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How to add a Dance Animation in a Custom Inn for Custom NPCs?


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Posted

Hi,

 

I'm working on an inn project.

I have several NPCs in it. I want to make them dance on specific spots in the inn.

I'm looking for some sexy dances like belly dance.

I don't know where can I find them. Also, I don't know how can I check the .hkx files separately. Is there a "hkx player", or is it a very complicated to do that?

I found several dance animations, but I don't know how they look like. Most of them don't have preview videos.

 

My major question...

 

Is there any tutorial that explains how to add an animation in a mod.

For example...

(PS: I might be completely wrong about what I might do as I say below. There are what I guess...)

 

The name of my mod is "mymod".

I want to add belly dance animation.

I create a folder:

Data\meshes\actors\character\animations\mymod

In that folder, I have to create a text file:

FNIS_Mymod_List.txt

 

And, I have to put the dance animation in it too:

Belly_Dance.hkx

 

In the "Data\meshes\actors\character\behaviors", there should be a file like:

FNIS_Mymod_Behavior.hkx

 

In the "Data\scripts" folder, the .pex files, "Data\scripts\source" folder, .psc files that have been prepared for the animation.

 

I have no idea how to prepare these"_List", "_Behavior", the necessary scripts files.

 

I really need a "Tutorial for Dummies". A tutorial like DarkFox127 ones, a website that explains with pictures, etc...

 

If you can help me anyway, I'll really appreciate it.

 

Sincerely Yours...

 

Nehaberlan...

 

PS: Please, do not suggest me as a tutorial "Let's dance again". It's not what I'm looking for.

 

Posted

All those dances you mentioned are ready to dance in ZAP 8 /plus. Can be placed to every location and you get your "action".

hkx-format of animation can be read only by the game. That format can be not previewed in any other software, then the creation-engine or inside of creation-kit.

 

You also have to think about, which sort of way you like to go: do you want that for NPCs only?...for all N(PC)s?, or by scripts?...regulated by a quest-mod only?

 

Before you think about FNIS and the implementation of an idle animation into skyrim, you have to get a correct PLAN into your mind.

 

You need to know about IDLE-MARKERS, FURNITURES, ACTIVATORS, ready to use FNIS as there is a documentation for it (FNIS GUIDE).

Posted
2 hours ago, nehaberlan said:

The name of my mod is "mymod".

I want to add belly dance animation.

I create a folder:

Data\meshes\actors\character\animations\mymod

In that folder, I have to create a text file:

FNIS_Mymod_List.txt

correct so far.

 

2 hours ago, nehaberlan said:

In the "Data\meshes\actors\character\behaviors", there should be a file like:

FNIS_Mymod_Behavior.hkx

This is generated by "generatefnisformodders.exe" (the Blue one). just lauch it, select "FNIS_Mymod_List.txt" and it will generate the behavior file and even put it in the correct folder.

(assuming of course that the animations are declared correctly inside the FNIS_Mymod_List.txt)

 

Spoiler

tut1.jpg.861c6d8606e9658203974adbbdfc312b.jpg

tut2.jpg.bcffee90fafeba360c315aa60ecb8170.jpg

 

Posted
23 hours ago, t.ara said:

All those dances you mentioned are ready to dance in ZAP 8 /plus. Can be placed to every location and you get your "action".

hkx-format of animation can be read only by the game. That format can be not previewed in any other software, then the creation-engine or inside of creation-kit.

 

You also have to think about, which sort of way you like to go: do you want that for NPCs only?...for all N(PC)s?, or by scripts?...regulated by a quest-mod only?

 

Before you think about FNIS and the implementation of an idle animation into skyrim, you have to get a correct PLAN into your mind.

 

You need to know about IDLE-MARKERS, FURNITURES, ACTIVATORS, ready to use FNIS as there is a documentation for it (FNIS GUIDE).

 

Plan, what plan?

 

I'm totally unaware about FNIS, hkx, etc...

 

I have a little bit knowledge about idle markes, activators, and triggers. That's it...

 

In my inn, there are bards, bosses, etc...

I want them dance while the bard sing or plays an instrument on a idle marker that I add and assigned for my NPCs.
I don't know now how to create an idle marker very well. I just duplicated a sweep idle marker. I renamed it. I removed the sweeping command in it. I added cicero 01 and 02 animations. These animations are very bad. They are deformed. They look like belly-dance. For that reason, I want to replace them by good, sexy dances.

As I know, I have to use FNIS, scripts, etc...

 

 

 

Posted
22 hours ago, Pamatronic said:

correct so far.

 

This is generated by "generatefnisformodders.exe" (the Blue one). just lauch it, select "FNIS_Mymod_List.txt" and it will generate the behavior file and even put it in the correct folder.

(assuming of course that the animations are declared correctly inside the FNIS_Mymod_List.txt)

 

  Reveal hidden contents

tut1.jpg.861c6d8606e9658203974adbbdfc312b.jpg

tut2.jpg.bcffee90fafeba360c315aa60ecb8170.jpg

 

 

But, these _List, _Behavior files, what are they for?

What they include?

How to prepare them?

How can I prepare the necessary FNIS files for my mod?

 

Are there per-prepared FNIS scripts/flies for dummies/rookies/newbies, etc... ?

 

Thanks...

 

Posted
1 hour ago, nehaberlan said:

But, these _List, _Behavior files, what are they for?

What they include?

How to prepare them?

How can I prepare the necessary FNIS files for my mod?

here, read it directly from the creator:FNIS for Modders_V6.2.pdf

Cant explain it better.

Posted
14 hours ago, Antiope_Apollonia said:

What is that charming animation in the second image of your signature?  What sweeties!

 

Do you mean the "burning horse" animation?

 

I got that picture from More Nasty Critters 9.3

It's in the screenshots.

b30f373367439f7d6b81b3441aa70e26-enb-201

 

You can ask them for more details.

 

Cheers...

 

 

Posted
38 minutes ago, nehaberlan said:

I need to practice to succeed.

You are absolutely right about that. And good luck - and don't give up if everything doesn't work the same way. :)

You can use the example in my, well, tutorial for FNIS_myMod.txt like this. You just have to replace the name of the hkx - the FNIS parameters are already correct for your purpose.

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