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Posted

I don't know if this would help, (you're probably not hard up for ideas) but an execution for Solitude seems pretty obvious.  The "survival" option could walk the player to the dias, then spank them instead.

...Also now that I think about it "Feed the player to Sybille Stentor" seems like a good (but kinda obvious) choice.

 

Ah well, either way, thanks for the mod.  Giving actual weight to Skyrim's crime system is a big deal.

  • 1 month later...
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Posted

I love your mods, so much to play with lol. I was wondering about this one, is there anyway to remove the execution hood during the cold face event?

  • 1 month later...
Posted

my girl just had her first encounter with "The Impaler" and omg, you did such a good job with it! ?

my only suggestion with how to possibly make it better would be that once we're 'dead',

the screen goes dark and when it comes back the spike has been moved to somewhere public to put our skewered corpse on display!

 

but anyway, a big massive thankyou for all of your mods to scratch our twisted little itches! ??

  • 3 months later...
Posted (edited)

honestly im impressed so far. and like a number of the already added features and am certainly interested to see just how some of your other creations play out as and when they are included. 

 

i have a suggestion for the poker however, the one inside the prisons would be ideal for survival but setting up a second somewere in town  in the event you end up in that one an audience owuld be able to gather were your chances off survival is extremely low 

 

also maybe using the spit in one or 2 cities  

Edited by destroyer1012
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Posted

Suggestion,  extrajudicial/gang/mafia executions

Piss off the Black-Briars/Thieves guild find yourself bound and gagged with an iron ball chained to your ankles and thrown into the river or the ragged flagon cistern 

Piss off the college of Winterhold become target practice for the students

Piss off the companions, end up as dog food

Piss off the orc strongholds, all manner of horrible shit

 

 

  • 1 month later...
Posted

Out of interest how far off some of the planned events are we? just curious because im trying to make a system that detects what events play and then increase apropos W&T accordingly.

 

Posted
9 hours ago, Rosvinar said:

Out of interest how far off some of the planned events are we? just curious because im trying to make a system that detects what events play and then increase apropos W&T accordingly.

 

The base mod PA sends modevents to trigger the individual events (goes for all extensions).
To listen for them you can use the following:

RegisterForModEvent("pamaPA_ExecuteEvent", "OnExecute")

Event OnExecute(String EventName, String SelectedModule, float priority, form Sender)

    ;SelectedModule is the name of the Event as listed in PA´s MCM. ("cold Feet", "cold Face", "Pok´n Pierce", ...)
    ;other parameters aren't used or not relevant in this scenario
EndEvent
 

Posted
3 hours ago, Pamatronic said:

The base mod PA sends modevents to trigger the individual events (goes for all extensions).
To listen for them you can use the following:

RegisterForModEvent("pamaPA_ExecuteEvent", "OnExecute")

Event OnExecute(String EventName, String SelectedModule, float priority, form Sender)

    ;SelectedModule is the name of the Event as listed in PA´s MCM. ("cold Feet", "cold Face", "Pok´n Pierce", ...)
    ;other parameters aren't used or not relevant in this scenario
EndEvent
 

oh ok that's interesting, this saves me some time actually thank you Pama.

  • 4 months later...
  • 5 weeks later...
Posted

Great mod, thanks. But there is an incompatibility with carriage and ferry overhaul, at least in Dawnstar because it changes the pier where punishment takes place.

  • 3 weeks later...
Posted
On 5/5/2024 at 2:07 PM, Achini said:

Any progress in planned evets? Just curious

Not for this particular mod atm, but Im working on an extension for one of the others.

  • 4 weeks later...
Posted
On 6/29/2024 at 6:54 PM, Pamatronic said:

Not for this particular mod atm, but Im working on an extension for one of the others

Which one is it? and thanks for the reply

  • 3 months later...
Posted
On 6/16/2022 at 7:26 AM, Pamatronic said:

cold feet needs to trigger first, and lethal events need to be enabled in PA´s MCM

Hi, thanks very much for your great work.

 

For me (on LE) the "cold face" event still doesn't seem to trigger after meeting these requirements. Using "getglobalvalue" shows that the global parameters "papp1_drowningScene_warned" and "pamaPA_Global_AllowLethalEvents" are both 1 (True). The script "pamaPA_Event_PoleDrowning.psc" seems to suggest both of these parameters being True should be sufficient to trigger the event. Could you kindly help me out with this?

 

By the way, I seem to have exhausted my means of debugging this because the newest version of Prison Alternative doesn't come with its .psc source scripts. I respect that it's your right to choose to share the source scripts or not, but I humbly believe sharing the scripts will help us debug issues like this better.

 

Cheers!

Posted
6 hours ago, sebakax173 said:

By the way, I seem to have exhausted my means of debugging this because the newest version of Prison Alternative doesn't come with its .psc source scripts. I respect that it's your right to choose to share the source scripts or not, but I humbly believe sharing the scripts will help us debug issues like this better.

Yeah, there was am Incident a while ago which prompted me to remove them, but that was probably an overreaction. Will add them back in in the next release.
I´ve attached them for your perusal.

Common issues I could point at is that you need to trigger a PUNISHMENT-type event in order to trigger this specific event. Its not a daily and cant be triggered by sleeping.
And as far as I know, the weighted average algorithm I used to determine Events is faulty and has a bias towards Events higher in the List or with higher priority.

Try setting your desired events propability to 100 end everything else to 0 and see if that works-

PrisonAlternativeSource.zip

Posted
18 hours ago, Pamatronic said:

Yeah, there was am Incident a while ago which prompted me to remove them, but that was probably an overreaction. Will add them back in in the next release.
I´ve attached them for your perusal.

Common issues I could point at is that you need to trigger a PUNISHMENT-type event in order to trigger this specific event. Its not a daily and cant be triggered by sleeping.
And as far as I know, the weighted average algorithm I used to determine Events is faulty and has a bias towards Events higher in the List or with higher priority.

Try setting your desired events propability to 100 end everything else to 0 and see if that works-

PrisonAlternativeSource.zip 48.51 kB · 0 downloads

Thanks very much for sharing the scripts! I presume I've been trying to trigger it as a punishment event by breaking out of the cell and getting subdued. I've tried playing with the probability weights too by setting "cold face" to 100 and everything else to 0, but it seems to just fallback to the default event (nothing happens), tweaking the probability of "cold feet" (after it's already been triggered) on top of that doesn't seem to make any difference either. I'll look through the scripts when I have some spare time and let you know if I have any feedback. Cheers!

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