thorax339 Posted January 25 Posted January 25 13 minutes ago, 739086157 said: Why do you have 30 slots while I can only have up to 13? Have you raised your max overlays in skee64.ini ? (most likely found with race menu if using a mod manager) You want to look for this block of text and set the "iNumOverlays" value to the max you want. I believe there is a limit to how many you can have but i cant remember it. If you get crashes after setting the value. lower them. [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" ; Determines how many body overlays there should be iNumOverlays=32 ; Default[6] iSpellOverlays=1 ; Default[1] [Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]" ; Determines how many hand overlays there should be iNumOverlays=5 ; Default[3] iSpellOverlays=1 ; Default[1] [Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]" ; Determines how many feet overlays there should be iNumOverlays=5 ; Default[3] iSpellOverlays=1 ; Default[1] [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=10 ; Default[3] iSpellOverlays=0 ; Default[1]
739086157 Posted January 25 Posted January 25 Why are there no tattoos on the arm? Is it because there aren't enough tattoo slots? The slots can only be increased up to a maximum of 13
botticelli Posted January 26 Author Posted January 26 On 1/25/2026 at 10:16 AM, 739086157 said: Why do you have 30 slots while I can only have up to 13? see FAQ on the file page. BAC uses 13 body slots. Other mods need them, too (e. g. BoS with ~4, Corruption with up to 6, etc.). So to get all the mods satisfied, I've found that 30 is a good number for me. Besides, they don't cost that much in terms of resources. Spoiler
botticelli Posted January 26 Author Posted January 26 (edited) On 1/25/2026 at 10:37 AM, 739086157 said: Why are there no tattoos on the arm? Is it because there aren't enough tattoo slots? The slots can only be increased up to a maximum of 13 That looks crazy. BAC starts with the wrists and moves upward. A visual like yours could mean that some other mod applied bare skin tats on top of BAC's. Do you have SlaveTats installed? Check the Body section and keep in mind that there are multiple pages to skip through. Edited January 26 by botticelli
bigfella67 Posted January 26 Posted January 26 So love the mod, just barely got it to run with nya mod list. Since first time I had a few questions about the game play. If you choose to remove being able to cure the curse is there a way to manage, like a potion to take you back to normal for a bit before you start to change again? Does forced milk maid still work for se/ae, and is there ways to trigger the curse without doing it intentionally? And lastly how do a share this with companions?
botticelli Posted January 27 Author Posted January 27 14 hours ago, bigfella67 said: If you choose to remove being able to cure the curse is there a way to manage, like a potion to take you back to normal for a bit before you start to change again? You proceed through the grinding at least until you've cleared half of your debt to Paul. Then, Acolyte Jenssen will have a misc quest available for a recipe, get that and you can craft scrolls at tanning racks which you can use to "dedicate" npc cows to Molag Bal. For each three of them, you get to choose a boon. One of those is to get rid of the bovine aspect. This does not automatically end your slavery relationship to Paul but is one prerequisite (the other is having no debt left). If you do not want to be re-cursed, you'll need to cast a block bovinifaction (self) spell, which you should have found and/or bought by then. 15 hours ago, bigfella67 said: Does forced milk maid still work for se/ae, and is there ways to trigger the curse without doing it intentionally? All triggers still work in SE/AE. For a more immersive way to start the curse, you could use SPID like in this post. 15 hours ago, bigfella67 said: And lastly how do a share this with companions? Depending on the curse start options you chose, get them milked or filled up with lactacid (MME dialogue options might help here) or hand them a Blended Lactacid (One for becoming a milk maid, another for becoming a cow).
bigfella67 Posted January 27 Posted January 27 3 hours ago, botticelli said: You proceed through the grinding at least until you've cleared half of your debt to Paul. Then, Acolyte Jenssen will have a misc quest available for a recipe, get that and you can craft scrolls at tanning racks which you can use to "dedicate" npc cows to Molag Bal. For each three of them, you get to choose a boon. One of those is to get rid of the bovine aspect. This does not automatically end your slavery relationship to Paul but is one prerequisite (the other is having no debt left). If you do not want to be re-cursed, you'll need to cast a block bovinifaction (self) spell, which you should have found and/or bought by then. All triggers still work in SE/AE. For a more immersive way to start the curse, you could use SPID like in this post. Depending on the curse start options you chose, get them milked or filled up with lactacid (MME dialogue options might help here) or hand them a Blended Lactacid (One for becoming a milk maid, another for becoming a cow). Thanks for the info, I was just curious because seemed like a dick thing a Daedric prince would do, make you think you are cured, but you are not and have to keep doing favors, kind of like the scrolls heh
Alisss Posted January 28 Posted January 28 This might be a little far-fetched, but will there ever be a cheat menu added? I'm aware that, for example, the level/mutate potions and scrolls are basically that, but I'm more concerned about the debt one obtains when being purchased. The work quests from Paul take a very long time to get the debt to where the player can progress the other story quests and I'd very much love for there to be a way to circumvent having to do anywhere from 6-15 quests, maybe even by way of console commands. What I'd also like to see is for the breast enlargement potions the hunters give the player when she's captured to be monitored somewhere properly, so that the player can check how much longer they'll have them for, how large they're going to get etc., and for there to also be a way to reduce the bonus size somehow (because I'm not sure the Jenssen dialogue where he makes them smaller works, or is intended for them). I know the first one might be intentionally left out to keep to a specific view of the mod, but I thought I'd ask anyway. 1
botticelli Posted January 28 Author Posted January 28 12 hours ago, Alisss said: I know the first one might be intentionally left out to keep to a specific view of the mod, but I thought I'd ask anyway. I thought that one to be rather obvious. There are two global variables bac_blecksmith_debt and another with a similar name I cannot remember right now, do "help bac_blacksmith 3" in the console and they should pop up. bac_blacksmith_debt is the remaining debt still needed to clear (usually goes down from 30,000 with the hunter questline or the court questline with denial of milking, or from 5,000 with the court questline *with* the milking). The other value is the margin you need to reach first before Acolyte Jenssen's misc quest will pop up. You can tamper with those easily in the console. The "regular" breast enlargement potions are MME potions. With my MME enhancements, those will cause visual breast growth (see below), in MME's vanilla version, they don't. The enormous boobs potions are my extension to that but they use MME's StorageUtil value "MME.MilkMaid.BreastBaseModPotion" (use SkyrimUtil to view/change that). Each regular potion adds 0.1 to that, each enormous boobs potion a random amount between 0.5 and 1.5. Each use ("Cow32's lactation has increased.") deducts 0.01, so each regular potion will cause 10 increases. With the MME addon, BAC *additionally* equips one voluptuousness potion each time that message is displayed. In any event, random 5 to 15 of those are directly equipped when drinking the enormous boobs potion. Each of the voluptousness potions adds the configured body morph values from section "ChangeBreasts" in actor_base.json.
Alisss Posted January 28 Posted January 28 51 minutes ago, botticelli said: court questline There are... multiple questlines? Have they been a thing for a long time now (since before alternate) or are they your addition? In any case, how does one reach them, be it the denial one or the milking one? I also have figured out the variable changing and might use it in the future. Thank you! 57 minutes ago, botticelli said: With the MME addon, BAC *additionally* equips one voluptuousness potion each time that message is displayed. So the breast growth from those is infinite unless I mess with the value? Where do I find this? (<--- I'm an extreme amateur, even after all these years) What about the Jenssen dialogue about breast size? What exactly does that do?
safado Posted January 28 Posted January 28 (edited) On 1/26/2026 at 7:43 AM, botticelli said: see FAQ on the file page. BAC uses 13 body slots. Other mods need them, too (e. g. BoS with ~4, Corruption with up to 6, etc.). So to get all the mods satisfied, I've found that 30 is a good number for me. Besides, they don't cost that much in terms of resources. Reveal hidden contents Just a FYI and maybe update compatibility notes: Issues with SOFTBODY - More perfect physical collision of the body and overlays. The installation option "CBBE Softbody ArmFix" will install a body with the arms as a separate section, because of that NIO overlays are likely to not show up in arms with that body. The "Ultra" Softbody option is a Sexlab nudesuit that has the body broken in sections to apply separate SMP behavior to each. Overlays will not show up during sexlab animation if using "Ultra" option. SOFTBODY standard (no arm fix) or 3BA option should be compatible with overlays, but noobs will be noobs. Spoiler Edited January 28 by safado
botticelli Posted January 29 Author Posted January 29 21 hours ago, Alisss said: Have they been a thing for a long time now (since before alternate) or are they your addition? Since skyrimfet put them in there, so long before my versions. Just kill those hunters every time you meet them and follow the objectives that pop up. 21 hours ago, Alisss said: So the breast growth from those is infinite unless I mess with the value? Where do I find this? Download + install one of these depending on your game version: It adds just 1 file: data\SKSE\Plugins\StorageUtilData\BAC\actor_base.json. If present, BAC will use the morph settings in that file rather than builtin fixed values. In there, you'll find a section ChangeBreasts with the values you're looking for. If you don't use the 3BA body, still download the SE version and then adjust that file to match the morphs of your body replacer (go to data\CalienteTools\BodySlide\SliderSets and find the .osp file corresponding to your body replacer. Open that with Outfit Studio and you get the morphs = sliders on the bottom right of the window). 21 hours ago, Alisss said: What about the Jenssen dialogue about breast size? What exactly does that do? Why don't you try it out? You can reload a save after all if it doesn't suit you afterwards. With those potions and Paul's punishment for not showing up in time, the pc cow normally gets larger and larger. Jenssen has dialogue options to counter that.
739086157 Posted January 29 Posted January 29 On 2026/1/26 at PM8点46分, botticelli said: 看起来很疯狂。血液循环从手腕开始,逐步向上。像你这样的视觉效果可能意味着其他版主在BAC(血性杀菌)上加上了裸露皮肤纹身。你安装了SlaveTats吗?查看正文部分,并记住有多个页面可以跳过。 Why are there tattoos on the arms even when wearing clothes?
safado Posted January 29 Posted January 29 7 hours ago, 739086157 said: Why are there tattoos on the arms even when wearing clothes? Are you trolling? Maybe is the result of your using a bad translator. Your first question, a few post before, states that tattoos (overlays) do not show up on arms. You receive proper guidance from @botticelli and looks like you follow and fix it. Now you're complaining why tattoo shows up on arms when wearing armor\clothes that do not cover arms? (that is what the picture shows). Why the game engine should cover the overlays over the arms if it detects that the arms are not covered? Did you test with an armor\clothes that cover the arms and the tattoo still shows up?
739086157 Posted January 30 Posted January 30 14 hours ago, safado said: 你在恶搞吗?也许是你用了糟糕的翻译器。 你第一个问题,在几篇帖子前提到,纹身(叠加层)不会出现在手臂上。你会得到正确的指导@botticelli看起来你跟着修好了。 现在你又抱怨为什么纹身会出现在手臂上,而穿的是不覆盖手臂的盔甲或衣服?(图片就是这样显示的。) 如果游戏引擎检测到手臂没有覆盖,为什么还要覆盖臂上的覆盖层?你有没有用覆盖手臂的盔甲或衣服测试过,纹身依然显现? not fix, there is still missing skin when not wearing clothes
botticelli Posted January 30 Author Posted January 30 20 minutes ago, 739086157 said: not fix, there is still missing skin when not wearing clothes Omitted parts like sleeves are still generated for clothes using the body model the author of the clothes used. So if e. g. your clothes are based on a 3BA body, tats will show while in naked mode with a different body they do not.
Unknown22923 Posted January 30 Posted January 30 Hello @botticelli, Sorry for interrupting, I was just wondering if it had been suggested before but a "race filter" for the Curse Option... say if you had aggressive or any sexual intercourse with a certain race it would progress the curse just like the Animation tags you already added?
botticelli Posted January 31 Author Posted January 31 10 hours ago, Unknown22923 said: Hello @botticelli, Sorry for interrupting, I was just wondering if it had been suggested before but a "race filter" for the Curse Option... say if you had aggressive or any sexual intercourse with a certain race it would progress the curse just like the Animation tags you already added? BAC only works with tags, because Race IDs are mod-bound. If you e. g. selected Argonians then BAC would register vanilla Argonians. If you then used some mod that packed its own Argonian race, BAC would ignore that since it has another ID. The problem with SexLab is that race filters work on the object rather than tags, e. g. sslBaseAnimation[] function GetCreatureAnimationsByRace(int ActorCount, Race RaceRef) expects the race object to be passed. This will then result in people being annoyed that their custom mod followers will not honor those settings. 1
Unknown22923 Posted January 31 Posted January 31 1 hour ago, botticelli said: BAC only works with tags, because Race IDs are mod-bound. If you e. g. selected Argonians then BAC would register vanilla Argonians. If you then used some mod that packed its own Argonian race, BAC would ignore that since it has another ID. The problem with SexLab is that race filters work on the object rather than tags, e. g. sslBaseAnimation[] function GetCreatureAnimationsByRace(int ActorCount, Race RaceRef) expects the race object to be passed. This will then result in people being annoyed that their custom mod followers will not honor those settings. Oh I see, is this why many modders uses voice ID instead? for example SLS with the oral cum to lactacid function if you register whatever the curser is pointing at its showing its voice ID.
deniZil98 Posted February 1 Posted February 1 Hello everyone, I'm back. Could you tell me how to install this mod? Do I have to install it from scratch (meaning this mod and all the other mods for it), or is there a pre-built build that only requires the cow mod?
botticelli Posted February 1 Author Posted February 1 2 hours ago, deniZil98 said: or is there a pre-built build whatever *that* is. No, you'll need every requirement plus the requirements of those of course. Any prebuid download would be deprected the minute it's been put up.
botticelli Posted February 1 Author Posted February 1 On 1/31/2026 at 10:33 AM, Unknown22923 said: Oh I see, is this why many modders uses voice ID instead? for example SLS with the oral cum to lactacid function if you register whatever the curser is pointing at its showing its voice ID. quite so, but voice IDs are used on any variety of actors regardless of their races, so the same voice ID can be used for Argonians as well as Nords for example. Another thing would be a keyword, but there is no such keyword as ActorTypeArgonian, it's just ActorTypeNPC on *all* of them again regardless of the race. 1
TigerWhite198 Posted February 4 Posted February 4 Is there any way to make this work on races like Argonian and Khajiit?
Plant Based Posted February 4 Posted February 4 I'm running Milk Economy and this mod on Skyrim After Dark, in which I'm experiencing crashing. The crashing has only started once my feet start to transform into hooves. Does anyone have an idea of a fix for why this could be happening? Does this mod interact with Bimbos of Skyrim as well? Is there a way to prevent my hands from transforming into hooves? I'm fine with some of the transformations, but I don't want to go full cow if that makes sense. Thanks! 😊
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