Corsec Posted May 25, 2023 Author Posted May 25, 2023 Sorry about that, when I double-checked it afterwards I was looking at the materials/colour but not the item type.
RevanCathal Posted May 28, 2023 Posted May 28, 2023 (edited) On 5/23/2023 at 5:26 AM, Corsec said: Open the console and identify their mod source and BaseID. Then post it here so I can figure out which NPCs they are so I can patch them. It's probably an unpatched mod somewhere, or else a mod conflict. Do you use 3DNPC? I don't currently have any SSE patches for it. No, because some of them are explicitly intended to be armed bodyguards for whores and female merchants. They are even named as such. It makes sense to me, because they are making enough gold from business to afford the SLS licences. Whoring is usually quite profitable in all the whoring mods for the player character, so it'd be similarly profitable for NPCs, if they can defend themselves from pimps and slavers. Female bodyguards are probably more trustworthy and less rapey than male bodyguards. Plus, in slavery fetishes (like Erenisch comics), lesbianism is a canonically 'safe' way to have fun without risking being raped or tricked into enslavement. It's another example of how female slavery is, like, 80% rather than 100%. If the player character has the opportunity to gain *some* freedoms, then NPCs should have it too. Some people will still thrive under even a brutally oppressive system and will struggle vainly against their feminine inferiority. I think that female enslavement is a better fetish when some women can fight back and be proud of themselves, because otherwise where is the fun of being defeated, degraded and brought low? It provides them with a false hope of a better future that just sets them up for the inevitable humiliation of defeat. With the SLS female debuffs and the low protection of bikini armors, they tend to get wrecked when they encounter armed groups of enemies on the road, which is always fun if you have NPC vs NPC defeat mods enabled. You can protect them, take advantage of them, or enjoy the spectacle. That being said it'd be easy to patch the weapons out if you really want. I also have a personal patch to 'balance' the wenches by making them unlevelled and somewhat weaker, because I play with unlevelling mods. I also use the Companions and Followers mod and gender-swap them to females. This gives them a randomised wander AI for the overworld so they can go adventuring and sightseeing and they often will fight bandits. I like having female adventurers my character can recruit as followers because it makes the player character less unique and gives her an organic unscripted way to make female friends. I also patch the wander AI onto followers from other mods like Hydra Slavegirls, because it's a really good AI system. If you also have random encounters and enemy patrol mods then it's a great combination. https://www.nexusmods.com/skyrimspecialedition/mods/719 Sorry, that was a lot of reply for a single question lol. No, I don't use 3DNPC. Edit: Here's at least one. I found one lone wench not wearing a torso piece even though it shows in her inventory as "worn" via console commands, but that's a single "traveling" Wench. All thye other travelling wenches I've encountered were fully dressed in Luxury Collection. Mabrelle is one of at least 4 in total I've seen in vanilla Tavern Wench Clothes. But if the pattern holds there's at least one per city, town, village or hamlet. The console script in the screenshot is for the travelling wench in question, not Mabrelle. Edited May 29, 2023 by Jgoftl
Corsec Posted May 30, 2023 Author Posted May 30, 2023 Can you use xEdit? I'd recommend opening your modlist with it and seeing if anything overwrites Immersive Wench NPCs. I'd also check the High Poly mod to see what it does, maybe it overwrites the outfits? Also check if my patches conflict with anything. Also check the Lux mod to see if it has any conflicts, I don't know why they are showing up as having bad Editor IDs, I've never seen that before. From your phrasing, I'm not sure if you are having an outfit problem with Mabrelle, or an offscreen travelling wench. The console screenshot has selected Mabrelle. In what way does the clothes show as 'worn' in the console?
Nuascura Posted June 2, 2023 Posted June 2, 2023 (edited) On 5/23/2023 at 2:26 AM, Corsec said: No, because some of them are explicitly intended to be armed bodyguards for whores and female merchants. They are even named as such. It makes sense to me, because they are making enough gold from business to afford the SLS licences. Whoring is usually quite profitable in all the whoring mods for the player character, so it'd be similarly profitable for NPCs, if they can defend themselves from pimps and slavers. Female bodyguards are probably more trustworthy and less rapey than male bodyguards. Plus, in slavery fetishes (like Erenisch comics), lesbianism is a canonically 'safe' way to have fun without risking being raped or tricked into enslavement. I finally realized what incited me to ask you that question in the first place. I do agree that it'd be better to have like "80%" of women to be enslaved rather than "100%", which is why I'd hope that all weapons and clothing can be stripped from female NPCs from Immersive Wenches who inhabit interior spaces. But I have a visual issue where traveling wenches on the roads and adventurer wenches (who are equipped with weapons within towns and cities) are also being stripped by your SPID patch for Vanilla NPCs. Since your Remove Weapons patch only applies strictly to vanilla NPCs, the aforementioned NPCs now have weapons floating by their hips and on their backs. Basically, any idea how to omit specific Immersive Wenches NPCs from your SPID patch? One affected NPC who was stripped but who could also be argued to have enough for an SLS license is Violet (Base Form: 3203189D) (Ref Form: 32031955) (Editor ID: lalawench_Whiterun_innbannered) On the flip side, there are other Immersive Wenches NPCs who I need to make a Remove Weapons patch for, like Eila in Dragonsreach—she's only a waiter for the Jarl. (Base Form: 320140CE) (Ref Form: 320140D1) (Editor ID: lalawench_whiterun_jarlhouse) Edited June 2, 2023 by Gyra
Corsec Posted June 3, 2023 Author Posted June 3, 2023 (edited) 2 hours ago, Gyra said: I finally realized what incited me to ask you that question in the first place. I do agree that it'd be better to have like "80%" of women to be enslaved rather than "100%", which is why I'd hope that all weapons and clothing can be stripped from female NPCs from Immersive Wenches who inhabit interior spaces. But I have a visual issue where traveling wenches on the roads and adventurer wenches (who are equipped with weapons within towns and cities) are also being stripped by your SPID patch for Vanilla NPCs. Since your Remove Weapons patch only applies strictly to vanilla NPCs, the aforementioned NPCs now have weapons floating by their hips and on their backs. Basically, any idea how to omit specific Immersive Wenches NPCs from your SPID patch? One affected NPC who was stripped but who could also be argued to have enough for an SLS license is Violet (Base Form: 3203189D) (Ref Form: 32031955) (Editor ID: lalawench_Whiterun_innbannered) On the flip side, there are other Immersive Wenches NPCs who I need to make a Remove Weapons patch for, like Eila in Dragonsreach—she's only a waiter for the Jarl. (Base Form: 320140CE) (Ref Form: 320140D1) (Editor ID: lalawench_whiterun_jarlhouse) Even if it's possible in SPID, it's not practical for me to include/exclude NPCs by spawn location. It can easily be done with factions, and some factions are specific to locations, such as crime factions for each hold, but wenches don't have those factions. It's not possible to specifiy NPCs that are either spawned indoors or outdoors. AI packages could cause them to wander around between cells/overworld and SPID doesn't have a way to consider any of that. The SPID patch for Vanilla NPCs doesn't affect wenches in any way. So I can't actually stop wenches from being stripped by SPID. All wenches use non-vanilla outfits that are contained in the IW plugin. I directly edit these outfits (in an .esl pluign but not in SPID) to use non-DDs rather than clothing. I don't touch the wench armored outfits (except for the SPID bikini armor patch that affects only armoured wenches). I think the best way to leave certain wench NPCs unstripped would be to get a list of them, and then just set them up with their own seperate outfits. That would leave all the rest of the wenches stripped by the edited outfits as intended. Alternatively, it'd be possible to make SPID change outfits on a random chance, like maybe they'd be wearing tavern clothes a % of the time and the rest of the time they are in non-DDs. Currently SPID changes outfits on a 100% chance without exceptions. I agree that sometimes NPCs are stripped/disarmed even though it seems like they might be able to afford the relevant licences. Picking certain NPCs for stripping/disarming is a very subjective judgement, and would take some effort to patch. I just settled for affecting everyone all at once, because it's a lot simpler and faster. As for weapons, none of my publically available content touches wench weapons. I have a seperate personal patch that does this, I will share it with you. It has a lot of other edits, so you might want to exclude those. So maybe use it as a base to make a custom one for yourself. It's based on the KS Hair patch and requires it as a master, I think I remember that you used KS Hairs. I didn't release this patch for wench NPCs because there are other patches for IW and I didn't want to deal with conflicts and compatibility issues, and I didn't expect any users to want it anyway. The wench balance patch also does the following- 1). Remove wench speed buffs, they were 115 and have been set back to 100. 2). Removed all perks. 3). Removed all non-vanilla actor effects such as spells and buffs/debuffs. 4). Removed weapons from all wenches except bodyguards. 5). Add zaz slave faction to wench NPCs. 6). Set all skills to 25, this is for SPID mods that add perks/spells based on skill level (this skill level isn't actually used ingame by NPCs for anything, their ingame skills are auto-calculated based on level. SPID does use it for it's own purposes though). The only effect this should have is to make wench NPCs eligible for more SPID perk/spell mods. 7). Set all attribues to 100, because some wenches had very large values to make them unkillable. They can be killed or at least knocked down now. You should double-check it in xEdit in case of conflicts, and to see if it's satsfactory. I can't remember, is there a sheath mod to make weapons not float on the hips/backs anymore? Immersive Wenches - Balance Patch.esp Edited June 3, 2023 by Corsec
Nuascura Posted June 3, 2023 Posted June 3, 2023 (edited) 1 hour ago, Corsec said: The SPID patch for Vanilla NPCs doesn't affect wenches in any way. So I can't actually stop wenches from being stripped by SPID. Much thanks for the plugin, I'll play around with it. I am indeed using the KS Hairdos patch for IW. No apparent conflicts atm. I was confused why disabling the SPID patch for Vanilla NPCs stopped stripping NPCs from IW. If I were to use your balance patch with your non-DD for Vanilla NPCs patch, would you know if the IW bodyguards are stripped of clothing as well such that their weapons would be 'floating'? I can't remember if you're using the same SPID patch you released for your setup. The message I'm getting is that, to increase my actual playtime and for simplicity's sake in getting the most out of visual consistency, it may just be best to strip all IW female NPCs of their weapons for my mod setup. 1 hour ago, Corsec said: I can't remember, is there a sheath mod to make weapons not float on the hips/backs anymore? I can't recall that kind of mod. A reddit post does mention XPMSE has that functionality. In the future, I hope someone releases a mod that further auto-unequips weapons from NPCs who don't have chest armor or only hides sheathed weapons if any actor lacks chest armor. That kind of mod has a universal use case given holster/quiver/sheath meshes weren't made for actors without chest armor meshes. I remember seeing the pointy bit of the sheath mesh poking right through an NPCs bare hip. Edited June 3, 2023 by Gyra
Corsec Posted June 3, 2023 Author Posted June 3, 2023 (edited) On 5/28/2023 at 4:31 AM, Jgoftl said: No, I don't use 3DNPC. Edit: Here's at least one. I found one lone wench not wearing a torso piece even though it shows in her inventory as "worn" via console commands, but that's a single "traveling" Wench. All thye other travelling wenches I've encountered were fully dressed in Luxury Collection. Mabrelle is one of at least 4 in total I've seen in vanilla Tavern Wench Clothes. But if the pattern holds there's at least one per city, town, village or hamlet. The console script in the screenshot is for the travelling wench in question, not Mabrelle. Now that I think about it, it might be because you're not using the SPID file "SPID Luxury Collection For Vanilla NPCs.ini". You need that to Luxify some of the wench outfits, so if you lack it then some wenches will still be in vanilla tavern clothes. I'm assuming you didn't use it because you only wanted wenches to wear Lux outfits but not vanilla NPCs. I didn't actually consider that when making the patches, I assumed users would want to change everyone, so you will need an alternate patch to Luxify the remaining tavern clothes. If this is the case, then you can try using this patch. You need to wait 10 days for a cell reset before NPCs update their inventory. If you use WACCF Armor and Clothing Extension then load this patch AFTER it. Luxury Collection - Vanilla Tavern Clothes Patch.esp Edited June 3, 2023 by Corsec
Corsec Posted June 3, 2023 Author Posted June 3, 2023 (edited) 17 hours ago, Gyra said: Much thanks for the plugin, I'll play around with it. I am indeed using the KS Hairdos patch for IW. No apparent conflicts atm. I was confused why disabling the SPID patch for Vanilla NPCs stopped stripping NPCs from IW. If I were to use your balance patch with your non-DD for Vanilla NPCs patch, would you know if the IW bodyguards are stripped of clothing as well such that their weapons would be 'floating'? I can't remember if you're using the same SPID patch you released for your setup. The message I'm getting is that, to increase my actual playtime and for simplicity's sake in getting the most out of visual consistency, it may just be best to strip all IW female NPCs of their weapons for my mod setup. So there is something that I forgot, but only remembered when considering Jgoftl's problem. Some wenches actually use the vanilla outfit for tavern clothes, so they will only be stripped by the SPID patch for Vanilla NPCs but not by the plugin patch for IW (the one called "Non-Devious Devices Masterlist - Immersive Wenches.esp"). The rest of the wenches use outfits that are contained in the IW plugin so they will be stripped by "Non-Devious Devices Masterlist - Immersive Wenches.esp". Note that this means there are many seperate outfits that include vanilla tavern clothes, one for vanilla and about a dozen in IW. Sorry, I know it seems crazy to divide it like this, but it seemed like a good idea at the time to do it this way lol. Back in the LE days I used to get complaints about my patches altering the vanilla tavern clothes for vanilla NPCs, because some users wanted to only change wench outfits but not vanilla ones. So for SSE I made the edit to vanilla tavern clothes outfit in SPID rather than the plugin to avoid this issue, because I could be sure that if users enabled the SPID file then they would actually want to modify vanilla tavern outfits. Hopefully this should explain some of your problems and sorry I forgot about it, it's been a while since I made them. I woudn't recommend stripping wench bodyguards of their weapons, otherwise they would have no reaosn to exist. But for everyone else, then I would strip them of weapons and clothing. Wench bodyguards should be in regular vanilla armor in alla cases, except if you use the bikini patch. There is no content that puts them in non-DDs, they are intended to always be armoured. Edited June 3, 2023 by Corsec
RevanCathal Posted June 3, 2023 Posted June 3, 2023 On 5/30/2023 at 3:23 PM, Corsec said: Can you use xEdit? I'd recommend opening your modlist with it and seeing if anything overwrites Immersive Wench NPCs. I'd also check the High Poly mod to see what it does, maybe it overwrites the outfits? Also check if my patches conflict with anything. Also check the Lux mod to see if it has any conflicts, I don't know why they are showing up as having bad Editor IDs, I've never seen that before. From your phrasing, I'm not sure if you are having an outfit problem with Mabrelle, or an offscreen travelling wench. The console screenshot has selected Mabrelle. In what way does the clothes show as 'worn' in the console? Yes it has Mabrelle selected in the Screenshot. I did that soley for the purposes of showing all that more informative console mod gives information wise. The Bad Edit script was for a previous travelling wench I encountered on the path to Riverwood.
gogostar01234 Posted June 11, 2023 Posted June 11, 2023 Ive been having a bit of trouble with the Slaverun Reloaded patch. For whatever reason, when I go to have sex with creatures, the animation never starts, but if I disable the patch it does. Any ideas why? Also probably unrelated, but I think worth bringing up; when at the scene where pike whips you for failing to serve the jarl, the whipping doesnt stop. This might just be an error on Slaveruns side tho
Corsec Posted June 11, 2023 Author Posted June 11, 2023 36 minutes ago, gogostar01234 said: Ive been having a bit of trouble with the Slaverun Reloaded patch. For whatever reason, when I go to have sex with creatures, the animation never starts, but if I disable the patch it does. Any ideas why? Also probably unrelated, but I think worth bringing up; when at the scene where pike whips you for failing to serve the jarl, the whipping doesnt stop. This might just be an error on Slaveruns side tho Slaverun is insanely buggy in SSE, so expect to have chronic problems if you use it. The creature training scenes in the dungeon with the trolls often take a long time to start playing, I think the master NPC has a problem completing his dialogue anf moving on to the next part. I think maybe if you save and reload it might help. My patches don't touch creatures so they shouldn't affect this although maybe they have an affect on the Master NPCs? I don't know about whipping. Some mods like Ultimate Combat conflict with Zaz whipping scenes. You can go into the Slaverun MCM and hit a button to skip whipping scenes.
Tayte Posted June 20, 2023 Posted June 20, 2023 (edited) Out of curiousity. Is it only a few immersive wrenches that wear devious devices? Cuz so far its mostly the normal npcs I meet with it. I may possibly have installed it wrong or not at all. I presumed it to be under vanilla npcs, as I don't quite see an option just for immersive wrenches. It might also just be intended that they don't wear it. II apologise if I overlooked something obvious. I'm also still relatively early in this save, so it might be cuz its a wrench for the Jarl. Also huge thanks for this mod. I always try to make my skyrim look overrun with slavery for my own RP purposes. So your mod with hydragorgon slave girls is just perfect. If I ever learn to mod one day I hope to make a similar type of mod putting more of skyrims heroines in some form of peril haha. Edited June 20, 2023 by Tayte
Corsec Posted June 21, 2023 Author Posted June 21, 2023 Make sure you load this file to change the outfits for wenches - "Non-Devious Devices Masterlist - Immersive Wenches.esp". Vanilla NPCs have their outfits changes by this file - "Non_Devious_Devices_For_Vanilla_NPCs - SPID_DISTRI.ini". If you only want to change wenches then don't use the .ini file. If you load different files then it will take 10 days for a cell reset for outfits to change. Glad you like it. Others have complained that some wenches aren't gettign outfit changes, so maybe I've made a mistake in the public files? I'm not sure, I will check again later. 1
Tayte Posted June 21, 2023 Posted June 21, 2023 12 hours ago, Corsec said: Make sure you load this file to change the outfits for wenches - "Non-Devious Devices Masterlist - Immersive Wenches.esp". Vanilla NPCs have their outfits changes by this file - "Non_Devious_Devices_For_Vanilla_NPCs - SPID_DISTRI.ini". If you only want to change wenches then don't use the .ini file. If you load different files then it will take 10 days for a cell reset for outfits to change. Glad you like it. Others have complained that some wenches aren't gettign outfit changes, so maybe I've made a mistake in the public files? I'm not sure, I will check again later. Its no biggie anyway. I'm enjoying it as it is ?
Corsec Posted June 26, 2023 Author Posted June 26, 2023 (edited) For anyone who is using the Buxom Wench Yuriana patches, it currently lets the enslaved wenches wear the bondage gear from that mod. Would anyone have an opinion for or against me making the enslaved wenches wear Non-Devious Devices instead? The pro is that the BWY gear is quite pretty and unique. The cons are that it is visually inconsistent with other slaves and you will immediately be able to tell that they are NPCs from BWY which is unimmersive, also there is a smaller variety of items. Edited June 26, 2023 by Corsec
PvtAdorable Posted June 29, 2023 Posted June 29, 2023 I want to use gigolo patch for Yuriana but i get a missing master that is "Buxom Wench Yuriana - Wench Outfits". Did i manage to miss it somewhere in all the downloads or is it a mod from somewhere else ?
Corsec Posted June 30, 2023 Author Posted June 30, 2023 6 hours ago, PvtAdorable said: I want to use gigolo patch for Yuriana but i get a missing master that is "Buxom Wench Yuriana - Wench Outfits". Did i manage to miss it somewhere in all the downloads or is it a mod from somewhere else ? Sorry, my mistake. It was an unnecessary master from an older version of the patches. I uploaded a fixed version.
Deboch Posted July 5, 2023 Posted July 5, 2023 Plugged in the Luxury Lingerie file and it did what it was supposed to do. However... This is something I can't unsee. ? Well done. 1
Corsec Posted July 5, 2023 Author Posted July 5, 2023 9 hours ago, Deboch said: Plugged in the Luxury Lingerie file and it did what it was supposed to do. However... This is something I can't unsee. ? Well done. LOL I didn't add the blonde wig, that must have been another mod. Maybe it was from Slaverun Standsalone, I think the new outfit themes have wigs? I also don't take responsibility for the fact that elder scrolls beastfolk aren't sexy lol. Maybe try this mod- https://www.nexusmods.com/skyrimspecialedition/mods/10111 But I do admit that the lingerie outfits are very out-of-place in Skyrim lol.
donttouchmethere Posted July 5, 2023 Posted July 5, 2023 10 hours ago, Deboch said: However... This is something I can't unsee. Safety first, the nipples are protected ?
Corsec Posted July 5, 2023 Author Posted July 5, 2023 2 hours ago, donttouchmethere said: Safety first, the nipples are protected ? Don't say that or you'll restart the argument about whether their nipples prove that argonians are mammals rather than reptiles. People take petgirl lore very seriously here! I'm just glad that noone has made an "anatomically correct" mod for argonian cloacas...
donttouchmethere Posted July 5, 2023 Posted July 5, 2023 5 hours ago, Corsec said: Don't say that or you'll restart the argument about whether their nipples prove that argonians are mammals rather than reptiles. People take petgirl lore very seriously here! I'm just glad that noone has made an "anatomically correct" mod for argonian cloacas... Just a matter of time ?
Foulmouthjester Posted July 14, 2023 Posted July 14, 2023 Hmmm does the Hydra - Immersive Wenches patch remove the "meme" skin colours? Have been trouble shooting for awhile now and thats the only issue that i have left to fix (if fixable).
Corsec Posted July 14, 2023 Author Posted July 14, 2023 30 minutes ago, Foulmouthjester said: Hmmm does the Hydra - Immersive Wenches patch remove the "meme" skin colours? Have been trouble shooting for awhile now and thats the only issue that i have left to fix (if fixable). Yes, they won't have meme skin colours. But it doesn't just remove the skin colours while leaving them with their original faces. Immersive Wenches provides a large pool of pretty heads and these will be assigned to Hydra slaves to make them prettier. So as well as removing the meme skin colours it will also completely remove their original heads and replace them with new wench ones. If you have the KS Hairs or Apachii patches for Immersive Wenches then the Hydra slaves will also use those custom hairs. The patch does some other things, like turn the unique named slavers into followers and rebalance inventories. I also fix the problem of subtitles being heard from too far away and I merged in a lot of fixes from LE. I turn all slavers male and all slavers female, and I make all slaves wear non-devious devices. You should read it in xEdit to see if you approve of those changes. If you don't approve then you are welcome to edit and upload it as you wish. I looked at the recent Hydra fixes update in it's SSE support topic but I had already included all the fixes that I cared about, the rest were too minor for me to care. If you don't like Immersive Wenches faces on slaves then you can edit the levelled lists in my patches and redirect them to generic NPCs like bandits/forsworn. I could even do this for you, if you tell me which vanilla NPCs to use.
Foulmouthjester Posted July 14, 2023 Posted July 14, 2023 (edited) 5 minutes ago, Corsec said: Yes, they won't have meme skin colours. But it doesn't just remove the skin colours while leaving them with their original faces. Immersive Wenches provides a large pool of pretty heads and these will be assigned to Hydra slaves to make them prettier. So as well as removing the meme skin colours it will also completely remove their original heads and replace them with new wench ones. If you have the KS Hairs or Apachii patches for Immersive Wenches then the Hydra slaves will also use those custom hairs. The patch does some other things, like turn the unique named slavers into followers and rebalance inventories. I also fix the problem of subtitles being heard from too far away and I merged in a lot of fixes from LE. I turn all slavers male and all slavers female, and I make all slaves wear non-devious devices. You should read it in xEdit to see if you approve of those changes. If you don't approve then you are welcome to edit and upload it as you wish. I looked at the recent Hydra fixes update in it's SSE support topic but I had already included all the fixes that I cared about, the rest were too minor for me to care. If you don't like Immersive Wenches faces on slaves then you can edit the levelled lists in my patches and redirect them to generic NPCs like bandits/forsworn. I could even do this for you, if you tell me which vanilla NPCs to use. No worries i like what you have done. And i guess the "meme" skins would transfer badly when using heads and hair from Immersive Wenches. Edited July 14, 2023 by Foulmouthjester
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