tigerrrrulez Posted October 8, 2024 Posted October 8, 2024 (edited) 4 hours ago, botticelli said: LE = CosioHD, SE = ? (ask around) A Craftsman's Masterpiece starts when Being A Cow is running and after House of Horrors is completed (and, possibly, No one escapes Cidhna Mine, that one depending on BAC mod version). It will still take some time ( max 15 in-game hours) to fire up. ah thanks, okay i do use cosiohd but i have issues with it that i cant figure out and didnt get much help when i tried on the cosio mod page here Edited October 8, 2024 by tigerrrrulez
ZebraRundung246 Posted October 8, 2024 Posted October 8, 2024 Hallo, müssen Sie diese dynamischen Meshes in Bodyslide generieren oder müssen Sie nur BD aktiviert haben? Ich habe schon Probleme mit Kleidung, zum Beispiel mit DD. Ich benutze CBBE und es gibt so viel Auswahl.
botticelli Posted October 9, 2024 Author Posted October 9, 2024 18 hours ago, ZebraRundung246 said: Hallo, müssen Sie diese dynamischen Meshes in Bodyslide generieren oder müssen Sie nur BD aktiviert haben? Ich habe schon Probleme mit Kleidung, zum Beispiel mit DD. Ich benutze CBBE und es gibt so viel Auswahl. see spoiler on file page under "Installation"
botticelli Posted October 9, 2024 Author Posted October 9, 2024 20 hours ago, tigerrrrulez said: ah thanks, okay i do use cosiohd but i have issues with it that i cant figure out and didnt get much help when i tried on the cosio mod page here I have some extra mods installed that helped avert those issues. I'm not sure where I got them, though: Demoniac cosio texture patch BabyDoll X Cosio patch Zap 8.0 Cosio BodySlideSupport Cosio DD patches (for DDa and DDx) CosioHD SoS pubic hair
Ascotfox Posted October 11, 2024 Posted October 11, 2024 (edited) While playing through this mod, I collected a few observations that might help new players. (I'm using 2.0.8.) Edit C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\skee64.ini to raise [Overlays/Body] iNumOverlays from 6 to 14, and [Overlays/Face] iNumOverlays from 3 to 5. (Those are the numbers I used, maybe a bit higher than it needs,) Otherwise when you first start becoming a cow it will give you errors. You'll need the heads.rar file from one of the previous comments here. Copy the nif files from it and put them into "C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\bac\heads". Keep the rar around so that you can recopy these files if they ever get overwritten. If the game starts spontaneously crashing at some point. it's likely because you need to (re)copy these files. In addition to this mod's listed requirements, you'll also need FNIS Creatures installed (and there's a SE-specific version of that too). If you don't have that, there's a giants quest which will fail to advance. I learned to rerun "C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe" whenever I changed any mods. This solved a lot of problems of the character's appearance not changing, like breasts not growing. Press "De-Install Creatures" before pressing the update button if you have FNIS Creatures installed (which you ought to). Edited October 11, 2024 by Ascotfox
Ascotfox Posted October 11, 2024 Posted October 11, 2024 (edited) And I have a couple of questions. It looks like there are two parts to this game - the story quests which end in "Cow's tears" or "After storm", and then the "rad quests" which come after several more hours of gameplay, right? I was able to get to the rad quests right away by zeroing the waiting time in the debug menu, but they don't seem to progress the story any more. (It's really nice that the debug menu has ways to immediately trigger additional quests from Paul, so that I can play through that content without waiting.) I see something in the discussion about 'House of Horrors' and quests that follow it. How do I start that quest and its chain? I was captured and went down the "Cow's tears" route. Is there any way (in the menus) that I can trigger the "After storm" route without a new playthrough? My cow is only partially-cowed. She got her human butt back, and only half her face is furred. How do I advance her transformations to the end to see what she'll look like? Request for a future version: please give me an option to start the next available BAC quest immediately, instead of needing to play several real-time hours for it to start, for those of us who are just in it for this story. Has anyone written any fanfic for this mod? Edited October 11, 2024 by Ascotfox
masterofgamespl Posted October 11, 2024 Posted October 11, 2024 Hey, I have a small question, well I thought to replay the mod on 2.10 version, I got the infamous notification box after the first capture, and I found here that I should swap back to 2.08 until I get freed by Paul. So I did so and everything ran smoothly until the second capture. Well after you get captured for the second time and are moved to the location, I had the sound of all my items being removed (as it should be) and my character started being milked in the machine, but the screen just stays black. There is no notification, the quest don't proceed, there is no sound of drinking bottles. That happened on both 2.08 and 2.10.
botticelli Posted October 12, 2024 Author Posted October 12, 2024 16 hours ago, masterofgamespl said: Hey, I have a small question, well I thought to replay the mod on 2.10 version, I got the infamous notification box after the first capture, and I found here that I should swap back to 2.08 until I get freed by Paul. So I did so and everything ran smoothly until the second capture. Well after you get captured for the second time and are moved to the location, I had the sound of all my items being removed (as it should be) and my character started being milked in the machine, but the screen just stays black. There is no notification, the quest don't proceed, there is no sound of drinking bottles. That happened on both 2.08 and 2.10. That problem seems to happen with CowBack1/2 and/or CowNeck meaning you have a very large character. Then the ZaZ milk pump is not able to capture you appropriately and strap you in. One change with 2.10 should have been to automatically remove those mutations before strapping you in then then add them back after you get out. The MME pumps on the other hand *are* able to strap you in (the one in the auction that follows works like a charm). 18 hours ago, Ascotfox said: And I have a couple of questions. It looks like there are two parts to this game - the story quests which end in "Cow's tears" or "After storm", and then the "rad quests" which come after several more hours of gameplay, right? I was able to get to the rad quests right away by zeroing the waiting time in the debug menu, but they don't seem to progress the story any more. (It's really nice that the debug menu has ways to immediately trigger additional quests from Paul, so that I can play through that content without waiting.) I see something in the discussion about 'House of Horrors' and quests that follow it. How do I start that quest and its chain? I was captured and went down the "Cow's tears" route. Is there any way (in the menus) that I can trigger the "After storm" route without a new playthrough? My cow is only partially-cowed. She got her human butt back, and only half her face is furred. How do I advance her transformations to the end to see what she'll look like? Request for a future version: please give me an option to start the next available BAC quest immediately, instead of needing to play several real-time hours for it to start, for those of us who are just in it for this story. Has anyone written any fanfic for this mod? After Storm is an alternative to Cow's Tears and so on. There's no feasable way to run both with a single character other than make a save before you confront the hunters the first time and then restart from there. House of Horrors is the vanilla Molag Bal Daedric quest in Markarth. Go there and speak with the Vigilant of Stendarr that appears after you visited at least one building. When that is finished and Being A Cow is running, the quest A Craftsman's Masterpiece will start after some random interval (max 15 in-game hours). The dependency is needed, since that quest uses the same location and they would break each other. "Partially transformed" is relative. The human butt is a mutation called "Naked Ass". If you disable that, she keeps her furry butt. Currently the max fur stage only covers half the face and also leaves the breasts bare. I am not a texture specialist, so any attempt I make on this will probably end in disaster. The dds files for the fur stages are in data\textures\actors\character\SlaveTats\BAC named <color>_phase_0[1-9].dds with <color> being "black", "brown", "spots", and "white". If you are proficient in this, go ahead and make a 10th each with full cover. I'll get that added once it's done. As for the quest starting: Which quest are you referring to? Because the storyline quests all start one after the other without any delay. Only Paul's task quests normally start one every 7 game days but you can change that interval in MCM down to (minimum) 1 game day. Btw, your skee64-editing item was already covered on the file page (FAQ item #4) and running FNIS after each mod change is mandatory once you use FNIS regardless of the mod you use it with, so that's not a BAC issue.
masterofgamespl Posted October 12, 2024 Posted October 12, 2024 (edited) 4 hours ago, botticelli said: That problem seems to happen with CowBack1/2 and/or CowNeck meaning you have a very large character. Then the ZaZ milk pump is not able to capture you appropriately and strap you in. One change with 2.10 should have been to automatically remove those mutations before strapping you in then then add them back after you get out. The MME pumps on the other hand *are* able to strap you in (the one in the auction that follows works like a charm). What should I do now? That was happening on both 2.10 and 2.08 for me. Also I don't have Cowback and Cowneck changes but I'm playing on the mod that gives different races different abilities and visual changes (so high elves are higher, nords are more muscular, bosmer are smaller etc.). You think changing to smaller race might do it? Edit: Changing to smaller race didn't help Edited October 12, 2024 by masterofgamespl
Ascotfox Posted October 12, 2024 Posted October 12, 2024 (edited) 13 hours ago, botticelli said: House of Horrors is the vanilla Molag Bal Daedric quest in Markarth. Go there and speak with the Vigilant of Stendarr that appears after you visited at least one building. When that is finished and Being A Cow is running, the quest A Craftsman's Masterpiece will start after some random interval (max 15 in-game hours). The dependency is needed, since that quest uses the same location and they would break each other. Thank you for the tip! I went into House of Horrors, and I'm unable to interact with either the mace or the altar (trying to interact with either makes my character pause for a few seconds, then nothing). I tried turning off Hardcore No Weapons (and also Hardcore itself), and I also tried turning off Being A Cow in the menu and waiting until it had undone the cow-ness, but I'm still unable to interact with them. Edit - looks like this is a known glitch where the trap doesn't activate. I'll see if I can find a way around that. edit 2 - Reloading from outside the abandoned home and restarting the quest, I was able to trigger the cage and continue the quest. I did need to disable 'hardcore no weapons' so that I could hold the mace to kill the guy at the end of it. Edited October 12, 2024 by Ascotfox
lav123 Posted October 13, 2024 Posted October 13, 2024 Hi everyone, does anyone know if some kind soul has made a Spanish translation of this mod?
botticelli Posted October 13, 2024 Author Posted October 13, 2024 4 hours ago, lav123 said: Hi everyone, does anyone know if some kind soul has made a Spanish translation of this mod? Sorry, the mod isn't set up for translations as of now. That's also on my list.
botticelli Posted October 13, 2024 Author Posted October 13, 2024 On 10/12/2024 at 10:33 AM, masterofgamespl said: What should I do now? That was happening on both 2.10 and 2.08 for me. Also I don't have Cowback and Cowneck changes but I'm playing on the mod that gives different races different abilities and visual changes (so high elves are higher, nords are more muscular, bosmer are smaller etc.). You think changing to smaller race might do it? Edit: Changing to smaller race didn't help If the center of gravity of the character's skeleton in too far up, the pump will not get it. Manually activating the pump helps in some cases, but for that you'd need to be able to see it. First, let's find out whether the quest does actually know the pump (in 2.0.10 it definitely does *not* and the querst will not work). type sqv bac_capturedcow2 in the console and have a look at the variables. There should be one named bacHuntersHideMilker_var. If that points to NONE, the quest is broken (changing back and forth from 2.0.8 to 2.10 and vice versa will do that). You need to stay on 2.0.8 from new game until "Being A Cow" starts. Swapping over to 2.0.10 will break everything.
masterofgamespl Posted October 13, 2024 Posted October 13, 2024 37 minutes ago, botticelli said: If the center of gravity of the character's skeleton in too far up, the pump will not get it. Manually activating the pump helps in some cases, but for that you'd need to be able to see it. First, let's find out whether the quest does actually know the pump (in 2.0.10 it definitely does *not* and the querst will not work). type sqv bac_capturedcow2 in the console and have a look at the variables. There should be one named bacHuntersHideMilker_var. If that points to NONE, the quest is broken (changing back and forth from 2.0.8 to 2.10 and vice versa will do that). You need to stay on 2.0.8 from new game until "Being A Cow" starts. Swapping over to 2.0.10 will break everything. Yeah it does point to NONE. Is there a way to get it to work somehow or do I have to just kill the hunters and continue like that? I already played for some time and don't really feel like starting a new game tbh.
Ricordi Posted October 13, 2024 Posted October 13, 2024 Hello. Is there an option in the latest version of the mod that allows blocking the wearing of clothes/armor after a certain mutation (for example, after FatCow1)?
masterofgamespl Posted October 13, 2024 Posted October 13, 2024 4 minutes ago, Sawapine said: Hello. Is there an option in the latest version of the mod that allows blocking the wearing of clothes/armor after a certain mutation (for example, after FatCow1)? There is an option, I belive it's called "hardmode" or something like that and basically it works that if you have horns you can't wear hats, hooves - boots, hand hooves - gloves
Ascotfox Posted October 14, 2024 Posted October 14, 2024 (edited) On 10/12/2024 at 2:45 AM, botticelli said: House of Horrors is the vanilla Molag Bal Daedric quest in Markarth. Go there and speak with the Vigilant of Stendarr that appears after you visited at least one building. When that is finished and Being A Cow is running, the quest A Craftsman's Masterpiece will start after some random interval (max 15 in-game hours). The dependency is needed, since that quest uses the same location and they would break each other. I finished House of Horrors, and then let a day pass in the game (sleeping, exploring, &c.), but A Craftsman’s Masterpiece hasn’t appeared as a quest yet. Is there a way to trigger it manually? Do I also need to do Cidhna Mine first? Edit - yes, Cidhna Mine apparently needs to be done before A Craftsman's Masterpiece will start. After I finished Cidhna, Craftsman's came up after sleeping at the inn. By the way - thank you for coming up with an interesting mod that has a fun storyline! Edited October 15, 2024 by Ascotfox
Kingpuddin21 Posted October 14, 2024 Posted October 14, 2024 So i recently bought the original skyrim since the AE engine ruined my SE to much to play with mods on that and now i'm trying to figure out my triangle problem in the skyrim i just bought
botticelli Posted October 14, 2024 Author Posted October 14, 2024 (edited) On 10/13/2024 at 12:20 PM, masterofgamespl said: Yeah it does point to NONE. Is there a way to get it to work somehow or do I have to just kill the hunters and continue like that? I already played for some time and don't really feel like starting a new game tbh. 10 hours ago, lav123 said: Does anyone know why this error occurs? The reason is (in the latter case, probably) version 2.0.10. Any game either started with 2.0.10 or changed to 2.0.10 prior to starting quest "Being A cow" will experience these errors. The technical reason is complicated but has to do with using zadLibs as a property on any script. This will break the script as it did in 2.0.10. And no, there's no way in Skyrim AE/SE/LE to restore that property value. The Fallout 4 game update from this summer introduced a new console command with which you can actually change a property valu to something other than a bool or int. The command in question, setpqv, works only with bools or ints in Skyrim, sadly not form IDs as would be required here. If you, @lav123, didn't install 2.0.10 but still run on 2.0.8 continuously, the reason would actually be the ZaZ installation. It needs to be exactly 8.0+ with the plus sign being part of the version number nad *not* meaning "any version 8.0 or above". Edited October 14, 2024 by botticelli
Ricordi Posted October 15, 2024 Posted October 15, 2024 On 10/13/2024 at 6:27 PM, masterofgamespl said: There is an option, I belive it's called "hardmode" or something like that and basically it works that if you have horns you can't wear hats, hooves - boots, hand hooves - gloves I mean body armor, like as if your cow is too fat to fit any armor.
masterofgamespl Posted October 15, 2024 Posted October 15, 2024 4 hours ago, Sawapine said: I mean body armor, like as if your cow is too fat to fit any armor. That is an option in MMO, that if you have more than, I think 8 milk units, your armor auto unequips as they can't fit anymore into it 1
botticelli Posted October 15, 2024 Author Posted October 15, 2024 6 hours ago, Sawapine said: I mean body armor, like as if your cow is too fat to fit any armor. Body armor is not controlled by BAC, Check MME settings. 1
safado Posted October 16, 2024 Posted October 16, 2024 (edited) 20 hours ago, Sawapine said: I mean body armor, like as if your cow is too fat to fit any armor. In MME at more than 4 milk capacity could strip armor with the HeavyArmor keyword. Light Armor at more than 8, and clothes at more than 12. Armors with Sexlab's nostrip will be ignored. Quantity is hard coded and do not follow "fatness" like you suggested. For a little more options, add Milk Addict, it requires to disable MME armor stripping in MME debug, to use it own functions instead. Monomans1' Milk Addict MME add-on will expand the stripping feature with selectable milk capacity limits. You may need to convert it with CAO (not sure) because available version is targeting LE. Highlight some features, the trip event without cloth is very hard to trigger. (I'm using the SE version that is not available anymore, I think only some faces need CAO). Some features, like tripping get annoy after a while, can be disabled in MCM. It has non-critical side effect with SL survival invisible slot32 when Half Naked Cover feature, also the same issue applies to 3BAv2 SMP equipable physics feature. The side effect is that it treats those as armor (they are for the game engine, just like naked skin) and apply the ripping\stripping effects to an invisible equipable mesh used to enable the feature, no biggie but annoying. Spoiler Description Lactacid addiction system. Decays slowly over time. Withdrawal stages with increasingly severe effects. Keep your lactacid levels up to avoid withdrawal symptoms. NPC milking dialog. Works for both MME and SGO NPCs. Configurable milk capacity based armor stripping and clothes ripping. Configure food that should contain lactacid and addictiveness. Tripping and stripping events at high levels of withdrawal. Trip events in front of wolves, dogs & horses is risky without clothes. All milks now add lactacid. The higher the quality of milk the more lactacid. Pure lactacid provides a lot of lactacid but decreases significantly at higher stages of addiction. It's also highly addictive. All milks provide a speed and stamina rate buff. Higher quality milk - better & longer buff. Debuff after-effect when the buff from drinking a milk expires. You can drink another milk to cancel the effect. Milk reduces Apropos wear and tear if installed. Speech debuff/buff based on how many units of milk in your breasts (size). Craftable remedies at the cooking pot of varying potency but they work slowly over time but can be difficult to craft at low alchemy levels. Being loaded with lactacid all the time will slowly make your ass bigger (SLIF required) Craftable breast ropes you can equip to passively milk your tits (see screenshot). Import/Export settings. Required Settings MME MCM >> Milking Configuration >> Disable "Simple Race Milk" - Milk Addict will not work on simple milk MME MCM >> Spell Configuration >> Enable "Disable Skooma Effect" - Milk Addict adds its own skooma effect MME MCM >> Debug >> Enable "Disable Armor Stripping" - Milk Addict handles armor stripping too Recommended Settings Use these settings to lower the production rate of milk and increase demand Lactacid bonus rate low ~ 2.50 Debug menu >> global production rate ~ 10% - This has been replaced in Milk Addicts MCM with a slider with greater granualarity Lactacid Decay rate low ~ 0.15 - Increase this is you want your character to have to drink more milk to satisfy her addiction There's a mod called Morphology that add size effect based on morphs "sizes". It has other features that you may not like, check MCM to disable or experiment. Spoiler Size Effects Having a ridiculous voluptuous body now has some effect on your gameplay. At increased sizes, your Health, Magic, Stamina, and associated regeneration is increased, at the cost of mobility debuffs, all depending on what parts of your body were enlarged. For example, enormous breasts increase your maximum Magic, but cause you to trip and stumble while running or sprinting; while having an enormous ass increases your Magic Regeneration, but causes you to stumble and make noise while running or sprinting. The effects take into account all body changing mods, not just Morphology. So, if your character is enlarged by some of my other mods like Body Builders or Corruption, or through another mod that uses NiOverride Morphs, then you will still succumb to these effects. You can toggle the effects off in the MCM if it doesn't mesh with your gameplay. You can also set 'Size Offsets' in the MCM if you use a Bodyslide preset that is large by default. Edited October 16, 2024 by safado 1
datpowerranger Posted October 16, 2024 Posted October 16, 2024 So I've been struggling with the mod a bit, specifically with cow head transformations. I would CTD whenever my character would have a head transformation and while looking through this thread, I did find a solution that worked for me. BTW I am playing on SE, and I'm using a High poly head. Basically I took the LE heads and converted them using SSE NIF Optimizer. After that I Ran the heads through Hipoly head converter and replaced the ones in the mod folder. So far, my character now is able to transform relatively ok with no issues. However this solution did create a new problem that I am stumped at. Apparently something broke and NPC's heads don't work. Best way I can describe it is that their heads explode outward covering the screen in a glitchy mess. Spoiler Does anyone know how to fix this? I'm still pretty inexperienced with modding, so any advice would be appreciated.
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