someperson1423 Posted November 13, 2025 Posted November 13, 2025 21 hours ago, botticelli said: The cure works in reverse direction of the curse. Let's assume you had 30 mutations by way of the curse and added some by orgasms afterwards. As long as some of those are still present, MME will show you with 100%. That number will first drop when removing the curse-added mutations. Depending on the platform (LE vs. AE) you might also be subject to game engine issues. I had those on LE when de-cursing, so you should save after every successfull stage. When it just stops decursing, check, whether you are stuck in faction xx09fc9d (xx = BAC's mod ID) and if so, remove yourself from that faction. That persists on SE/AE but on a much smaller scale. The handler thread should go through with the stage removal and then remove you from that faction again, but depending on intermediate autosaves and the like, it might just get stuck and leave you in there. Thanks for the reply! Unfortunately that didn't seem to fix it. It seems to always get stuck when removing Cow Pelvis for some reason. I do get put back into the faction after some mutation removals but then it is properly removed for the next. Interestingly, sometimes I get put into rank -1 and sometimes it is -2. I've tried putting myself in -2, -1, 0, 1, 1 and then back to -1, etc and nothing seems to help after Cow Pelvis is removed. I'll mess with it a bit more when I have some more time. Worst case I'll just load back to the save I made right before starting the decurse and disable having to milk it off. Sometimes Skyrim is just going to do Skyrim things.
SilentOption Posted November 14, 2025 Posted November 14, 2025 (edited) Okay I wonder if it possible for the crawling if your dragonborn can used her claws/hooves as a mean for walking especially the leg since she walking on her knees or does the animation private it from doing it? @botticelli Edited November 15, 2025 by SilentOption 1
botticelli Posted November 15, 2025 Author Posted November 15, 2025 17 hours ago, SilentOption said: Okay I wonder if it possible for the crawling if your dragonborn can used her claws/hooves as a mean for walking especially the leg since she walking on her knees or does the animation private it from doing it? @botticelli Since the arms and the legs are of different length, probably nobody has made animations like that up until now. I don't know how to create animations, so please, if anyone *can* create such, go ahead. 1
dragongodmod117 Posted November 18, 2025 Posted November 18, 2025 At my wits end now. I just started moving to SE (late I know). I have EVERYTHING working right, except for the full hooves. As soon as the cow updates to have them, the feet disappear completely. Bodyslide has been run, slots confirmed, textures are there. I just don't know what I could be missing. Any help is extremely appreciated. Another side thing, I don't have footstep sounds unless I'm sneaking or sprinting. (If anyone knows about this too, amazing).
botticelli Posted November 18, 2025 Author Posted November 18, 2025 7 hours ago, dragongodmod117 said: Another side thing, I don't have footstep sounds unless I'm sneaking or sprinting. (If anyone knows about this too, amazing). Something tampering with your footwear? The hooves have footstep sets for almost every occasion. Do the sounds that do happen also do so with the invisible feet? Then it might be a graphics problem with the textures? I also had the feet (and hands) disappearing once with ELFX or a similar mod installed.
dragongodmod117 Posted November 18, 2025 Posted November 18, 2025 (edited) 10 hours ago, botticelli said: Something tampering with your footwear? The hooves have footstep sets for almost every occasion. Do the sounds that do happen also do so with the invisible feet? Then it might be a graphics problem with the textures? I also had the feet (and hands) disappearing once with ELFX or a similar mod installed. The only mod I have that could possibly tamper with footwear is HeelSound, but that is just audio that would need to be added manually. Yes, the sounds only play when sneaking or sprinting even for the invisible hooves. I didn't even try to extract the textures from the bac.bsa, would that possibly help show the hooves? (I have a feeling the missing footsteps has to do with another mod issue entirely; just thought I'd ask here in case anyone has had similar problems in the past.) EDIT. I don't even see the hooves textures in the bac.bsa. I do have the separate bac_2.1.1_LE+SE_tats download though. Did I really miss something that major? EDIT2. Ok I found the issue. BAC randomly chose black spots textures for the fur, and there are no black spots hooves textures to look for. As I swapped to white fur, the hooves appeared. Edited November 18, 2025 by dragongodmod117
dragongodmod117 Posted November 18, 2025 Posted November 18, 2025 Different issue/ question now, (sorry) why are the BAC slavetat textures forced to the end of the list? They cover everything, including all of the RapeTattoos that get applied (after, well, rape). I get it can be more immersive but maybe there can be an MCM page that asks where you want them to be?
four K Posted November 19, 2025 Posted November 19, 2025 On 11/18/2025 at 3:19 PM, dragongodmod117 said: At my wits end now. I just started moving to SE (late I know). I have EVERYTHING working right, except for the full hooves. As soon as the cow updates to have them, the feet disappear completely. Bodyslide has been run, slots confirmed, textures are there. I just don't know what I could be missing. Any help is extremely appreciated. Another side thing, I don't have footstep sounds unless I'm sneaking or sprinting. (If anyone knows about this too, amazing). Are you on the current version of the game ? because I want to reinstall this mod and I'm wanting to know if it works on the most recent version
botticelli Posted November 20, 2025 Author Posted November 20, 2025 On 11/18/2025 at 10:46 PM, dragongodmod117 said: The only mod I have that could possibly tamper with footwear is HeelSound, but that is just audio that would need to be added manually. Yes, the sounds only play when sneaking or sprinting even for the invisible hooves. I didn't even try to extract the textures from the bac.bsa, would that possibly help show the hooves? (I have a feeling the missing footsteps has to do with another mod issue entirely; just thought I'd ask here in case anyone has had similar problems in the past.) EDIT. I don't even see the hooves textures in the bac.bsa. I do have the separate bac_2.1.1_LE+SE_tats download though. Did I really miss something that major? EDIT2. Ok I found the issue. BAC randomly chose black spots textures for the fur, and there are no black spots hooves textures to look for. As I swapped to white fur, the hooves appeared. Those textures are enclosed in the distributed bsa (textures/bac/spots/t_hoof_spots_c.dds). If they somwhow don't load, extract them from there.
SilentOption Posted November 20, 2025 Posted November 20, 2025 @botticelli is possible to replaced the feet of your Dragonborn to actually front and hind legs of a cow kinda like this? and have her go on all fours like this but she maintain most of her body like the current body plan?
four K Posted November 20, 2025 Posted November 20, 2025 would this mod work on the current build of skyrim?
Ricordi Posted November 22, 2025 Posted November 22, 2025 On 11/20/2025 at 5:05 PM, four K said: would this mod work on the current build of skyrim? yes
botticelli Posted November 22, 2025 Author Posted November 22, 2025 On 11/20/2025 at 2:12 PM, SilentOption said: and have her go on all fours like this but she maintain most of her body like the current body plan? Replacement would mean armor since the actual legs are provided by your body replacer. Theoretically that would be possile *but* the skeleton would still consider the arms as human arms and the legs as human legs. Any animation with these would still look very much out of place since real 4-legged movement in Skyrim is only possible with the corresponding 4-legged skeleton. I do not have the capacity a) to create a completely new *playable* 4-legged skeleton with the necessary movement animations for it and b) then create all emotion animations for that face again since a new skeleton requires those to be also remade.
SilentOption Posted November 22, 2025 Posted November 22, 2025 4 hours ago, botticelli said: Replacement would mean armor since the actual legs are provided by your body replacer. Theoretically that would be possile *but* the skeleton would still consider the arms as human arms and the legs as human legs. Any animation with these would still look very much out of place since real 4-legged movement in Skyrim is only possible with the corresponding 4-legged skeleton. I do not have the capacity a) to create a completely new *playable* 4-legged skeleton with the necessary movement animations for it and b) then create all emotion animations for that face again since a new skeleton requires those to be also remade. Okay, I like to know if it was possible but since the skeleton won't match with the animation which does make it hard
SilentOption Posted November 22, 2025 Posted November 22, 2025 @botticelli there seam to be a bug after using the milk pump and transforming around hitting 55-60% my cow dragonborn seem to moving as fast as the flash how do I fix it?
zonder4213 Posted November 22, 2025 Posted November 22, 2025 1 hour ago, SilentOption said: @botticelli there seam to be a bug after using the milk pump and transforming around hitting 55-60% my cow dragonborn seem to moving as fast as the flash how do I fix it? I get this too sometimes. not really sure why. I also sometimes get an extreme slowdown in movement speed.
SilentOption Posted November 22, 2025 Posted November 22, 2025 (edited) 2 minutes ago, zonder4213 said: I get this too sometimes. not really sure why. I also sometimes get an extreme slowdown in movement speed. the only to get rid of is having an orgasm and releasing milk after that it normal I don find it annoying. I get the slow down too when she drink tooo much milk from the pump or when she produce her own milk Edited November 22, 2025 by SilentOption
Obryanov Posted November 22, 2025 Posted November 22, 2025 (edited) I was actually considering making a quadrupedal cow transformation for personal use, using a horse as its base to make sure it retains some form of combat (even if it's extremely limited). I've already converted female body into a form fitting a horse and rigged it to its skeleton for an unrelated idea. The problem was that the model needed entirely new normal maps due to no longer being upright, the actor (it worked on both player and other NPCs including followers) made horse sounds even if they retain human voices otherwise (including proper mouth movement when talking and expressions) and, more importantly, it was a bit of a pain to set up due to the horse head being so much bigger, which meant I had to create a custom mesh for every follower for this transformed state and put in extra effort to make sure their faces were recognizable even when the mesh is increased in size like this. Abomination inside Spoiler I don't think this would play nice with things like milking and you'd need to put in a lot of effort to give it appropriate proportions (including keeping head size normal so that you wouldn't have to extensively modify the mesh to suit your custom head sculpt and modifying the skeleton so that it both matches human body better and has bones for jiggle physics). It would definitely not work with sex animations and such unless you swap the actor with more human version before and after, but that sounds like a pain. I don't think there's enough demand for leaning that far into cow territory either, overwhelming majority of people would rather be able to keep most of regular gameplay intact. Using Being a Doggy's own curse to force you to stay on all fours without being rendered completely helpless is your best bet, but you're still crawling on your knees. Edited November 22, 2025 by Obryanov 2
lehus Posted November 23, 2025 Posted November 23, 2025 https://www.nexusmods.com/skyrimspecialedition/mods/43048?tab=files Or https://www.nexusmods.com/skyrimspecialedition/mods/63666?tab=description For example, here good animations for all fours sprint without skeleton manipulation
CuriousBigred Posted November 23, 2025 Posted November 23, 2025 11 hours ago, Obryanov said: I was actually considering making a quadrupedal cow transformation for personal use, using a horse as its base to make sure it retains some form of combat (even if it's extremely limited). I've already converted female body into a form fitting a horse and rigged it to its skeleton for an unrelated idea. The problem was that the model needed entirely new normal maps due to no longer being upright, the actor (it worked on both player and other NPCs including followers) made horse sounds even if they retain human voices otherwise (including proper mouth movement when talking and expressions) and, more importantly, it was a bit of a pain to set up due to the horse head being so much bigger, which meant I had to create a custom mesh for every follower for this transformed state and put in extra effort to make sure their faces were recognizable even when the mesh is increased in size like this. Abomination inside Reveal hidden contents I don't think this would play nice with things like milking and you'd need to put in a lot of effort to give it appropriate proportions (including keeping head size normal so that you wouldn't have to extensively modify the mesh to suit your custom head sculpt and modifying the skeleton so that it both matches human body better and has bones for jiggle physics). It would definitely not work with sex animations and such unless you swap the actor with more human version before and after, but that sounds like a pain. I don't think there's enough demand for leaning that far into cow territory either, overwhelming majority of people would rather be able to keep most of regular gameplay intact. Using Being a Doggy's own curse to force you to stay on all fours without being rendered completely helpless is your best bet, but you're still crawling on your knees. If done properly it would work out, but that's up to whoever is interested and skilled enough to make it work. Another idea is a cowtaur like transformation, but that would have the same issues the centaur race mod faces with animations and such.
Obryanov Posted November 23, 2025 Posted November 23, 2025 3 hours ago, lehus said: https://www.nexusmods.com/skyrimspecialedition/mods/43048?tab=files Or https://www.nexusmods.com/skyrimspecialedition/mods/63666?tab=description For example, here good animations for all fours sprint without skeleton manipulation Aside from being way too agile for even vanilla BAC cows (would look extremely unfitting with huge tits and udders in the way), this only covers some of the movement and you'll still keep standing up for a lot of actions. 2 hours ago, CuriousBigred said: If done properly it would work out, but that's up to whoever is interested and skilled enough to make it work. Another idea is a cowtaur like transformation, but that would have the same issues the centaur race mod faces with animations and such. Cowtaur would feel a bit disjointed from what the rest of transformations are like.
seihou7 Posted November 23, 2025 Posted November 23, 2025 (edited) Hello! I'm sorry to show up here in late 2025 and ask what's probably a couple of noob questions but I just found out about this amazing mod a little bit ago and had to give it a try. After a few hours of poking and troubleshooting, I got everything mostly working, or so it seemed... but now that I'm on transformation stage... I believe 7+? (when your feet first start changing) my feet simply disappeared. Once fur starts coming in later, there's a hazy effect from it hovering where my (invisible, human shaped) feet should be, but that's all. I've downloaded all the relevant files, enabled all SE (and LE+SE) files in my mod manager, and built all the shapes in bodyslide... to no real effect, as bodyslide is just not making several of the necessary .nif and .osd files at all! In particular, in /BodySlide/ShapeData the folders bac cowhooves02, bac hand_hooves1, bac hooves_f_bare, bac hooves_horseshoe_dev2, bac hooves_horseshoe_heavyarmor, bac uddersnewbig and bac uddersnewsmall are completely empty, while bac semihooves stage01 SE and bac semihooves stage02 SE are missing their respective .osd files (also the files inside are numbered in a way that doesn't match the name of the folder, but that might be correct...? I'm not sure). For whatever reason, having downloaded and installed everything available on the mod page, these files just don't appear. I'm not sure if I'm missing something obvious, if there's a bug with my mod manager but only for these files specifically, or some other odd thing is going on. (ETA: I've searched for all the relevant files on both my harddrives and checked the bodyslide output path -- no dice finding them lost in some weird folder, and as far as i know outputting to the skyrim se data folder is right, since everything else seems to be showing up where it's expected to be...) Additionally, reading through this thread, I'm realizing the "moo script" in dialogue may not be working for me? It's very early in the transformation, but when i speak to someone, i get the random moo sfx and the message saying "you lost control of your voice just now..." or similar on every dialog click... but it's not putting me into the "moo loop" people described. This is a new character with no speech skill as of yet and i do have the bovine degrading debuff... did i miss a checkbox that should be making this more of an ordeal (and thus more fun) or is this not triggering as it should? I suspect the latter but i don't know for sure... And i want to thank everyone involved in this project so much. What an incredible, fun, fetishy find -- I'm blown away, truly! Thank you so much Botticelli! Edited November 23, 2025 by seihou7
zonder4213 Posted November 23, 2025 Posted November 23, 2025 I checked the archive for 2.12 for SE and LE and the .osd and .nif files were present in the shapedata files. So something went wonky with your download somehow or something went wonky while the mod was installing/extracting. Just to make sure take a look into the zip file to see if the shapedata files are in there.
seihou7 Posted November 23, 2025 Posted November 23, 2025 (edited) They are not; more than that, the folders listed above are missing completely from the bac_2.1.2_SE.7z file i grabbed off the mod page, with the ones noted with "SE" in their name instead being "LE" versions. If that's not the case for your version, then... Weird(TM). I'll try just redownloading it? ETA: yeah they're missing from the 2.12 file on the mod page entirely. That may be problematic...? Edited November 23, 2025 by seihou7
botticelli Posted November 26, 2025 Author Posted November 26, 2025 On 11/22/2025 at 10:03 PM, SilentOption said: the only to get rid of is having an orgasm and releasing milk after that it normal I don find it annoying. I get the slow down too when she drink tooo much milk from the pump or when she produce her own milk BAC does modify a lot but not movement speed. However there are mods out there (MilkAddict e. g.) that do modify that based on milk status. If the problem persists I'd look there. A reasonable place to start would be scanning the scripts for occurrences of "speedmult". I had to turn off MilkAddict's lactacid butt growth mechanism since the author did not expect anyone to have more than 50 lactacid units active at any time and starting with values >100, the butt would grow to ridiculous sizes. On 11/23/2025 at 7:12 PM, seihou7 said: In particular, in /BodySlide/ShapeData the folders bac cowhooves02, bac hand_hooves1, bac hooves_f_bare, bac hooves_horseshoe_dev2, bac hooves_horseshoe_heavyarmor, bac uddersnewbig and bac uddersnewsmall are completely empty, while bac semihooves stage01 SE and bac semihooves stage02 SE are missing their respective .osd files bac cowhooves02 is no longer present because it's deprecated (replaced by bac semihooves stage01, there may be a mixup with SE/LE folders but the LE semihooves work with SE as well). all the other hooves/hand hooves folders are also deprecated since the actually needed nifs are generated from the folder with color names (e. g. bac brown handhooves_01_bare). The hoof nifs in the main folder are no longer used. At somepoint (moving on from 2.1.0 to 2.1.1 I think) I posted a note that you should clean out your bac folders *before* installing that version to finally get rid of the old stuff. Also I found no missing .osd files.
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