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Posted
44 minutes ago, Viri1 said:

 

Hmm, sometimes the loop happened with me when I was exploring the dialogue with the dremora (still in the cup, only a few of the options when you try to deal with it). I originally interpreted them as unfinished dialogue paths, dunno if they are actual bugs.

 

(Also @JustJuice ) Probably a bug, yes, thanks for reporting it. I reworked that dialogue a few times, and I think the current version still has some dialogue paths that aren't connected properly yet. They're on my radar, but (IIRC) they're not harmful issues I'm not in a rush to push a fix - I'll just bundle it with another update.

Posted

Hello, after being teleported to the dungeon my character is in the state of ragdoll on the ground, not wearing the armbinder despite having it equipped in the menu. I think the system only register 1 kind of arm restraint and the mitten won the conflict.

 

Please help, I do not know what to do know and my character just lay there not moving, sometime she twitches a bit after a lot of button spamming but the just stays there. Tcl and tfc helps nothing. Here is a picture of what happened.

SkyrimSE 2023-03-22 00-00-35.png

Posted

Just finished the mod, I have to say it was amazing despite some technical setback at the beginning. Hope to see more restraint variations in 2nd and 3rd part.

Posted

I removed the belt, but after it was uneqipped and the animation played another belt was equipped, which I think is stopping me from removing the harness and progressing, any solution to this?

Posted (edited)
6 hours ago, Sir_SodaCan said:

I removed the belt, but after it was uneqipped and the animation played another belt was equipped, which I think is stopping me from removing the harness and progressing, any solution to this?

How bizarre. Is it the same belt from the quest? If so, spawn in the key again through the console and unlock it, I think that should be possible. If it's a different kind of belt, then it's some unintended mod conflict/interaction, and you'll need to remove it by whatever other means the originating mod provides.

 

  

21 hours ago, Evikleun said:

Just finished the mod, I have to say it was amazing despite some technical setback at the beginning. Hope to see more restraint variations in 2nd and 3rd part.

Thank you ?. Would you mind posting how you solved the issues you were having, so that other people that encounter the same problems can find a solution? With respect to more restraint variations: probably.

Edited by Frayed
Posted

easy one of the best devious quest mods i know, great work! Can't wait for more content ?

using LE had no bugs or problems, just needed some help from the orb.

Posted
On 6/10/2022 at 1:33 PM, SilentAntagonist121 said:

 

You'll struggle to get at the lock without the manual dexterity the gloves deny you.

 

Hint:

  Reveal hidden contents

The gloves don't seem to be locked, but you'll need some kind of friction to help pull them off. See if there's anything you can pull against in the cell?

 

Solution:

  Reveal hidden contents

If you interact with the rug below the chain hogtie you can use it to remove your gloves. Once they're off you'll have a lot more options.

 

I tried this but nothing happens when i interact with the rug, it just says "Something soft lies before you a rug, perhaps? feeling its texture with what parts of your body are exposed, you find that its texture is quite rough, and it has a decent grip." and does nothing. Did I miss something?

Posted (edited)
5 hours ago, ghghuicvjy said:

I tried this but nothing happens when i interact with the rug, it just says "Something soft lies before you a rug, perhaps? feeling its texture with what parts of your body are exposed, you find that its texture is quite rough, and it has a decent grip." and does nothing. Did I miss something?

 

That post is incorrect. The mechanism it suggests is right, but it's not for the gloves, but for another device.

Spoiler

Assuming you've already got the armbinder off, work on getting your sight back. This means removing the blindfold, but over that blindfold you're also still wearing a hood, so first the hood has to go.

 

If you don't know what should be your next step, you can always ask the orb and it will hint you towards the next thing you can do. For a price, of course ?

 

Edited by Frayed
Posted

So I've finally finished this quest. 
Overall it's a cool concept however how it was put together leaves bad taste.

I would recommend for the mod creator to either add MCM menu with Debug or clear spoilers on what do to.
Or just simpy add walkthrough somewhere, because digging throught all the posts on this thread in hope to find answer to what is going on, isn't the best way to spend time.
It's get annoying and not fun, which this mod intends on providing yes?

The biggest issue I had, was harness puzzle. I had to set stage for this quest to finish it, cause the normal way wouldn't work ever.

for peps who look into this post and want to know how to end harness. ID for quest is something with Frey, Freyquest something i think, and stage is 51 as mentioned in someone post.

Overall 6/10 rating on how it is now.

Posted
1 hour ago, Reaquainer said:

Or just simpy add walkthrough somewhere, because digging throught all the posts on this thread in hope to find answer to what is going on, isn't the best way to spend time.
...

The biggest issue I had, was harness puzzle. I had to set stage for this quest to finish it, cause the normal way wouldn't work ever.

My walkthrough video is in first post of previous page 21 so not too far away:

https://www.loverslab.com/topic/190700-the-trappings-of-fate/page/21/#comment-4010481

 

For the harness:

Spoiler

You might have realized that using the tentacle statue while under the effect of the moon sigil does something special? There is more about it in the books if you managed to open them.

Spoiler

Just use moon sigil and activate tentacle statue, many times. It will eventually weaken the harness to the point where you can rid of it. You will get a message when that happens and at different stages.

 

Posted
On 6/5/2022 at 6:47 PM, DayTri said:

 

Mittens:

  Reveal hidden contents

Mittens spoilers don't click:

 

  Reveal hidden contents

The locked door with the red orb around the handle has a key beyond it. Then the hint in the game files should help

 

 

More spoilers:

  Reveal hidden contents

Bring a broom over there and you should get a message prompt about using the broom to get the key.

 

 

 

 

 

Harness:

 

  Hide contents

Harness spoilers don't click:

 

  Hide contents

 

Need to use the tentacle statue

 

More direct spoilers:

 

  Hide contents

Use the moon thing to "enhance touch" and then use the tentacle statue, it has a different effect. You need to do this several times until the harness comes off.

 

 

 

 

I tried the enache touch like 20 times... nothing happened. Reaching my frustration treshold makes the mod unejoyable

Posted
8 hours ago, Reaquainer said:

So I've finally finished this quest. 
Overall it's a cool concept however how it was put together leaves bad taste.

I would recommend for the mod creator to either add MCM menu with Debug or clear spoilers on what do to.
Or just simpy add walkthrough somewhere, because digging throught all the posts on this thread in hope to find answer to what is going on, isn't the best way to spend time.
It's get annoying and not fun, which this mod intends on providing yes?

 

Here you go then: a full walkthrough. I'll put this link on the mod page as well.

 

If the harness puzzle really did not work for you (and please now check with the walkthrough on how it's supposed to be working), let me know. I reworked the internals of that puzzle in v1.1.1 to make it more robust. In case you're curious:

Spoiler

Previously it worked by firing DD's vibration event and then listening for Aroused / DD's orgasm Event, but this meant that if for any reason the latter event wasn't firing you'd effectively softlock. I changed this to always increment the counter if you'd use the tentacle statue while under the moon effect, which cuts out the Aroused/DD middle man and should make it always fire.

 

 

Posted
3 hours ago, you1995 said:

 

I tried the enache touch like 20 times... nothing happened. Reaching my frustration treshold makes the mod unejoyable

 

There is a conflict with some arousal mods like SLAX depending on the settings.

 

Spoilers:

 

Spoiler

For the puzzle, your character needs to orgasm from the vibrations. But DD will not send the orgasm event unless you are at 100 arousal. Some mods like SLAX (if you have the patches installed) will prevent this, because they add a "fatigue" to arousal which could cap it at 98, 97, etc.

 

If you aren't getting the orgasm after doing enhanced touch followed by the statue, you need to figure out which other mod is causing the problem (SLAX for me but could be others) and tweak the settings until it works.

 

If you are getting the orgasm event, maybe you just need to try removing it again? I think after orgasming ~3 times, you still need to try removing the harness.

 

Posted
9 minutes ago, DayTri said:

 

There is a conflict with some arousal mods like SLAX depending on the settings.

 

Spoilers:

 

  Hide contents

For the puzzle, your character needs to orgasm from the vibrations. But DD will not send the orgasm event unless you are at 100 arousal. Some mods like SLAX (if you have the patches installed) will prevent this, because they add a "fatigue" to arousal which could cap it at 98, 97, etc.

 

If you aren't getting the orgasm after doing enhanced touch followed by the statue, you need to figure out which other mod is causing the problem (SLAX for me but could be others) and tweak the settings until it works.

 

If you are getting the orgasm event, maybe you just need to try removing it again? I think after orgasming ~3 times, you still need to try removing the harness.

 

 

Just to set this straight: there was a conflict, but this is precisely why I changed the harness puzzle scripts for v1.1.1. If you're on v1.1.1, the quest no longer tracks orgasms by listening for the event, but instead will just increment a counter itself. To reiterate: v1.1.0 and earlier can be incompatible with certain arousal mods, but v1.1.1 and on should not have any incompatibilities with SLAX nor any other aroused mods.

Posted
18 hours ago, Frayed said:

 

Here you go then: a full walkthrough. I'll put this link on the mod page as well.

 

If the harness puzzle really did not work for you (and please now check with the walkthrough on how it's supposed to be working), let me know. I reworked the internals of that puzzle in v1.1.1 to make it more robust. In case you're curious:

  Reveal hidden contents

Previously it worked by firing DD's vibration event and then listening for Aroused / DD's orgasm Event, but this meant that if for any reason the latter event wasn't firing you'd effectively softlock. I changed this to always increment the counter if you'd use the tentacle statue while under the moon effect, which cuts out the Aroused/DD middle man and should make it always fire.

 

 

Thanks, this will help.
I understand the fun of discovery n all.
But personally I was stuck in first room unable to do anything, and I was getting frustrated because of it, then I found out what I was supposed to do, and realized i had an glich cause solution for armbinder didn't had activator. I had to reload game and save for it to appear. This is just one example why it might help peps figuring if they are just stupid or their game is playing tricks on them :)

Posted
5 hours ago, Reaquainer said:

Thanks, this will help.
I understand the fun of discovery n all.
But personally I was stuck in first room unable to do anything, and I was getting frustrated because of it, then I found out what I was supposed to do, and realized i had an glich cause solution for armbinder didn't had activator. I had to reload game and save for it to appear. This is just one example why it might help peps figuring if they are just stupid or their game is playing tricks on them :)

 

Yeah, I get it. It's normal, I have that with other mods too, and it goes double for puzzle mods. Honestly, I should've made the walkthrough ages ago, it not only should solve some folk's problems, but also make my life easier by allowing people to make more specific bug reports. Like you just did ?. That !$#%#^! armbinder activator bug annoys the hell out of me. Someone reported it ages ago, and in my by now surely 100+ test playthroughs of the mod I've only reproduced it once. I know it can happen, but I've no idea when, why or how. It could be on my end, it could be a script load problem, or maybe it's just a Todd Howard It Just Works case where the game just breaks for no good reason ever once in a blue moon. But by the time a player figures that out, the damage is usually already done. Ah well, I can take another shot at fixing it. By now I've got a decent list of small stuff to fix, so I can do another update sometime soon.

Posted (edited)

I'm on LE and so far everything works great! Granted, there's probably a lot before me, but so far - no problem whatsoever.

What a fucking awesome and creative mod. I love its concept and DD's going beyond the usual "lol, pretty chick in bondage gear."

Edit:
So far I noticed few bugs - Dremora Servant suffers from face/body texture mismatch (brown face bug). The pillory disappears after sex (the dialogue suggests this shouldn't be the case). The dialogue with the altar that gives you the option to fuck Dremora after you're free does not cause any action, the player still needs to accept the original deal in order to proceed.

Also - the gag is invisible for me. I dunno why.

Another thing - I was able to solve all the puzzles on my own. It took some time, but was absolutely manageable. One thing however was counterintuitive and not in line with other puzzles - the harness.

 

Spoiler

While all the other puzzles require single, predictable action to remove them, the harness requires repetitive action. There are no actual indicators to suggest you need to do the action few times. Figuring this out took me too much time and was a little bit frustrating, as I felt there's a clue missing. Something you might want to address in the future @Frayed

 

Edited by kapibar
Posted
18 hours ago, kapibar said:

the harness.

  Hide contents

While all the other puzzles require single, predictable action to remove them, the harness requires repetitive action. There are no actual indicators to suggest you need to do the action few times. Figuring this out took me too much time and was a little bit frustrating, as I felt there's a clue missing. Something you might want to address in the future @Frayed

 

 

While i already forgot the details...

Spoiler

The book says how daedric magic is unpredictable and the harness was enchanted with that spell. It says how it does random things so you just have to keep trying.

 

But i know it's a bit obscure to rely on reading books ?

 

Posted
40 minutes ago, Zaflis said:

 

While i already forgot the details...

  Hide contents

The book says how daedric magic is unpredictable and the harness was enchanted with that spell. It says how it does random things so you just have to keep trying.

 

But i know it's a bit obscure to rely on reading books ?

 

I did read that. And sorry, it is NOT helpful or clear in this scenario. I had no problem with other puzzles, but this one was - in my opinion - counterintuitive and the instructions were rather vague and didn't suggest the proper course of action clearly.

Posted (edited)
On 3/22/2023 at 10:12 PM, Frayed said:
On 3/22/2023 at 3:58 PM, Sir_SodaCan said:

I removed the belt, but after it was uneqipped and the animation played another belt was equipped, which I think is stopping me from removing the harness and progressing, any solution to this?

How bizarre. Is it the same belt from the quest? If so, spawn in the key again through the console and unlock it, I think that should be possible. If it's a different kind of belt, then it's some unintended mod conflict/interaction, and you'll need to remove it by whatever other means the originating mod provides.

I've got this happening too, I've played it before, but I'm wondering if the DD update broke something, I have the same issues with SLUTS redux now too.  It "removes" items only to have them re-equip.  Everything has been fine with all the prior items, and I came in with zero devices already on, just because I know it causes issues.

 

I unlock it, it drops on the ground yet as soon as I close the inventory, the belt re-equips on my body, yet there is still one on the ground.

Edited by RileyAP
Posted
18 hours ago, RileyAP said:

I've got this happening too, I've played it before, but I'm wondering if the DD update broke something, I have the same issues with SLUTS redux now too.  It "removes" items only to have them re-equip.  Everything has been fine with all the prior items, and I came in with zero devices already on, just because I know it causes issues.

 

I unlock it, it drops on the ground yet as soon as I close the inventory, the belt re-equips on my body, yet there is still one on the ground.

Maybe you had a bugged chastity belt on before starting the quest?

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