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Posted (edited)
56 minutes ago, MessiahDF said:

Like overload also causing a significant chunk of experience lost.

Are you sure that it doesn't do that?  That mod seems to say that it uses the vanilla XP system: "You gain Skyrim's native experience points (there is no secondary XP system)".  However, if that's not the case, it's not really something I'd want to tamper with.

Edited by Hex Bolt
Posted
9 hours ago, Hex Bolt said:

Are you sure that it doesn't do that?  That mod seems to say that it uses the vanilla XP system: "You gain Skyrim's native experience points (there is no secondary XP system)".  However, if that's not the case, it's not really something I'd want to tamper with.

Yes, losing skill level does reduce your "level exp" by some amount (going from two handed 5 to 4 makes you lose 5 exp), but I was wondering if it was possible to not make it reliant on skill loss, but pure base exp loss. Like in Experience mod you get 30 xp (base, not skill) for clearing something, same here - overload causes base 30 xp reduction + reduction from skill loss if they were lost.

Posted
8 hours ago, MessiahDF said:

Yes, losing skill level does reduce your "level exp" by some amount (going from two handed 5 to 4 makes you lose 5 exp), but I was wondering if it was possible to not make it reliant on skill loss, but pure base exp loss. Like in Experience mod you get 30 xp (base, not skill) for clearing something, same here - overload causes base 30 xp reduction + reduction from skill loss if they were lost.

I see.  That's really not something I want to do.  The mod is built around losing skills (with their associated XP).

  • 1 month later...
Posted (edited)

Version 1.4

 

New:  The Heart Eyes toggle will give you pink hearts over your pupils while you have love sickness.

 

Spoiler

image.png

 

While love sick, your eyes will use a custom texture with pink hearts over the pupils: Textures\actors\character\eyes\LoveSicknessEyeHeart.dds.  The mod can't simply paste a heart over your eyes; it replaces the entire eye texture.  The default eye color is human brown.

 

If you want a different eye color, you can swap the file for another one.  Some samples are available in the downloads.  It is YOUR responsibility to replace that texture with one to your liking.  Custom races might not be recognized.  Because they use different meshes, Khajiit and Argonian eyes won't work right.

Edited by Hex Bolt
Posted (edited)
10 hours ago, Hex Bolt said:

Version 1.4

 

New:  The Heart Eyes toggle will give you pink hearts over your pupils while you have love sickness.

 

  Reveal hidden contents

image.png

 

While love sick, your eyes will use a custom texture with pink hearts over the pupils: Textures\actors\character\eyes\LoveSicknessEyeHeart.dds.  The mod can't simply paste a heart over your eyes; it replaces the entire eye texture.  The default eye color is human brown.

 

If you want a different eye color, you can swap the file for another one.  Some samples are available in the downloads.  It is YOUR responsibility to replace that texture with one to your liking.  Custom races might not be recognized.  Because they use different meshes, Khajiit and Argonian eyes won't work right.

 

Sweet... I replaced it with purple eyes from Mikan Eyes instead.

 

Quick question, is it possible to add a features to use multiple texture at same time?

 

For example, if I have red eye and purple eye for Heart Eyes, there is 50% chances my character would have red eye or purple eyes while love sick.

Edited by DrSeptimus
Posted (edited)

Hmmm, using Sexlab P+ 1.17.1 (latest version), and SLO Aroused NG.  It seems that on my system no lovesickness and no euphoria are triggered.  Does it only work for classic Sexlab?  Settings were to check on player orgasm or sex end, but both didn't matter.

 

Edited by johnson_joe
Posted
2 hours ago, DrSeptimus said:

Quick question, is it possible to add a features to use multiple texture at same time?

 

For example, if I have red eye and purple eye for Heart Eyes, there is 50% chances my character would have red eye or purple eyes while love sick.

I'd have to think about how that would work.  I'd really only intended for one texture to be used per playthrough.  The heart is much more visible than the iris color, so you might find that it doesn't a huge difference unless you happen to be zoomed in very close to your character's face.

 

53 minutes ago, johnson_joe said:

Hmmm, using Sexlab P+ 1.17.1 (latest version), and SLO Aroused NG.  It seems that on my system no lovesickness and no euphoria are triggered.  Does it only work for classic Sexlab?  Settings were to check on player orgasm or sex end, but both didn't matter.

There haven't been any other reports of that problem, so I assume that they work okay.  Of course, the chance roll does have to succeed, and sex has to involve at least one male.

Posted (edited)
1 hour ago, Hex Bolt said:

I'd have to think about how that would work.  I'd really only intended for one texture to be used per playthrough.  The heart is much more visible than the iris color, so you might find that it doesn't a huge difference unless you happen to be zoomed in very close to your character's face.

 

There haven't been any other reports of that problem, so I assume that they work okay.  Of course, the chance roll does have to succeed, and sex has to involve at least one male.

Ah, okay. Well my sample was just very small on a quick try.  I thought euphoria would at least go up a tiny bit and it didn't.  Maybe that made me jump to conclusions there.  Thanks.

Edited by johnson_joe
Posted
53 minutes ago, johnson_joe said:

Ah, okay. Well my sample was just very small on a quick try.  I thought euphoria would at least go up a tiny bit and it didn't.  Maybe that made me jump to conclusions there.  Thanks.

Euphoria only increases when you get love sickness.  With default settings, you usually don't get unlucky and receive the love sickness condition.

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