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Posted (edited)

Simple Player Prostitution

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  • You can earn gold in the temple of Dibella or Taverns as a prostitute, after asking for work or renting a room and getting permission from Innkeepers. You can also earn gold everywhere as a dibellan or a beggar. The payment that you could receive increases based on your Speech skill.
  • You could contract STD while working, which are like Vanilla diseases, but only healers (Alchemy shop owners and some other NPCs) could cure them. In the first stage of STDs, they could be cured by using potion for minor STD. You can receive perk points from the MCM menu for achievements.
  • Based on the settings, NPCs may give you Dibellan marks that could be offered in the temple of Dibella to get rewards: (Attributes, Skill levels, Perk points, Carry weight, DD key). 
  • NPCs may approach PC at selected intervals on the MCM or while begging, asking for service. Rejecting them based on MCM setting and/or QTE result may lead to getting Bounty, Rape, Assault, Theft, Locking DD items, Slavery or getting killed.
  • Once you meet the requirements to become a Dibel, you can ask two Dibella priestesses to help the temple with repeatable prostitution tasks and receive customizable rewards. As a Dibellan you can also borrow gold with interest from the temple, and if you don't pay them back, you will receive bounty or possibly be sent into Slavery.
  • Followers can be pimped out to NPCs to earn gold.

 

OStim Standalone must be updated If using version 7.3.3

Update from versions older than 1.1.3 requires a new game/clean save.

 

 

Requirements:

 

 

Optional Requirements:

 

The licenses patch is no longer required unless you want to turn off dialogue options when the PC has no license instead of NPCs reporting to the guards.

 

 

Recommended Mods:

 

 

Compatible mods:

  • Mods that add inns where you can rent a room like the default game are automatically compatible. Inns and Taverns SE for example. 
  • The Rift's RestThe Naked Dragon and The Nasty Pine are compatible if SkyPatcher installed.
  • For others, you can add a keyword to an NPC or a location from the debug page on MCM menu.
  • Without the keywords, you can still work as prostitute everywhere but will get paid using beggar payment settings.

 

 

Incompatibilities:

  • Changing Timescale will affect NPC approach interval.

 

 

Voice patches:

 

Older versions are on GitHub   

 

 

MCM Settings (v1.6.2)

 

Spoiler

 

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Version History:

 

Spoiler

1.7.3.2

  • Fixed some bugs in adding extra NPCs.

1.7.3

  • Removed MCM getting locked while the mod applies its settings.

1.7.2

  • Added license option for followers.
  • Added option to choose temple client from skyrim only.
  • Changing temple client doesn't cost gold/dibel mark.

1.7.1

  • Added options for receiving Dibella mark and extra rewards by pimping followers.

1.7.0

  • Added options for pimping followers.

1.6.6

  • Animations can be filtered by excluding tags or setting max actors allowed.

1.6.5

  • Added option to disable excluding NPCs that are in a scene.

1.6.4

  • Added the option to get a loan with interest from the temple of Dibella as a Dibellan. Speech skill determines the amount that can be loaned, and it can be repeated as long as it is repaid on time.

1.6.3

  • Fixed a bug in NPC joining.
  • Added option for chance of simple slavery as alternative to bounty increase on failing to pay debt to Inn owner.
  • Added option to change Inn work quest deadline.

1.6.2

  • Added more options for filtering joining NPCs.

1.6.1

  • NPCs may join the rape as well, not only when serving a client.

1.6.0

  • Added additional dialogues and a misc quest for working in Inns with @gargamel9  help.
  • Added option for reverse STD progression.
  • Added options for chance of clients not paying or confronting PC afterward.
  • Added integration with “Flash Games - Struggling QTE”
  • Added option for nearby NPCs joining.
  • Adding extra rewards is now handled with ModEvent to reduce latency.
  • Improved MCM to no longer prevent interaction with other MCMs without reopening the game menu.

1.5.8

  • Added notification for unlocking perk rewards.
  • Added mod events for Enabling/Disabling approach (spp_approach_disable, spp_approach_enable).
  • Added more mods to expanded reward list patch.

1.5.7

  • Added a toggle to the MCM for monitoring approaching NPCs and stopping their approach when it would fail.
  • Added a slider to the MCM for chance of servicing multiple clients at once when there are more than one client.
  • Fixed a bug in choosing the enchantment for the extra reward.
  • Fixed and improved the expanded rewards patch.

1.5.6

  • Added periodic checks to approaching NPCs to reduce the chance for interruptions.

1.5.5

  • Added options to change color of notifications or disable showing most of them.

1.5.4

  • Added a logo to the MCM, changed its name to SPP, and added color to notifications.

1.5.3

  • added the options to receive Dibella mark when SexLab/OStim animations are not started by this mod.
  • added option to receive random reward from NPCs when working as prostitute/Dibel.
  • Added a patch that expand the reward list with items from other mods using Skypatcher. Name of the mods and download links are inside the INI file.

1.5.2

  • Follower approach can be toggled from the MCM menu.
  • Option to receive an extra random reward from doing temple tasks added. By default, it could be any armor, clothing or gem from the base game.
  • Option to adding a random enchantment to extra temple reward added.
  • Dibel marks can be used as cost for doing temple tasks.

1.5.1

  • Added options to set dibel mark/gold as reward/cost for temple tasks.
  • Added debug option to remove dibel/prostitute flag from pc to enable/disable NPC approach.
  • Removed 12 hours cool down for repeating temple tasks.

1.5.0

  • Added options to get paid after sex, not before.
  • Added options to not get paid or punished if client doesn't have orgasmed. (requires SexLab with SLSO or OStim).

1.4.9

  • Added option to blacklist NPCs from the MCM menu.

1.4.8

  • SLSFR integration improved.

1.4.7

  • Added Integration with SLHH Expansion.

1.4.6

  • Updated SLSF Reloaded integration.
  • Changed some MCM settings range and default values

1.4.5

  • Added option to choose act type (oral, anal, vaginal) from a message box instead of chance.
  • Changed Persuasion difficulty from a menu option to a slider (renamed to Persuasion Chance).

1.4.4

  • added more optional conditions for enabling dibel arts.
  • added options to use base speechcraft actor value to calculate bonus payment

1.4.3

  • Added prostitution tasks to temple of dibella priestesses that show up after working once as a dibel.
  • Added an option for dibellan arts requiring an amulet of dibella.

1.4.2

  • Added SL Aroused integration. (Tested with OSl aroused.)
  • Reduced min approach interval from 1 game hour to 0.2 of a game hour.

1.4.1

  • Invisibility stops NPCs from approaching.
  • Minor MCM text fix.

1.4.0

  • Added Integration options for SLSF Reloaded.
  • Added DD approach options.
  • Added approach exclusion for elders.

1.3.8

  • Fixed a bug where NPCs ignore the approach chance value.
  • Added options for maximum approach distance and requiring sight of PC.
  • NPCs won't punish PC if in dialogue with another NPC.

1.3.7

  • Bug fixes for assault and NPC approach.
  • Dialogues options are only under “excuse me…” like older versions. The optional patch makes them all top level and hide the “excuse me…” topic.

1.3.6

  • Added more checks for NPCs and player to prevent conflict.

1.3.5

  • Added murder as a consequence of rejecting NPCs.
  • Added default rejection options that would be used when closing dialogue with approaching NPCs.
  • Remove paralyze after assault because it could break player animations.
  • fixed the usage of papyrusUtil for changing NPC AI packages.

1.3.2

  • Fixed Papyrus Util version check.

1.3.1

  • Dialogue bug fix.

1.3.0

  • Added options for NPCs approaching player.
  • Added dialogue options to reject NPCs after accepting.
  • Added consequences for rejecting NPCs or canceling the job. (Rape, Theft, Assault, Send to slavery using Simple slavery, Report to guards.)

1.2.9

  • For convenience, the dialog options changed to appear at the top level too.

1.2.8

  • Changed Dibel Mark's model.
  • Tweaked some MCM variables.

1.2.7

  • Added options for begging that could lead to prostitution.

1.2.6

  • Prostitution is now enabled everywhere, but the beggar payment setting would be used if the PC is not in allowed locations or without owner's permission.

1.2.4

  • Updated Licenses integration.
  • Improved OStim Standalone integration.

 

 

Credit & Thanks:

 

@gargamel9 for writing most of the Inn quest's dialogues

@Nuascura & @Radish Cat for their Voice Patches

 

 

Permissions:

 

This mod is intended for personal use only and must not be sold or distributed for profit. Additionally, it should not be uploaded to any other website without the explicit permission of the mod creator.

 


  • Submitter
  • Submitted
    06/30/2022
  • Category
  • Requirements
    Flower Girls or Sexlab or OStim Standalone
  • Regular Edition Compatible

 

Edited by mort65
Posted

Oh man, a sexlab version of this would be great. There's some solid prostitution mods but none that involve the temple of dibella as a location. Would be great to see that expanded with NPC-NPC scenes and maybe a short storyline.

Posted
2 hours ago, HabibHanson said:

Oh man, a sexlab version of this would be great. There's some solid prostitution mods but none that involve the temple of dibella as a location. Would be great to see that expanded with NPC-NPC scenes and maybe a short storyline.

Flower Girls already has NPC-NPC interaction mods with Romance of NPCs (that adds Immersive Wenches as company ladies for all NPCs in taverns and even they search a room for that), also we have other mods with NPC-NPC interaction like The Secret Lives of Skyrim NPCs (semi-random encounters between NPCs), Sex Scene Framework Flower Girls (all vanilla NPCs can sheathe their swords inside the girls added by Flower Girls), and Sex Scene Framework Lore-friendly Relationships (just the confirmed relationships in game can make Dibellian Arts, like Jorn Battleborn and "What's the matter? You can't stand the sight of a strong nord woman?").

  • 2 months later...
  • 11 months later...
  • 5 months later...
Posted (edited)

I don't have a dialogue after renting a room... Any ideas?

 

I am using SexLab version, when I rent a room, I get no dialogue option whatsoever.

 

I've tried disabling TavernAIiFix, but that didn't work, still no dialogue option. Am I the only one?

 

By the time I installed the mod, I've already had "Heart of Dibella" quest completed... Maybe this is the problem? Can I fix it somehow?

Edited by Iolya
Posted (edited)
4 hours ago, Iolya said:

I don't have a dialogue after renting a room... Any ideas?

 

I am using SexLab version, when I rent a room, I get no dialogue option whatsoever.

 

I've tried disabling TavernAIiFix, but that didn't work, still no dialogue option. Am I the only one?

 

By the time I installed the mod, I've already had "Heart of Dibella" quest completed... Maybe this is the problem? Can I fix it somehow?

You have to ask the owner after renting a room for the first time in each Inn.

Edited by mort65
Posted
10 minutes ago, mort65 said:

You have to ask the owner after renting a room for the first time in each Inn.

So, the problem is that I've installed the mod in the middle of the ongoing playthrough? I mean, I already rented rooms in each tavern of Skyrim in this playthrough, so there is no way for me to make the mod work, unless it's a new game? Or am I missing something?

Posted
18 minutes ago, Iolya said:

So, the problem is that I've installed the mod in the middle of the ongoing playthrough? I mean, I already rented rooms in each tavern of Skyrim in this playthrough, so there is no way for me to make the mod work, unless it's a new game? Or am I missing something?

There should be a dialog option to ask the owner for permission to work, Delphine in Riverwood Inn for example, then you can work there. Doesn't matter if you rented a room in the past or not unless you installed “Licenses - Player Oppression” mod with the patch, then you have to buy a license from the guards first.

Posted
1 hour ago, Iolya said:

So, the problem is that I've installed the mod in the middle of the ongoing playthrough? I mean, I already rented rooms in each tavern of Skyrim in this playthrough, so there is no way for me to make the mod work, unless it's a new game? Or am I missing something?

I checked again by starting a new game, and it works fine for me. The only way I think that could stop this mod from working is another mod overwriting RentRoomScript.pex script in the base game and changing the way renting a room works.

Posted

hey, i rent out a room and got a customer however after it asks if i would like to use the bed nearby they just stand idle and then the customer leaves? just wondering how i can fix that

Posted
20 minutes ago, mort65 said:

If you have more than 128 MCM menus, some of them won't show up.

You can try this SKY UI patch to increase the limit:

https://github.com/mort65/SKyUI-254MCMs-Patch/releases

 

 

At the moment I have 40 of them, so that's it. Everything connects perfectly except your mod.
With your patch it’s even more fun - all the menus have already disappeared, and when you delete it they appear again. So there is a mistake on your part here.

Posted
36 minutes ago, vjnmrf said:

 

At the moment I have 40 of them, so that's it. Everything connects perfectly except your mod.
With your patch it’s even more fun - all the menus have already disappeared, and when you delete it they appear again. So there is a mistake on your part here.

It works fine for me. And the patch is for SKYUI not this mod and need a new game.

Posted
19 minutes ago, mort65 said:

It works fine for me. And the patch is for SKYUI not this mod and need a new game.

 

I already wrote that I was starting a new game. And I also see perfectly well what the patch is intended for - and it’s precisely the MCM that it disables.

Posted

I tested again, and it works fine for me but Resaved the esp in CK and re-upload it with loose files maybe it does some magic and fix the problem. If not, then I don't know how to fix something I don't see. My game version is 1.6.1170 Maybe you play on older version, and it doesn't work on older version or maybe because I play on Linux, I don't know.

SkyrimSE 2024-02-28 17-54-49.png

Posted
5 minutes ago, vjnmrf said:

*My game version is 1.6.1170*

 

So why the hell did you label the mod as SE? Ugh, I just wasted a lot of time.

 

I suspect because SE can either mean AE without creation kit gubbins or 1.5.97 depending on who you are talking too.

 

That aside, what you need if using a Skyrim version version less than 1.6.1170 but wanting to use an esl which has been created with a 1.6.1170 creation kit is "Backported Extended ESL Support" ( https://www.nexusmods.com/skyrimspecialedition/mods/106441 ). You'll probably need this for all new future stuff you download anyway regardless of how it's labelled or downloaded from. 

Posted
8 minutes ago, vjnmrf said:

*My game version is 1.6.1170*

 

So why the hell did you label the mod as SE? Ugh, I just wasted a lot of time.

AE is the latest version of the game.  No one force you to download this mod. You wasted my time here, and I'm not your servant And you are not paying me.

Posted (edited)
1 hour ago, mort65 said:

I tested again, and it works fine for me but Resaved the esp in CK and re-upload it with loose files maybe it does some magic and fix the problem. If not, then I don't know how to fix something I don't see. My game version is 1.6.1170 Maybe you play on older version, and it doesn't work on older version or maybe because I play on Linux, I don't know.

SkyrimSE 2024-02-28 17-54-49.png

Currently I am using version 1.5.97, maybe for that reason the mcm doesn't showing

 

Edited by dtnam2705

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