nehaberlan Posted May 6, 2022 Posted May 6, 2022 Hi,  I'm working on an inn project. I have several NPCs in it. I want to make them dance on specific spots in the inn. I'm looking for some sexy dances like belly dance. I don't know where can I find them. Also, I don't know how can I check the .hkx files separately. Is there a "hkx player", or is it a very complicated to do that? I found several dance animations, but I don't know how they look like. Most of them don't have preview videos.  My major question...  Is there any tutorial that explains how to add an animation in a mod. For example... (PS: I might be completely wrong about what I might do as I say below. There are what I guess...)  The name of my mod is "mymod". I want to add belly dance animation. I create a folder: Data\meshes\actors\character\animations\mymod In that folder, I have to create a text file: FNIS_Mymod_List.txt  And, I have to put the dance animation in it too: Belly_Dance.hkx  In the "Data\meshes\actors\character\behaviors", there should be a file like: FNIS_Mymod_Behavior.hkx  In the "Data\scripts" folder, the .pex files, "Data\scripts\source" folder, .psc files that have been prepared for the animation.  I have no idea how to prepare these"_List", "_Behavior", the necessary scripts files.  I really need a "Tutorial for Dummies". A tutorial like DarkFox127 ones, a website that explains with pictures, etc...  If you can help me anyway, I'll really appreciate it.  Sincerely Yours...  Nehaberlan...  PS: Please, do not suggest me as a tutorial "Let's dance again". It's not what I'm looking for. Â
t.ara Posted May 6, 2022 Posted May 6, 2022 All those dances you mentioned are ready to dance in ZAP 8 /plus. Can be placed to every location and you get your "action". hkx-format of animation can be read only by the game. That format can be not previewed in any other software, then the creation-engine or inside of creation-kit. Â You also have to think about, which sort of way you like to go: do you want that for NPCs only?...for all N(PC)s?, or by scripts?...regulated by a quest-mod only? Â Before you think about FNIS and the implementation of an idle animation into skyrim, you have to get a correct PLAN into your mind. Â You need to know about IDLE-MARKERS, FURNITURES, ACTIVATORS, ready to use FNIS as there is a documentation for it (FNIS GUIDE).
Pamatronic Posted May 6, 2022 Posted May 6, 2022 2 hours ago, nehaberlan said: The name of my mod is "mymod". I want to add belly dance animation. I create a folder: Data\meshes\actors\character\animations\mymod In that folder, I have to create a text file: FNIS_Mymod_List.txt correct so far. Â 2 hours ago, nehaberlan said: In the "Data\meshes\actors\character\behaviors", there should be a file like: FNIS_Mymod_Behavior.hkx This is generated by "generatefnisformodders.exe" (the Blue one). just lauch it, select "FNIS_Mymod_List.txt" and it will generate the behavior file and even put it in the correct folder. (assuming of course that the animations are declared correctly inside the FNIS_Mymod_List.txt) Â Spoiler Â
nehaberlan Posted May 7, 2022 Author Posted May 7, 2022 23 hours ago, t.ara said: All those dances you mentioned are ready to dance in ZAP 8 /plus. Can be placed to every location and you get your "action". hkx-format of animation can be read only by the game. That format can be not previewed in any other software, then the creation-engine or inside of creation-kit. Â You also have to think about, which sort of way you like to go: do you want that for NPCs only?...for all N(PC)s?, or by scripts?...regulated by a quest-mod only? Â Before you think about FNIS and the implementation of an idle animation into skyrim, you have to get a correct PLAN into your mind. Â You need to know about IDLE-MARKERS, FURNITURES, ACTIVATORS, ready to use FNIS as there is a documentation for it (FNIS GUIDE). Â Plan, what plan? Â I'm totally unaware about FNIS, hkx, etc... Â I have a little bit knowledge about idle markes, activators, and triggers. That's it... Â In my inn, there are bards, bosses, etc... I want them dance while the bard sing or plays an instrument on a idle marker that I add and assigned for my NPCs. I don't know now how to create an idle marker very well. I just duplicated a sweep idle marker. I renamed it. I removed the sweeping command in it. I added cicero 01 and 02 animations. These animations are very bad. They are deformed. They look like belly-dance. For that reason, I want to replace them by good, sexy dances. As I know, I have to use FNIS, scripts, etc... Â Â Â
nehaberlan Posted May 7, 2022 Author Posted May 7, 2022 22 hours ago, Pamatronic said: correct so far.  This is generated by "generatefnisformodders.exe" (the Blue one). just lauch it, select "FNIS_Mymod_List.txt" and it will generate the behavior file and even put it in the correct folder. (assuming of course that the animations are declared correctly inside the FNIS_Mymod_List.txt)   Reveal hidden contents   But, these _List, _Behavior files, what are they for? What they include? How to prepare them? How can I prepare the necessary FNIS files for my mod?  Are there per-prepared FNIS scripts/flies for dummies/rookies/newbies, etc... ?  Thanks... Â
Antiope_Apollonia Posted May 7, 2022 Posted May 7, 2022 Quote  What is that charming animation in the second image of your signature? What sweeties!
Pamatronic Posted May 7, 2022 Posted May 7, 2022 1 hour ago, nehaberlan said: But, these _List, _Behavior files, what are they for? What they include? How to prepare them? How can I prepare the necessary FNIS files for my mod? here, read it directly from the creator:FNIS for Modders_V6.2.pdf Cant explain it better.
nehaberlan Posted May 8, 2022 Author Posted May 8, 2022 14 hours ago, Antiope_Apollonia said: What is that charming animation in the second image of your signature? What sweeties!  Do you mean the "burning horse" animation?  I got that picture from More Nasty Critters 9.3 It's in the screenshots.  You can ask them for more details.  Cheers...  Â
nehaberlan Posted May 8, 2022 Author Posted May 8, 2022 14 hours ago, Pamatronic said: here, read it directly from the creator:FNIS for Modders_V6.2.pdf Cant explain it better. Â It's like a rocket science. Â I need to practice to succeed. Thanks... Â
Andy14 Posted May 8, 2022 Posted May 8, 2022 38 minutes ago, nehaberlan said: I need to practice to succeed. You are absolutely right about that. And good luck - and don't give up if everything doesn't work the same way. You can use the example in my, well, tutorial for FNIS_myMod.txt like this. You just have to replace the name of the hkx - the FNIS parameters are already correct for your purpose.
Antiope_Apollonia Posted May 8, 2022 Posted May 8, 2022 2 hours ago, nehaberlan said: Do you mean the "burning horse" animation? I was never very good at maths, but I'm pretty sure that's fourth...
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