you for responding, I'll check out how it's done. Can I add multiple other outfit items so that the noc slave wears them when enslaved?
phobos33 Posted December 19, 2023 Posted December 19, 2023 6 hours ago, Bane Master said: To add an outfit: Decide on the name you want to give it - for example "Coco Lingere Red 04" Get the FormID of the Item(s) you want to include Lets assume there are three and that they are from [COCO]Lingerie.esp and [COCO]Lingerie.esp is in position 4F in your load order - If so, the Form IDs would look like 4F0A985A. 4F0A9858 and 4F0A9856 You need to change the FIRST two digits of each id (the load order position) to 0x - so now the IDs are 0x0A985A, 0x0A9858 and 0x0A9856 Then use these IDs plus the esp name to create the item records for the JSON file - Formatting is key here the " seperator | symbols and two underscores "__formdata|" at the beginning must be as shown below "__formData|[COCO]Lingerie.esp|0x0A985A" "__formData|[COCO]Lingerie.esp|0x0A9858" "__formData|[COCO]Lingerie.esp|0x0A9856" Once you have these - to add the outfit you would add the following at the top of the file after "female": { and before "Devious Chains": "female" : { "Coco Lingerie Red 04" : [ "__formData|[COCO]Lingerie.esp|0x0A985A" , "__formData|[COCO]Lingerie.esp|0x0A9858" , "__formData|[COCO]Lingerie.esp|0x0A9856" ], "Devious Chains" : Again the brackets, quotes and commas are vital. I'm not sure what you mean can you give a bit more detail I meant that the slave cannot wear any outfit I gave her, they just disappear and reset to selected slave outfit instead of the ones I make them wear
Bane Master Posted December 19, 2023 Author Posted December 19, 2023 (edited) 6 hours ago, phobos33 said: I meant that the slave cannot wear any outfit I gave her, they just disappear and reset to selected slave outfit instead of the ones I make them wear Yes - that is the way FSM works, to get slaves to wear the Outfits you want you need to add them to the Outfits json file. 6 hours ago, phobos33 said: Can I add multiple other outfit items so that the noc slave wears them when enslaved? Each Outfit can have as many items as there are available body slots for the items and you can add as many Outfits as you want. Once a Slave Outfit has been randomly selected from the enabled Outfits the slave will wear it until they are freed. The next time they are enslaved they will get another randomly selected outfit from those enabled at the time. Edited December 19, 2023 by Bane Master
phobos33 Posted December 20, 2023 Posted December 20, 2023 1 hour ago, Bane Master said: Yes - that is the way FSM works, to get slaves to wear the Outfits you want you need to add them to the Outfits json file. Each Outfit can have as many items as there are available body slots for the items and you can add as many Outfits as you want. Once a Slave Outfit has been randomly selected from the enabled Outfits the slave will wear it until they are freed. The next time they are enslaved they will get another randomly selected outfit from those enabled at the time. Thanks....is this mod still being upgraded? It needs some level of immersion. How to select a particular NPC to become a slaver?
Bane Master Posted December 20, 2023 Author Posted December 20, 2023 7 hours ago, phobos33 said: How to select a particular NPC to become a slaver? You can just have the NPC's you want in the Masters list and delete the rest (also mods that call FSM events can specify a master) 7 hours ago, phobos33 said: is this mod still being upgraded? Yes - although I sometimes wonder why I am spending my time on modding 7 hours ago, phobos33 said: It needs some level of immersion. Sorry it doesn't meet your standard for immersion - if FSM doesn't meet your needs perhaps you should consider creating your own content 2
DonQuiWho Posted December 20, 2023 Posted December 20, 2023 2 hours ago, Bane Master said: Yes - although I sometimes wonder why I am spending my time on modding But just think on all the silent fans, rather than the moaning groaners ....? And thanks for keeping this going! Hope you manage a good break over the holiday period DQW 5
DonQuiWho Posted December 20, 2023 Posted December 20, 2023 Following on from which, what else would you believe turned up today ? That would make another seriously great outcome to Defeat and FSM 2
phobos33 Posted December 20, 2023 Posted December 20, 2023 8 hours ago, Bane Master said: You can just have the NPC's you want in the Masters list and delete the rest (also mods that call FSM events can specify a master) Yes - although I sometimes wonder why I am spending my time on modding Sorry it doesn't meet your standard for immersion - if FSM doesn't meet your needs perhaps you should consider creating your own content I apologise for any uncalled rudeness, I meant when an npc enslaves a follower you just talk to him(if he's friendly) and he offers to give her away just for some specified coin. 1
DonQuiWho Posted December 20, 2023 Posted December 20, 2023 27 minutes ago, phobos33 said: I apologise for any uncalled rudeness, I meant when an npc enslaves a follower you just talk to him(if he's friendly) and he offers to give her away just for some specified coin. Well said. There's not too many as polite as you! That sounds forgiveable, and may merit a reply
Herowynne Posted December 20, 2023 Posted December 20, 2023 9 hours ago, Bane Master said: Yes - although I sometimes wonder why I am spending my time on modding Fans do need to let mod authors know they are appreciated. @Bane Master Many thanks for your continuing contributions to the community! ❤️ 6
Anunya Posted December 20, 2023 Posted December 20, 2023 11 hours ago, Bane Master said: Yes - although I sometimes wonder why I am spending my time on modding Hopefully because it gives you a sense of satisfaction. For my part, I've really enjoyed the mods you've shared and our interactions. You make my naughty Skyrim better! Thank you! 6
Bane Master Posted December 20, 2023 Author Posted December 20, 2023 5 hours ago, phobos33 said: I apologise for any uncalled rudeness, I meant when an npc enslaves a follower you just talk to him(if he's friendly) and he offers to give her away just for some specified coin. Thank you. So yes - Non-Hostile masters will sell you their slave for a random price - if you don't buy the slave they will eventually either escape, or be sold on to another master. Not sure what other options could be added in a Non-Hostile scenario? 2
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