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Lovers True Crime Extended LAPF version


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Posted

Yeah, what fejeena and movomo said:

You can also use CSE51 with OBSE21 by adding -oldinject to obse_loader.    \Oblivion\obse_loader.exe" -Editor -oldinject

It must be v132 dev.

 

That's how I'm currently set up.

 

I have dsktop icons for some tools like Tes4Edit, BOSS folder, a couple of other tools and folders.

 

I have one for my Oblivion Data Folder and Oblivion

 

My Win7 tool bar at the bottom has OBMM, WB, CS/E, and also another for Oblivion, just in case. I don't know that the WB icons are updated to the correct icon settings when it's installed. My guess is they are not and it's why you crash. I don't even know if they can be updated, never tried.

Posted

 You need the OBSELoader.exe in your Oblivion folder ( yes also with a Steam Oblivion Version), create a Desktop shortcut, right click and click properties and rename the desktop Icon path to .....\Oblivion\obse_loader.exe" -Editor

Or with OBSE21 ...\Oblivion\obse_loader.exe" -Editor -oldinject

 

See my last post

Posted

TY fajeena, missed that kind of. Happens when a person needs to skim over things. MS causes my eyes to go fuzzy when 

I read word for word and then I get a migraine. Only words and strings of numbers go fuzzy though.  Pinned the desktop shortcut to my taskbar. Not a fan of Icons on the desktop, like it clean. ;)

 

CSE works fine with obse 21 now. Just not through wrye

 

Edit: just saw the edit you did on the control. I wonder why it doesn't want to work with the other keys I had set for grab.

Posted

Ok, idk why, but it doesn't like using mouse button 3 for recognizing grab, or the app button (between r alt and r ctrl). Just tried with V and that worked, so it just recognizes grab as common buttons maybe? Oh well, had z for sittable rocks, so now it will be grabbing just for cutting heads off. The rocks can sit somewhere else. Thanks for all the help.

  • 3 months later...
Posted

Hey is there a version of this without the head hunting bit? kinda gross thing to see seems more like something found in skyrim kinda thing ya know?

 

Also won't this kind of mess up some npc that walk between towns and other things like that?

Posted

A Version without head hunting? Why do you use it ? If you don't use the spell to activate head hunting you have not head hunting ability. Problem solved !

And only the Player chops off heads , and you only get Money for Bandit heads not heads from NPCs travelling from town to town.

Or do you mean there is a Problem with travelling NPCs and the Lovers True Crime Bandits ? Have you ever watched NPCs that have passed the bandits? The Lovers True Crime Bandits ignore NPCs and guards, they react only when the player comes along. Only if you starts fighting with the Bandits guards and other NPCs react.

 

Posted

It seems that if my character get enslaved by the bandits added in this mod, sometimes the slave trader attacks the owning bandit. Also if my character screws some bandits they are no longer hostile and are friendly instead. They initiate the zoom in to face convo but I can choos x out and no fights happen. Seems screwing some bandits enough times raises their disposition?

Posted

Disposition: have you ever checked Disposition before and after sex ? Yes Sex increased Disposition, and a NPC who likes you does not attack you.

Also if you have  high infamy bandits like you ( I had a chacater with 277 infamy ( yes 277 ) and no Bandit, Marauder,... attacked my character)

 

Works also with Sexlivion sex ! You can fuck Bandits till they love you.

Posted

I also noticed that if my character was enslaved, truecrime bandits would not spawn. However if I went through an area and the bandits spawned but I did not get close enough for them to see me then got enslaved back down the road THEN they would be there when the slave trader went through their spawn with me and traded with them.

  • 3 months later...
Posted

I am noticing some problems with this mod, I hang out a lot near skingrad at that bandit spawn point from this mod just after the vineyards and the sheep herder guy. My character gets caught there by PSE mod and the slave trader comes then trades her to someone down the road which is great because that is pretty much the only place other than near the inns near pell's gate if you want to get your character sold to someone on the road instead of going to the slaver camp. Anyways, my problem is that since I hang out there so much, the sheep herder guy likes to gawk at the sexploits going on there and this causes the lovers immoral guards to kill him after a while! I don't know if it is this mod or immoral guards doing it though. Basically I will find him dead outside somewhere and resurrect him. Then the immoral guard will stroll through and kill him, actually maybe the default guards kill him when he tries to go home? I noticed the option of pay fine or was it pay bounty? in the dialogue with him at the top. When I click that it says his bounty was 15k then after I did that I went to go through the nearby gate at skingrad and the guard stopped me. I suddenly had a bounty of 15k? I checked it after reloading a save and talking to sheep herder guy again my bounty went up after talking to him.

 

So is this a bug or working as intended? I noticed the info about I could ignore threats from commoners about sex acts but not threats from guards. Maybe the commoners can't be ignored if you want them to keep living?

Posted

Found it, was actually in lovers immoral guards there is the wording of pass on bounty or something like that it basically passes the bounty to the player when choosing that option pay bounty in the dialogue ugh... maybe as a member of the thieves guild it would be easier to deal with?

  • 6 months later...
Posted

No problem.   ;)

 

Anything that specifically states "LAPF version" is definitely free and clear.  Pretty much all Lovers plugins are going to be ok, with the major exception of Galgat's work.  The other plugins have mostly all been LAPF'd or are marked "outdated".  If you do have a question, just as you stated, it is best to ask.

Posted

Trying to find out what mods increase disposition for sex is it just this mod or also LAPF? What do I have to edit to make the disposition increase lets say, 5 points per sex act with an npc? I ask because it seems to jump big time after only one rape like the npc is all best friends after just one time with them.

Posted

In Lovers True Crime Extended there is the script : zODEMSmainRPstrt

 

 

scn zODEMSmainRPstrt

ref disp

Begin Function { disp }

 disp.ModDisposition player 20

 Call xLoversMainSafeStart 

End

 

 

The script starts sex and the Bandits like you after sex.

 

In LoversAdultPlayPlusforSSP.esp it is script  xLoversAdultPlayStart.

 

 

scn xLoversAdultPlayStart

ref me
short spos
short isSpringSell

ref r0
float f0
int i0

Begin Function { me spos isSpringSell }

 ;20100829 ”„t‚łȂ¢‚È‚çDŠ´“x‚ðã‚°‚é
 if xLoversAdultPlay.ModDispositionDisabled == 0
  if isSpringSell == 0
   set f0 to 100 - me.GetDisposition Player
   set f0 to f0 * f0 / 150
   set i0 to rand 0 f0
   if i0 < 1
    if me.GetDisposition Player < 100
     set i0 to 1
    endif
   endif
   if i0 > 0
    me.ModDisposition Player i0
   endif
  endif
 endif

 ;’Ç”öAI‚ð‰ðœ
 if me.GetIsCurrentPackage xLoversAdultPlayFollow
  me.RemoveScriptPackage
 endif

 ;‘̈ʑI‘ð
 Call xLoversAdultPlaySetSPos me spos

 ;‚±‚±‚Ü‚Åݒ肵‚½ƒf[ƒ^‚ðƒNƒGƒXƒg•Ï”‚ɕۑ¶
 set xLoversAdultPlay.Offence to xLoversQuest.Offence
 set xLoversAdultPlay.Defence to xLoversQuest.Defence
 set xLoversAdultPlay.SPos to xLoversQuest.SPos

 ;ƒvƒŒƒCƒ„[‚ÉŠJŽnŠÇ—ƒAƒCƒeƒ€‚ðŽ‚½‚¹‚é
 set r0 to Player
 Call xLoversCmnSetItemCount r0 xLoversAdultPlayStartItem 1

End

 

 

no fixed value.

Posted

Hey thanks for that!

 

I changed that me.ModDisposition Player i0  to 5 instead of i0 and changed the true crime script to 5 instead of 20 gonna see what happens now:-)

 

I am trying to work out some bugs with some dialogue for my mod of the PSE mod so people can go through the whole trash talk while enslaved dialogue normally instead of having a bandit for a best friend after one romp.

Posted

In LoversPayBandit is also a script

 

 

scn xLoversPayH

ref me
short mod

Begin Function { mod }
 set me to GetSelf
 if mod
  me.ModDisposition player mod
 endif

 Call xLoversCmnInitQuestInterface
 set xLoversQuest.Defence to player
 set xLoversQuest.Offence to me
 set xLoversQuest.DefNudeFlag to 128
 set xLoversQuest.OffNudeFlag to 128
 Let xLoversQuest.SPos := Call xLoversCmnGetRandomSPos 11111
 player.Call xLoversMainSafeStart
End

 

 

Don't know where "mod" is set.

 

Maybe other Mods also have "Disposition scripts"

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