DonQuiWho Posted June 20, 2023 Posted June 20, 2023 45 minutes ago, w740su said: I just had a funny experience with FSM: Mjoll got enslaved. I couldn't find her anywhere, and when I was about to check the MCM, I saw Aerin walking out of a mine. This guy continues to be the most skilled stalker in Skyrim. XD Also, I've been thinking about a possible addition to your mod. I think it would be interesting to have something more to happen after saving the follower. The player could give the follower a hug after freeing them, and the followers could have some sort of PTSD after being saved from slavery, like for some days they are not willing to talk or fight, and the sooner the player frees the followers the quicker they recover. Not sure if it fits your vision for the mod, but anyways I am already really enjoying it. Thanks for creating this mod. ??? I'm sure that there's also a school of thought out there that thinks that they should be whilrling dervishes, chopping, or even biting. off every dick in sight.... LMAO! DQW
Nightdragon72 Posted June 23, 2023 Posted June 23, 2023 Hi First Cool Mod Second i do have a Question is there a Plan to have a NPC Multiple Slaves as One Or a Plan there the Player is Tricked into Slavery alnog Side His Or Her Follower
Bane Master Posted June 25, 2023 Author Posted June 25, 2023 On 6/19/2023 at 12:09 PM, xyzxyz said: So it is intended that a mistress uses male animations on a male slave but doesn't even wear a strap-on? The intention is that you edit the animation tags in AnimationTags.json to provide the experience you want
Bane Master Posted June 25, 2023 Author Posted June 25, 2023 On 6/20/2023 at 1:41 PM, adamsc said: Hey it took me a while but I think I found the logs I'm hoping you can now tell me what I'm doing wrong so that I can sort it out Papyrus.0.log 50.18 kB · 0 downloads Papyrus.3.log 243.41 kB · 0 downloads This is your problem.... Spoiler [06/19/2023 - 07:55:57PM] FSM: Update Plugins [06/19/2023 - 07:55:57PM] error: Unbound native function "ReadFromFile" called [06/19/2023 - 07:55:57PM] warning: Assigning None to a non-object variable named "::temp13" stack: [fsm_FollowerSlaveryQuest (12000D62)].fsm_utilityscript.OnGameLoad() - "fsm_utilityscript.psc" Line 217 [alias PlayerRef on quest fsm_FollowerSlaveryQuest (12000D62)].fsm_playeraliasscript.OnPlayerLoadGame() - "fsm_playeraliasscript.psc" Line 41 [alias PlayerRef on quest fsm_FollowerSlaveryQuest (12000D62)].fsm_playeraliasscript.OnInit() - "fsm_playeraliasscript.psc" Line 31 [06/19/2023 - 07:55:57PM] error: Unbound native function "Retain" called [06/19/2023 - 07:55:57PM] warning: Assigning None to a non-object variable named "::temp13" stack: [fsm_FollowerSlaveryQuest (12000D62)].fsm_utilityscript.OnGameLoad() - "fsm_utilityscript.psc" Line 217 [alias PlayerRef on quest fsm_FollowerSlaveryQuest (12000D62)].fsm_playeraliasscript.OnPlayerLoadGame() - "fsm_playeraliasscript.psc" Line 41 [alias PlayerRef on quest fsm_FollowerSlaveryQuest (12000D62)].fsm_playeraliasscript.OnInit() - "fsm_playeraliasscript.psc" Line 31 [06/19/2023 - 07:55:57PM] error: Unbound native function "SolveForm" called [06/19/2023 - 07:55:58PM] error: Unbound native function "SolveForm" called [06/19/2023 - 07:55:58PM] error: Unbound native function "SolveForm" called [06/19/2023 - 07:55:58PM] error: Unbound native function "SolveForm" called [06/19/2023 - 07:55:58PM] error: Unbound native function "SolveForm" called [06/19/2023 - 07:55:58PM] error: Unbound native function "SolveForm" called [06/19/2023 - 07:55:58PM] error: Unbound native function "SolveForm" called [06/19/2023 - 07:55:58PM] error: Unbound native function "ReadFromFile" called [06/19/2023 - 07:55:58PM] warning: Assigning None to a non-object variable named "::temp113" stack: [fsm_FollowerSlaveryQuest (12000D62)].fsm_utilityscript.InitMasterTypes() - "fsm_utilityscript.psc" Line 599 [fsm_FollowerSlaveryQuest (12000D62)].fsm_utilityscript.OnGameLoad() - "fsm_utilityscript.psc" Line 262 [alias PlayerRef on quest fsm_FollowerSlaveryQuest (12000D62)].fsm_playeraliasscript.OnPlayerLoadGame() - "fsm_playeraliasscript.psc" Line 41 [alias PlayerRef on quest fsm_FollowerSlaveryQuest (12000D62)].fsm_playeraliasscript.OnInit() - "fsm_playeraliasscript.psc" Line 31 [06/19/2023 - 07:55:58PM] error: Unbound native function "allKeysPArray" called [06/19/2023 - 07:55:58PM] error: Unbound native function "ReadFromFile" called [06/19/2023 - 07:55:58PM] warning: Assigning None to a non-object variable named "::temp119" Etc. Etc. What the log is telling you is that your version of JContainers is either the wrong version, incorrectly installed or being overwritten by something as Skyrim cannot find the basic commands required to handle the json files (Solveform, Retain, Readfromfile etc.) So that's the issue, fix JContainers and your problem should be resolved.
Bane Master Posted June 25, 2023 Author Posted June 25, 2023 On 6/23/2023 at 8:39 PM, Nightdragon72 said: NPC Multiple Slaves Would require a major redesign so unlikely in the short term On 6/23/2023 at 8:39 PM, Nightdragon72 said: Player is Tricked into Slavery This may happen but the Player Slavery would have to be provided by another Mod - it's not within the scope of FSM
Bane Master Posted June 25, 2023 Author Posted June 25, 2023 On 6/20/2023 at 11:44 PM, w740su said: Also, I've been thinking about a possible addition to your mod. I think it would be interesting to have something more to happen after saving the follower. The player could give the follower a hug after freeing them, and the followers could have some sort of PTSD after being saved from slavery, like for some days they are not willing to talk or fight, and the sooner the player frees the followers the quicker they recover Ideas are always welcome - I have considered similar ideas myself, not quite sure If I can see a way to do it justice at this point but it's a possibility for the future On 6/20/2023 at 11:44 PM, w740su said: I am already really enjoying it. Thanks for creating this mod. My pleasure!
Xarius Posted June 25, 2023 Posted June 25, 2023 I haven't tried it yet but I wanted to draw attention to this patch since this mod is a great complement. I plan to play with it in my next playthrough, hopefully it works. I was also curious if it is possible at all to develop a feature to trigger master-slave sex off-screen? There are many mods that fire on the orgasm event and this would let followers accumulate various effects (cum overlays, fill her up, etc.) over time before you find them. 1
Anunya Posted June 26, 2023 Posted June 26, 2023 A few ideas for expanding the mod (if and when you're inclined to do so)... this is purely based on what makes sense to me, not on the amount of work involved so it may be completely impractical At the moment, once a follower is enslaved you either have to look for them or randomly come across them. It'd be cool if the game occasionally reached out to you to remind you of their fate. Maybe some NPCs in key locations (inn keeper/ store keeper?) could pass on a message or rumour "Oh, you're [PC Name]? A slave named [Enslaved NPC] was talking about you when [he/she] passed through town with [owner]." The courier could show up with a desperate note from the former follower, begging for rescue. Word could spread that the Enslaved NPC is going to be sold at Riften Slavemarket and the player could go bid on them [probably a lot of work to have an auction event, but you know...]. The Enslaved NPC could show up, on the run and beg for help. The player could help them (and risk a massive bounty in the hold), turn them in for a reward (and a massive relationship loss), or just ignore them (lower relationship loss, 50-50 chance the slave escapes off-screen). In the last case, bounty hunters could show up to attack/ question the PC later [this is probably also pretty ambitious]. Courier could show up with a message from the owner saying something like "[Enslaved NPC] says you're willing to pay for their freedom. I'm willing to sell for X gold. You have Y days before I sell her on (or to some gruesome ending, that takes them out of the game)." Integration with @coffeeink's extension for SubLola - the enslaved follower shows up as a playmate for the enslaved PC [I think that extension allows for the Master to switch playmates]. Some potential interactions with the enslaved follower and their owner once you find them: You could offer to take the follower's place (probably just being sold on to SS++) to buy their freedom. The owner could offer for you to have sex with the follower for a fee. The enslaved follower could beg for you to help them. Possibly giving a hint where to get money to buy their freedom with a reaction later if the PC doesn't return (i.e. they took the money and never came back). The owner could off to gamble with you for the slave's freedom, with outcomes that vary from gaining their freedom, being enslaved yourself, you losing money, or you buying the slave's freedom at a big discount. Basically, I think any kind of interaction that builds on the possibility of the PC feeling obligated to help their former follower and builds on that would be worthwhile additions. I mean, the mod is great as is and fully functional and if nothing ever changes with it it'll remain in my mod list no doubt. But if you feel like expanding it, those are my suggestions 2
Bane Master Posted June 26, 2023 Author Posted June 26, 2023 10 hours ago, Xarius said: I was also curious if it is possible at all to develop a feature to trigger master-slave sex off-screen? It's possible where effects of other mods triggered (without calling FSM calling an animation) - it's just a question of what is available and easily accessible without dependency
Bane Master Posted June 26, 2023 Author Posted June 26, 2023 5 hours ago, Anunya said: A few ideas for expanding the mod (if and when you're inclined to do so)... this is purely based on what makes sense to me, not on the amount of work involved so it may be completely impractical At the moment, once a follower is enslaved you either have to look for them or randomly come across them. It'd be cool if the game occasionally reached out to you to remind you of their fate. Maybe some NPCs in key locations (inn keeper/ store keeper?) could pass on a message or rumour "Oh, you're [PC Name]? A slave named [Enslaved NPC] was talking about you when [he/she] passed through town with [owner]." The courier could show up with a desperate note from the former follower, begging for rescue. Word could spread that the Enslaved NPC is going to be sold at Riften Slavemarket and the player could go bid on them [probably a lot of work to have an auction event, but you know...]. The Enslaved NPC could show up, on the run and beg for help. The player could help them (and risk a massive bounty in the hold), turn them in for a reward (and a massive relationship loss), or just ignore them (lower relationship loss, 50-50 chance the slave escapes off-screen). In the last case, bounty hunters could show up to attack/ question the PC later [this is probably also pretty ambitious]. Courier could show up with a message from the owner saying something like "[Enslaved NPC] says you're willing to pay for their freedom. I'm willing to sell for X gold. You have Y days before I sell her on (or to some gruesome ending, that takes them out of the game)." Integration with @coffeeink's extension for SubLola - the enslaved follower shows up as a playmate for the enslaved PC [I think that extension allows for the Master to switch playmates]. Some potential interactions with the enslaved follower and their owner once you find them: You could offer to take the follower's place (probably just being sold on to SS++) to buy their freedom. The owner could offer for you to have sex with the follower for a fee. The enslaved follower could beg for you to help them. Possibly giving a hint where to get money to buy their freedom with a reaction later if the PC doesn't return (i.e. they took the money and never came back). The owner could off to gamble with you for the slave's freedom, with outcomes that vary from gaining their freedom, being enslaved yourself, you losing money, or you buying the slave's freedom at a big discount. Basically, I think any kind of interaction that builds on the possibility of the PC feeling obligated to help their former follower and builds on that would be worthwhile additions. I mean, the mod is great as is and fully functional and if nothing ever changes with it it'll remain in my mod list no doubt. But if you feel like expanding it, those are my suggestions A lot of really good suggestions here - and again particularly with the potential interactions with the enslaved follower, some I have been considering already. I hope to add some more content to FSM time allowing and some of these will likely feature - thanks for taking the time to post your ideas! ? 2
BigOnes69 Posted June 26, 2023 Posted June 26, 2023 The player may not talk to other followers slaves for your mod blocks the conversation but maybe you could detect whether the player is a slave through wearing a collar or detecting specific player slavery mods. Then location triggers could activate such as inns and some interaction between follower slave and player slave such as sex show, whoring, gangbang, etc... Other locations such as put on display in certain towns. Other mods do similar so it should not be to difficult.
Hex Bolt Posted June 26, 2023 Posted June 26, 2023 8 hours ago, Anunya said: Word could spread that the Enslaved NPC is going to be sold at Riften Slavemarket and the player could go bid on them [probably a lot of work to have an auction event, but you know...]. Adding an auction, especially while keeping Simple Slavery as a soft dependency, might be challenging, but adding an NPC to talk to outside (or even outside, and moved inside with a script) would be straightforward. Another option would be to attach a note to the notice board outside. Reading it could trigger an option to buy the slave (presumably at a premium) before the auction to the general public. 8 hours ago, Anunya said: Integration with @coffeeink's extension for SubLola - the enslaved follower shows up as a playmate for the enslaved PC [I think that extension allows for the Master to switch playmates]. Nothing against the extension, but it's not necessary for this (just saying it's one less required part). The SubLola mod allows switching playmates. That said, the choice of playmate (if any) is a personal one, perhaps best left to the player after being reunited with the follower. 3 hours ago, Bane Master said: The Enslaved NPC could show up, on the run and beg for help. There's a fun scenario in Rimworld where an NPC will join you if you fight off his former captors in hot pursuit. Here, agreeing to aid the follower could spawn in a group of leveled bandits, perhaps after the PC has a moment to give the follower any extra weapons or armor.
adamsc Posted June 26, 2023 Posted June 26, 2023 19 hours ago, Bane Master said: This is your problem.... Reveal hidden contents [06/19/2023 - 07:55:57PM] FSM: Update Plugins [06/19/2023 - 07:55:57PM] error: Unbound native function "ReadFromFile" called [06/19/2023 - 07:55:57PM] warning: Assigning None to a non-object variable named "::temp13" stack: [fsm_FollowerSlaveryQuest (12000D62)].fsm_utilityscript.OnGameLoad() - "fsm_utilityscript.psc" Line 217 [alias PlayerRef on quest fsm_FollowerSlaveryQuest (12000D62)].fsm_playeraliasscript.OnPlayerLoadGame() - "fsm_playeraliasscript.psc" Line 41 [alias PlayerRef on quest fsm_FollowerSlaveryQuest (12000D62)].fsm_playeraliasscript.OnInit() - "fsm_playeraliasscript.psc" Line 31 [06/19/2023 - 07:55:57PM] error: Unbound native function "Retain" called [06/19/2023 - 07:55:57PM] warning: Assigning None to a non-object variable named "::temp13" stack: [fsm_FollowerSlaveryQuest (12000D62)].fsm_utilityscript.OnGameLoad() - "fsm_utilityscript.psc" Line 217 [alias PlayerRef on quest fsm_FollowerSlaveryQuest (12000D62)].fsm_playeraliasscript.OnPlayerLoadGame() - "fsm_playeraliasscript.psc" Line 41 [alias PlayerRef on quest fsm_FollowerSlaveryQuest (12000D62)].fsm_playeraliasscript.OnInit() - "fsm_playeraliasscript.psc" Line 31 [06/19/2023 - 07:55:57PM] error: Unbound native function "SolveForm" called [06/19/2023 - 07:55:58PM] error: Unbound native function "SolveForm" called [06/19/2023 - 07:55:58PM] error: Unbound native function "SolveForm" called [06/19/2023 - 07:55:58PM] error: Unbound native function "SolveForm" called [06/19/2023 - 07:55:58PM] error: Unbound native function "SolveForm" called [06/19/2023 - 07:55:58PM] error: Unbound native function "SolveForm" called [06/19/2023 - 07:55:58PM] error: Unbound native function "SolveForm" called [06/19/2023 - 07:55:58PM] error: Unbound native function "ReadFromFile" called [06/19/2023 - 07:55:58PM] warning: Assigning None to a non-object variable named "::temp113" stack: [fsm_FollowerSlaveryQuest (12000D62)].fsm_utilityscript.InitMasterTypes() - "fsm_utilityscript.psc" Line 599 [fsm_FollowerSlaveryQuest (12000D62)].fsm_utilityscript.OnGameLoad() - "fsm_utilityscript.psc" Line 262 [alias PlayerRef on quest fsm_FollowerSlaveryQuest (12000D62)].fsm_playeraliasscript.OnPlayerLoadGame() - "fsm_playeraliasscript.psc" Line 41 [alias PlayerRef on quest fsm_FollowerSlaveryQuest (12000D62)].fsm_playeraliasscript.OnInit() - "fsm_playeraliasscript.psc" Line 31 [06/19/2023 - 07:55:58PM] error: Unbound native function "allKeysPArray" called [06/19/2023 - 07:55:58PM] error: Unbound native function "ReadFromFile" called [06/19/2023 - 07:55:58PM] warning: Assigning None to a non-object variable named "::temp119" Etc. Etc. What the log is telling you is that your version of JContainers is either the wrong version, incorrectly installed or being overwritten by something as Skyrim cannot find the basic commands required to handle the json files (Solveform, Retain, Readfromfile etc.) So that's the issue, fix JContainers and your problem should be resolved. hi thanks for replying really apparated all your help. so jcontainers is the problem and you told me 3 solutions well I've been going through your solutions and I can say for definite that nothing is overwriting since I turned all my mods off except skyui and it still did not work so it not that the next option is what version I'm using well I use this version and I play on anniversary edition JContainers SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) so if that's the problem is there an anniversary edition of the mod but if that's not problem then we come down to the not being installed properly option which then I have no idea how to fix because I have downloaded it using the mod manger and I've downloaded it manually both times the json files don't get read. were narrowing down the problem down slowly wont be long until its fixed hopefully
Bane Master Posted June 26, 2023 Author Posted June 26, 2023 (edited) 2 hours ago, adamsc said: I'm using well I use this version and I play on anniversary edition JContainers SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) Your link points to SKSE 2.0.19 or 2.0.20 / SSE 1.5.97 file but you say you are using anniversary edition. For AE you need the other JContainers SE version labelled SKSE 2.2.2 / SSE (SAE) 1.6.640 Edited June 26, 2023 by Bane Master
adamsc Posted June 27, 2023 Posted June 27, 2023 12 hours ago, Bane Master said: Your link points to SKSE 2.0.19 or 2.0.20 / SSE 1.5.97 file but you say you are using anniversary edition. For AE you need the other JContainers SE version labelled SKSE 2.2.2 / SSE (SAE) 1.6.640 Hey just letting you know that that fixed fixed the problem its all working now so I just wanted to thank you for all of your help and such. Oh and I was just wondering is there a way to add add to the slave outfits that's not complicated or do I have to go editing files or something I'm just curious for future reference that's all
Bane Master Posted June 27, 2023 Author Posted June 27, 2023 1 hour ago, adamsc said: Hey just letting you know that that fixed fixed the problem its all working now so I just wanted to thank you for all of your help and such. You're welcome, glad you got it all sorted 1 hour ago, adamsc said: is there a way to add add to the slave outfits that's not complicated or do I have to go editing files or something There is a way but it involves editing the SlaveOutfits.json file - this needs some understanding of Skyrim FormIDs and json files so you'll need to do a bit of research to get started with it.
johnhamm Posted June 27, 2023 Posted June 27, 2023 On 6/26/2023 at 6:21 PM, Bane Master said: It's possible where effects of other mods triggered (without calling FSM calling an animation) - it's just a question of what is available and easily accessible without dependency That's something I'm definitely interested in as well, are you saying that I would need to look for a different mod that does that?
Bane Master Posted June 27, 2023 Author Posted June 27, 2023 2 hours ago, johnhamm said: are you saying that I would need to look for a different mod that does that? No - I'm saying I would need to find mods that include effects that can be applied in that situation without requiring that mod to be a dependency for FSM
Naps-On-Dirt Posted July 3, 2023 Posted July 3, 2023 1 hour ago, adamsc said: Hey I have a new problem i don't know if i'm doing something wrong but i know you have to register your followers into follower slavery before it works and i know to do this you have to speak with them but for some reason nothing is coming up to register them when i talk to them i have tried this with Serana and at first i thought that maybe your mod does not include her but iv'e been reading on here and it does so then i thought it was to do with the Serana dialogue add on that i have so i tried it with Lydia but it did not come up for her either and i'm pretty sure amazing follower tweaks which i use is compatible with your mod as well so i'm hoping that you can help me out again thanks If I understood correctly, all you have to do is talk with your follower. There isn't a specific dialogue, its the act of opening a chat session with them that registers them.
adamsc Posted July 4, 2023 Posted July 4, 2023 (edited) 17 hours ago, Naps-On-Dirt said: If I understood correctly, all you have to do is talk with your follower. There isn't a specific dialogue, its the act of opening a chat session with them that registers them. Hey i've fixed it now i had to add serana to amazing follower tweaks then it worked i'm guessing ill have to do that to all future followers as well but thanks for trying to help. Edited July 4, 2023 by adamsc
Bane Master Posted July 4, 2023 Author Posted July 4, 2023 (edited) 23 hours ago, adamsc said: i had to add serana to amazing follower tweaks then it worked i'm guessing ill have to do that to all future followers Any follower that is in the normal follower factions and is ActorTypeNPC will be registered automatically. By default Serana was not eligible as she does not meet these requirements - which is why you couldn't recruit her until you (in effect) patched her by adding her to AFT Edited July 5, 2023 by Bane Master
adamsc Posted July 5, 2023 Posted July 5, 2023 Hey this isn't anything important or anything I'm just curious but I would like to know if there is any other mod like devious devices that adds to the follower slavery outfits
Anunya Posted July 5, 2023 Posted July 5, 2023 3 hours ago, adamsc said: Hey this isn't anything important or anything I'm just curious but I would like to know if there is any other mod like devious devices that adds to the follower slavery outfits I think you can just edit the json file to add whatever outfits you like.
Bane Master Posted July 5, 2023 Author Posted July 5, 2023 4 hours ago, Anunya said: I think you can just edit the json file to add whatever outfits you like. Yep - you can edit the SlaveOutfits.json file to add whatever outfits you want.
johnhamm Posted July 9, 2023 Posted July 9, 2023 On 5/20/2023 at 3:18 PM, ttpt said: There's a limit of one enslaved follower per valid enemy, so it's possible that if you're getting defeated by a single enemy then that would happen. I use Defeat and multiple follower can get enslaved at a time when the post defeat outcome from Defeat is set to the one that let's you run away. If what's you're looking for is a complete party wipe than I would suggest having the outcome of defeat send you to simple slavery in which case SS will probably distribute you and youre followers all over the place. I was looking at using the SS integration to get around the 6 slave cap in this mod, I saw that SS needs a slave system installed to work properly, is there one that you would recommend for use with FSM?
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