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Posted
58 minutes ago, adamsc said:

ok here are the files 

Well they are completely empty so something is stopping the json files from being loaded properly.

 

Without a Papyrus.0.log  from when you run the audits I'm afraid there's not much more I can suggest. There is clearly something not quite right with your setup but sadly we don't have enough information to try to guess what it is.

Posted
28 minutes ago, Bane Master said:

Yes, I made quite a lot of changes in slave handling behind the scenes so it's probably not worth pursuing this any further unless the same issue occurs with the latest version.

Can I upgrade without problems?

Posted
14 minutes ago, Bane Master said:

Well they are completely empty so something is stopping the json files from being loaded properly.

 

Without a Papyrus.0.log  from when you run the audits I'm afraid there's not much more I can suggest. There is clearly something not quite right with your setup but sadly we don't have enough information to try to guess what it is.

would deactivating all of my mods and then turning them back on one or a few at time could that work or is it the way i've installed your mod is there anything special that i have to do like download your mod then do something else then install it into mo2 because i know that installing mods from nexus is easier were you just click one button and such but with loverslab you have to do it manually which i did by downloading your mod i'm new to modding on pc so i'm learning everything that i can oh and thanks for all your help ill continue looking for the papyrus log as well 

Posted
4 hours ago, adamsc said:

would deactivating all of my mods and then turning them back on one or a few at time

Probably not in this case - I suspect something is missing or a wrong version but I have no way to confirm that.

 

4 hours ago, adamsc said:

is there anything special that i have to do like download your mod then do something else then install it into mo2

Nothing special - just install it (and it's requirements) in MO2 and activate 

4 hours ago, adamsc said:

thanks for all your help

You're welcome

Posted
18 hours ago, adamsc said:

would deactivating all of my mods and then turning them back on one or a few at time could that work or is it the way i've installed your mod is there anything special that i have to do like download your mod then do something else then install it into mo2 because i know that installing mods from nexus is easier were you just click one button and such but with loverslab you have to do it manually which i did by downloading your mod i'm new to modding on pc so i'm learning everything that i can oh and thanks for all your help ill continue looking for the papyrus log as well 

 

if you're using MO2 I would suggest as a test, starting a new game with just the very essential mods for FSM to work on turned on, then doing an audit and checking to see if the audit, returns anything other than empty results. If it fails at this very first step then something is incredibly wrong with your setup, this will most likely not happen.

 

The second test will involve keeping the first initial FSM working setup and then turning on all the skse plugins in your modlist, start a new game or just load the previous new game and do another audit, if the log is empty then a plugin is causing a problem. Disable half the plugin and try again until the log shows up something. If you disable half of them and it work then the plugin that's interfering is on the disabled half, so proceed to do the reverse and use the half that broke the audit and disable them half at a time until you find the problem.

 

If however, having all the necessary requirement for FSM and all your skse plugins turned on still gives you a properly filled out audit, then your problem is found on a mod,

 

The third step will be, keep the first initial FSM working setup, add all the skse plugins, and then add all the .esm files you are using. Start a new game and see if the audit is working. If it's empty then proceed to use the method of disabling and enabling the mods half at a time until you find the culprit. If all the .esm files loaded gives you no problem, then proceed to do the same with the .esp files, Again disabling them half a time until the audit gives you results then then track down the culprit from the mods you've disabled.

 

I'm not sure if I was clear enough on disabling mods in batches of half of them at at time, but this is important in the sense that it'll keep you from doing this troubleshooting by disabling one mod a time, which will take you a long time. But in your when you said a few at a time you have the right idea.

Posted (edited)

I had a similar empty audit issue at some point and did discover a mod that was causing that to be the case. But FSM uses JContainers now and I've had no such issues anymore. Your most likely culprit then is gonna be any mod that relies on jcontainers if you want to toggle those in batches in order to find a culprit. You could in fact start with those before you do the whole procedure I listed in my previous post.

 

EDIT: also, you do mention MO2, so I assume you are using that, but you don't seem to be installing loverslab mods through it? You really should be doing that, it's not very difficult.

Edited by ttpt
Posted
1 hour ago, ttpt said:

 

 

EDIT: also, you do mention MO2, so I assume you are using that, but you don't seem to be installing loverslab mods through it? You really should be doing that, it's not very difficult.

Hi when i use MO2 i had no idea that you could do a mod manager download like i do on the NEXUS which is what i do there i had no idea that you could do the same thing here instead of just manually downloading them would you mind explaining to me the basics of setting that up. is it basically the same as the nexus were you link MO2 and the  NEXUS together oh and thanks for your advice about FSM ill try it out as soon as i can 

Posted (edited)
6 minutes ago, adamsc said:

Hi when i use MO2 i had no idea that you could do a mod manager download like i do on the NEXUS which is what i do there i had no idea that you could do the same thing here instead of just manually downloading them would you mind explaining to me the basics of setting that up. is it basically the same as the nexus were you link MO2 and the  NEXUS together oh and thanks for your advice about FSM ill try it out as soon as i can 

 

Might want to run through this?

 

It takes a bit of time to do, but it's well worth the effort.  I started with the original Nexus Mod Manager + manual installs.  Scrapped the lot, installed MO2, did the base MO2 setup fom scratch, and have never looked back

 

You also have to learn how to run at least SKSE, FNIIS and Bodyslide as exectutables from within MO2, but it's easy to get the hang of and there's a lot of info available on the web 

 

A little time and effort may be required., but once you get the hang of it, the rest is almost child's play. 

 

Hope that's useful

 

DQW

 

 

 

Edited by DonQuiWho
Posted
On 6/5/2023 at 6:05 PM, Bane Master said:

Well they are completely empty so something is stopping the json files from being loaded properly.

 

Without a Papyrus.0.log  from when you run the audits I'm afraid there's not much more I can suggest. There is clearly something not quite right with your setup but sadly we don't have enough information to try to guess what it is.

I think I've found the log but I don't think it will tell you much I think I'm missing some steps maybe or something because I deactivated all except the essential mods and still it would not work anyway tell me what you think cos I'm not giving up on this and hopefully with your help I can fix it thanks

PapyrusUtilDev.log0

Posted
6 hours ago, adamsc said:

Hi when i use MO2 i had no idea that you could do a mod manager download like i do on the NEXUS which is what i do there i had no idea that you could do the same thing here instead of just manually downloading them would you mind explaining to me the basics of setting that up. is it basically the same as the nexus were you link MO2 and the  NEXUS together oh and thanks for your advice about FSM ill try it out as soon as i can 

 

Just an added thought.  You can set up MO2 to download mods straight into whatever you set as your download folder.  But you probably can't from here

 

You are best to settl;e on one method to use consistently.  I use Firefox to download all mods, from whatever source, manually to my Firefox download folder.   I then MOVE them to the folder I set up to hold my MO2 downloaded mods.  They should all then appear in the R/H pane of MO2 and be available to 'install' in MO2, the installed mod info being sent to your MO2 Installed mod folder, and the mod now also showing up on the L/H pane in MO2.  You can see the mod contents, and the files contained, from the 'information' tab at the top of the L/H pane, or by rt click on the mod installed and selecting the 'Show in Explorer' option 

 

Activating the mod in MO2 by 'ticking' it will then show the plugins, ie the mods esm, esp, or esl files as active in the R/H MO2 pane.  

 

On starting the game, the plugins then load up all the files that you have installed, (see above) within the L/H pane, that the game needs to start and implement the mod content

 

-------------------------------------------

 

3 hours ago, adamsc said:

I think I've found the log but I don't think it will tell you much I think I'm missing some steps maybe or something because I deactivated all except the essential mods and still it would not work anyway tell me what you think cos I'm not giving up on this and hopefully with your help I can fix it thanks

PapyrusUtilDev.log0 69 B · 0 downloads

 

As for this, that's not what you were asked for.  What you are looking for is ....

 

Papyrus.0.log

 

..... which should be found in

 

C:\Users\XXXXXX\Documents\My Games\Skyrim Special Edition\Logs\Script

 

...where 'XXXXXX' is whatever your PC is set to show as your 'User Name'

 

==============================

 

Hope that helps a bit more

 

DQW

Posted
8 minutes ago, DonQuiWho said:

 

Just an added thought.  You can set up MO2 to download mods straight into whatever you set as your download folder.  But you probably can't from here

 

You are best to settl;e on one method to use consistently.  I use Firefox to download all mods, from whatever source, manually to my Firefox download folder.   I then MOVE them to the folder I set up to hold my MO2 downloaded mods.  They should all then appear in the R/H pane of MO2 and be available to 'install' in MO2, the installed mod info being sent to your MO2 Installed mod folder, and the mod now also showing up on the L/H pane in MO2.  You can see the mod contents, and the files contained, from the 'information' tab at the top of the L/H pane, or by rt click on the mod installed and selecting the 'Show in Explorer' option 

 

Activating the mod in MO2 by 'ticking' it will then show the plugins, ie the mods esm, esp, or esl files as active in the R/H MO2 pane.  

 

On starting the game, the plugins then load up all the files that you have installed, (see above) within the L/H pane, that the game needs to start and implement the mod content

 

-------------------------------------------

 

 

As for this, that's not what you were asked for.  What you are looking for is ....

 

Papyrus.0.log

 

..... which should be found in

 

C:\Users\XXXXXX\Documents\My Games\Skyrim Special Edition\Logs\Script

 

...where 'XXXXXX' is whatever your PC is set to show as your 'User Name'

 

==============================

 

Hope that helps a bit more

 

DQW

ok  thanks i've just done some searching about papyrus because that document is not showing up and apparently i have to enable it  i got the info from this link is this true or am I wasting my time   https://www.nexusmods.com/skyrim/articles/368

Posted (edited)
15 minutes ago, adamsc said:

ok  thanks i've just done some searching about papyrus because that document is not showing up and apparently i have to enable it  i got the info from this link is this true or am I wasting my time   https://www.nexusmods.com/skyrim/articles/368

 

@Bane Master told you about that above.  This post here

 

 

While I'd probably be happy to sit down and fix your set up for you directly - it would be quicker! ? - even allowing for your being a bit of a newbie, you maybe could/need to help yourself a bit more, as there's a limit to what ppl can do, or have the time to do, for you

 

We all want you to get there, so hope this gets you better fixed now

 

DQW

 

EDIT:  And just in case you click on the wrong part of that link, this is where it takes you to, and tells you what you now need to know

 

https://virginmarie1.wixsite.com/toys/post/3-how-to-get-a-papyrus-log

Edited by DonQuiWho
Posted (edited)

What's New in Version 1.131

Released 

  • Fixed Followers starting fights in the Simple Slavery Auction
  • Fixed Remaining Followers sometimes not being sent to Simple Slavery if Enslave to aggressor has triggered for a Follower
  • Fixed Followers reequipping random armor items when sent to Simple Slavery
Edited by Bane Master
Posted (edited)

Is the sexual slavery working? My male follower was sold to Ysolda nd all the conditions for mistress use male slaves are set but they never start sex.

Edit: I think it happened but why is the mistress in the male position? Wouldn't a cowgirl or some sort of femdom animation be better?

Edited by xyzxyz
Posted
On 6/17/2023 at 3:32 PM, xyzxyz said:

Wouldn't a cowgirl or some sort of femdom animation be better?

If you prefer different animations you can edit the animation tags in AnimationTags.json

Posted

 

So yeah, I made some sl_triggers for FSM, since I finally figured out how to handle the FSM mod events on triggers. I was using an evil candlelight spell on my followers and then triggering the enslaving manually via the FSM menu, but that was a huge pain in the butt.

 

If you've ever used triggers, it's actually quite powerful but a huge pain in the ass to get to work in most situations.

 

Anyway, via triggers you can use any random matchmaker, say ScRappies Matchmaker and basically add a random chance at the end of sex to launch the FSM mod event. It has conditions set up to only work on members of the current follower faction, so it doesn't trigger on every NPC.

 

It doesn't even have to be a matchmaker, it can be any defeat mod, or basically anything that triggers sex with your followers and depending on how you set up sl_triggers, it can trigger on only aggressive scenes or on every scene via a percentage chance.

Posted
2 hours ago, Bane Master said:

If you prefer different animations you can edit the animation tags in AnimationTags.json

So it is intended that a mistress uses male animations on a male slave but doesn't even wear a strap-on?

Posted
On 6/6/2023 at 10:10 PM, DonQuiWho said:

 

@Bane Master told you about that above.  This post here

 

 

While I'd probably be happy to sit down and fix your set up for you directly - it would be quicker! ? - even allowing for your being a bit of a newbie, you maybe could/need to help yourself a bit more, as there's a limit to what ppl can do, or have the time to do, for you

 

We all want you to get there, so hope this gets you better fixed now

 

DQW

 

EDIT:  And just in case you click on the wrong part of that link, this is where it takes you to, and tells you what you now need to know

 

https://virginmarie1.wixsite.com/toys/post/3-how-to-get-a-papyrus-log

ok so it took some time but I think I found the papyrus log if you guys could confirm that for me though for me they are not called papyrus logs which I think that's what confused me plus this hot weather which is why it took a while but anyway here it is hope you guys can advise me on my problems

Papyrus.3.log

Posted
4 hours ago, adamsc said:

ok so it took some time but I think I found the papyrus log if you guys could confirm that for me though for me they are not called papyrus logs which I think that's what confused me plus this hot weather which is why it took a while but anyway here it is hope you guys can advise me on my problems

Papyrus.3.log 243.41 kB · 0 downloads

 

Up to @Bane Master to tell you about the log content, but your MOST RECENT file log, ie the one from your last save. is Papyrus.0.log.

 

So if you had a problem only on the last time you played, the earlier Papyrus.3.log will be of no help.  And it would do no harm to add a note as to what went wrong in the period covered by that

Posted
34 minutes ago, DonQuiWho said:

 

Up to @Bane Master to tell you about the log content, but your MOST RECENT file log, ie the one from your last save. is Papyrus.0.log.

 

So if you had a problem only on the last time you played, the earlier Papyrus.3.log will be of no help.  And it would do no harm to add a note as to what went wrong in the period covered by that

I've had the same problem through all my playthroughs and that problem is that the json files are not being read properly I think that's what @Bane Master said so he needed the papyrus log to find out what was going wrong. I've turned off almost all of my mods to see if it would work it did not so now I'm hoping the papyrus log can tell me something but thanks for your advice anyways 

Posted
On 6/5/2023 at 10:35 PM, Bane Master said:

Probably not in this case - I suspect something is missing or a wrong version but I have no way to confirm that.

 

Nothing special - just install it (and it's requirements) in MO2 and activate 

You're welcome

Hey it took me a while but I think I found the logs I'm hoping you can now tell me what I'm doing wrong so that I can sort it out 

Papyrus.0.log Papyrus.3.log

Posted

I just had a funny experience with FSM: Mjoll got enslaved. I couldn't find her anywhere, and when I was about to check the MCM, I saw Aerin walking out of a mine. This guy continues to be the most skilled stalker in Skyrim. XD

 

Also, I've been thinking about a possible addition to your mod. I think it would be interesting to have something more to happen after saving the follower. The player could give the follower a hug after freeing them, and the followers could have some sort of PTSD after being saved from slavery, like for some days they are not willing to talk or fight, and the sooner the player frees the followers the quicker they recover.

 

Not sure if it fits your vision for the mod, but anyways I am already really enjoying it. Thanks for creating this mod.

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