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Posted

Has anyone else had the issue where fertility mode stops triggering on slaves if they change master, like getting sold? Not sure if it's a bug or if it's a problem with my setup

Posted
6 hours ago, darkhold2500 said:

This is what I was overlooking. I still had  DD version 5.1. I knew it was probably something simple. I appreciate the help from all. I was just confused because I had been using 5.1 in my last setup, so the refIDs must have changed between then and now.

 

I don't know if that's necessarily it, since refIDs don't really change unless you've rebuilt your entire mod, DD 5.2 is built on top of 5.1.

 

But it's possible the FSM json uses items that are only found in 5.2 as opposed to 5.1, worth a try I guess

Posted

I'm not entirely sure either, but updating from 5.1 to 5.2 seems to have done the job. Before it looked as though it was trying to equip one of the outfits, but instead left the follower completely stripped down instead.

  • 3 weeks later...
Posted
On 7/28/2022 at 5:22 AM, Bane Master said:

English is not my language, I use mechanical translation, if you do not understand, I am sorry, but I need to ask you for help, I changed the English to uppercase just like what I said in the post, but the attendant still will not be restrained, I do not understand why, please help

 

Posted
3 hours ago, krkala said:

I changed the English to uppercase just like what I said in the post, but the attendant still will not be restrained

If words are a problem, a screenshot of what you're doing might help us understand.

Posted

first,i love the best mod

 

When I want to trigger slavery through MCM, the console will report access to non existing object with ID 0x5f7b

This makes it impossible for my enslaved followers to wear Devious Devices

Posted
2 hours ago, qingtong03 said:

When I want to trigger slavery through MCM, the console will report access to non existing object with ID 0x5f7b

I'm afraid that isn't much help in finding the problem - can you post a script log from when you try to enslave and it fails

Posted

Did a quick test of this, just for fun, so I setup a fight for my follower to create the situation (mcm is no fun for that), it works and she gets enslaved.

But then I didn't leave of course, I wondered if she was going to do anything interesting in this little cave : not at all, actually she was keeping on walking to the exit, but when she exited the area this way she was teleported back to the bandits, who ignored her, so she returned to the door... infinite loop.

So I decided to rescue her : I couldn't even talk to her while she was doing her infinite loop but after killing the bandits she seemed to be back to her normal self. Well the inventory had been transferred to some bandits, but I got it back. What I didn't notice is that the default outfit of this follower was lost, it had the default setting in the mcm "buy back", but here, it was just gone.

Anyway I continued to play with this follower, but suddenly I noticed that she couldn't fight normally, if taking some damage she suddenly left the nff follower faction as if dismissed, which resets her outfit to her default outfit and since it's gone she is suddenly naked in the middle of the fight with her previous inventory mostly gone !

 

Apparently the mod still believes she is a slave, but I didn't find anything in the mcm to stop this effect. The only way I see is purging the mod using resaver from the save, it works, after that she fights normally and is not dismissed anymore in the middle of the fight !

So I'd say my little test didn't go very well... !!!

Posted (edited)
2 hours ago, zelurker said:

So I'd say my little test didn't go very well... !!!

Sorry you didn’t get the outcome you expected - not seen any other reports of this so hard to identify the cause without a script log covering the events you describe.

 

If you want to repeat your experiment and post a log I’m very happy to take a look.

Edited by Bane Master
Posted

I still have a save just before the enslavement, I returned to it to avoid to remove the mod in the middle of this playthrough even if it's probably not going to go very far, but no promise here, I had to do a few tries to get the enslavement right the 1st time, and then discovered the problem only the next ingame day, so it took quite a while.

I guess you mean enabling papyrus logging and post the result ? The log is very verbose usually, you'll get ton of unrelated stuff in it, or there is a specific log for this mod maybe, skse related ? I didn't look into it yet... oh well I'll look later, I guess I can find out...

Posted
3 hours ago, zelurker said:

Did a quick test of this, just for fun, so I setup a fight for my follower to create the situation (mcm is no fun for that), it works and she gets enslaved.

But then I didn't leave of course, I wondered if she was going to do anything interesting in this little cave : not at all, actually she was keeping on walking to the exit, but when she exited the area this way she was teleported back to the bandits, who ignored her, so she returned to the door... infinite loop.

So I decided to rescue her : I couldn't even talk to her while she was doing her infinite loop but after killing the bandits she seemed to be back to her normal self. Well the inventory had been transferred to some bandits, but I got it back. What I didn't notice is that the default outfit of this follower was lost, it had the default setting in the mcm "buy back", but here, it was just gone.

Anyway I continued to play with this follower, but suddenly I noticed that she couldn't fight normally, if taking some damage she suddenly left the nff follower faction as if dismissed, which resets her outfit to her default outfit and since it's gone she is suddenly naked in the middle of the fight with her previous inventory mostly gone !

 

Apparently the mod still believes she is a slave, but I didn't find anything in the mcm to stop this effect. The only way I see is purging the mod using resaver from the save, it works, after that she fights normally and is not dismissed anymore in the middle of the fight !

So I'd say my little test didn't go very well... !!!

 

Are you using the NFF's outfit management system, it can get a little finicky with this mod because of the way NFF handles outfits. Not sure how to fix that unfortunately, I've been using NFF lately but I really dislike the outfit system because it doesn't play well with many mods.

 

Also the follower maybe not fighting properly may be a consequence of this mod but it's not an unfixable consequence, I've had something similar happen but it has to do with the follower's confidence value being modified when they get enslaved.

 

Do a "getAV confidence" on the console, if it returns 0, then do "setAV confidence 4" this will make them willing to fight again hopefully.

Posted
9 hours ago, ttpt said:

Do a "getAV confidence" on the console, if it returns 0, then do "setAV confidence 4" this will make them willing to fight again hopefully.

This is good advice - I have seen this occasionally too even though it should be reset to it's previous value when the slave is freed. I'm going to try and track it down when I get some time and also potentially add a system where confidence can drop following enslavement and recover over time.

Posted
13 hours ago, Bane Master said:

This is good advice - I have seen this occasionally too even though it should be reset to it's previous value when the slave is freed. I'm going to try and track it down when I get some time and also potentially add a system where confidence can drop following enslavement and recover over time.

 

if you do it purposefully that would be nice, I've actually quite enjoyed it when it bugs out like that, because I mostly only find out after rescuing a follower and sort of noticing they just keep running away and not helping in combat, that's emerging gameplay.

Posted
On 11/12/2023 at 4:26 AM, zelurker said:

Did a quick test of this, just for fun, so I setup a fight for my follower to create the situation (mcm is no fun for that), it works and she gets enslaved.

But then I didn't leave of course, I wondered if she was going to do anything interesting in this little cave : not at all, actually she was keeping on walking to the exit, but when she exited the area this way she was teleported back to the bandits, who ignored her, so she returned to the door... infinite loop.

So I decided to rescue her : I couldn't even talk to her while she was doing her infinite loop but after killing the bandits she seemed to be back to her normal self. Well the inventory had been transferred to some bandits, but I got it back. What I didn't notice is that the default outfit of this follower was lost, it had the default setting in the mcm "buy back", but here, it was just gone.

Anyway I continued to play with this follower, but suddenly I noticed that she couldn't fight normally, if taking some damage she suddenly left the nff follower faction as if dismissed, which resets her outfit to her default outfit and since it's gone she is suddenly naked in the middle of the fight with her previous inventory mostly gone !

 

Apparently the mod still believes she is a slave, but I didn't find anything in the mcm to stop this effect. The only way I see is purging the mod using resaver from the save, it works, after that she fights normally and is not dismissed anymore in the middle of the fight !

So I'd say my little test didn't go very well... !!!

 

I have experienced the follower running away from their master repeatedly as well, not sure where they are trying to go. 

 

I find that I usually only have NPC inventory problems when a slave is freed because there are too many slaves, that always causes a problem. Maybe I don't get the other ones because I play with slave gear always being returned rather than buyback

Posted (edited)
3 hours ago, johnhamm said:

I have experienced the follower running away from their master repeatedly as well, not sure where they are trying to go. 

It would be really useful to know what follower and to have a log if you come across this again

 

3 hours ago, johnhamm said:

I find that I usually only have NPC inventory problems when a slave is freed because there are too many slaves,

I've checked the release mechanic for this scenario and have identified the issue - this should be fixed in the next release

Edited by Bane Master
Posted

this looks really cool, i particularly look forward to the emergent quests of finding and rescuing your lost comrades. Almost feels like a follower abduction event could compliment this.. ??

 

and sorry i have to ask, these defeat/SS++ local captivity destinations for followers is exactly what i would want for the PC too - many seemed to have tried but only that ancient defeat alternative -captivity mod managed to do it from the looks.  how much of a clusterfuck would that be do you think?

Posted (edited)
9 hours ago, peanut404 said:

this looks really cool, i particularly look forward to the emergent quests of finding and rescuing your lost comrades. Almost feels like a follower abduction event could compliment this.. ??

 

and sorry i have to ask, these defeat/SS++ local captivity destinations for followers is exactly what i would want for the PC too - many seemed to have tried but only that ancient defeat alternative -captivity mod managed to do it from the looks.  how much of a clusterfuck would that be do you think?

 

IIRC, @Bane Master isn't into expanding this as a player slavery mod.  :classic_sad:

 

If he could do anything resembling this, based on something like @Code Serpent 's Dragonborn in Distress mechanic, my PC would probably kiss his ass ... ?

 

EDIT:  All he would need to do is add an NPC, as potential captor, that had his name and it would be easy!  ?

 

DQW

 

Edited by DonQuiWho
Posted

I was curious if you have ever thought of adding an option to sell your followers into slavery like bring them to the simply slavery auction house and sell them or just have the pc ask slavers or npcs if they would like to buy your follower even though this doesnt really follow the idea of what the mod is where the pc and followers are defeated and sold or captured.

Posted
6 hours ago, MagicKappa said:

if you have ever thought of adding an option to sell your followers into slavery

No I haven't

 

It would be perfectly possible for somebody to create (or add functionality) to a mod to do this and use FSM for the Auction outcome but I don't think it's within the scope of FSM itself.

  • 2 weeks later...
Posted

Is there a chance something could be done in the next update about the left for dead option in defeat integration? I think it's the best post defeat option to use with this mod, but followers never get enslaved when using it. They just show up next to you wherever you are left and carry on as usual.

Posted

What's New in Version 1.320

Released 

  • Added a system for FSM to Enslave followers who are in Bleedout (Defaults to Disabled, see FSM System Menu - please feedback any issues!)
  • Followers may now be enslaved during SLDefeat's "Left for Dead" outcome
  • SLDefeat's "Escape" outcome will be removed on Enslavement
  • Followers that are freed due to lack of Slave slots will no longer be left in an inconsistent state

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