kohlteth Posted March 13, 2023 Posted March 13, 2023 On 3/7/2023 at 12:01 AM, Corsec said:  Bondage items are supposed to be on corpses if they wore those items while alive.  The Enforcer runs immediately if you use the MCM option in Sexlab Survival to skip the Slaverun introduction quest . Otherwise it will start after the intro quest.  Or maybe it's just the tavern wenches that are having their outfits changed? Some of my patches do that to make them slaves.   Hi, are the Yuriana patches now gone for good or just, in storage for now please?
Corsec Posted March 13, 2023 Author Posted March 13, 2023 (edited) 1 hour ago, kohlteth said: Hi, are the Yuriana patches now gone for good or just, in storage for now please? Â I removed them because they were obsolete due to the newer version of Yuriana, but then I forget the upload new ones. Uploaded them now. Edited March 13, 2023 by Corsec
Unknown DragonX Posted March 17, 2023 Posted March 17, 2023 Toh was updated recently would their any problems with this mod due to the latest update?
Corsec Posted March 17, 2023 Author Posted March 17, 2023 9 hours ago, Unknown DragonX said: Toh was updated recently would their any problems with this mod due to the latest update? Â Yeah, ToH updates tend to break the older patch so I'll update it sometime over the next few days.
Nuascura Posted April 10, 2023 Posted April 10, 2023 Do you know any smart way to filter non-DD items for Vanilla NPCs so to limit or restrict items from being equipped? It's not such a big issue with your Bikini Armors SPID since items occupy the same slots and simply won't be equipped. For vanilla NPC non-DDs, there are rare occasions where items of different slots clip through each other, like a harness through a chastity belt. That's admittedly a benign visual oddity. But on even rarer occasions, items clipping through each other also contain physics, which leads to heavy slowdown since CPU has to calculate a physics extremity here.
Corsec Posted April 10, 2023 Author Posted April 10, 2023 (edited) 11 hours ago, Gyra said: Do you know any smart way to filter non-DD items for Vanilla NPCs so to limit or restrict items from being equipped? Â It would have to be done manually through editing the levelled lists, there is no 'smart' way only 'dumb' ways lol. So it's not going to be done in a quick, easy and simple way. There isn't a way to say, "If item X is equipped then never equip item Y". There are no logic gates for item distribution through levelled lists, so I can't apply IF AND OR conditions. I can only do it by making sure they are never on the same branch of levelled lists. That would require making multiple versions of each branch of levelled lists, this can get very over-complicated when trying to exclude many specific permutations of items (because each permutation will multiply with every other!). Â So it's doable but will have to be done the hard way. If you give me a list of the permutations of items that don't work together then I can consider how to redo the levelled lists. Â It's also complicated in that xEdit won't tell me which items clip, it only tells me which body slot they occupy. So building a list of clipping items would take a lot of effort, since there are hundreds of them and will have to be visually assessed together. It would have to be done ingame since NifSkope only loads one mesh at a time. I probably won't do that though because lol lmao at all that sanity-breaking effort. I'd rather catch problems as they arise rather than proactively hunt down them all. Â The visual oddity doesn't seem like a big deal, but the slowdown for physics is a big deal so I'd want to prioritise that and get it fixed quickly. Â So I'd suggest that you keep playing and as you do then take a note of the combinations of items that cause problems and let me know. Edited April 10, 2023 by Corsec
Nuascura Posted April 10, 2023 Posted April 10, 2023 4 hours ago, Corsec said: So I'd suggest that you keep playing and as you do then take a note of the combinations of items that cause problems and let me know. Damn. Aight, that makes sense. I'll see if I remember to report back once this rare case happens again.
Corsec Posted April 11, 2023 Author Posted April 11, 2023 3 hours ago, Gyra said: Damn. Aight, that makes sense. I'll see if I remember to report back once this rare case happens again. Â Well, I'm pretty relieved to hear that it's rare lol.
Nuascura Posted April 11, 2023 Posted April 11, 2023 2 hours ago, Corsec said: Â Well, I'm pretty relieved to hear that it's rare lol. It's rare but it's still really annoying. The problem isn't your or anyone else's mod but Devious Devices because they left certain items to occupy different slots even though, physically in their mesh, they overlap on top of an actor's body. If left alone, the game will eventually hard crash. I was once playing with SexLab Survival 0.685 and had a DD collar equipped. When I entered Riften and my character was subject to a punishment, they equipped my character with a physics chain collar. But because SLS doesn't consistently unequip currently equipped DDs OR disable to-be-equipped DDs, and since the DDs don't share slots, the collars overlapped and the game couldn't process my key inputs sufficiently to let me get a restraint key via QUI. Then it CTD'd. Â It's only good with your mod since I can disable an actor via console or take problematic items off a corpse.
Corsec Posted April 11, 2023 Author Posted April 11, 2023 (edited) 13 hours ago, Gyra said: It's rare but it's still really annoying. The problem isn't your or anyone else's mod but Devious Devices because they left certain items to occupy different slots even though, physically in their mesh, they overlap on top of an actor's body. If left alone, the game will eventually hard crash. I was once playing with SexLab Survival 0.685 and had a DD collar equipped. When I entered Riften and my character was subject to a punishment, they equipped my character with a physics chain collar. But because SLS doesn't consistently unequip currently equipped DDs OR disable to-be-equipped DDs, and since the DDs don't share slots, the collars overlapped and the game couldn't process my key inputs sufficiently to let me get a restraint key via QUI. Then it CTD'd. Â It's only good with your mod since I can disable an actor via console or take problematic items off a corpse. Â At least with this problem it should be obvious and isn't a hidden, creeping, gradual corruption of the savegame. That means it should be easy to identify and fix when it happens, fortunately. Â If you don't have it already, Inte's DD Equip has MCM commands for safe removal of DDs without needing to use the basic DD system. However it won't detect non-DDs because they aren't scripted, they are invisible to DD systems. The console commands for item removal (player.removeitem FormID) will work for removing non-DDs but not DDs. Maybe the console would cause the physics to pause allowing removal of the non-DDs? Â Some non-DDs and DDs can also equip at the same time as clothing items, like for example the chastity harness (both DD and non-DD) equips at the same time as vanilla torso clothes. So if your clothes have HDT physics then that might be a problem too. Conflicts over breast physics might be a particular problem. It won't be only a conflict between devious items but other ones too. Â Anyway, keep me updated when you get the problem again. I'll probably purge problematic items with extreme prejudice, it's the only way to be sure lol. Edited April 11, 2023 by Corsec
Nuascura Posted April 25, 2023 Posted April 25, 2023 (edited) On 4/11/2023 at 11:23 AM, Corsec said:  Anyway, keep me updated when you get the problem again. I'll probably purge problematic items with extreme prejudice, it's the only way to be sure lol. Finally found a lag anomaly again. Killed the actor via console and retrieved the items. As expected, the lag stopped immediately once they were stripped of their non-DD items (I have an extra observation of this below). However, when I wore their items to test it out, it didn't seem like any of the items were actually conflicting with each other, this time around. For reference, these are the items they had:  Iron Chastity Belt Iron Piercings (Nipples) [Was not equipped] Plug (Iron) (Anal) Rusty Iron Chain Harness (Ankles) Rusty Iron Chain Harness (Arm) Rusty Iron Chain Harness (Body) Rusty Iron Chain Harness (Bra) Rusty Iron Chain Harness (Legs) Rusty Iron Chain Harness (Nipple Chain) Rusty Iron Chain Harness (Wrists)  I won't 100% rule out the conflicting mesh I described to you before; maybe it's a case of conflicting DD items force-equipped via mods. In that case, it was SL Survival. Here, it's SPID. The functions for equipping items may be different. So instead and as an addition, I want to note that I took that NPC's items a couple at a time (not all at once), and the lag stopped precisely when I took their "Rusty Iron Chain Harness (Ankles)."  So I'm thinking it could be the chains that are causing an issue. The Ankles and Wrists items here have physics enabled. I've read that FSMP has unresolved issues with these chains. Curiously, I can wear the NPC's items perfectly fine, and SPID has equipped other NPCs with these items without any apparent issues. It could be an inconsistent case of chain physics bugging out beyond their current imperfect state. That's why I'm thinking it may be good to have a non-physics version of your vanilla NPC non-DD replacer, at least until FSMP fixes its issue (which appears to be far into the future based on current outlook and dev history).  If the ankle chains aren't the issue, then perhaps it's a case of correlation and not causation. Even then, unless someone can spend more time debugging the issue, removing these physics items from the item pool may eliminate these rare cases for now. Edited April 25, 2023 by Gyra
Corsec Posted April 25, 2023 Author Posted April 25, 2023 (edited) 12 hours ago, Gyra said: If the ankle chains aren't the issue, then perhaps it's a case of correlation and not causation. Even then, unless someone can spend more time debugging the issue, removing these physics items from the item pool may eliminate these rare cases for now.  It will be the chains causing the issue, I've read about exactly this HDT issue with DDs in another thread. The discussion starts here on page 22, Leakim raised the issue and kaxat helped identify it.  Spoiler   kaxat's post here has the diagnosis and fix, you need to use an earlier version of one of the DD xml files.  Spoiler   Either you can implement the fix yourself or I can make a patch to remove chains from the levelled lists, your choice.  Sorry I didn't earlier make the mental connection that these were both the same issue. Edited April 25, 2023 by Corsec
Nuascura Posted April 25, 2023 Posted April 25, 2023 3 hours ago, Corsec said: Either you can implement the fix yourself or I can make a patch to remove chains from the levelled lists, your choice. Â Sorry I didn't earlier make the mental connection that these were both the same issue. Great, this is good that the issue was identified. It's evident the lag spike I saw in SLS isn't the same one I experienced with your SPID mods, but the first anomaly that I did experience with your vanilla non-DD replacer is the same one I found yesterday. I'll ask for the xml so I don't waste my bandwidth.
Nuascura Posted May 20, 2023 Posted May 20, 2023 (edited) @Corsec Any idea how to remove chastity belts from your SPID for Female NPCs? I think the only visual conflicts I ever see are chastity belt meshes poking through corsets, so disabling the former might be all that'll fix the oddity.  Edit: Also, lemme know the feasibility of this idea: since SPID can't remove items and can only exchange / distribute items, what if SPID distributes invisible meshes? A separate mod could add clothing items with invisible meshes which SPID gives to NPCs such that they can now look naked, Con is that these are actual, player-accessible items going around the game world.  Edit2: Actually, I stumbled onto this mod: https://github.com/mort65/Naked-Dibellans-SPID I wonder if one can declare an outfit without any item records and distribute outfit as such. Or, to fit into a slaverun theme, maybe a SPID that distributes outfit records that contain only collars and vary solely with collar colors/types. This would eliminate that DD chain physics bug and also leave more skin exposed.  Edit3: nvm I worked it all out myself. I created an Outfit record in your masterlist that pointed to an 'All Collars - Random' leveled item record you helpfully made. I'll be sticking with my SPID file that points to this outfit record. On another note, I'd really appreciate it if you know how to make Synthesis auto-patch or carry over the records in your Remove Weapons patch. Edited May 20, 2023 by Gyra
Corsec Posted May 20, 2023 Author Posted May 20, 2023 (edited) 11 hours ago, Gyra said: @Corsec Any idea how to remove chastity belts from your SPID for Female NPCs? I think the only visual conflicts I ever see are chastity belt meshes poking through corsets, so disabling the former might be all that'll fix the oddity.  Edit: Also, lemme know the feasibility of this idea: since SPID can't remove items and can only exchange / distribute items, what if SPID distributes invisible meshes? A separate mod could add clothing items with invisible meshes which SPID gives to NPCs such that they can now look naked, Con is that these are actual, player-accessible items going around the game world.  Edit2: Actually, I stumbled onto this mod: https://github.com/mort65/Naked-Dibellans-SPID I wonder if one can declare an outfit without any item records and distribute outfit as such. Or, to fit into a slaverun theme, maybe a SPID that distributes outfit records that contain only collars and vary solely with collar colors/types. This would eliminate that DD chain physics bug and also leave more skin exposed.  Edit3: nvm I worked it all out myself. I created an Outfit record in your masterlist that pointed to an 'All Collars - Random' leveled item record you helpfully made. I'll be sticking with my SPID file that points to this outfit record. On another note, I'd really appreciate it if you know how to make Synthesis auto-patch or carry over the records in your Remove Weapons patch.  There used to be a "No Chastity Belt" patch but I removed it after I added a keyword to autostrip it during sexlab scenes, this solved the primary complaint about them. I don't have any memory about mesh stuff, but it probably is a thing. So I'll upload a masterlist with a "No Chastity Belt" patch included. The patch just edits the relevant levelled lists to either set chance of none to 100% or it removes the items entirely from the lists, either method will work.  I looked into making Synthesis patches for all my content but it's just too heavily scripted for me to do it, and I'll probably burnout if I try to learn it by trial and error just for the purpose of modding. Learning to mod Skyrim by trial and error with xEdit was already gruelling enough. SPID does enough of what I want in a very simple way, that's good enough except for the AI Overhaul conflict.  The AI Overhaul Synthesis patcher has the same problem for me as it does for you. I make handmade compatibilty patches to fix it, then load it after Synthesis.esp. Admittedly tedious, but it is a solution that is worth the piece of mind. I'd much rather have to do this than not use SPID.  Yes, unfortunatly SPID can't remove items. I'd assume the mod author already gets that request, so if it's not already a mod feature then either they can't or won't.  The Collar outfit that you made will only affect the vanilla NPCs included in SPID. It won't affect modded NPCs covered by my other patches. I can make a specialized patch just for you to make the pre-existing outfits in the masterlist use only the 'All Collars - Random' leveled list. Then that will affect everyone, and will also cover the SES outfit themes since they both now use the same masterlist. That should be the most comprehensive solution for you, I think. Non-Devious Devices - Gyra's Collar Only Patch 20_05_2023.7z Edited May 20, 2023 by Corsec
Corsec Posted May 20, 2023 Author Posted May 20, 2023 BTW, do you recommend BM over SLS for the licence features? It'd be rude for me to actually ask for recommendations in either the SLS or BM threads lol. SLS still does some things that BM doesn't do, but where they do the same thing is BM actually an improvement?
Nuascura Posted May 20, 2023 Posted May 20, 2023 (edited) 36 minutes ago, Corsec said: The Collar outfit that you made will only affect the vanilla NPCs included in SPID. It won't affect modded NPCs covered by my other patches. I can make a specialized patch just for you to make the pre-existing outfits in the masterlist use only the 'All Collars - Random' leveled list. Then that will affect everyone, and will also cover the SES outfit themes since they both now use the same masterlist. That should be the most comprehensive solution for you, I think. Aye, your patch works just as well. Much thanks! Would've otherwise used the no-belt patch, but I'll stick with collars-only for now!  24 minutes ago, Corsec said: BTW, do you recommend BM over SLS for the licence features? It'd be rude for me to actually ask for recommendations in either the SLS or BM threads lol. SLS still does some things that BM doesn't do, but where they do the same thing is BM actually an improvement? TBH neither are perfect implementations.  Broadly-speaking: BM is on the paltry feature side that also requires some polish (ex. mod detects DDs as rule-breaking and will strip them by breaking through the usual DD scripted process; player can still initiate license purchasing dialogue if all licenses have been bought, though the dialogue window will safely exit automatically). However, BM's lightweight nature makes up for lack of features. SLS is a clusterfuck of features that is made up for by the mod's modularity and the enticingly misogynistic atmosphere it creates. But even then, there are still certain things (ex. Enforcer random spawn) that run in the background, and glaring inconsistencies exist (ex. license options remain in dialogue window even if disabled in SLS MCM). Then, in both cases, their respective mod authors are basically unable to update their mods due to other commitments or otherwise.  As for license feature specifically: BM is just the SLS feature extracted + simplified.  If I want to do a long-term playthrough, the choice is simple for me: BM Licenses for stability. I've hard crashed with a known SLS Enforcer generation bug exclusive to SSE, and I've also been soft-locked in the SLS kennel. I do miss SLS's curfew, butt-slapping, and cat-calling features, though... Edited May 20, 2023 by Gyra
Nuascura Posted May 22, 2023 Posted May 22, 2023 (edited) I consistently forget to report back on your Remove Weapons patch. Â 00069F38 Brelas is an identical to master record as the actor doesn't originally hold any weapons. 00013BA5 Dianica Pure-Spring is stripped by your non-DD for Female NPCs SPID but remains with her dagger. Â I've attached the fixed .esp that's fit for a vanilla base game. Â Â Separately, any idea how to add arm and leg cuffs to the collar patch you made for me? I looked at the records and couldn't find a "Random Item - Cuffs - All" record anywhere. This patch would sync with SES's default ZAP outfit theme. Otherwise, if cuffs can't be added, I can settle for collar-only. Also, as an expediter companion to SES's option for all female NPCs to be enslaved, could you give me a tip on how to edit your SPID to include all female NPCs within cities and towns? (ex. so to cover NPCs like Irileth) Edited July 8, 2025 by Nuascura Removed Attachment
Corsec Posted May 22, 2023 Author Posted May 22, 2023 (edited) 1 hour ago, Gyra said: I consistently forget to report back on your Remove Weapons patch. Â 00069F38 Brelas is an identical to master record as the actor doesn't originally hold any weapons. 00013BA5 Dianica Pure-Spring is stripped by your non-DD for Female NPCs SPID but remains with her dagger. Â Â Thanks, I'll upload a fixed version. I fucked up the LE to SSE conversion and had to redo it by hand so there were some entries that were wrong because I wasn't as rigorous as when I made it for LE. Â Â 1 hour ago, Gyra said: Separately, any idea how to add arm and leg cuffs to the collar patch you made for me? I looked at the records and couldn't find a "Random Item - Cuffs - All" record anywhere. This patch would sync with SES's default ZAP outfit theme. Otherwise, if cuffs can't be added, I can settle for collar-only. Â Here is an updated Gyra's patch to add 13 matching DD sets of Cuffs and Collars. Materials should always match. Does not include Zaz items. Â Â 1 hour ago, Gyra said: Also, as an expediter companion to SES's option for all female NPCs to be enslaved, could you give me a tip on how to edit your SPID to include all female NPCs within cities and towns? (ex. so to cover NPCs like Irileth) Â The base game and many mods require *some* females to be able to legally engage in combat, such as the Irileth dragon fight and various bosses. For this reason I didn't include them in the bondage content. My intent was that if users want to apply fetish content to martial females then you can use my other SPID Bikini Armor patch. I didn't really consider that anyone would want them to also be enslaved, naked and unarmed. Like, for example, if Mjoll is a slave then WTF is she doing adventuring because Aerin 'The Simp' certainly doesn't own her (unless you use Amorous Adventures), and how can she fight like that lol. Â I guess 'mandatory 100% female enslavement', while certainly a great fetish, just doesn't really work within Skyrim's gameworld. More like, 80% is a good enough number, I can settle for that lmao. If you want to reach 100% then you can install PAHE and do it yourself, sounds like a good idea for roleplay. Â You can strip and bind the martial females by editing the Bikini Armor SPID file to make it apply Non-DD outfits rather than bikini armors. Note that this will affect ALL females everywhere and at all times if they are wearing most vanilla armors. Even combatants like Thalmors and bandits will be collared and cuffed. For this reason, if you want to do this, then I recommend that you find and use the relevant Synthesis patcher to remove generic females from the NPC levelled lists so you won't ever meet them in combat. Unique female combatants will be naked, like Elenwen, so those boss fights will be much easier, but that will also break the misogyny roleplay. Â This won't affect females using modded armors. The SPID Bikini Armor file will only affect females wearing vanilla armors if there is a Bikini Armor version available, so you will need SES to catch the rest. Â This also won't affect unqiue female mages, like The Caller and Winterhold mages, so you'd need to setup your own SPID file to cover them. Unfortunately there aren't any good bikini mage robe replacers, because they don't have the magic regen enchantments. I never did get around to making SPID patches to give the magic school enchantments to the mage bikini robes and then distribute them. I might do so if I start actively modding again. Â This is the relevant bikini robe mod- https://www.nexusmods.com/skyrimspecialedition/mods/41285 Â But I didn't already make a patch for the biikini robes because I figured that everyone just uses skimpy mesh replacers for the vanilla robes anyway. So there is no need for me to actually patch the mage robes, they're already skimpy enough with vanilla replacers and don't need a 'bikini' variant. So that's why I didn't make SPID content that affects female magic users. If you want that then you'll have to either make one yourself or use SES for it. Â Â Non-Devious Devices - Gyra's Collar Only Patch 22_05_2023.7z Edited May 22, 2023 by Corsec 1
Nuascura Posted May 22, 2023 Posted May 22, 2023 (edited) 41 minutes ago, Corsec said: I guess 'mandatory 100% female enslavement', while certainly a great fetish, just doesn't really work within Skyrim's gameworld. More like, 80% is a good enough number, I can settle for that lmao. LMAO I love your write-up.  The only reason I asked was because I'd selected the "Enslave Everyone" option in the SES fomod since I wasn't sure who specifically would be exempt as "strong", and I wanted a majority to be enslaved. So Irileth turned out to be enslaved... But you're right. I'm going to change my install option.  I've already got the TAWOBA, TEWOBA, and Bikini robe vanilla armor replacers + ChronoTrigger's Remodeled Armor for CBBE since he updated it to 3BA recently, so I could forgo your Bikini armor SPIDs. ?  Anyway, thanks for the patch. Edited May 22, 2023 by Gyra
Corsec Posted May 22, 2023 Author Posted May 22, 2023 For misogyny purposes I'd recommend that you still use the Synthesis patcher's masculinized levelled lists option. If it seems too extreme you can run it alone in Synthesis, then copy it's edits to a seperate patch and manually edit them. It makes some unneccessary edits which are best removed, like removing female deer/elk. Then you can pick and choose which females are allowed to remain. There are only a few hundred entries, you can edit it quite quickly (well, quickly by my modding standards lol). Â You might want to keep some females as bandits because they are an easy way to catch slaves, and also it explains where all the rebellious females run away to (Skyrim's cities are disproportionately male). Â Alternatively you can let the Synthesis patcher purge female bandits and instead use one of the female bandit slaves mods, I also have Non-DD patches for them available. Because, if the females run away from the cities to the bandits, they aren't really going to be used as fighters anyway.
RevanCathal Posted May 22, 2023 Posted May 22, 2023 (edited) While the latest update works better for Luxurious Collection distribution to Immersive Wenches than all previous versions, I've noticed that at least one wench per city is still wearing the vanilla tavern wench outfit. Edited May 22, 2023 by Jgoftl
Nuascura Posted May 23, 2023 Posted May 23, 2023 Was there ever a Remove Weapons patch for Immersive Wenches as well?
Corsec Posted May 23, 2023 Author Posted May 23, 2023 (edited) 10 hours ago, Jgoftl said: While the latest update works better for Luxurious Collection distribution to Immersive Wenches than all previous versions, I've noticed that at least one wench per city is still wearing the vanilla tavern wench outfit. Â Open the console and identify their mod source and BaseID. Then post it here so I can figure out which NPCs they are so I can patch them. It's probably an unpatched mod somewhere, or else a mod conflict. Do you use 3DNPC? I don't currently have any SSE patches for it. Â 6 hours ago, Gyra said: Was there ever a Remove Weapons patch for Immersive Wenches as well? Â No, because some of them are explicitly intended to be armed bodyguards for whores and female merchants. They are even named as such. It makes sense to me, because they are making enough gold from business to afford the SLS licences. Whoring is usually quite profitable in all the whoring mods for the player character, so it'd be similarly profitable for NPCs, if they can defend themselves from pimps and slavers. Female bodyguards are probably more trustworthy and less rapey than male bodyguards. Plus, in slavery fetishes (like Erenisch comics), lesbianism is a canonically 'safe' way to have fun without risking being raped or tricked into enslavement. Â It's another example of how female slavery is, like, 80% rather than 100%. If the player character has the opportunity to gain *some* freedoms, then NPCs should have it too. Some people will still thrive under even a brutally oppressive system and will struggle vainly against their feminine inferiority. I think that female enslavement is a better fetish when some women can fight back and be proud of themselves, because otherwise where is the fun of being defeated, degraded and brought low? It provides them with a false hope of a better future that just sets them up for the inevitable humiliation of defeat. Â With the SLS female debuffs and the low protection of bikini armors, they tend to get wrecked when they encounter armed groups of enemies on the road, which is always fun if you have NPC vs NPC defeat mods enabled. You can protect them, take advantage of them, or enjoy the spectacle. Â That being said it'd be easy to patch the weapons out if you really want. I also have a personal patch to 'balance' the wenches by making them unlevelled and somewhat weaker, because I play with unlevelling mods. Â I also use the Companions and Followers mod and gender-swap them to females. This gives them a randomised wander AI for the overworld so they can go adventuring and sightseeing and they often will fight bandits. I like having female adventurers my character can recruit as followers because it makes the player character less unique and gives her an organic unscripted way to make female friends. I also patch the wander AI onto followers from other mods like Hydra Slavegirls, because it's a really good AI system. If you also have random encounters and enemy patrol mods then it's a great combination. https://www.nexusmods.com/skyrimspecialedition/mods/719 Â Sorry, that was a lot of reply for a single question lol. Edited May 23, 2023 by Corsec
Nuascura Posted May 25, 2023 Posted May 25, 2023 Small consistency fix to the Collar and Cuffs patch. The previous version above includes White Leather Blindfold instead of White Leather Cuffs (Arms). Non-Devious Devices - Gyra's Collar And Cuffs Patch.esp
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