adamsc Posted May 29, 2023 Posted May 29, 2023 34 minutes ago, Bane Master said: As PapyrusUtil and JC don't have ESPs all you need to do is move them in the Left Pane so that they are at the bottom of your Mods list (i.e. have the highest priority numbers) Â You shouldn't see a red - in the conflicts column for them (a green + is fine)Â Â ok thanks for the help ill let you know if this helps
adamsc Posted May 30, 2023 Posted May 30, 2023 14 hours ago, Bane Master said: As PapyrusUtil and JC don't have ESPs all you need to do is move them in the Left Pane so that they are at the bottom of your Mods list (i.e. have the highest priority numbers) Â You shouldn't see a red - in the conflicts column for them (a green + is fine)Â Â Ok Ive put them both at the bottom like you said but it still does not work
safado Posted May 31, 2023 Posted May 31, 2023 17 hours ago, adamsc said: Ok Ive put them both at the bottom like you said but it still does not work     PapyrusUtils is part of Sexlab. Normally, Sexlab has the latest version, unless stated otherwise, especially with AE. Maybe your PapyrusUtils standalone is breaking PapyrusUtils included with sexlab.  As a troubleshooting step, Disable Papyrusutils and move sexlab to the end and any patch like Sexlab Plus if you use it. Do not forget new requirement for AE version, Address Library for SKSE Plugins.  Â
adamsc Posted May 31, 2023 Posted May 31, 2023 5 hours ago, safado said:   PapyrusUtils is part of Sexlab. Normally, Sexlab has the latest version, unless stated otherwise, especially with AE. Maybe your PapyrusUtils standalone is breaking PapyrusUtils included with sexlab.  As a troubleshooting step, Disable Papyrusutils and move sexlab to the end and any patch like Sexlab Plus if you use it. Do not forget new requirement for AE version, Address Library for SKSE Plugins.   ok i've done what you told me to do but still no change theres still nothing in the json files but i did notice something i noticed that FNIS could access its json files i don't know why that one can and follower slavery cant which should mean that PapyrusUtils is working right and that something else is stopping follower slavery from working properly anyway im still hoping one of you guys or girls can help me solve this problem thanks
Bane Master Posted June 1, 2023 Author Posted June 1, 2023 22 hours ago, adamsc said: ok i've done what you told me to do but still no change Ok - then the next thing to do is post a script log of you using the FSM mcm to audit the owners - this should show any errors being generated by attempting to read the owners json
adamsc Posted June 1, 2023 Posted June 1, 2023 51 minutes ago, Bane Master said: Ok - then the next thing to do is post a script log of you using the FSM mcm to audit the owners - this should show any errors being generated by attempting to read the owners json Ok ill do that but im sorry for asking if this is like obvious or somthing but how would i go about doing that like i said previously ive only just started playing with mods on pc recently so im not knowledgeable on how to do things like this yet so how would go about doing this. Does it have somthing do to do with running script in the owners and outfit sections because i have done that before but i had no idea how to bring the reports up to have a look at themÂ
Ralph.B Posted June 1, 2023 Posted June 1, 2023 (edited) As said a few posts above, one of my favourite mods! Just one little thing I'm wondering about. Yesterdays my follower was enslaved by a hunter (for some reason she got into a fight with him after we had been attacked by some bandits - maybe she hit him accidently and upset him ) . Got her back via dialog and paying 500 coins. Some time later had several trouble with various other encounters, but instead of helping me she ran away cowardly. Normally she's a brave and good fighter (confidence = 3) and only flees from very strong enemies. After I wiped out the enemies alone, I checked her confidence and it was set to 0. Some times ago had a similar problem. I didn't see a direct correlation with FSM at that time, but now as it happened again directly after my follower had been enslaved, I wonder wether FSMÂ changes the confidence value intentionally and "forgets" to restore it after the follower is set free again. Edited June 1, 2023 by Ralph.B
EmertX Posted June 2, 2023 Posted June 2, 2023 14 hours ago, Ralph.B said: As said a few posts above, one of my favourite mods! Just one little thing I'm wondering about. Yesterdays my follower was enslaved by a hunter (for some reason she got into a fight with him after we had been attacked by some bandits - maybe she hit him accidently and upset him ) . Got her back via dialog and paying 500 coins. Some time later had several trouble with various other encounters, but instead of helping me she ran away cowardly. Normally she's a brave and good fighter (confidence = 3) and only flees from very strong enemies. After I wiped out the enemies alone, I checked her confidence and it was set to 0. Some times ago had a similar problem. I didn't see a direct correlation with FSM at that time, but now as it happened again directly after my follower had been enslaved, I wonder wether FSMÂ changes the confidence value intentionally and "forgets" to restore it after the follower is set free again. Â Actually that's pretty immersive. After the follower was enslaved and played with, it left mental scars and trauma, so now everytime the follower has to fight, the possibility of going through that ordeal again makes the follower flee from battle XD
Bane Master Posted June 2, 2023 Author Posted June 2, 2023 (edited) 17 hours ago, Ralph.B said: I wonder wether FSM changes the confidence value intentionally and "forgets" to restore it after the follower is set free again. FSM does change the confidence level and should reset it when the follower is freed. I’ll review the code to try and spot if there is any way the confidence restore could be being bypassed, would also be worth checking the log at the point of buyback to see if any errors are thrown. Edited June 2, 2023 by Bane Master
Bane Master Posted June 2, 2023 Author Posted June 2, 2023 On 6/1/2023 at 11:15 AM, adamsc said: Ok ill do that but im sorry for asking if this is like obvious or somthing but how would i go about doing that like i said previously ive only just started playing with mods on pc recently so im not knowledgeable on how to do things like this yet so how would go about doing this. @VirginMarie has written a helpful explanation of how to get a Papyrus Log here  Â
Ralph.B Posted June 2, 2023 Posted June 2, 2023 (edited) 5 hours ago, Bane Master said: FSM does change the confidence level and should reset it when the follower is freed. I’ll review the code to try and spot if there is any way the confidence restore could be being bypassed, would also be worth checking the log at the point of buyback to see if any errors are thrown. This time I'm afraid I can't help. Started Skyrim several times since it happened and I assume, the related log is overwritten a long time ago. However, just in case it happens again within a reasonable timespan - which log do you need?  Apart from beeing very happy about your great support, it's not a big thing to reassign the correct value with a simple console command, even it's not very immersive. And it was a very special follower, which has some oddities that no one can explain. Maybe it's the fault of the mod follower and not a fail of FSM.   Edited June 2, 2023 by Ralph.B 1
adamsc Posted June 3, 2023 Posted June 3, 2023 On 6/2/2023 at 1:27 PM, Bane Master said: @VirginMarie has written a helpful explanation of how to get a Papyrus Log here   Ok so I've found papyrus and I followed the guides instructions and changed the numbers to what they are now as you can see in photo 1 unfortunately for some reason the papyrus log is not showing up in the folder were it should be as you can see in photo 2 is there any more advice you can give me or some fix that can be done or have we ran into a brick wall
Bane Master Posted June 3, 2023 Author Posted June 3, 2023 9 hours ago, adamsc said: the papyrus log is not showing up My papyrus logs (I also use MO2) are found in "Documents\My Games\Skyrim Special Edition\Logs\Script" so take a look in Documents 1
DonQuiWho Posted June 4, 2023 Posted June 4, 2023 1 hour ago, Bane Master said: My papyrus logs (I also use MO2) are found in "Documents\My Games\Skyrim Special Edition\Logs\Script" so take a look in Documents  I'll Second that
adamsc Posted June 4, 2023 Posted June 4, 2023 15 hours ago, Bane Master said: My papyrus logs (I also use MO2) are found in "Documents\My Games\Skyrim Special Edition\Logs\Script" so take a look in Documents ok I found something not sure if its what you want or not there were 2 docs one of them had a lot of info which I copy and paste here the other had hardly anything let me know if its correct if its not ill send you the pic of the other document and what's inside encase its that one you need  Loaded database for SkyrimSE.exe version 1.6.640.0. Init... -done Registering functions... -done JSON Loading: Data/SKSE/Plugins/StorageUtilData/CBBE 3BA/PhysicsManager.json JSON Reverted CBBE 3BA/PhysicsManager.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../Naked Dungeons/PoserData/Favorites.json JSON Saving: ../Naked Dungeons/PoserData/Favorites.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../Naked Dungeons/PoserData/Favorites.json JSON Saving: ../Naked Dungeons/PoserData/Favorites.json Storage Saving... Saving plugin list:    [0]   Skyrim.esm    [1]   Update.esm    [2]   Dawnguard.esm    [3]   HearthFires.esm    [4]   Dragonborn.esm    [5]   ccasvsse001-almsivi.esm    [6]   ccbgssse001-fish.esm    [FE:0]   ccbgssse002-exoticarrows.esl    [FE:1]   ccbgssse003-zombies.esl    [FE:2]   ccbgssse004-ruinsedge.esl    [FE:3]   ccbgssse005-goldbrand.esl    [FE:4]   ccbgssse006-stendarshammer.esl    [FE:5]   ccbgssse007-chrysamere.esl    [FE:6]   ccbgssse010-petdwarvenarmoredmudcrab.esl    [FE:7]   ccbgssse011-hrsarmrelvn.esl    [FE:8]   ccbgssse012-hrsarmrstl.esl    [FE:9]   ccbgssse014-spellpack01.esl    [FE:10]   ccbgssse019-staffofsheogorath.esl    [FE:11]   ccbgssse020-graycowl.esl    [FE:12]   ccbgssse021-lordsmail.esl    [FE:13]   ccmtysse001-knightsofthenine.esl    [FE:14]   ccqdrsse001-survivalmode.esl    [7]   cctwbsse001-puzzledungeon.esm    [8]   cceejsse001-hstead.esm    [FE:15]   ccqdrsse002-firewood.esl    [FE:16]   ccbgssse018-shadowrend.esl    [FE:17]   ccbgssse035-petnhound.esl    [FE:18]   ccfsvsse001-backpacks.esl    [FE:19]   cceejsse002-tower.esl    [FE:20]   ccedhsse001-norjewel.esl    [FE:21]   ccvsvsse002-pets.esl    [FE:22]   ccbgssse037-curios.esl    [FE:23]   ccbgssse034-mntuni.esl    [FE:24]   ccbgssse045-hasedoki.esl    [FE:25]   ccbgssse008-wraithguard.esl    [FE:26]   ccbgssse036-petbwolf.esl    [FE:27]   ccffbsse001-imperialdragon.esl    [FE:28]   ccmtysse002-ve.esl    [FE:29]   ccbgssse043-crosselv.esl    [FE:30]   ccvsvsse001-winter.esl    [FE:31]   cceejsse003-hollow.esl    [9]   ccbgssse016-umbra.esm    [10]   ccbgssse031-advcyrus.esm    [FE:32]   ccbgssse038-bowofshadows.esl    [FE:33]   ccbgssse040-advobgobs.esl    [FE:34]   ccbgssse050-ba_daedric.esl    [FE:35]   ccbgssse052-ba_iron.esl    [FE:36]   ccbgssse054-ba_orcish.esl    [FE:37]   ccbgssse058-ba_steel.esl    [FE:38]   ccbgssse059-ba_dragonplate.esl    [FE:39]   ccbgssse061-ba_dwarven.esl    [FE:40]   ccpewsse002-armsofchaos.esl    [FE:41]   ccbgssse041-netchleather.esl    [FE:42]   ccedhsse002-splkntset.esl    [FE:43]   ccbgssse064-ba_elven.esl    [FE:44]   ccbgssse063-ba_ebony.esl    [FE:45]   ccbgssse062-ba_dwarvenmail.esl    [FE:46]   ccbgssse060-ba_dragonscale.esl    [FE:47]   ccbgssse056-ba_silver.esl    [FE:48]   ccbgssse055-ba_orcishscaled.esl    [FE:49]   ccbgssse053-ba_leather.esl    [FE:50]   ccbgssse051-ba_daedricmail.esl    [FE:51]   ccbgssse057-ba_stalhrim.esl    [FE:52]   ccbgssse066-staves.esl    [11]   ccbgssse067-daedinv.esm    [FE:53]   ccbgssse068-bloodfall.esl    [FE:54]   ccbgssse069-contest.esl    [FE:55]   ccvsvsse003-necroarts.esl    [FE:56]   ccvsvsse004-beafarmer.esl    [12]   ccbgssse025-advdsgs.esm    [FE:57]   ccffbsse002-crossbowpack.esl    [FE:58]   ccbgssse013-dawnfang.esl    [FE:59]   ccrmssse001-necrohouse.esl    [FE:60]   ccedhsse003-redguard.esl    [FE:61]   cceejsse004-hall.esl    [13]   cceejsse005-cave.esm    [FE:62]   cckrtsse001_altar.esl    [FE:63]   cccbhsse001-gaunt.esl    [14]   ccafdsse001-dwesanctuary.esm    [15]   Unofficial Skyrim Special Edition Patch.esp    [16]   RSkyrimChildren.esm    [17]   SexLab.esm    [18]   ZaZAnimationPack.esm    [FE:64]   Expressive Facegen Morphs.esl    [19]   Practical Restraints.esm    [20]   Heels Sound.esm    [21]   FlowerGirls SE.esm    [FE:65]   FlowerGirls SE Threesome Fix.esl    [22]   SexLabAroused.esm    [23]   Devious Devices - 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Adventures.esp    [75]   Better Vampire Weapons.esp    [76]   zDarkArena.esp    [77]   Naked Defeat.esp    [78]   LycHairstyler.esp    [79]   Neo's Selene.esp    [80]   Forgotten Wenches.esp    [81]   Judgment Wenches.esp    [82]   FlowerGirls SE - IW Patch.esp    [83]   LycHairstylerFG.esp    [84]   FGCumEffect.esp    [FE:83]   FGAnimationSelector.esp    [85]   FlowerGirls-Irresistible.esp    [86]   Growl - Werebeasts of Skyrim.esp    [87]   SnowWhite Crown.esp    [88]   SexLabMatchMaker.esp    [89]   Devious Devices For Him.esp    [90]   Devious Devices - BRRF.esp    [FE:84]   Devious Devices SE patch.esp    [91]   dD Enchanted Chests.esp    [92]   Immersive wenches - Sexlab patch.esp    [FE:85]   Sidequests of Skyrim.esp    [FE:86]   sidequests_sexlabpatch.esp    [93]   FGMoreAdventures.esp    [94]   adcSexlife.esp    [95]   PetCollar.esp    [96]   Better Vampires.esp    [97]   Better Vampire Lords.esp    [98]   Alternate Start - Live Another Life.esp    PLGN Saved    - objects: 10    INTV Saved    - objects: 4    FLOV Saved    - empty!    STRV Saved    - empty!    FORV Saved    - empty!    INTL Saved    - objects: 3    FLOL Saved    - objects: 2    STRL Saved    - objects: 1    FORL Saved    - empty!    PKGO Saved JSON SaveFiles - Done    External JSON Saved Save Done! JSON Loading: Data/SKSE/Plugins/StorageUtilData/CBBE 3BA/PhysicsManager.json JSON Reverted CBBE 3BA/PhysicsManager.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../FSM/JC/Utility.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../FSM/JC/SSLVPlugin.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../FSM/JC/SlaveOutfits.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../FSM/JC/SDPlusPlugin.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../FSM/JC/Masters.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../FSM/JC/DefeatPlugin.json JSON Loading: Data/SKSE/Plugins/StorageUtilDa
xyzxyz Posted June 5, 2023 Posted June 5, 2023 I think Lydia lost her default steel armor after beeing enslaved and freed.
Bane Master Posted June 5, 2023 Author Posted June 5, 2023 16 minutes ago, xyzxyz said: I think Lydia lost her default steel armor after beeing enslaved and freed. Are you using a follower framework?
Bane Master Posted June 5, 2023 Author Posted June 5, 2023 19 hours ago, adamsc said: let me know if its correct The file we are looking for will be called Papyrus.0.log  That said, the file you have sent is interesting as it appears to show that FSM's JSONs were loaded as expected. So lets check your FSM Json Audits.  Start your game - go to the FSM 'System Settings' MCM Menu and under 'Debug' and run the Owner and then Outfit Audits. Then quit the game and right click FSM in the left Pane of MO2 and select 'Open in Explorer' Navigate to \SKSE\Plugins\FSM and post the two log files you will find there: 'Audit_Masters.txt' and 'Audit_Outfits.txt'  Â
xyzxyz Posted June 5, 2023 Posted June 5, 2023 (edited) 33 minutes ago, Bane Master said: Are you using a follower framework? No, but I have a mod that effects outfits called "Simple NPC outfit manager". Edited June 5, 2023 by xyzxyz
Bane Master Posted June 5, 2023 Author Posted June 5, 2023 6 minutes ago, xyzxyz said: No, but I have a mod that effects outfits called "Simple NPC outfit manager". If you have return gear enabled then FSM saves the current Outfit when enslavement starts and restores it when a slave is freed (if your Outfit Manager was using an empty outfit as the base for modifying NPC's gear then that is what will be restored by FSM).  If you do not have return gear enabled or if you steal a slave they will be left with a naked Outfit (and will be wearing the gear they were wearing if stolen). Escaping slave who are naked should equip basic items to cover their modesty but their base Outfit will be naked.    Â
xyzxyz Posted June 5, 2023 Posted June 5, 2023 1 hour ago, Bane Master said: If you have return gear enabled then FSM saves the current Outfit when enslavement starts and restores it when a slave is freed (if your Outfit Manager was using an empty outfit as the base for modifying NPC's gear then that is what will be restored by FSM).  If you do not have return gear enabled or if you steal a slave they will be left with a naked Outfit (and will be wearing the gear they were wearing if stolen). Escaping slave who are naked should equip basic items to cover their modesty but their base Outfit will be naked.     Equipment handling is set to Return gear
Bane Master Posted June 5, 2023 Author Posted June 5, 2023 1 hour ago, xyzxyz said: Equipment handling is set to Return gear  A few questions for clarification:  How long was Lydia enslaved for? How was she freed - did you buy her back? What were your Equipment settings on the Slavery MCM page?
xyzxyz Posted June 5, 2023 Posted June 5, 2023 43 minutes ago, Bane Master said:  A few questions for clarification:  How long was Lydia enslaved for? How was she freed - did you buy her back? What were your Equipment settings on the Slavery MCM page? 1. Not too long, maybe a week 2. I think it was a bandit camp and i killed them all 3. Return gear was the only setting for that in the MCM. I'm not using the super latest version so maybe you changed the mcm
adamsc Posted June 5, 2023 Posted June 5, 2023 5 hours ago, Bane Master said: The file we are looking for will be called Papyrus.0.log  That said, the file you have sent is interesting as it appears to show that FSM's JSONs were loaded as expected. So lets check your FSM Json Audits.  Start your game - go to the FSM 'System Settings' MCM Menu and under 'Debug' and run the Owner and then Outfit Audits. Then quit the game and right click FSM in the left Pane of MO2 and select 'Open in Explorer' Navigate to \SKSE\Plugins\FSM and post the two log files you will find there: 'Audit_Masters.txt' and 'Audit_Outfits.txt'   ok here are the files Audit_Masters.txt Audit_Outfits.txt
Bane Master Posted June 5, 2023 Author Posted June 5, 2023 2 hours ago, xyzxyz said: I'm not using the super latest version so maybe you changed the mcm Yes, I made quite a lot of changes in slave handling behind the scenes so it's probably not worth pursuing this any further unless the same issue occurs with the latest version. 1
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