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SLavers OF Skyrim (SLOS) WIP - Remake in progress...


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Posted
10 minutes ago, Nonseen said:

intresting... i check evrything okay with the shady figure actors. this moment i have no idea what is the cause of it...

 

if possible plase run tes5 edit check on the SlaversOfSkyrim.esp

see its see any error on the file, this file contain the shady figure.

and SlaversinSkyrim.esp adds the world. if any of this show you errors  i might need rethink how i back port the files.

 

good news:

voices fixed on victims.

 

OPS! i missunderstood what you written. then i check why they one hit kill you... this not supposed to happen....

 

 

[00:00] Checking for Errors in GRUP Top "NPC_"
[00:00] Done: Checking for Errors, Processed Records: 298, Errors found: 0, Elapsed Time: 00:00

Posted
8 hours ago, killer905 said:

[00:00] Checking for Errors in GRUP Top "NPC_"
[00:00] Done: Checking for Errors, Processed Records: 298, Errors found: 0, Elapsed Time: 00:00

okay so the error for this one come different places...

 

i made few changes to the one hit killer actors you faced. + re made the face transformation plase conform this works or not. if not i do more changes.

plus i fixed some voice types that not matched the grander of the actor, thank you for reporting that too!

 

SLOS-Base-Fix01.7z

Posted (edited)
18 hours ago, Nonseen said:

okay so the error for this one come different places...

 

i made few changes to the one hit killer actors you faced. + re made the face transformation plase conform this works or not. if not i do more changes.

plus i fixed some voice types that not matched the grander of the actor, thank you for reporting that too!

 

SLOS-Base-Fix01.7z 8.12 MB · 2 downloads

No loger get 1 hit kill by Adventure who have kill PC.

 

But still this remain:

slZHKBP.jpeg

 

Are select backpor to LE profile?

 

Make sure there are settings as below, but the profile itself should set the desired values.

 

Spoiler

1.PNG.84b7f7570e71ad5796f98e1c2030ff45.PNG2.PNG.b23ec7f612591953a48d2bf95b1786c8.PNG3.PNG.f96c92a9805f59b60339eab11d56268c.PNG

 

Edited by killer905
Posted
1 hour ago, killer905 said:

No loger get 1 hit kill by Adventure who have kill PC.

 

But still this remain:

slZHKBP.jpeg

 

Are select backpor to LE profile?

 

Make sure there are settings as below, but the profile itself should set the desired values.

 

  Hide contents

1.PNG.84b7f7570e71ad5796f98e1c2030ff45.PNG2.PNG.b23ec7f612591953a48d2bf95b1786c8.PNG3.PNG.f96c92a9805f59b60339eab11d56268c.PNG

 

thank you!

 

i working on the fix now.

plus as i writing the documentation found one bug:

the shady figure not report corectly the status of slaver guild and other activitys this shuld fixed now.

 

plus i discovered i forget make a loan collector team that sent by shady figure after player in case player forget pay back the loan in time.

soon as this missing future fixed i realise a new version called 0.0019.

 

i hope this is going to final realise before i can call Stage 2 done and can start the merge...

Posted

It is likely that these things will be added further in the future, but:
1) When the PCs capture their targets, they should lose their page and weapons, because it looks weird to have an armed person sitting in a cage. They could be naked or in the prisoner's rags.
2) When the PC rescues their follower, they could go to the crate where her stuff is and then change from the clone follower to the original one. And like the above They could be naked or in the prisoner's rags.

Posted (edited)
9 hours ago, killer905 said:

1) When the PCs capture their targets, they should lose their page and weapons, because it looks weird to have an armed person sitting in a cage. They could be naked or in the prisoner's rags.

i aggre its the ideal situation i tryed build up then given up on it.

Cause lot of bugs nad mess. Skyrim game engine not like when i remove a item from a leveled actor. this cause all the copies lose the clothing item. or other wird bugs.

so for a time being given up on that.

i may go investigate this latter...

 

9 hours ago, killer905 said:

2) When the PC rescues their follower, they could go to the crate where her stuff is and then change from the clone follower to the original one. And like the above They could be naked or in the prisoner's rags.

yes this is the ideal that shuld happen.

i tryed archive it but failed in many tryes.

for this reason and becuse not only removing clothing hard but the removed item transportation to the a chest that not in the loaded cell some times cause item loss.

 

i plan in future fine tune this. but this need multiple weaks to figure out how works exactly.

Edited by Nonseen
Posted
20 hours ago, Nonseen said:

i aggre its the ideal situation i tryed build up then given up on it.

Cause lot of bugs nad mess. Skyrim game engine not like when i remove a item from a leveled actor. this cause all the copies lose the clothing item. or other wird bugs.

so for a time being given up on that.

i may go investigate this latter...

ok

20 hours ago, Nonseen said:

yes this is the ideal that shuld happen.

i tryed archive it but failed in many tryes.

for this reason and becuse not only removing clothing hard but the removed item transportation to the a chest that not in the loaded cell some times cause item loss.

 

i plan in future fine tune this. but this need multiple weaks to figure out how works exactly.

In truth, the items don't need to be moved to the chest because the follower is cloned and the original is turned off, right?
So the items don't need to be moved to the chest, just switch off the clone as it reaches the chest and switch on the original in place of the clone.

Posted
29 minutes ago, killer905 said:

ok

In truth, the items don't need to be moved to the chest because the follower is cloned and the original is turned off, right?
So the items don't need to be moved to the chest, just switch off the clone as it reaches the chest and switch on the original in place of the clone.

in ideal world yes.

 

problem here:

the clone is a Reference, that use the actor base. same as follower. changes on the reference may not stay as expected. not know the exact reason.

 

actor base == a form that stores all data on how a character look, what skills have ect.

Reference == a in game version of the actor base, that can be interacted.

 

in detail:

in my experiements if i changed the actor clothing or items in inventory but the actor not in the same loaded cell as the player bugs happened.

this thing need lot of time to experiment with it.

 

i dont know why this moment but i expereinced this:  moving items on inventorys, removing clothing, changing clothing buggy/not work as the documentation on ck wiki says.

 

in sort to work with this things need do reaserch with experiments lot of experimentation what works what not and changing everiement how effect it. i pushed all away until i have time to do it.

 

probably end of Stage 3 or beggining of stage 4 i come back to investigate this problems not sure.

probably need to do it any way before i start working on the quest lines....

Posted

So impressive to see a well laid out plan, and glad to get another update! I would help test things out, but my game is so broken that I have papyrus logs over 1gb so I don't think it would be very helpful... Sorry if it was mentioned somewhere in the updates, but does something happen to followers when they get captured now? If I recall correctly initially nothing happened, they just waited to be rescued

Posted (edited)
2 hours ago, johnhamm said:

So impressive to see a well laid out plan, and glad to get another update! I would help test things out, but my game is so broken that I have papyrus logs over 1gb so I don't think it would be very helpful... Sorry if it was mentioned somewhere in the updates, but does something happen to followers when they get captured now? If I recall correctly initially nothing happened, they just waited to be rescued

As the follower is captured, a scroll falls to the ground that will take you to the Slavers camp where your follower is. Kill everyone there free the follower and if you wish occupy the camp = profit.

 

You can buy it back from Shady Hood in The Bannered Mare.

 

Also support custom follower but first you need mark follower so mod can also enslave your follower.

Edited by killer905
Posted

Version 0.0019 uploaded!

 

This version contain soem fixes and now shady figure send a company of whatan varriors after the player to collect the depth... player recive 3 warning before things go very bead.

i mean realy realy bead.... shady decided as last resolt sell player to slaver guild as slave... to get out some money from the bussnies.

 

i continue updating the detailed guide for Stage 2. i hope not ind to many missing pices or bugs.

After the guide update complite and no bug found i start the merging procedure. best case this finish next week or before end of it. worst case end of january or latter.

Posted
9 hours ago, johnhamm said:

I would help test things out, but my game is so broken that I have papyrus logs over 1gb so I don't think it would be very helpful...

for testing i usualy make a new profile my MO2, the mod require only base game install so just need make a new empty profile and testing can started at low level character...

 

9 hours ago, johnhamm said:

Sorry if it was mentioned somewhere in the updates, but does something happen to followers when they get captured now? If I recall correctly initially nothing happened, they just waited to be rescued

right now they waiting to be rescued... the part of mod that makes thing happen to the follower not yet built....

i dont know yet how bead things going to hapen the follower that captured and left to loong being captured. Probably add option to set up not to many bead things or very bead things. original idea is some cases follower turned aginst player...

 

to be honest i not sure its possible to make same way to be compatible with follower mods.

reaim to be seen.

 

curently player and follower capture quests are pace holders...

in the futre i plan add new possible events / outcomes.

 

but for that i need build up lot of things first. like impleemtnation of lovers lab.

Posted
36 minutes ago, Nonseen said:

for testing i usualy make a new profile my MO2, the mod require only base game install so just need make a new empty profile and testing can started at low level character...

 

right now they waiting to be rescued... the part of mod that makes thing happen to the follower not yet built....

i dont know yet how bead things going to hapen the follower that captured and left to loong being captured. Probably add option to set up not to many bead things or very bead things. original idea is some cases follower turned aginst player...

 

to be honest i not sure its possible to make same way to be compatible with follower mods.

reaim to be seen.

 

curently player and follower capture quests are pace holders...

in the futre i plan add new possible events / outcomes.

 

but for that i need build up lot of things first. like impleemtnation of lovers lab.

 

FWIW, there might be more than one way to deal with followers, if you included an option to plug them into bane master's Follower Slavery Mod.  Just have an additional outcome, your mod's MCM having a slider with a chance of which outcome gets chosen

 

DQW

Posted

I am going to be setting up a new game profile soon to try out your mod, so I've been reading the thread etc tyo see what I need to do

 

Noticed the issue re all NPCs being affected by changes to 1.  This is like the PAHE/DOM 'naked bandits' issue where removing one enslaved NPCs clothes/gear resulted in all further appearances based on the same basic NPC also having no clothes/gear

 

You might want to ask @TrollAutokill how he gets round that as best as can in PAHE/DOM

 

Hope that is of some help

 

DQW

Posted
On 1/5/2025 at 4:35 PM, DonQuiWho said:

FWIW, there might be more than one way to deal with followers, if you included an option to plug them into bane master's Follower Slavery Mod.  Just have an additional outcome, your mod's MCM having a slider with a chance of which outcome gets chosen

 

DQW

thank you for the advice when time come i check this avenou out.

i dont know when. Curently i do merging, then planning for stage 3. i add to do list.

 

10 hours ago, DonQuiWho said:

I am going to be setting up a new game profile soon to try out your mod, so I've been reading the thread etc tyo see what I need to do

capture player, capture npcs tested fully.

 

new futures that triggered by tester tool not so mutch tested.

10 hours ago, DonQuiWho said:

Noticed the issue re all NPCs being affected by changes to 1.  This is like the PAHE/DOM 'naked bandits' issue where removing one enslaved NPCs clothes/gear resulted in all further appearances based on the same basic NPC also having no clothes/gear

yes its seams same problem.

10 hours ago, DonQuiWho said:

You might want to ask @TrollAutokill how he gets round that as best as can in PAHE/DOM

 

Hope that is of some help

good idea!

i know pahe/dom dealt with this problem.

 

my goal whit this when i going to work on it not only fix it but understand the cause.

for me its seams item menegment, item movment is buggy in engine level.

Scripts fail properly apply some cases...

 

Agin this is for later stages. my priamry goal the moment build up something that in core works. then polish it.

 

The slave punishment system( player as slave punishment ) and interface to interact external mods is a big missing pice.

Adding option to have sex with other npcs i consider very important :)

 

After this big missing pice done the realtive big things that remain:

-Extend slaver guild presence all ower skyrim, and fill out the frame works with content new and content...

-player slavery quests( to fill the base system that layed down )

-Slaver guild normal quests

-Quest line for Slaver guild

-Adding the new anty salvery guild and quest line for that+normal quests

Posted

NEW Version realised i consider Stage 2 archived.

 

The biggest news is i complited rewriting Stage 2 Documentation to updated actual mod version.

 

Even better news as expected during re writing few bugs discovered and fixed +2 new future added to player controled slaver base defense.

 

Even bigger news:

i start merging the 3 esp file into 1 esm file.

This going invalidate all old save files :(

 

Reason:

the moment all 3 files contain around 3 359 records.
this is above a Skyrim SE ESL cable file size. but below a AE ESL file size.

 

This ammount of record represent the planned final content esitmated 1% or less.

Slaver guild only reach this moment to whiterun and whiterun region.

 

Final version planned evry hold has at least 1 slaver base present and probably many playes has slaver presence and patrols, ambushes and other world events.

nearly all littile setlement own slave raid set up.

 

+on the roads evry region slave traders walk on the road with slaves.... doing own bussnieses.

 

+estiamted more than 200 new npc faces planned to added the exiting 181

 

+unknown ammunt asset/quest for the story lines

 

in sort estimated size going far above 6k records at minium.

This size for ESM files not ESP. As pointed to me many on this topcik it may damage the game stability that i wish avoid.

 

I hope the merge done before this week ends but i not gain any promises.... too many things can go bead ways and i doing this merge at the first time for real. :) ( as many many other thing. in modding with this project :) )

Posted
On 1/7/2025 at 8:47 PM, Nonseen said:

The slave punishment system( player as slave punishment ) and interface to interact external mods is a big missing pice.

Adding option to have sex with other npcs i consider very important :)

 

After this big missing pice done the realtive big things that remain:

-Extend slaver guild presence all ower skyrim, and fill out the frame works with content new and content...

-player slavery quests( to fill the base system that layed down )

 

 

Those are the major gameplay issues which are missing in all other LL mods. 

 

The Quandry facing modders is pretty much summed up here, on DBF's beta thread re SD+

 

 

Other than tthat, the closest previously was included in CodeSerpent's version of Defeat - which I've written about on your blog/threads before - and the next hope was PonziPyramid's planned outcome/addon to his defeat mod a part which is now probably unlikely to be completed.  

 

You are the one remaining hope presently to solve the problem, ie avoid the effective compulsion of the player tending to make, as with a lot of mods, something that merely tails off into wimpish submissive affairs, which is alright if you want to be a wimpish subbie, but rather a full blooded solution for those who want to play as a unwillingly captured warrior, a thoroughly revolting slave, hellbent on kicking and screaming against the compulsive malevolence of a thoroughly nasty bandit or other enslaving rogue 😈!

 

Keep going, and you'll get there in the end! And please do it soon.  I'm old, and if possible, I'd like to try it before I die 😝

 

Best Wishes for 2025

 

DQW

Posted (edited)

Quick update:

 

Merged Version for testing is out in SE and LE.

Primary testing in my part found no error in start up or very quick checking and testing.

 

if you find any bug or anomaly or something that might not right feel free to try out the V 0.00191 version of the mod the both version 98% identcial.

if anomaly conformed send me papyrus log so i can find out the fine details and kill the bugs.

 

its my first time doing this merge and convert to esm from esp... so anything possible!

 

Tester tool for new version adopted! use that for merged version the older version of tester tool NOT GOING TO WORK!

 

Edit:

abut plans for future and what you can expect i going to write a blog post to my slavers of skyrim blog the upomming days.

Edited by Nonseen
Posted
On 1/8/2025 at 10:50 PM, DonQuiWho said:

Those are the major gameplay issues which are missing in all other LL mods. 

 

The Quandry facing modders is pretty much summed up here, on DBF's beta thread re SD+

i give it a look this weekend.

 

On 1/8/2025 at 10:50 PM, DonQuiWho said:

You are the one remaining hope presently to solve the problem, ie avoid the effective compulsion of the player tending to make, as with a lot of mods, something that merely tails off into wimpish submissive affairs, which is alright if you want to be a wimpish subbie, but rather a full blooded solution for those who want to play as a unwillingly captured warrior, a thoroughly revolting slave, hellbent on kicking and screaming against the compulsive malevolence of a thoroughly nasty bandit or other enslaving rogue 😈!

 

ohh you placing lot of fate on me :) :) :)

 

i not read the linked post but i think iunderstand the meaning of it.

manym ods promiss full blown ensalvment expereince then go to soft or not put enught focus on it.

 

hmm i thinking agin just thinking! no promisses! making a alternate mode to slavers of skyrim. lets call it Hard Core game mode or something closer.

 

the basic tune is this: before thegame mode activated save must be made as after activation the setting menu locked down for x ammunt of in game time.

trying to acces it before time run out meet with message like: "Bead pet no change rules now!"

 

normaly the player as slave not need to fear of run out of time before "expire" i think this game mode remove this exemption. this means if default values in use end of the 4th cycle player get killed by exostion of ower working.

normaly 1 cycle means 1 in game weak.( can be changed by xedit magic )...

 

this means palyer has time limit to escape from slavery or get killed.

this can be added to the top for the other normal salvery rules.... [ this rules not yet workeed out but let say not nice rules... basicly survivor simulation in skyrim, with non consensual activitys]

 

i dont know any one like this game mode or not.

Posted

I for one would appreciate a few tips on how to use this mod.

Anyone I try to enslave with this mod's weapons - dies in one hit.

I can find all the slaver bases - but they aggro and quickly die....

The merchant in Whiterun is only useful to sell me weapons...

Would really be super if someone uploaded a video showing a few slave captures...

Posted
4 hours ago, Nonseen said:

i give it a look this weekend.

 

 

ohh you placing lot of fate on me :) :) :)

 

i not read the linked post but i think iunderstand the meaning of it.

manym ods promiss full blown ensalvment expereince then go to soft or not put enught focus on it.

 

hmm i thinking agin just thinking! no promisses! making a alternate mode to slavers of skyrim. lets call it Hard Core game mode or something closer.

 

the basic tune is this: before thegame mode activated save must be made as after activation the setting menu locked down for x ammunt of in game time.

trying to acces it before time run out meet with message like: "Bead pet no change rules now!"

 

normaly the player as slave not need to fear of run out of time before "expire" i think this game mode remove this exemption. this means if default values in use end of the 4th cycle player get killed by exostion of ower working.

normaly 1 cycle means 1 in game weak.( can be changed by xedit magic )...

 

this means palyer has time limit to escape from slavery or get killed.

this can be added to the top for the other normal salvery rules.... [ this rules not yet workeed out but let say not nice rules... basicly survivor simulation in skyrim, with non consensual activitys]

 

i dont know any one like this game mode or not.

 

Thanks for replying

 

That sounds basically OK, but player death should certainly be an optioneal ending! 

 

Pamatronic's Bad Ends, or OBH, at least offer a chance of survival, or his current project of sending player to Sovngarde on death , would be better outcomes.  Even a trip to somewhere via SS++

 

Still, I'm looking forward to seeing what you achieve 🙂

 

DQW

Posted
9 hours ago, wHOaMiEH said:

HC mode sounds cool, but it sounds like a boatload of work. Like somewhere DOOOOOOOOOWN the line after all other things are sorted out? 

i just writing down here some ideas... :) many many not get into the mod...
i need plan ahed so latter not too mutch work implement things. mroe easy if things built up the way i know in future i might going to need add new things to it.

 

This game mode possible earliest after Stage 3 done probably latter.

9 hours ago, fred200 said:

Anyone I try to enslave with this mod's weapons - dies in one hit.

I can find all the slaver bases - but they aggro and quickly die....

i happy to help just give me some information:

 

what is your character level?

using merged version or the 3 esp file version?


if evrything dies 1 hit means the game spawned lover level variants of the enemys....

you may find enemys named champion few slaver bases like slaver camp at riverwood. that one expected to surivve lot of hits.

 

Slave capture possible for player if player meet any of the fallowing requirements:

-member of slaver guild

-owener of a slaver base


to become owener of a salver base:

Option A - you need kill evry single slaver in a slaver base, use spell called: SLOS Conquer Location, this expected make the slaver base yours!

Option B - From Shady figure at whiterun, bannered mare buy a slaver base

 

to become slaver guild member:

-go whiterun slave market and ask the local boss to join slaver guild. This only possible if slaver guild trust on you not to negative.

 

i made a very very detaield guidle exactly how things works can be found in the mod downalod page called:

 

SlaversOfSkyrim Documentation-Stage2-V5.7z

 

this one contain all information on the mod and how works.

Posted
6 hours ago, DonQuiWho said:

 

Thanks for replying

 

That sounds basically OK, but player death should certainly be an optioneal ending! 

 

Pamatronic's Bad Ends, or OBH, at least offer a chance of survival, or his current project of sending player to Sovngarde on death , would be better outcomes.  Even a trip to somewhere via SS++

 

Still, I'm looking forward to seeing what you achieve 🙂

 

DQW

thx for the replay. i going to think about this and if i come up with new ideas sahare here....

Posted

Good news!

 

i brought here some new things to test it out...

This 2 package need installed to owerwrite evrything to able to work both SE and LE compatible.

 

WARNING:

1.

this package totaly un tested consider one or few time use only! dont use it on sirus playtrought! or at least make a save before trying out...

 

2.

This one need installed a game where no tester tool introduced before.

 

3.

This one REQUIRE Sex Lab Framework to installed and running...

 

4.

mandatory to restart SLOSCore/load a save game where core not yet installed!

 

okay so the important part:

The tester tool give player not one but 2 spell from now...

the secund spell make possible to test out new secret future :D  :D  :P

 

i dont say it here... if you wish to see it need to load the game....

 

SLOS-TEST-Package-SexFramework-Realise0i-V0-0021.7z

 

this one not seams a big thing but... it is!

 

first if you have no sex lab installed your papyrus log not getting floaded by error messages

Secund: only 1 script require the sex lab framework scripts presence to able re compile. The rest of the mod independed from that mod and scripts.

Third: this magic in theory can be done now with toys framework, zaz, devious devices, or anyo ther mod... given i understand how to interact it and implement the right way.

 

in detail i going to write a post about what is this and how its works and why very important to me to start working on it before even starting planning... things out.

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