varenne Posted August 8, 2014 Posted August 8, 2014 If you decide to go into scripting, even a little I highly recommend getting one of the Construction Set Extender versions. It dramatically improves CS stability and decreases CS crashes. I went back to the 5.xxx version, but did test out 6.0, or 6.1 I forget which. I don't recommend the later versions of 6 due to some really bad user interface window limitations. 5 and 6 differ slightly in their OBSE version requirements, so you'll need to make a personal choice if you decide to add this to your Oblivion tool chest. Besides GIMP, which is fantastic free image tool, check out XnView from XnSoft too. Also free and I use it for quickly reviewing DDS image files and doing screen capture work as it loads much faster than GIMP. I use it on all of my Windows installs and Ubuntu Linux too. And if all you want is the head cutting feature it is also available in LoversPayBandit.
Fienyx Posted August 8, 2014 Posted August 8, 2014 And if all you want is the head cutting feature it is also available in LoversPayBandit. I did not know that. Is it implemented the same way?
fejeena Posted August 8, 2014 Posted August 8, 2014 LoversPayBandits have no head cutting. It is in Lovers True Crime and DarkBloodLine ( DarkBloodLine is "TrueCrime with Quest" , you can not use both Mods ! )
varenne Posted August 9, 2014 Posted August 9, 2014 LoversPayBandits have no head cutting. It is in Lovers True Crime and DarkBloodLine ( DarkBloodLine is "TrueCrime with Quest" , you can not use both Mods ! ) Oops my bad then! (I thought it did have head cutting.) So what does craftybits do as far as axes when its equipped? That could be a simple script edit OR a massively complex fix. It might be easier to adjust the Lovers True Crime head chopping script instead.
fejeena Posted August 9, 2014 Posted August 9, 2014 True Crime does not add /have a Special weapon ( no weapons in the esp) should work with vanilla and Mod weapons. --------------------------------------------------------------------- aaaCutHeadScript ------------------------ if player.IsWeaponOut debugprint "%a(1)%a Got a head!" 2 3 set weap to player.GetEquippedObject 16 if weap == 0 debugprint "%a(2)%a Got a head!" 2 3 return elseif player.GetWeaponType weap == 0 || player.GetWeaponType weap == 1 || (player.GetWeaponType weap == 2 && CompareModelPath "axe" weap == 1) || (player.GetWeaponType weap == 3 && CompareModelPath "axe" weap == 1) debugprint "%a(2)%a more heads!" 2 3 set trg to GetCrossHairRef -------------------------------------------------------- WeaponType: 0: Blade1H 1: Blade2H 2: Blunt1H 3: Blunt2H 4: Staff 5: Bow Should work with Blade 1Hand, Blade 2Hand, Blunt 1Hand with "axe" in the model path and Blunt 2Hand with "axe" in the model path. ( e.g. 2 Hand Blunt meshes\Weapons\Iron\Battleaxe.NIF ) Weapon must be equipped and target must be in crosshair.
varenne Posted August 9, 2014 Posted August 9, 2014 Which makes me wonder if craftybits is dependent on equipping an item in order to craft it.
Fienyx Posted August 9, 2014 Posted August 9, 2014 I'm not sure on the script craftybits uses, but it does use any axe, vanilla or mod, for getting planks from trees, and firewood from logs/ dead trees. Everything is done in real time. Edit: Just crossed my mind, is this affected by skill level?
fejeena Posted August 9, 2014 Posted August 9, 2014 I don't use craftybits but if it adds weapons they must be in Categories: 1H blade, 2H Blade, 1H Blunt,.... Are you sure you use True Crime headcut right ? First use the spell: [Lovers]Bounty Hunting:power(on\of) by default the headcut is off, you can play the Mod without headcut. ( and without haircut ) Then kill an NPC Try a 1 Hand or 2 Hand Blade(All weapons in these 2 categories should work) : equip/draw the weapon, crosshair on the dead NPC, hold the grab key (z) and press the attack key (left mouse) Edit: works with any skill Level.
Fienyx Posted August 9, 2014 Posted August 9, 2014 Yup, had head hunting on. Does it need to be on before the kill? Craftybits doesn't add the weapons, uses what's in the game, To get a plank from a tree, need to pull a dagger, score the tree (attack) until it says it's scored on 4 sides, then pull your axe and pry (attack) to pull plank out. Very immersive. I use it mostly for the cooking. Love to watch a steak sizzle on a plate at a fire. Going to try with true crimes under bashed patch. Just rebuilt, an animation mod messed up my game so bad had to reinstall. Prolly didn't help I had been testing a ton of mods. lol Not much time to play on the weekends. Have my kids, will update when I get the chance. Here's my current LO Active Mod Files: 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 CLS-ClassyClothes.esm 03 Cobl Main.esm [Version 1.72] 04 Harvest[Containers].esm 05 Harvest[Containers] - Flat-Top Barrels Add-on.esm 06 Enhanced Daedric Invasion.esm 07 CyrodiilUpgradeResourcePack.esm 08 CLS-Craftybits.esm 09 A_Bloody_Mess.esm 0A Lovers with PK.esm 0B LoversCreature.esm 0C Fundament.esm [Version ision] 0D Oblivion Sexualized Monsters.esm 0E CM Partners.esm 0F HorseCombatMaster.esm ++ Icon Overhaul.esp 10 Unofficial Oblivion Patch.esp [Version 3.4.5] 11 UOPS Additional Changes.esp 12 DLCShiveringIsles.esp 13 Unofficial Shivering Isles Patch.esp [Version 1.5.3] ++ USIPS Additional Changes.esp 14 OBGE - Liquid Water.esp 15 Purger.esp 16 Better Bell Sounds.esp ++ Symphony of Violence.esp 17 Atmospheric Oblivion.esp 18 Donatiions.esp 19 Sounds of Cyrodiil.esp [Version 1.1] 1A Better Rainbows.esp 1B CampfireBehavior.esp [Version 1.0] ++ 300_Random_Clutter.esp 1C Ayleid Loot EXtension.esp 1D EnableFreeLookOBSE.esp 1E RM Hot Potion and Poison.esp [Version 1.0] 1F CLS-Object Renamer-COBL.esp 20 TDDM.esp 21 Menu and Camera Toggler.esp [Version 1.1] 22 NBB.esp 23 Camping.esp ++ Regrowing Nirnroot - Dissappear Reappear.esp [Version 1.01] ** OSM-All Genders.esp 24 TryBeforeYouBuy.esp 25 Enhanced Economy.esp [Version 5.4.3] 26 Crowded Roads.esp [Version 2.0] 27 Populated Prisons.esp [Version 1.2] 28 PTRoamingNPCs.esp 29 Get Wet - just droplets.esp 2A kuerteeSittableRocks.esp 2B Oblivion Graphics Extender Support.esp [Version 0.42] 2C Quest Log Manager.esp [Version 1.3.2] 2D Spell Delete And Item Remove.esp 2E Map Marker Overhaul.esp [Version 3.9.3] 2F Map Marker Overhaul - SI additions.esp [Version 3.9.3] 30 Enhanced Hotkeys.esp [Version 2.3.1] ** EVE_StockEquipmentReplacer.esp ++ MaleBodyReplacerV5.esp 31 Alluring Books.esp ++ Better Unique Items.esp 32 CL_Tools_and_Clutter.esp 33 Binoculars.esp ++ CLS-ClassyClothesFactions.esp 34 EpicLifeDetectRing.esp 35 Slof's Goggles.esp 36 sf-vibrators.esp 37 The Maeva Scribonia Collection 1.esp 38 Wolf Diversity.esp 39 Slof's Horses Base.esp 3A Slof's Extra Horses.esp 3B Slof's Extra Horses 2.esp ++ RealBanditsAndHighwaymen.esp 3C Cobl Glue.esp [Version 1.72] 3D Cobl Si.esp [Version 1.63] ++ Cobl Tweaks.esp [Version 1.44] ++ CB-Cobl_Glue.esp 3E Alluring Potion Bottles v3.esp 3F Alluring Wine Bottles.esp ++ Harvest[Containers] - Vanilla - Ore Respawn.esp ++ Harvest[Containers] - SI - Ore Respawn.esp ++ Harvest[Containers] - Flat-Top Barrels Add-on.esp 40 Smarter Bandits.esp 41 Weapon Expansion Pack for Oblivion Nthusiasts.esp [Version 1.03] 42 Oblivifall - Something's Not Right.esp [Version 1.0] 43 Cyrodiil transportation network 1.3.esp 44 Adult_BookStore.esp 45 Arena Invisible Wall Removed.esp 46 Cheydinhal Land Texture Fix.esp [Version 2.0] 47 Better Abandoned House.esp [Version 2.0] 48 Better Camps.esp 49 Better Benirus Manor - Helping Hands.esp [Version 2.01] 4A HackdirtTheDeepOnes.esp 4B BrotherhoodRenewed.esp [Version 1.1.2] 4C (DC) Sutch Reborn.esp 4D Dungeons of Blackwood.esp 4E Fighters Guild Quests.esp 4F OblivionFarmer'sMarket3NoHungry.esp 50 Housewives v101.esp 51 Heroes of Cyrodiil full.esp 52 _NDibellaBT.esp 53 ChapelGoers.esp 54 Kiki.esp 55 Kvatch Rebuilt.esp [Version 3.0] 56 LetThePeopleDrink.esp [Version 2.6] 57 Mages Guild Quests.esp 58 MrPwner's Marihuana Mod.esp 59 MTCExpandedVillages.esp 5A Quest-Related Dungeons Marked.esp 5B Region Revive - Lake Rumare.esp 5C Shady Sam Plus.esp 5D SMChorrol.esp [Version 1.0] 5E Tavern-Goers 2.esp 5F Temple District Repaired.esp [Version 1.0] 60 TheElderCouncil.esp 61 VaultsofCyrodiil.esp 62 BrumaGuildReconstructed.esp [Version 1.0.1] 63 Knights.esp ** EVE_KnightsoftheNine.esp 64 More Effective Enchantments.esp 65 More Effective Enchantments Knights.esp 66 Consequences.esp [Version 3.0] 67 Consequences_Knights.esp 68 TeddyChest.esp 69 AFK_Weye.esp [Version 2.32.Non-COBL] 6A House of Healing at Weye.esp 6B WeyeOverhaulModsPatch.esp 6C Enhanced Daedric Invasion.esp ++ EDI - Aggression Fix.esp 6D HackdirtAlive.esp ++ PSE-HackdirtAlive-Patch.esp 6E HentaiMania2.esp 6F Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 70 Pitcher Plant and Lily Ingredients.esp ++ Real Lava 1.3.esp 71 _Prison_Mod_(TLB) v0.3b.esp 72 AXR Elixirs (No Testing Chest).esp 73 A Bloody Mess - Bloody Fights.esp ++ A Bloody Mess - Armor Shader Supression.esp ++ A Bloody Mess - Arena Wash Basin.esp 74 Actors Have DLT.esp [Version 2.4] 75 Cliff's Shacks Basements.esp [Version 1.0] 76 MoreBetterNotes.esp [Version 1.2] 77 HUD Status Bars.esp [Version 5.3.2] 78 DS Storage Sacks.esp [Version 1.3] 79 EVE_ShiveringIslesEasterEggs.esp 7A Finite Ammo.esp 7B 2nd to 1st person.esp 7C GuildAdvancement.esp 7D Jhaerik's Dungeon Fog Remover.esp 7E kuerteeInventoryIsABackpack.esp 7F kuerteeSilentEquipUnequipClothing.esp 80 Leviathan Soulgems.esp ++ LustyArgonianMaidContinued.esp 81 MWStyleSpriggansV.1.2.esp 82 NirnrootPermPotions.esp 83 Oblivifall - Closing Time.esp [Version 1.0] 84 P1DKeyChainSI Merged.esp 85 kuerteeGoldIsAnInventoryItem.esp 86 RMDailyIncomeV2.esp 87 Vtoy.esp 88 LoversAdultPlayPlusforSSP.esp 89 LoversHooker.esp [Version 2.2] 8A LoversAdultPlayPlusforSSP_HookerPatch.esp 8B LoversVoiceSSPplus.esp 8C LoversProstitute.esp 8D LoversRaperS.esp 8E LoversStalkerM.esp 8F LoversStalkerMN.esp 90 LoversSituations.esp 91 PlayerSlaveEncounters.esp 92 LoversPayBandit.esp 93 PSE-PayBandit-Patch.esp 94 Lovers with PK.esp [Version 96v5] 95 LoversCreature.esp 96 Lovers with PK Extender.esp [Version 2.4.3] 97 LoversSoundCreature.esp [Version 0.1.0] 98 LoversSpermSplashEx.esp 99 LoversEscapeRapeVPlayer.esp 9A LoversSlaveTrader.esp 9B LSTBravilUnderground.esp 9C LSTaddonInH.esp 9D LoversImmoralSisters.esp 9E LoversStupidNpc.esp 9F LoversLight.esp A0 LoversChorus.esp A1 LoversSoundVolumeDown.esp A2 zzEstrus.esp ++ zzEstrus_noFX_for_v1.9r5.esp ++ zzEstrusSoundVolumeDown.esp A3 FuroGeneratorTrap.esp A4 xlds.esp ++ xldsFuro.esp A5 SetsunaDummyTraining.esp A6 tag_NaturalWildlife.esp A7 UNKNOWNYMOUS Social NPCs.esp A8 CLS-Craftybits.esp ++ CB-Weights_Hard.esp ++ CLS-Craftybits_A_Bloody_Mess-Glue.esp [Version 1.1] A9 CLS-Craftybits_A_Bloody_Mess-Glue-Ragplacer.esp AA Enhanced Economy - House prices.esp [Version 5.4.3] AB Quest Award Leveller.esp [Version 2.0.1] AC Alternative Beginnings.esp [Version 1.4.2] AD Alternative Beginnings - Kvatch Intact.esp [Version 3.0] AE MQSDone.esp AF Elz - Realistic Gravity.esp B0 SM Encumbrance and Fatigue.esp [Version 2.6] B1 NoBackwardsRunning.esp B2 Basic Primary Needs.esp [Version 6.3] B3 Basic Physical Activities.esp [Version 1.3] ++ No Vampirism.esp B4 MadCompanionshipSpells.esp [Version 2.5] B5 Spells Be Effective.esp [Version 1.0] B6 Syc_AtHomeAlchemy.esp B7 RshAlchemy.esp B8 RshAlchemyRecipes.esp B9 EnchantmentRestore.esp BA StolenItemOwnership.esp BB Morrowind Lockpicking.esp BC Lem - Bounty Reduction Over Gametime.esp BD sycHearNoEvil.esp [Version 1.0] ++ GuildBetrayal.esp BE Enhanced Grabbing.esp [Version 0.5] BF Armorer's Advantage.esp C0 Denock Arrows.esp C1 'Eagle Eye' Realistic Archery v1.0 Fixed.esp [Version 1.0] C2 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp C3 DeadlyReflex 5 - Combat Moves.esp C4 Kayo.esp C5 Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp [Version 7.1] C6 Double-tap dodge.esp C7 Duke Patricks - Actors Can Miss Now.esp C8 Duke Patricks - Fresh Kills Now Alert The NPCs.esp [Version 4] C9 Unequip Broken Armor.esp [Version 2.8.2] CA HumantouchNPC.esp CB nGCD.esp CC nGCD Oghma Infinium.esp CD Legendary Abilities-Fortify Health MOJ.esp [Version 2.0] CE Grandmaster of Alchemy.esp CF zzEDialog.esp ** SW01Plus.esp ** Let There Be Darkness - Cyrodiil + SI.esp ** Let There Be Darkness - Knights.esp D0 CM Partners.esp D1 Elves Of Lineage II.esp D2 X.Races.Comp.esp D3 CM partners lots of NPC.esp D4 Kanin Race.esp D5 Ramy Enfant.esp ++ EVE_KhajiitFix.esp D6 Oblivion_Character_Overhaul.esp [Version 2.0] D7 Birthsigns Expanded.esp D8 DBWBMR.esp [Version 1.22] D9 No More Annoying Comments.esp DA No More Annoying Merchant Comments - Combined.esp DB Think to Yourself.esp DC Automatic Timescale.esp [Version 1.1.1] ** GW71_Life_Detect.esp DD qazFingerSnap.esp ++ DBED - 7 murders Level delay.esp [Version 1.0] ++ MD No more Sleeper Agents.esp ++ MyRats.esp ++ normal_ghost.esp DE HorseJumpFixer.esp ++ HealthFood-2050.esp ++ Nirnroot Tweak-2033.esp ** YoungerNPCs.esp DF Cobl Silent Equip Misc.esp [Version 01] E0 Bashed Patch, 0.esp E1 Crowded Cities 15.esp E2 LoversTrueCrimeEx.esp E3 LoversBitch.esp E4 Slof's Dogs.esp E5 kuerteeCleanUp.esp E6 DynamicLeveledLists.esp E7 GBRsAntiCTD.esp E8 LoversMB2.esp E9 LoversIdleAnimsPriority.esp EA LoversAnimObjectsPriority.esp Does it really work with any blade? been making sure to have an axe. NSTRUCTIONS FOR USING:Head hunting instructions: You need to activate the head cutting spell and have an axe of any type. This won't work with swords or any other type of weapon. Once activated it remains ready and you can switch to another spell with no issues. If you cast the head cutting spell a second time it disables it and you will have to cast it again to take heads.Pull out your weapon, then use the grab key on the dead bandit you wish to behead. While holding the grab key, strike once with your axe to get the head.
fejeena Posted August 9, 2014 Posted August 9, 2014 No you can activate headcut anytime, I just tested it with some NPCs who were already dead before I activated the headcut. The readme is wrong ! Right: Pull out your weapon, then use the grab key on the dead bandit you wish to behead. While holding the grab key, strike once with your axe to get the head. Once activated it remains ready and you can switch to another spell with no issues. If you cast the head cutting spell a second time it disables it and you will have to cast it again to take heads. Wrong: Head hunting instructions: You need to activate the head cutting spell and have an axe of any type. This won't work with swords or any other type of weapon. See the spript in one of my last Posts. And I tested it ( half an hour ago) with a 1 Hand sword. Works with all Blade 1Hand, all Blade 2Hand, Blunt 1Hand with "axe" in the model path and Blunt 2Hand with "axe" in the model path. That's why I said test it with a sword (1H or 2H) they all must work. A axe from a Mod perhaps does not work if the model Path have no "axe" in the Name.(all original game axes have "axe" in name) with sword. splatters! quite a mess
varenne Posted August 9, 2014 Posted August 9, 2014 Going to try with true crimes under bashed patch. You can of course but it should work where recommended since it does for me.
Fienyx Posted August 9, 2014 Posted August 9, 2014 ok, not a mod conflict..... I had my grab key remapped. Put grab back to z and it works. I used z for something else, but that's easily changed to another key. Have almost every key on my keyboard doing something. I use a side button on my mouse for grabbing, so now z is just for grabbing to chop heads. Thanks for helping and info. Oddly, enhanced grabbing, craftybits and any other mod that I have tried seem just fine with the setup I had. Is there a "is key pressed" check? Maybe that could be changed to work for people who remap their grab key. YAY!!! Now to get decorator assistant and Imperial furniture. I can keep heads on shelves everywhere in my cellar. lol Edit: Was just looking at the script, found the grab control. Going to change it once I find the script to check if grab is activated. And thus, is the beginning of messing with scripts.
fejeena Posted August 10, 2014 Posted August 10, 2014 You don't have heads in your inventory, you have bloody bags (heads inside a bag) They look all the same, only different names (The head of a weak thief, The Head of man in the Street, The head of The Leader of the Bandits, ......) All use the mesh Clutter\zOdemsBags\HeadSack01.nif You can replace the HeadSack01.nif with a head mesh ( or add different head meshes and change the mesh path of all 37 heads . No female head names, The script does not check male and female , so if you kill a male and female weak Bandit you get the same head/head bag )
Fienyx Posted August 10, 2014 Posted August 10, 2014 Fine by me. Still heads, sort of. that would be my OCD anyways, they get labeled. lol Tried to edit the script, but when I go to save it, I get an error Script Error Script 'aaaCutHeadScript' , line 13: Script command "string_var" not found.
fejeena Posted August 10, 2014 Posted August 10, 2014 Do you start CS with OBSE ? http://www.loverslab.com/topic/34526-help-too-much-japanese-in-dialogs-landscape-issue/page-2?do=findComment&comment=882512 The CS can not save OBSE scripts if you use it without OBSE ( if you start it with TESConstructionSet.exe )
Fienyx Posted August 10, 2014 Posted August 10, 2014 Ah, I have a problem then. Every time I hit the "Launch TESCS + OBSE 21.4" icon, it crashes....
fejeena Posted August 10, 2014 Posted August 10, 2014 Try CSE51 ( not 61 or 62) it is very stable. Read the Link in my last post how to use CSE51 with OBSE21 ? OBSE21.4 ? what's that ? a old beta Version ? Download CSE51 http://www.loverslab.com/topic/34526-help-too-much-japanese-in-dialogs-landscape-issue/page-2?do=findComment&comment=884779 currently not available at Nexus.
Fienyx Posted August 10, 2014 Posted August 10, 2014 The 21.4 is what I got from silverlock. Current Stable Version: v0021Download: http://obse.silverlock.org/download/obse_0021.zip Edit: Where do I find CSE5? What I found at nexux was 1.5.1, and found v4.0 at mods reloaded.
fejeena Posted August 10, 2014 Posted August 10, 2014 That's 21 not 21.4 21.4 was the last beta part of the "obse_whatsnew.txt" 0021:-Fixed swimming event registrations-Fixed format string evaluation inside compiler overridden blocks-Fixed the %n format specifier to correctly handle deleted references-Fixed Get/SetLevCreatureTemplate and SetCalcAllLevels command definitions-PluginAPI addition: IsUserFunction-Reverted the No Actor Value AV type code to its original value to preserve backward compatibility-Added a command alias for SetFlyCameraSpeedMult (SFCSM) 0021 beta 4:-Fixed AV type code for No Actor Value (existing scripts that use the old value, 256, will need to be corrected manually)-GetAVSkillMasteryLevel/C uses base actor value for the skill-Fixed ToggleCreatureModel to not CTD when enabling models-Fixed GetStageIDs to work with stage-less quests. And to work in general-Fixed GetStageEntries to correctly populate its result array-Fixed RemoveEventHandler to correctly handle filtered OnHealthDamage event handlers-Fixed GetLuckModifiedSkill to allow negative values, call game code to calculate the capped value (to improve compatibility with plugins that modify the formula)-GetFactions-GetLowActors-Get/SetLevCreatureTemplate, SetCalcAllLevels-OnWaterSurface/Dive, Get/SetActorSwimBreath, Get/SetActorMaxSwimBreath, OverrideActorSwimBreath-Fixed MagicEffectUsesOtherActorValue-GetMagicEffectOtherActorValue/C mix-up-Allowed SetMagicEffectResistValue/C to remove resist AVs-SetFlyCameraSpeedMult 0021 beta 3:-Fixed compatibility with the CustomSpellIcons OBSE plugin-Fixed issue with the script precompiler that caused it to erroneously display errors when a script ended with a commented line-Fixed issue with the equality operator that prevented the correct evaluation of numeric-form comparisons-Fixed SetSoulLevel/SetSoulGemCapacity; they apparently never worked hitherto-Fixed GetActorValueC to correctly return negative actor values-OnQuestComplete, OnMagicCast, OnMagicApply-Get/SetSkillSpecializationC, GetRequiredSkillExpC, GetAVSkillMasteryLevel/C-GetLuckModifiedSkill accepts an optional arg to return the uncapped result-Missing plugin handler warnings display the name of the delinquent plugin-Added attacker filter to OnHealthDamage-Added GetActiveMenuRef support for the enchantment recharge menu-PluginAPI additions: GetPluginLoaded, GetPluginVersion, PeekNextRecordInfo ... ...
fejeena Posted August 10, 2014 Posted August 10, 2014 ConstructionSet Extender 51 or 0.51 ? Download: here a link http://www.loverslab...e-2#entry884779 (Shit Nexus: This file is currently under review by a moderator and is not open for public Access. )
Fienyx Posted August 10, 2014 Posted August 10, 2014 Ok, just double checked back at silverlock, current stable, my link above, is 21.4, found obse 21, cs still crashes. obse 20.6, cs starts TYVM for the cse link
varenne Posted August 10, 2014 Posted August 10, 2014 Is there a "is key pressed" check? Maybe that could be changed to work for people who remap their grab key. Yes, typically, not sure if this MOD applied one. Easy to check by just reviewing scripts, that is once you get the CS/E combo working. And the other 'typical' approach would be that those advanced enough to remap keys should also realize it messes with the typical defaults and plan for it. To go back and review each and every MOD for key assignments, and change the individual scripts so that it can set by the player, would IMO be a major undertaking.
Fienyx Posted August 10, 2014 Posted August 10, 2014 Ok, This has grab set specifically for the z button instead of checking if grab is activated or w/e. Like I said, every mod I've tried that uses the grab to do something has no problem with me using my extra mouse key. Found OBSE 21, but cs still crashes with it. Tried a reinstall of cs, no help. So, as it sits, to play, I need OBSE 21 because of certain mods, then, if I want to use CS + OBSE + CSE, I need to switch to the OBSE 20.6 loader. Little bit of a hassle, but I can live with it. Now, just to remove key binding and put in grab activation check.
fejeena Posted August 10, 2014 Posted August 10, 2014 Have you changed the path in the OBSE loader exe Desktop Icon to ...\Oblivion\obse_loader.exe" -Editor -oldinject ? You can also use CSE51 with OBSE21 by adding -oldinject to obse_loader. \Oblivion\obse_loader.exe" -Editor -oldinject With OBSE20 only add Editor : ......\Oblivion\obse_loader.exe" -Editor Don't forget the spaces ! # = space ....\Oblivion\obse_loader.exe"#-Editor#-oldinject Edit : the script check if you pess the grap key ( aaaCutHeadScript ) ------------------------------- Begin ScriptEffectUpdate set grab to GetControl 28 if player.IsWeaponOut .... .... ... debugprint "%a(5)%a bloody head -> %g" 2 3 dist if IsKeyPressed3 grab debugprint "%a(i)%a head!" 2 3 ----------------------------------------------------- 28 is grab Key (not the keybord number (z = 44). It use the key you have set in the Oblivion Key menu) Input Control IDs0: Forward 1: Back 2: Slide Left 3: Slide Right 4: Use 5: Activate 6: Block 7: Cast 8: Ready Item 9: Crouch/Sneak 10: Run 11: Always Run 12: Auto Move 13: Jump 14: Toggle POV 15: Menu Mode 16: Rest 17: Quick Menu 18: Quick1 19: Quick2 20: Quick3 21: Quick4 22: Quick5 23: Quick6 24: Quick7 25: Quick8 26: QuickSave 27: QuickLoad 28: Grab
movomo Posted August 10, 2014 Posted August 10, 2014 CSE crash? What is your pluggy version. It must be v132 dev.
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