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Posted
1 hour ago, Rosvinar said:

does anyone know if this is compatible with IAFT as i cannot drop IAFT from my load order but this maybe an immersive addon to run with.

 

I get it to run OK with IAFT

 

I don't think you should have any problems

 

DQW

Posted
4 hours ago, DonQuiWho said:

 

I get it to run OK with IAFT

 

I don't think you should have any problems

 

DQW

 

36 minutes ago, Bane Master said:

Yep - should be fine with iAFT

Thank you

 

Posted
21 hours ago, Rosvinar said:

 

Thank you

 

Hello again, quick follow up question, i tried testing in a save with serana whilst running SDA. just out of curiosity I assume due to SDA complex nature the two mods aren't compatible... or alternatively have i just messed something up / missed something? 

Posted
15 hours ago, Rosvinar said:

Hello again, quick follow up question, i tried testing in a save with serana whilst running SDA. just out of curiosity I assume due to SDA complex nature the two mods aren't compatible... or alternatively have i just messed something up / missed something? 

Serena is not a valid slave because she does not have the ActorTypeNPC keyword. Given her role in the game, enslaving her could cause major issues and I wouldn't recommend it - but if you want to take the risk you can add the keyword to her Non-Player Character (Actor) record.

Posted
6 hours ago, Bane Master said:

Serena is not a valid slave because she does not have the ActorTypeNPC keyword. Given her role in the game, enslaving her could cause major issues and I wouldn't recommend it - but if you want to take the risk you can add the keyword to her Non-Player Character (Actor) record.

Thank you, good to know, yeah i figured it must be something along these lines but im clueless when it come to the technical stuff, note to self i guess keep this mod disabled in the mcm when doing dawnguard.

Posted (edited)
13 hours ago, Rosvinar said:

note to self i guess keep this mod disabled in the mcm when doing dawnguard.

You  don't need to disable FSM - it always ignores Serena and won't have any impact on her role in Dawnguard

Edited by Bane Master
Posted
5 hours ago, Bane Master said:

You  don't need to disable FSM - it always ignores Serena and won't have any impact on her role in Dawnguard

Oh… thats kinda neat, thanks for the help.

  • 2 weeks later...
Posted

Hey I'm currently running a bandit overhaul "Lawless". It changes the formIDs off all bandits - therefore no follower slavery when facing bandits

 

Do you know if theres a quick way for me to export the formlist of those added/replaced NPCs into the master.json file for this mod?

Posted (edited)
5 hours ago, Aceofshovels said:

Hey I'm currently running a bandit overhaul "Lawless". It changes the formIDs off all bandits

FSM checks for the ActorTypeNPC keyword (which Bandits  have), and in addition allows enslavement by Races listed in "slaver_races" in Utility.json

 

If Lawless Bandits have the ActorNPC keyword then they are fine with FSM, however if Lawless is changing bandits so that they no longer have the ActorTypeNPC keyword then FSM will ignore them. 

 

If Lawless is making Bandits into a different race then you can fix this by adding the new Race to "slaver_races" in Utility.json, if not then I'm afraid Lawless is incompatible with FSM.

 

Assuming the Bandits are recognised by FSM you can add additional Bandits/Bandit Camps to the Master.json file if they either are  persistent Actors (for adding individual bandits as NPCs) or have a Bandit in the Boss ref of their location (for adding Bandit camps as Locations).

 

 

 

Edited by Bane Master
Posted

Guys I'm having trouble trying to add custom slave outfit from other mods. Can some please guide me through it step by step? I did read some of your comments but I'm confused

Posted (edited)
16 hours ago, phobos33 said:

Can some please guide me through it step by step?

To add an outfit:

 

Decide on the name you want to give it - for example "Coco Lingere Red 04"

 

Get the FormID of the Item(s) you want to include

 

Lets assume there are three and that they are from [COCO]Lingerie.esp and [COCO]Lingerie.esp is in position 4F in your load order - If so, the Form IDs would look like

 

4F0A985A. 4F0A9858 and 4F0A9856

 

You need to change the FIRST two digits of each id (the load order position) to 0x  - so now the IDs are 

 

0x0A985A, 0x0A9858 and 0x0A9856

 

Then use these  IDs plus the esp  name to create the item records for the JSON file - Formatting is key here  the "   seperator  | symbols and two underscores "__formdata|" at the beginning  must be as shown below

 

"__formData|[COCO]Lingerie.esp|0x0A985A" 

"__formData|[COCO]Lingerie.esp|0x0A9858" 

"__formData|[COCO]Lingerie.esp|0x0A9856" 

 

Once you have these - to add the outfit you would add the following at the top of the file after "female":  { and before "Devious Chains":

 

"female" : 
    {
            "Coco Lingerie Red 04" : 
        [

              "__formData|[COCO]Lingerie.esp|0x0A985A" ,

              "__formData|[COCO]Lingerie.esp|0x0A9858" ,

              "__formData|[COCO]Lingerie.esp|0x0A9856" 


        ],

          "Devious Chains" : 
 

Again the brackets, quotes and commas are vital.

 

 

16 hours ago, phobos33 said:

Would appreciate to get rid of the auto naked feature whenever I force an outfit to the slave

I'm not sure what you mean can you give a bit more detail

 

Edited by Bane Master
Posted
6 hours ago, Bane Master said:

To add an outfit:

 

Decide on the name you want to give it - for example "Coco Lingere Red 04"

 

Get the FormID of the Item(s) you want to include

 

Lets assume there are three and that they are from [COCO]Lingerie.esp and [COCO]Lingerie.esp is in position 4F in your load order - If so, the Form IDs would look like

 

4F0A985A. 4F0A9858 and 4F0A9856

 

You need to change the FIRST two digits of each id (the load order position) to 0x  - so now the IDs are 

 

0x0A985A, 0x0A9858 and 0x0A9856

 

Then use these  IDs plus the esp  name to create the item records for the JSON file - Formatting is key here  the "   seperator  | symbols and two underscores "__formdata|" at the beginning  must be as shown below

 

"__formData|[COCO]Lingerie.esp|0x0A985A" 

"__formData|[COCO]Lingerie.esp|0x0A9858" 

"__formData|[COCO]Lingerie.esp|0x0A9856" 

 

Once you have these - to add the outfit you would add the following at the top of the file after "female":  { and before "Devious Chains":

 

"female" : 
    {
            "Coco Lingerie Red 04" : 
        [

              "__formData|[COCO]Lingerie.esp|0x0A985A" ,

              "__formData|[COCO]Lingerie.esp|0x0A9858" ,

              "__formData|[COCO]Lingerie.esp|0x0A9856" 


        ],

          "Devious Chains" : 
 

Again the brackets, quotes and commas are vital.

 

 

I'm not sure what you mean can you give a bit more detail

 

Thank you for responding, I'll check out how it's done. Can I add multiple other outfit items so that the noc slave wears them when enslaved?

 

Posted
6 hours ago, Bane Master said:

To add an outfit:

 

Decide on the name you want to give it - for example "Coco Lingere Red 04"

 

Get the FormID of the Item(s) you want to include

 

Lets assume there are three and that they are from [COCO]Lingerie.esp and [COCO]Lingerie.esp is in position 4F in your load order - If so, the Form IDs would look like

 

4F0A985A. 4F0A9858 and 4F0A9856

 

You need to change the FIRST two digits of each id (the load order position) to 0x  - so now the IDs are 

 

0x0A985A, 0x0A9858 and 0x0A9856

 

Then use these  IDs plus the esp  name to create the item records for the JSON file - Formatting is key here  the "   seperator  | symbols and two underscores "__formdata|" at the beginning  must be as shown below

 

"__formData|[COCO]Lingerie.esp|0x0A985A" 

"__formData|[COCO]Lingerie.esp|0x0A9858" 

"__formData|[COCO]Lingerie.esp|0x0A9856" 

 

Once you have these - to add the outfit you would add the following at the top of the file after "female":  { and before "Devious Chains":

 

"female" : 
    {
            "Coco Lingerie Red 04" : 
        [

              "__formData|[COCO]Lingerie.esp|0x0A985A" ,

              "__formData|[COCO]Lingerie.esp|0x0A9858" ,

              "__formData|[COCO]Lingerie.esp|0x0A9856" 


        ],

          "Devious Chains" : 
 

Again the brackets, quotes and commas are vital.

 

 

I'm not sure what you mean can you give a bit more detail

 

I meant that the slave cannot wear any outfit I gave her, they just disappear and reset to selected slave outfit instead of the ones I make them wear

Posted (edited)
6 hours ago, phobos33 said:

I meant that the slave cannot wear any outfit I gave her, they just disappear and reset to selected slave outfit instead of the ones I make them wear

Yes - that is the way FSM works, to get slaves to wear the Outfits you want you need to add them to the Outfits json file. 

 

6 hours ago, phobos33 said:

Can I add multiple other outfit items so that the noc slave wears them when enslaved?

Each Outfit can have as many items as there are available body slots for the items and you can add as many Outfits as you want.

 

Once a Slave Outfit has been randomly selected from the enabled Outfits the slave will wear it until they are freed. The next time they are enslaved they will get another randomly selected outfit from those enabled at the time.

Edited by Bane Master
Posted
1 hour ago, Bane Master said:

Yes - that is the way FSM works, to get slaves to wear the Outfits you want you need to add them to the Outfits json file. 

 

Each Outfit can have as many items as there are available body slots for the items and you can add as many Outfits as you want.

 

Once a Slave Outfit has been randomly selected from the enabled Outfits the slave will wear it until they are freed. The next time they are enslaved they will get another randomly selected outfit from those enabled at the time.

Thanks....is this mod still being upgraded? It needs some level of immersion. How to select a particular NPC to become a slaver?

Posted
7 hours ago, phobos33 said:

How to select a particular NPC to become a slaver?

You can just have the NPC's you want in the Masters list and delete the rest (also mods that call FSM events can specify a master)

 

7 hours ago, phobos33 said:

is this mod still being upgraded?

Yes - although I sometimes wonder why I am spending my time on modding

 

7 hours ago, phobos33 said:

It needs some level of immersion.

Sorry it doesn't meet your standard for immersion - if FSM doesn't meet your needs perhaps you should consider creating your own content

Posted
2 hours ago, Bane Master said:

 

Yes - although I sometimes wonder why I am spending my time on modding

 

 

 

But just think on all the silent fans, rather than the moaning groaners ....?

 

And thanks for keeping this going!

 

Hope you manage a good break over the holiday period

 

DQW

Posted
8 hours ago, Bane Master said:

You can just have the NPC's you want in the Masters list and delete the rest (also mods that call FSM events can specify a master)

 

Yes - although I sometimes wonder why I am spending my time on modding

 

Sorry it doesn't meet your standard for immersion - if FSM doesn't meet your needs perhaps you should consider creating your own content

I apologise for any uncalled rudeness,  I meant when an npc enslaves a follower you just talk to him(if he's friendly) and he offers to give her away just for some specified coin. 

Posted
27 minutes ago, phobos33 said:

I apologise for any uncalled rudeness,  I meant when an npc enslaves a follower you just talk to him(if he's friendly) and he offers to give her away just for some specified coin. 

 

Well said.  There's not too many as polite as you! 

 

That sounds forgiveable, and may merit a reply

Posted
9 hours ago, Bane Master said:

Yes - although I sometimes wonder why I am spending my time on modding

 

Fans do need to let mod authors know they are appreciated.

 

@Bane Master Many thanks for your continuing contributions to the community! ❤️

Posted
11 hours ago, Bane Master said:

Yes - although I sometimes wonder why I am spending my time on modding

 

Hopefully because it gives you a sense of satisfaction.

 

For my part, I've really enjoyed the mods you've shared and our interactions. You make my naughty Skyrim better! Thank you!

Posted
5 hours ago, phobos33 said:

I apologise for any uncalled rudeness, I meant when an npc enslaves a follower you just talk to him(if he's friendly) and he offers to give her away just for some specified coin. 

Thank you. 

 

So yes - Non-Hostile masters will sell you their slave for a random price - if you don't buy the slave they will eventually either escape, or be sold on to another master. Not sure what other options could be added in a Non-Hostile scenario?

 

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