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Posted

Sorry, but I just started installing mods for Skyrim and I have a problem with BAC. The mod was running fine, but when I started—I think around phase 7—the entire body disappeared except for my head. I used BodySlide but nothing showed up. I reloaded the mod and still nothing. I also tried reinstalling XPMSSE in case it was a texture issue, but that didn’t work either.

I have the TATS file and the base, but it doesn’t load. Also, I didn’t realize at first and installed TATS late into the playthrough.

Posted
On 11/26/2025 at 10:01 AM, botticelli said:

bac cowhooves02 is no longer present because it's deprecated (replaced by bac semihooves stage01, there may be a mixup with SE/LE folders but the LE semihooves work with SE as well). all the other hooves/hand hooves folders are also deprecated since the actually needed nifs are generated from the folder with color names (e. g. bac brown handhooves_01_bare). The hoof nifs in the main folder are no longer used. At somepoint (moving on from 2.1.0 to 2.1.1 I think) I posted a note that you should clean out your bac folders *before* installing that version to finally get rid of the old stuff.

Also I found no missing .osd files.

oh, whoa, i wasn't sure if you'd be around posting with the holidays and all!

somehow installing, and even reinstalling, bac 2.1.2 was not installing any .osd files... but they were there after checking the archive, so i just manually put them where they seem to need to be, and after re-reunning bodyslide the hooves and semihooves appeared properly! yay!

 

I'm still having some other odd issues (or else i'm just not understanding something?) -- i've gotten comments from npcs only once, and likewise i DID get the "moo" dialogue loop to trigger once when i was badly in need of milking, but otherwise they don't seem to be going off... there aren't any older bac scripts sitting around as far as i could find, so i'm not sure if something else is interfering with them...

 

likewise, i don't seem to be getting cow face morphs besides the tongue...i know those are through racemenu (and i made sure to remove the LE versions of the cow heads) so i wonder if it's something interfering with face sliders somehow... 3bbb maybe? i don't know if anyone has any insight about this or if i just need to devote monday to deleting everything out of my data folders and reinstalling everything (i really hope not lmao). 

 

Either way... thank you so much for your reply and for all the work you've done on this! Your support is really appreciated... I don't suppose you have a ko-fi or anything where you could accept donations for your work on this? It's an amazing mod, and I can't express enough how glad I am to have found it!

Posted (edited)
18 hours ago, seihou7 said:

I'm still having some other odd issues (or else i'm just not understanding something?)

Mutations (those that are listed on the mutation targets page anyway) appear in a random order. Also, you've got a maximum stage (30 by default) which you can change on the Cow View page, and there are 56 mutations starting by default at stage 11 (which also can be changed). So, with the vanilla settings, you get 20 out of 56 possible mutations. The possibility that this does not include any face mutations ist pretty high. You might want to check your settings on the minimum and maximum stages (both will still be randomized: minimum between your setting and 11 and maximum between 30 and your setting), also you might want to active mutations on orgasm which happen by the chance you set *after* the last regular stage has been applied.

 

Chances for npc dialogue vary with the amount of milk and/or applied mutations. These are set per standard dialogue options in Skyrim, so I wouldn't worry. If any dialogue works, BAC's will, too. The mooing dialogue chance is based on several things (milk, current cow stage, your speechcraft value, etc.) as already discussed in this thread multiple times. It can happen at very weird intervals.

 

On 11/27/2025 at 8:42 AM, ayatnonimo said:

but when I started—I think around phase 7—the entire body disappeared except for my head

first regular tats stage is stage 8, at stage 7 the feet are exchanged (which are separate from the body). Did you a) get an additional mutation with stage 7 and b) which one? If in doubt, do you have Skyrim Utility installed? If so, go to its StorageUtil page in MCM, select your actor as container and IntLists as value, there sould be one named "BAC.Cow.Mutation.List". Post that list here.

Edited by botticelli
Posted
14 hours ago, botticelli said:

first regular tats stage is stage 8, at stage 7 the feet are exchanged (which are separate from the body). Did you a) get an additional mutation with stage 7 and b) which one? If in doubt, do you have Skyrim Utility installed? If so, go to its StorageUtil page in MCM, select your actor as container and IntLists as value, there sould be one named "BAC.Cow.Mutation.List". Post that list here.

It turned out that somehow the 4tits from MME got activated, which caused the invisible body to appear. I rolled back a few saves and made sure it didn’t load, which worked, but what was the conflict that caused the failure? Was it that the textures didn’t load properly, or was it a transformation conflict with the items? The same thing also happens with clothes from the ABBA mod.

 

 

Posted
18 hours ago, botticelli said:

first regular tats stage is stage 8, at stage 7 the feet are exchanged (which are separate from the body). Did you a) get an additional mutation with stage 7 and b) which one? If in doubt, do you have Skyrim Utility installed? If so, go to its StorageUtil page in MCM, select your actor as container and IntLists as value, there sould be one named "BAC.Cow.Mutation.List". Post that list here.

"After progressing a bit more with the mod, I ran into the same issue again — it keeps switching to 4tits on its own. Not sure if that’s intended behavior or a bug. I just installed Skyrim Utility, but honestly I have no idea how to use it yet."
Here are the images attached

ScreenShot5.png

Skyrim Special Edition 11_29_2025 12_38_27 AM.png

Skyrim Special Edition 11_29_2025 12_38_51 AM.png

Posted
On 11/28/2025 at 5:39 AM, botticelli said:

first regular tats stage is stage 8, at stage 7 the feet are exchanged (which are separate from the body). Did you a) get an additional mutation with stage 7 and b) which one? If in doubt, do you have Skyrim Utility installed? If so, go to its StorageUtil page in MCM, select your actor as container and IntLists as value, there sould be one named "BAC.Cow.Mutation.List". Post that list here.

Sorry, English isn’t my first language and I’m not very fluent, so it took me a bit to figure out what you meant. Anyway, here I’m attaching what appears in the init list and in BAC.Cow.Mutation.List.

Is the 4tits item required for the transformation? I couldn’t find any info that confirms it.

Skyrim Special Edition 11_29_2025 5_44_05 PM.png

Skyrim Special Edition 11_29_2025 5_44_22 PM.png

Posted
7 hours ago, ayatnonimo said:


Is the 4tits item required for the transformation? I couldn’t find any info that confirms it.

no. The 4tits (6tits, 8tits) items come from MME. Disable multibreasts there (Page "Spells...", set multibreast chance to 0), they do not work with BAC. Extra mutations have not been active with your character up to stage 8, else you'd see numbers > -1 there.

Posted
On 12/1/2025 at 2:04 AM, dragongodmod117 said:

@botticelli @Addywil Would there be a possibility to try and make something along the lines of this?

 

  Reveal hidden contents

image.png.5bc024e52be69c6cc18c297879b124c4.png

 

Maybe to add another small connection to Bimbos of Skyrim, stiletto hooves?

Technically, adding those wouldn't be a problem. Now we need to wait for @Addywil's opinion 🙂

Posted (edited)

So weird head bug I cant find anything on... When the head shape transformation happens the head shrinks original mario movie goomba style. Every time. I am using High poly head SMP and have tried different combos of HPH from this thread and the one with the Bac-HPH.esp but its still shrinking... Any ideas on whats causing it?


(also small unrelated question, is the fur on the face never fully cover it? I always have a patch of skin showing even at full cow.)

 

 

Screenshot110.png

Screenshot112.png

Edited by obscured
Posted

I think i would be good with an opportunity to limit the hoves mutation to the version with 3 fingers. With full hoves one shouldn't be able to do much off what one actually can do.

 

Posted

Does the mod take a snapshot of the character's original weight before the curse and use that to determine the new weight with dynamic weight, cow stage, mutations, etc?  I tried changing my character's weight with showracemenu and the Vanity Mirror mod and my weight kept jumping straight back up to 100.  It wasn't until I made a new character with starting weight 0 that it seemed to work as I expected.

Posted
21 hours ago, obscured said:

Any ideas on whats causing it?

Head size is set by BAC. I recommend using the json file, so you can try different approaches. Normally, head size is 1.0 plus 0.0125 per CowHead Stage (thus with CowHead8 resulting in 1.1). The other factor is CowNeck. In order to prolong the neck, BAC needs to enlarge the head by the same amount. If that doesn't work, the effect you pictured appears. It is done by adding a node transform scale of 1.1 in addition to any from CowHead to "NPC Head [Head]" node.  Does that node exist with the high poly head or has it a reverse scale? With the json, check section "ChangeHead2".

21 hours ago, obscured said:

also small unrelated question, is the fur on the face never fully cover it?

No. The tats are still the original ones from skyrimfet. I'm no good at making realistic fur tats. If anyone can do better, go ahead.

 

19 hours ago, Kanutten said:

I think i would be good with an opportunity to limit the hoves mutation to the version with 3 fingers.

Disable HandHooves on the "Mutation targets" page in MCM

 

19 hours ago, tailor8716 said:

Does the mod take a snapshot of the character's original weight before the curse and use that to determine the new weight with dynamic weight,

yes, at registration. And since the game limits internal weight to a scale from 1 to 100, starting out with 100 is not a good idea with BAC.

Posted
On 12/2/2025 at 1:11 PM, botticelli said:

Technically, adding those wouldn't be a problem. Now we need to wait for @Addywil's opinion 🙂

Those would actually be quite fun to take on... Might even be a nice little distraction. I will absolutely take those into consideration.

Posted

Any chance of getting an option to change the min / max amount of lactacid a Blended lactacid can give and possibly also extend the auto consume option to always consume when finding them instead of just auto consuming if milkmaid and not already cursed? (currently the auto consume only works on the first blended you find after already being a milk maid)

Started a play through where ive been consuming every blended lactacid i find as if the auto consume option would auto consume each one found(using a mod that increases the spawns a bit to other containers as well) and it would just be a bit better if each blended didn't give as much as it does right now.

Posted
On 11/30/2025 at 7:46 AM, ayatnonimo said:

Sorry, English isn’t my first language and I’m not very fluent, so it took me a bit to figure out what you meant. Anyway, here I’m attaching what appears in the init list and in BAC.Cow.Mutation.List.

Is the 4tits item required for the transformation? I couldn’t find any info that confirms it.

Skyrim Special Edition 11_29_2025 5_44_05 PM.png

Skyrim Special Edition 11_29_2025 5_44_22 PM.png

 

 

Not sure if its still the same but i used to get this multibreast issue sometimes after the breast enlargement potions event from paul since it used the potions from MME that have a chance to cause the extra breast row in MME to be activated after you sleep. Possibly advancing the stage is also triggering the potions to take effect.

Posted
8 hours ago, thorax339 said:

 

 

Not sure if its still the same but i used to get this multibreast issue sometimes after the breast enlargement potions event from paul since it used the potions from MME that have a chance to cause the extra breast row in MME to be activated after you sleep. Possibly advancing the stage is also triggering the potions to take effect.

BAC does not actively cause those multibreast events, that's MME for you. Go to MME MCM, Spells configuration page and set multipbreast chance to zero (0)!

 

8 hours ago, thorax339 said:

Any chance of getting an option to change the min / max amount of lactacid a Blended lactacid can give and possibly also extend the auto consume option to always consume when finding them instead of just auto consuming if milkmaid and not already cursed? (currently the auto consume only works on the first blended you find after already being a milk maid)

Never thought of that since I use SkyrimUtil1 (or one of its clones in SE/AE) to add standard lactacid on multiple occasions automatically, so the pc literally bursts with lactacid after a short while (like, e. g. 300.000 units). If you set lactacid use in MME's MCM to -0.01, it will not be used up.

Posted (edited)
29 minutes ago, botticelli said:

BAC does not actively cause those multibreast events, that's MME for you. Go to MME MCM, Spells configuration page and set multipbreast chance to zero (0)!

 

Ye this is what i did back when i had the issue.

i "think" the potions got changed now but they used to be the MME enlarge breasts potions that would then have a chance to trigger the effect on sleep.

So BAC isn't causing the effect but it was using MME potions that then caused the effect.

edit: just went through the event to double check. looks like the potions were swapped at some point and no longer use the MME "Breast Enlarge Potion".
My comment was just old information that is now irrelevant unless theres something in BAC that still uses that potion somewhere.

Edited by thorax339
went to verify information.
Posted (edited)

Doesn't disable the HandHoves also disable the 3 finger stage too?

 

Another  thing that would be nice, if the tail went up and to the side with high arosal, like dogs do when they ready for mating. A visual sign to everyone u meet. Maybe someone act upon it or comment.

Edited by Kanutten
Posted
18 hours ago, Kanutten said:

Doesn't disable the HandHoves also disable the 3 finger stage too?

no, those are still considered "hands" as opposed to "hooves".

 

18 hours ago, Kanutten said:

Another  thing that would be nice, if the tail went up and to the side with high arosal, like dogs do when they ready for mating. A visual sign to everyone u meet. Maybe someone act upon it or comment.

That needs to be done somewhere in the tails animation xml, I have no expertise with that. It's located in data\skse\plugins\hdtSkinnedMeshConfigs\cowtail02SE.xml (or ...01SE.xml) if you want to take a look at it.

Posted

Hey, after some trials and tribulations (and much lurking), I was able to get the mod installed. And just wanted to say thank you for making/continuing this. I'm really enjoying it.

I did want to ask a few questions for further setup/configuring in the hopes the someone has answers/suggestions.

1.) Is my breast size capped? I think I noticed some settings in MME and this mod that suggests as much and was wondering if it was. If it is, and I know this is personal preference, what should I cap it to? And which setting should I use the one in this mod or MME?

 

2.) Are there any other settings/options I should turn on between this mod and MME? They seem to step on each other's toes at times and I'm unsure if I might've missed some. For example, one option I turned on was udders increasing milk capacity.

 

3.) I've noticed that I only produce milk when under the effects of Lactacid from MME, which makes sense at first. But now I'm well under way to being a cow with fur growing on my char, increased bust size, hooves, a tail, and I'm not seeing my char generating milk or getting increased milk capacity past 4. After doing some of the field grazing and waiting a bit, it says milk production goes up, but I see no difference with my milk amount staying at 0.96 after not consuming Lactacid for a while. Is there an option I'm missing? I have no pregnancy mods and do not intend to add them.

If anyone can answer these questions, I appreciate it.

And thanks again, botticelli, for your work

Posted
4 hours ago, Ichigo3924 said:

Hey, after some trials and tribulations (and much lurking), I was able to get the mod installed. And just wanted to say thank you for making/continuing this. I'm really enjoying it.

I did want to ask a few questions for further setup/configuring in the hopes the someone has answers/suggestions.

1.) Is my breast size capped? I think I noticed some settings in MME and this mod that suggests as much and was wondering if it was. If it is, and I know this is personal preference, what should I cap it to? And which setting should I use the one in this mod or MME?

 

2.) Are there any other settings/options I should turn on between this mod and MME? They seem to step on each other's toes at times and I'm unsure if I might've missed some. For example, one option I turned on was udders increasing milk capacity.

 

3.) I've noticed that I only produce milk when under the effects of Lactacid from MME, which makes sense at first. But now I'm well under way to being a cow with fur growing on my char, increased bust size, hooves, a tail, and I'm not seeing my char generating milk or getting increased milk capacity past 4. After doing some of the field grazing and waiting a bit, it says milk production goes up, but I see no difference with my milk amount staying at 0.96 after not consuming Lactacid for a while. Is there an option I'm missing? I have no pregnancy mods and do not intend to add them.

If anyone can answer these questions, I appreciate it.

And thanks again, botticelli, for your work

1) Breast size is capped dependent on if you cap it. MME has a setting in the MCM to cap from milk gain, and BaC has a cap that is referenced when ingesting many Potion of Voluptuousness.

 

2) That's up to you. Make a save then adjust settings to fit your liking. I for one set milk production to 200% in MME. I also have some mutations set to nobody, just because they don't tickle my fancy.

 

3) Your milk capacity will only increase when you gain milk maid levels (from MME). Depending on your MME difficulty setting, gaining a level can take 10 milks milked, or 100. I usually set my MME difficulty to novice or check the MCM setting count milk produced as milk milked in the MME MCM under Debug. MME will look for pregnancy mods to make a milk maid/ slave, but if you don't use them, I think only lactacid will work.

Posted
On 12/7/2025 at 11:14 AM, Addywil said:

Those would actually be quite fun to take on... Might even be a nice little distraction. I will absolutely take those into consideration.

AMAZING. Can't wait to see WIPs!

Posted (edited)

Just a couple things i noticed from my latest playthrough.
This is on LE back port, not sure if it still does this on SE (if it doesn't do this on SE then i guess its just a back port issue and can be ignored).

 

When using the hardcore setting and an item gets "ripped" off due to horns / hand hooves /normal hooves, the normal unequip doesn't seem to happen and so that items enchantment does not get removed from magic effects.

When entering a sexlab animation certain BAC effects get reapplied if they were removed for the animation by sexlab. (doesn't happen all the time tho, might just be timing issues)
e.g.
scaling from short / tall cow being "reverted" due to the even actor heights option in sexlab but then BAC reapplies the shorten/heighten during the animation.

if playing without the hardcore option and you have boots equipped that do not have high heels effect, when sexlab strips the boots, the cow hooves / heeled feet get applied after the scene starts causing misalignment.

 

something somewhat minor. an option to choose between tail size limit instead of just yes or no tail would be nice. i find the small tail seems to be a bit smoother if fps starts to drop compared to the larger one. Perhaps same with the udders tho i personally dont use the udders.

Edited by thorax339
typo

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