EinarrTheRed Posted May 31, 2022 Posted May 31, 2022 1 hour ago, xyzxyz said: I will try it on a new char. As I said my main char is rather fragile and laggy. You might want to try a save game cleaner. Just cleaning out orphaned scripts, forms and arrays can sometime do a lot to stabilize a game. I've used this one for years just to quickly clean out orphans, works well and quickly, easy to use. Save Script Cleaner 1
Blackbird Wanderer Posted May 31, 2022 Author Posted May 31, 2022 6 minutes ago, EinarrTheRed said: You might want to try a save game cleaner. Just cleaning out orphaned scripts, forms and arrays can sometime do a lot to stabilize a game. I've used this one for years just to quickly clean out orphans, works well and quickly, easy to use. Save Script Cleaner Agree. Swear by that one.
xyzxyz Posted May 31, 2022 Posted May 31, 2022 (edited) 1 hour ago, EinarrTheRed said: You might want to try a save game cleaner. Just cleaning out orphaned scripts, forms and arrays can sometime do a lot to stabilize a game. I've used this one for years just to quickly clean out orphans, works well and quickly, easy to use. Save Script Cleaner That tool found no problems and had nothing to remove. It only said ActiveScript count is quite high, (8740). Sadly savetool doesn't tell me which mod causes this. It only gives me a long list of numbers. Edited May 31, 2022 by xyzxyz
EinarrTheRed Posted May 31, 2022 Posted May 31, 2022 Sounds like you've got way too many scripts in your game, combine that with hi end textures and you've probably killed your own game. Turning down your graphics settings some might help, but ultimately you need to look at what mods you have that are script heavy and decide which ones you can live without.
eldritch68 Posted June 1, 2022 Posted June 1, 2022 Okay, so I've subjugated Isobel, but the quest regarding her has not updated, still saying 'Liberate, Escort or Subjugate Isobel' with a quest marker over her head. She has all her slut dialogue, so not a big problem, just a minor thing that popped up.
Blackbird Wanderer Posted June 1, 2022 Author Posted June 1, 2022 12 minutes ago, eldritch68 said: Okay, so I've subjugated Isobel, but the quest regarding her has not updated, still saying 'Liberate, Escort or Subjugate Isobel' with a quest marker over her head. She has all her slut dialogue, so not a big problem, just a minor thing that popped up. Console: "StartQuest SBCRecovery" might clear that line. Not sure since it's never happened in testing but it's a quick experiment. Report back results and that script can be adjusted to fix that too if need.
Blackbird Wanderer Posted June 1, 2022 Author Posted June 1, 2022 2 hours ago, xyzxyz said: It only said ActiveScript count is quite high, (8740) SBC is only about 330, so you've got some major stuff going on there.
xyzxyz Posted June 1, 2022 Posted June 1, 2022 6 hours ago, EinarrTheRed said: Sounds like you've got way too many scripts in your game, combine that with hi end textures and you've probably killed your own game. Turning down your graphics settings some might help, but ultimately you need to look at what mods you have that are script heavy and decide which ones you can live without. How do I know which are script heavy?
RomulusAugustulus Posted June 1, 2022 Posted June 1, 2022 6 hours ago, xyzxyz said: How do I know which are script heavy? I use Fallrim Tools for script cleaning and with it you can select the mods from a dropdown so it only shows you assests from this mod.
xyzxyz Posted June 1, 2022 Posted June 1, 2022 (edited) 13 minutes ago, RomulusAugustulus said: I use Fallrim Tools for script cleaning and with it you can select the mods from a dropdown so it only shows you assests from this mod. Well suddenly it finds SBC scripts although the save was cleaned with Save cleaner befor... The active scripts were a very long list of Terminated with 0 frames. Edited June 1, 2022 by xyzxyz
EinarrTheRed Posted June 1, 2022 Posted June 1, 2022 9 hours ago, xyzxyz said: How do I know which are script heavy? Start with mod descriptions and learning about the mods you use. For example, Devious Devices is very script heavy. Milk Mod Economy runs a lot, but isn't too bad. PAHE uses a moderate amount of scripting, but adding DoM makes it script heavy. If the mod author has done a good job of labeling things, you can find the scripts using a prefix. So in Save Tool you can filter by SBC and you'll see just the SBC scripts. Not every mod author does a good job of labeling things and that can make it harder. There is a readme file with that tool that explains some of this.
DrakoTeam Posted June 1, 2022 Posted June 1, 2022 I cannot find the curious note. I know it's loaded properly but I cannot find it anywhere
RomulusAugustulus Posted June 1, 2022 Posted June 1, 2022 (edited) I just found that the suggestion dialogue is back. Intended or not? I had a subjugated captive serve my guests and finally decided to release her. After that, I got a quest update ("Talk to an innkeeper") and she had the dialogue option to suggest her destination. She refused, even though with my speech skill (100) this never happened in the pre-0.98 versions. They always took my advice. Edit: Note to self: read the changelog before posting Edited June 1, 2022 by RomulusAugustulus
Blackbird Wanderer Posted June 1, 2022 Author Posted June 1, 2022 1 hour ago, RomulusAugustulus said: She refused, even though with my speech skill (100) this never happened in the pre-0.98 versions. They always took my advice. You took them through a period of enslavement (which they remember) so what do you think the chances are they'll be convinced you have their best interests in mind? There are consequences to actions. 2 hours ago, DrakoTeam said: I cannot find the curious note. I know it's loaded properly but I cannot find it anywhere Happens for some people and we don't know why. The workaround is to go to one of the spots where the notes would be and use the console: "Player.PlaceAtMe XX06ACDE 1" Pick up the note or read it in place if you have mods that support it. That should start thing rolling.
Limey77777 Posted June 1, 2022 Posted June 1, 2022 LE 98f I would crash after a few minutes and would be unable to load an old save. 98g I can't start a new game to test it. I use Skyrim Save Cleaner, Skyrim Save Tool and NetImmerse Override Cleaner. I got no warnings about too many active scripts which Save Tool gives. Installed with Vortex which says the only conflict is with Eyes of Beauty (1 nif file) so I'm assuming that shouldn't be an issue. The only time I've had similar issues as far as old saves not loading it was an issue with SOS (something to do with a slot) I'm not very computer savvy so that's all I can do to help. I tried uninstalling other mods and completely reinstalled the game but I'm afraid SBC is the only mod giving me issues.
Limey77777 Posted June 1, 2022 Posted June 1, 2022 Reinstalled 98g to check with TES5Edit. Seeing quite a few cell conflicts with Yuriana Wench Mod. Pinewatch, Silent Moons Camp, White River Watch and Swindlers Den to name a few. Will this cause the game to CTD?
Blackbird Wanderer Posted June 1, 2022 Author Posted June 1, 2022 33 minutes ago, Limey77777 said: Reinstalled 98g to check with TES5Edit. Seeing quite a few cell conflicts with Yuriana Wench Mod. Pinewatch, Silent Moons Camp, White River Watch and Swindlers Den to name a few. Will this cause the game to CTD? It shouldn't cause a CTD. Each of those cells gets invisible markers added from SBC to use as a placement reference, and some get minor things like bedrolls. Those other mods likely do similar things, but you've been the only one to report problems like this. For best results have SBC as close to last in your load order as possible.
eldritch68 Posted June 2, 2022 Posted June 2, 2022 (edited) On 6/1/2022 at 10:18 AM, Blackbird Wanderer said: Console: "StartQuest SBCRecovery" might clear that line. Not sure since it's never happened in testing but it's a quick experiment. Report back results and that script can be adjusted to fix that too if need. Hi, did what you suggested and it brought up a list of camps I haven't been to yet, AND Rockslide Ridge, which is where I got Isobel from. The camp is cleared and all three captives were either subjugated or freed. There is a quest prompt to go back to Rockslide Ridge, and when I get there the quest is marked completed, but when I leave the area the quest pops up again. It just looks like Isobel's subjugation didn't register properly, and the game thinks it still needs to be done. Looks like I can still proceed with the mod, I just have this hanging, unfulfilled quest in my quest log, telling me to proceed to Rockslide Ridge. I've also noticed that Lynly Soriksen's opening dialogue (of how she came to be captured) skips forward a couple of times making it too quick to read, something that happened a lot in earlier versions of the mod, but I haven't noticed in the new version until now. *EDIT* Ignore the Lynly Soriksen thing. I just reloaded the save, tried it again, and there was no dialogue skipping. Must be an issue at my end. Edited June 2, 2022 by eldritch68 More information
Limey77777 Posted June 2, 2022 Posted June 2, 2022 4 hours ago, Blackbird Wanderer said: It shouldn't cause a CTD. Each of those cells gets invisible markers added from SBC to use as a placement reference, and some get minor things like bedrolls. Those other mods likely do similar things, but you've been the only one to report problems like this. For best results have SBC as close to last in your load order as possible. Thanks Blackbird! My whole problem was load order, I ran loot looking for dirty edits and for some stupid reason I let it sort my plugins. Reinstalled and placed last in load order and everything seems fine. 1
Blackbird Wanderer Posted June 2, 2022 Author Posted June 2, 2022 11 hours ago, eldritch68 said: *EDIT* Ignore the Lynly Soriksen thing. I just reloaded the save, tried it again, and there was no dialogue skipping. Must be an issue at my end. It's an erratic and ongoing issue with no smoking gun. Dialogue lines can be up to 150 characters, but anything over 100 seems to be more likely to have this behavior. However, as you've seen, it's often not repeatable. Checked the dialogue from Lynly and a couple of the lines were up around 130-140 so they've been pared down a bit now with hopefully better results. 11 hours ago, eldritch68 said: Looks like I can still proceed with the mod, I just have this hanging, unfulfilled quest in my quest log, telling me to proceed to Rockslide Ridge. Will work on an update to the recovery script to address this. Thanks for the report.
Blackbird Wanderer Posted June 2, 2022 Author Posted June 2, 2022 19 hours ago, eldritch68 said: It just looks like Isobel's subjugation didn't register properly, and the game thinks it still needs to be done. Did you run the recovery on v0.98g? That's the version with the updated script to correct things like this. If it didn't, there's some rework to do. 1
eldritch68 Posted June 2, 2022 Posted June 2, 2022 2 hours ago, Blackbird Wanderer said: Did you run the recovery on v0.98g? That's the version with the updated script to correct things like this. If it didn't, there's some rework to do. Sorry, no, still using 0.98f. I'd held off updating to 0.98g because I wasn't sure if it would necessitate a new start or not. I'll update now and try it again. (UPDATING...) Damn, it worked like a charm! Problem solved. My apologies for not updating more promptly. 1
danielebuzz Posted June 3, 2022 Posted June 3, 2022 hi, sorry for my english. i have a problem with this mod, now i try to explain all the tried steps to solve it. skyrim le: 1) as soon as I downloaded and installed all the mods to make it work (SexLab, SexLab aroused, KSHAIRDOS) and started the game on an old save, the screen to accept user consent did not appear. 2) I started a new game and it appeared but once accepted I go to the merchant of rivenwood but the letter did not appear upstairs, not even with the console (player.placeatme xx06acde 1) but it gives me an error in the console and he does not make it appear to me. so I try with the mod allitemmenu and taking all the letters of the mod through it nothing happens, even after reading them all. 3) I try to create a new game again and this time the letters appear. I read the rivenwood one first and she takes me to falkreath, after investigating what to do, Nenya tells me to go to a mine whose name I don't remember near rivenwood. I go to that mine I enter and defeat all the bandits until I find a tied girl who initially moves on her knees. I talk to her and she takes me to a world with 2 demons, after I couldn't figure out how to free her, maybe due to my poor English or maybe something else, tried everything both to beat her and talk to her, go talk to Nenya ( steward of the jarl) but nothing. maybe here I am wrong something I do not know. 4) since I'm stuck I try to reload the save a before taking the letter to rivenwood, and this time I'm going to get the one from dragonsreach, taken it tells me to investigate east. I go a bit everywhere, and once I get to whindelm I am assigned a mission to go to a cave always full of bandits (now I don't remember the exact place), I enter the cave and as usual I kill all the bandits, but in this cave there is no one, besides the bandits and a caged tiger, and the strange thing that as soon as I enter it gives me the mission as completed and as soon as I leave it returns it to me. 5) I thought it was a game bug and I recreated a new game again and this time the letters did not appear. done this since I also own the SE version, I try with that. I download the if version of the mod and its dependencies but there is no way to make the letters appear here too. in any of the new games created. also tried with the console but nothing do you have any advice on how to proceed? the version of the mod used is the latest release have a nice day and sorry if you don't understand something I wrote
Blackbird Wanderer Posted June 3, 2022 Author Posted June 3, 2022 8 minutes ago, danielebuzz said: 2) I started a new game and it appeared but once accepted I go to the merchant of rivenwood but the letter did not appear upstairs, not even with the console (player.placeatme xx06acde 1) The XX is the two digit your load order for where you have the mod. You must replace the XX with this. 11 minutes ago, danielebuzz said: tried everything both to beat her and talk to her After one release attempt there will be a new option under attempt release that will be something like "This may be beyond my abilities." This is the only way to proceed with the first Captive.
Limey77777 Posted June 3, 2022 Posted June 3, 2022 I completed the Read between the lines quest and got the ring from the blind mage in Winterhold. From this point on the only things in my quest journal were the two optionals for talking to Nenya and Sybille. I spoke to the innkeeper in Winterhold, he told me go to Whiterun. I went to Riverwood, he told me got to Haafingar. I spoke to Falk Firebeard. He gave me the camp to go to. I get the quest updates but nothing in the quest journal. Is this correct? I think the camp was Riverside? I kill the bandits, subjugate the wench. I got a quest update to go to Whiterun (still nothing in the journal). In the MCM it says she is subjugated and following but she still has the 3 quest markers. If I leave the camp it tells me to go back to the camp. I took her to Nenya and freed her but that didn't clear the 3 quest markers. I did SBCRecovery which cleared the camp but did nothing for the 3 quest markers over the captive. I'm trying to find an old save from before the drunk scottish guy gave me the ring as it doesn't seem right that nothing is appearing in the quest journal after that point. LE 98g
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