Corsec Posted November 12, 2023 Author Posted November 12, 2023 5 hours ago, Kayohcey said: Having a small issue with the Devious devices on Npc's.. It works just fine, but they are clipping on the npc's. I have DD things built in bodyslide, and they look just fine on me + follower. So I am not sure what I am doing wrong here Seems like an issue with the meshes/textures, this mod doesn't include them it just calls on the ones from the main DD mod. In what way are they clipping? It'd be helpful to see screenshots so I know exactly what you mean. Devices often clip for me.
eldr3d Posted December 13, 2023 Posted December 13, 2023 (edited) Hey there, I'm using the Hydra Slavegirls KS Hairs patch and don't wanna install Immersive Wenches just as a dependency to this mod. Could you maybe make the even older versions of the Slavegirls patch without Immersive Wenches available again? Edit: Here's a quick edit of the ESP. I have simply removed all patches to NPCs, and only kept the outfit changes and dialog + quest fixes. Should work fine. Hydra Slavegirls - Non-DD Patch.esp Edited December 13, 2023 by eldr3d
Corsec Posted December 14, 2023 Author Posted December 14, 2023 1 hour ago, eldr3d said: Hey there, I'm using the Hydra Slavegirls KS Hairs patch and don't wanna install Immersive Wenches just as a dependency to this mod. Could you maybe make the even older versions of the Slavegirls patch without Immersive Wenches available again? Edit: Here's a quick edit of the ESP. I have simply removed all patches to NPCs, and only kept the outfit changes and dialog + quest fixes. Should work fine. Hydra Slavegirls - Non-DD Patch.esp 56.34 kB · 0 downloads Cool, thanks. In the LE version IW was optional but I assumed most users in SSE would be fine with the dependency. Glad that you fixed it for yourself, good for you!
MalicoVuckovic Posted December 22, 2023 Posted December 22, 2023 Hi @Corsec, I'd like to change the looks of some of the Sister's of Dibella and was looking at how you made the Hydra Slaves have the much better looks for the Immersive Wenches. But I must be missing something and am not quite seeing what all I need to do to make something similar for the Sister's of Debella. Is this something you would be interested in creating for us, or can you point me in the right direction to do it myself? I've been modding for awhile now, but changing the looks of NPCs is something I've left to EasyNPC, but there is no Dibella Sister's replacer available that I can find. Thanks!
Corsec Posted December 23, 2023 Author Posted December 23, 2023 5 hours ago, MalicoVuckovic said: Hi @Corsec, I'd like to change the looks of some of the Sister's of Dibella and was looking at how you made the Hydra Slaves have the much better looks for the Immersive Wenches. But I must be missing something and am not quite seeing what all I need to do to make something similar for the Sister's of Debella. Is this something you would be interested in creating for us, or can you point me in the right direction to do it myself? I've been modding for awhile now, but changing the looks of NPCs is something I've left to EasyNPC, but there is no Dibella Sister's replacer available that I can find. Thanks! I'm not currently modding Skyrim right now but I can easily do this eventually when I come back. I probably will within a few months but not in the immediate future. In order to do it yourself you would need to edit the modded NPCs. Make a patch, forward the NPCs you want to edit into that patch. Then add the 'Use traits' flags to the NPCs in xEdit to tell them to use another NPCs looks. Then add a wench NPC to the 'template' record to tell it which NPC to use the looks of. You can look at my other patches in xEdit to see how this is done and then replicate the process. 1
Talesien Posted December 24, 2023 Posted December 24, 2023 Just a heads-up, there is a new version of Immersive Wenches and Buxom Wench Yuriana available, a little x-mas present from Kozuke. It's currently only available on his Patreon, but not pay walled in any way (https://www.patreon.com/posts/95158589). Have a great Yule. ^^ 2
Corsec Posted December 24, 2023 Author Posted December 24, 2023 2 hours ago, Talesien said: Just a heads-up, there is a new version of Immersive Wenches and Buxom Wench Yuriana available, a little x-mas present from Kozuke. It's currently only available on his Patreon, but not pay walled in any way (https://www.patreon.com/posts/95158589). Have a great Yule. ^^ Thanks for the info. Seems like my patches might need updated for it. I'll keep an eye on it and then add it to my to-do list when it is released on Nexus. I won't bother when it's a beta since the eventual release might be different. Merry christmas, everybody. 1
RevanCathal Posted December 25, 2023 Posted December 25, 2023 16 hours ago, Talesien said: Just a heads-up, there is a new version of Immersive Wenches and Buxom Wench Yuriana available, a little x-mas present from Kozuke. It's currently only available on his Patreon, but not pay walled in any way (https://www.patreon.com/posts/95158589). Have a great Yule. ^^ I'll wait for a more updated version on both.
azunia Posted January 22, 2024 Posted January 22, 2024 How do i use the optional files? do i have to move them somewhere or just untick the ones i dont want?
Corsec Posted January 22, 2024 Author Posted January 22, 2024 I put the optional plugins into an 'Optional' folder for compatibility with Mod Organizer 2. Double-click on the mod in MO2, then click the tab for 'Optional ESPs'. Then you can activate or deactivate plugins by moving them between right and left panes. 1
leakim Posted April 24, 2024 Posted April 24, 2024 Hi! Perhaps someone here can help me. I have used this mod very successfully in the past to get female bandits to use TAWOBA armor. However, in my new game, I cant quite seem to get it working and I am having a hard time debugging why it is not working. It seems that in my setup, it works properly for some NPCs (for example starting a new game in the Bannered Mare there will always be an NPC there that is affected). However, when I go to a bandit camp to verify whether or not it works on bandits, it seems to only work in like 1/10 cases. For some reason it seems to sometimes be working. But mostly not. I can see that the mod works by targetting outfit forms on target NPCs, and I tried looking these forms up in SSEEdit to verify whether or not the Level NPC entries for bandits has been modified by any mods to use different outfits, but this doesn't seem to be the case. Anybody has some ideas as to what might be causing my problems? I recently added Weapons Armor Clothing and Clutter Fixes, along with the TAWOBA patches, and while the original mod does seem to modify some of these level bandit entries, none of the outfits seems to be affected.
Corsec Posted April 25, 2024 Author Posted April 25, 2024 When it doesn't work, what happens instead? Are the unchanged female bandits in vanilla armor, naked, or wearing items from other mods? Check the log for SPID in your documents folder and look through it for errors. If another SPID text file is active and loaded after it might conflict. I've heard that there are some possible changes for SPID that might change how it works for outfits. Maybe try it with older SPID versions. TAWOBA/TEWOBA have optional plugins that make scripted changes to levelled lists. make sure these are not installed. Make sure no other mods make scripted changes to bandits that would conflict. It's been a while, so the latest versions of mods migth no longer be compatible. Also check the bandit outfits in SSEdit to see if anything manually edits those. Also check vanilla bandit NPCs and see if anything edits those (particularly anything that changes their outfits or inventory). Personally I think that WACCF, CACO and CCOR are not good mods anymore, too many compatibilty issues, needs too many patches and the good parts would be better in seperate mods rather than an all-in-one. Ideally the edits to vanilla item values should be done through Synthesis or SPID or something like that, anything but a premade plugin. I dunno if anything like that exists yet to replace them. 2
leakim Posted April 25, 2024 Posted April 25, 2024 (edited) I started using WACCF because I saw the patch on loverslab that promised to "reign in" the power values of TAWOBA. In my previous playthroughs I always found that it was too easy to become very powerful using TAWOBA, so using something that fixed this is very appealing Never used CACO or CCOR. Back to the topic at hand! What happens? The bandits keep their original outfits. SPID conflicts? No. I tried removing all other DISTR.ini files in my setup. So only yours was present. Using an older SPID version? Maybe I shall try that. Afterall I did upgrade from 6.x7.1.0 to 7.xlatest as part of this. UPDATE: Downgrading to version I previously used makes no difference. SSE Outfit edits? I did check that the bandits kept the same outfits. But I did not check if the outfits themselves were changed. I will try that. UPDATE: Checked all low level outfits. Only two of the outfits were edited. And they were edited by a mod that I had when it definitely worked. I did notice when I checked before that some bandits have edits to weapons. I am not using the leveled lists that comes with TAWOBA. I did this before I started using your SPID mod the first time, but I was annoyed with how males would also drop bikini armors. UPDATE: Nevermind my comments about using SPID 7.x above. I must have used 6.8.3 or earlier in my previous working setup. After reading the changelog I tried downgrading to that and that completely solved all my problems. Thank you so much for putting me on the right track here!! Edited April 25, 2024 by leakim
Corsec Posted April 25, 2024 Author Posted April 25, 2024 4 hours ago, leakim said: Nevermind my comments about using SPID 7.x above. I must have used 6.8.3 or earlier in my previous working setup. After reading the changelog I tried downgrading to that and that completely solved all my problems. Thank you so much for putting me on the right track here!! Thank you for diagnosing this, it's important to know if some versions of SPID aren't working with my patches. I'll have to look closely at SPID, find out what the exact problem is and then fix it, but I'm not currently modding Skyrim and won't be back for a while (still burnt out). If my patches are broken with the latest version of SPID, then many other mods will also be broken. Did you find anything in the changelog to explain why it's not working? I can't see any clear cause, maybe the text formatting needs updated?
leakim Posted April 25, 2024 Posted April 25, 2024 (edited) Well. Arguably, the information is on the download files section and not actually in the changelog. ... Now what exactly "force-equipping" means in relation to just normal equipping... I have no idea. It's a bit cryptic to say the least, but clearly the authors thought it might break mods so they kept the old version available. As an added note, I was also adding my own conditions to your SPID files to target various population mods. And apparently it also had trouble with Populated Skyrim Legendary (baka edition) (only like 50% of expected NPCs received outfits). So I ended using Skyrim belongs to the Nords (had to modify it because it has slightly too many NPCs). SPID has no problems equipping outfits to any female NPC in that mod. Edited April 25, 2024 by leakim
Corsec Posted April 25, 2024 Author Posted April 25, 2024 4 minutes ago, leakim said: Well. Arguably, the information is on the download files section and not actually in the changelog. ... Now what exactly "force-equipping" means in relation to just normal equipping... I have no idea. It's a bit cryptic to say the least, but clearly the authors thought it might break mods so they kept the old version available. LOL fuck him for hiding that vital information and not putting it on the main modpage where it can be more easily noticed. Here are some posts from page 2 of the posts page- Spoiler 19 April 2024, 10:22AM Distributing outfit only changes “preferred” outfit for NPC but doesn’t make npcs automatically update what they wear. Force equipping was a feature when SPID tried to forcibly change NPCs outfit after distribution. Currently, we’re back to only distributing. If NPC is loaded for the first time the game will equip distributed outfit, however if your later encounter the same npc and SPID distributed different outfit it will most likely be ignored and precious outfit will be used. 21 April 2024, 7:41AM Yes, until it will be incorporated back into SPID 7 you’ll need to stay with 6.8.2 for outfits So I guess just stick with v6.8.2 until the outfit feature gets fixed and added back in to the latest version. The mod author also explained that there was a problem that when outfits relied on levelled lists to pick semi-random items then it sometimes caused NPCs to be completely naked. The outfit feature has been withdrawn until it's fixed.
Grey Cloud Posted June 14, 2024 Posted June 14, 2024 I'm trying to get Luxury Collection 3BA to equip the Hydra girls (non-devious devices). I can't figure out which esps I need. The description mentions these: Non-Devious Devices.esp Non Devious Devices - Masterlist.esp <---- This is the only one I have found. Non-Devious Devices - Luxury Collection Expansion.esp Non-Devious Devices - No Gags.esp Non-Devious Devices - No Piercings.esp Non-Devious Devices - No Belts.esp Non-Devious Devices - No Blindfolds.esp Are they in the Non-Devious Devises mod and is that mod a requirement? If so does anyone have a link for the SE version? I've just spent god knows how long searching this site for it but could only find the ancient LE version. Thanks.
Corsec Posted June 14, 2024 Author Posted June 14, 2024 9 minutes ago, Grey Cloud said: I can't figure out which esps I need. Check in the 'Optional' folder of "Non-Devious Devices Masterlist 07_09_2023.7z", all the addon files are in there. I did it that way so they would automatically show up in the 'Optional' tab for Mod Organizer 2. In this tab you can conveniently activate/deactivate plugins by moving them between panes (which moves them in and out of the 'Optional' folder).
Grey Cloud Posted June 14, 2024 Posted June 14, 2024 7 minutes ago, Corsec said: Check in the 'Optional' folder of "Non-Devious Devices Masterlist 07_09_2023.7z", all the addon files are in there. I did it that way so they would automatically show up in the 'Optional' tab for Mod Organizer 2. In this tab you can conveniently activate/deactivate plugins by moving them between panes (which moves them in and out of the 'Optional' folder). Thanks a lot, my man. I didn't look in there because I thought it was just the one plug-in plus I download the old Backup from Before whatever file. Right, wish me luck I'm going in.
Corsec Posted June 14, 2024 Author Posted June 14, 2024 1 minute ago, Grey Cloud said: Thanks a lot, my man. I didn't look in there because I thought it was just the one plug-in plus I download the old Backup from Before whatever file. Right, wish me luck I'm going in. I think kaxat might have an alternate file for distributing Lux outfits somewhere, maybe check his Slaverun Enforcer thread? I can't remember exactly if and where/when he released it as a standalone. I know that his Slaverun Enforcer mod can also do a scripted distribution of Lux outfits. Don't use the backup from before 2022, that's obsolete now. I kept it there as insurance, just in case.
Grey Cloud Posted June 14, 2024 Posted June 14, 2024 (edited) I'm getting a missing master warning (DD Assets.esm and Expansion.esm) on Non-Devious Devices.esp and Non-Devious Devices - Masterlist.esp I have: Luxury Collection.esp Non-Devious Devices - Masterlist Non-Devious Devices - No Belts Non-Devious Devices - No Blindfolds Non-Devious Devices - No Gags Non-Devious Devices - No Piercings Non-Devious Devices I feel I'm missing something here as I can't see how any of this relates to Hydra SG. Edited June 14, 2024 by Grey Cloud
Corsec Posted June 14, 2024 Author Posted June 14, 2024 2 hours ago, Grey Cloud said: I'm getting a missing master warning (DD Assets.esm and Expansion.esm) on Non-Devious Devices.esp and Non-Devious Devices - Masterlist.esp Non-Devious Devices doesn't have any assets. It uses the meshes/textures from DD, so includes it as a master. The Lux Expansion mixes non-DDs with Lux items. I assume you want Lux without the non-DDs or DDs installed? I can't remember if I made any Luxury Collections plugins as a standalone without dependence on non-DDs or DDs. I *think* I did but I'm not 100% sure. I can't remember exactly how it works. It's been a few years lol. I think you'll need "Luxury Collection - Masterlist.esp". Download "Luxury Collection Masterlists 30_11_2022.7z" and enable it to see what masters it has. Also check the 'Optional' folder. Reread the modpage, I tried to explain everything as best as I could. The problem is that I don't think I made anything in SSE to add Lux items, and only Lux items, to the HSG NPCs. Just Lux for vanilla NPCs, and bondage for slaves (In LE I made full options for both, but if I remember correctly you were the only one who posted about wanting Lux for slaves rather than non-DDs). You can potentially fix this yourself in xEDIT by editing my HSG patch, redirect the outfits to the Lux masterlist rather than the non-DD masterlist. I would do it myself for you but I don't have SE installed and won't be reinstalling it for a while. Also there is a SPID file to add Lux items to vanilla NPCs. Note the earlier conversation in this thread about how the latest version of SPID doesn't work.
Grey Cloud Posted June 14, 2024 Posted June 14, 2024 31 minutes ago, Corsec said: I can't remember if I made any Luxury Collections plugins as a standalone without dependence on non-DDs or DDs. I *think* I did but I'm not 100% sure. I'm pretty sure that is what I used with LE (and what the screenshots were). 33 minutes ago, Corsec said: You can potentially fix this yourself in xEDIT by editing my HSG patch, redirect the outfits to the Lux masterlist rather than the non-DD masterlist. I'll give this a go. 😬
Grey Cloud Posted June 14, 2024 Posted June 14, 2024 Nah, can't do it - too many similarly named files across too many folders and archives.
Corsec Posted June 14, 2024 Author Posted June 14, 2024 24 minutes ago, Grey Cloud said: I'll give this a go. 😬 If you run into problems post me a screenshot of the relevant xEdit pages and maybe I can suggest what to do. If the HSG patch has OUTFIT records then you can edit those directly. Otherwise you will need to edit each levelled list to use an OUTFIT record from the Lux masterlist. The OUTFIT records can be identified by the header.
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