zzzwer Posted March 29, 2025 Posted March 29, 2025 Thank you for the creation, the work is good, but there are some problems with the section about enslaved players, looking forward to a follow-up update about enslaved players 3
Nonseen Posted April 6, 2025 Author Posted April 6, 2025 Dear Players! Quick status update: IRL things happened, last month i cant do mutch here mod devlopment for that time stopped. Now back on bussnies Okay for the not so good news: i need rewrite near 0 the slavery player modul.... or might i can call it frame work XD i tryed fix it and get worse... Basicly 97% of the old scripts going to trash can and re written/re made. its take some time come up with a new way to organize the code... next 8 day i plan make a blog post about this. i plan realise a new version when re writing mostly done and player can play the quest. Rgiht now the system cable capture player, detect player captured and start story quest for it, and assign working task to player. Handle lot better the player slave mind then last time... ( but not yet tested fully by me ). Punishment system curently, non existent... this need re written. Same for Masters. witout slave master a salvery mod not realy workable... so i need fix this two missing pice before realising a new version. i dont know how beadly this re writing going to effect existing play trought. a restart definitly required due lot of script removed/added. ohh a final good news: i plan separate masters from story quests... this means same story quest can use different masters... i plan keep master uniqe perosanily like things. this may spice things up( when going to work... i not even started rewriting masters ). 8
wHOaMiEH Posted April 7, 2025 Posted April 7, 2025 14 hours ago, Nonseen said: Dear Players! Quick status update: IRL things happened, last month i cant do mutch here mod devlopment for that time stopped. Now back on bussnies Okay for the not so good news: i need rewrite near 0 the slavery player modul.... or might i can call it frame work XD i tryed fix it and get worse... Basicly 97% of the old scripts going to trash can and re written/re made. its take some time come up with a new way to organize the code... next 8 day i plan make a blog post about this. i plan realise a new version when re writing mostly done and player can play the quest. Rgiht now the system cable capture player, detect player captured and start story quest for it, and assign working task to player. Handle lot better the player slave mind then last time... ( but not yet tested fully by me ). Punishment system curently, non existent... this need re written. Same for Masters. witout slave master a salvery mod not realy workable... so i need fix this two missing pice before realising a new version. i dont know how beadly this re writing going to effect existing play trought. a restart definitly required due lot of script removed/added. ohh a final good news: i plan separate masters from story quests... this means same story quest can use different masters... i plan keep master uniqe perosanily like things. this may spice things up( when going to work... i not even started rewriting masters ). Welcome back, and take your time! 1
Nonseen Posted April 13, 2025 Author Posted April 13, 2025 On 3/27/2025 at 11:50 PM, Hormesis said: Out of curiosity, is there a plan to have pregnancy integration ? If we're going into sexual slavery, maybe it could be at least touched upon how slavers deal with it. intresting idea i add the think of it list
Nonseen Posted May 6, 2025 Author Posted May 6, 2025 For the record: i started fina ltesting before new version realise, found new nasty bug so no realise today Very best case realsie this week ( 10% chance ), found nasty problem. here is what going to contain next realise version! This post for testers primary lot of details how new stuff work: i may forgett write down some new things as made lot of them. so in case i forget something i going update this post. and agin this post ment to help testers when new version realised to know what expect to happen. its a looong writing be warned! 4
Nonseen Posted May 10, 2025 Author Posted May 10, 2025 Dear Players! With great smile on my face! I report here the new version is out! its going buggy as hell probably and its okay as its complite re work of the old slavery player framework inside of it. only the player slavery part effected directly the changes. i maybe ad changes other part in future but right now i lazer sharp focused on player slavery futures of the mod. To be 100% precize fixing the curent frame work system before expending it. Next step to me going to write a guide how this things works exactly before i forget. Same time i going procces fast as to me possuble the incomming bug reports. Please always attack papyrus logs! Plese be aware the story quest at first might seams not long, but in reality if you wish by self archive fredom witout violance its going to take some time find out the way from captivity. i write a detailed guilde how to do that becuse very hard to figure out without prior knowlage plsu soon realsie a blog post with my new ideas... 4
killer905 Posted May 10, 2025 Posted May 10, 2025 I didnlt see anything wrong but catch logs. Papyrus.0.log 1
Nonseen Posted May 10, 2025 Author Posted May 10, 2025 1 hour ago, killer905 said: I didnlt see anything wrong but catch logs. Papyrus.0.log 1.13 MB · 0 downloads thank you for the logs Good to know you not see any error i dont know what magic you have done but i found this line: Quote [05/10/2025 - 09:09:36PM] SLOS SPlayer, Annable: Master order complited, and reported to action script result of this is: ERROR: The fallowing actor not on the active actor list: [Actor < (FF000D67)>] this happeend after you secund time resisted annable request. This error message expected never bean sent... in theory impossible this error happen ever.
killer905 Posted May 11, 2025 Posted May 11, 2025 3 hours ago, Nonseen said: thank you for the logs Good to know you not see any error i dont know what magic you have done but i found this line: this happeend after you secund time resisted annable request. This error message expected never bean sent... in theory impossible this error happen ever. And what could this error do? A missing Sexlab scene, ZaZ or something else? Because every time I gave refuse and there was a SexLab scene.
Nonseen Posted May 11, 2025 Author Posted May 11, 2025 16 hours ago, killer905 said: And what could this error do? A missing Sexlab scene, ZaZ or something else? Because every time I gave refuse and there was a SexLab scene. good question, its hard to explain what can happen. i amde a mini system to make sure a AI controled acctor recive order to activate alaways one type of package at the time. This error genereted when the actor package report: requested action done, okay to clear the data to start this action. when this clean up called the system first look the local registry this actor who reports i done, is realy exist? i mean realy recived on order to do things. if not found this error message generated. i belive we safe to ignore this error. Its possible for call same actor package complition multiple times from multiple sources in case the actor used by multiple systems. i might need in future change this... only the quest that ordered to actor do something, can order the actor action considered finished... but other end this may cause other issues... 1
Nonseen Posted May 11, 2025 Author Posted May 11, 2025 New version uploaded! Yep its fast Especialy if i not need make new sub systems and other stuff from zero. in reality i just started write how annable story quest works and fixed the missing parts... added day to day rutine and made some changes based on player feed back Again thank you all for support and helping me test this out! if the new version has bugs in it let me know with logs! i changed some requirements to dialoges start to displayed so may something not working as intended. plus dont forget check the downloaded package a nice txt in it that explains how annable expected to work and when she do what and why.... + how to open the secret ending. 2
Dendriah Posted May 11, 2025 Posted May 11, 2025 (edited) hmm i saw the original of this but it was never technically finished glad to see that this is being remade and done over i might mess with this later on also is this mod going to work at all with DD? i see it has toys framework as a mod thing for it but i dont use Toys Edited May 11, 2025 by Dendriah inquiry
elminister Posted May 12, 2025 Posted May 12, 2025 (edited) On 1/11/2025 at 6:36 AM, Nonseen said: i just writing down here some ideas... many many not get into the mod... i need plan ahed so latter not too mutch work implement things. mroe easy if things built up the way i know in future i might going to need add new things to it. This game mode possible earliest after Stage 3 done probably latter. i happy to help just give me some information: what is your character level? using merged version or the 3 esp file version? if evrything dies 1 hit means the game spawned lover level variants of the enemys.... you may find enemys named champion few slaver bases like slaver camp at riverwood. that one expected to surivve lot of hits. Slave capture possible for player if player meet any of the fallowing requirements: -member of slaver guild -owener of a slaver base to become owener of a salver base: Option A - you need kill evry single slaver in a slaver base, use spell called: SLOS Conquer Location, this expected make the slaver base yours! Option B - From Shady figure at whiterun, bannered mare buy a slaver base to become slaver guild member: -go whiterun slave market and ask the local boss to join slaver guild. This only possible if slaver guild trust on you not to negative. i made a very very detaield guidle exactly how things works can be found in the mod downalod page called: SlaversOfSkyrim Documentation-Stage2-V5.7z this one contain all information on the mod and how works. I'm pretty new to this mod and I know this is WIP but there are no informations about "How to start" or the "Requirements" I know its Skyrim.esm but I'm pretty sure there are lots of more requirements and SlaversOfSkyrim Documentation-Stage2-V5.7z just contains some tech stuff not really a "How to start" the mod if you really know nothing and just try some of your work.. I do the same mistake as previous I just add a slaver weapon with additem and hit some npc and they just die.. so I know I need to have a base or join the slaver build. Edited May 12, 2025 by elminister
killer905 Posted May 12, 2025 Posted May 12, 2025 New data provided: Papyrus.1 - Always refusal Papyrus.0 - Always accept But this time i had: Spoiler Sometimes acceptance or refusal resulted in a dialogue as if I had ignored the master's orders, but I don't think it counted as disobedience. Papyrus.1.log Papyrus.0.log
Nonseen Posted May 13, 2025 Author Posted May 13, 2025 18 hours ago, killer905 said: New data provided: Papyrus.1 - Always refusal Papyrus.0 - Always accept But this time i had: Reveal hidden contents Sometimes acceptance or refusal resulted in a dialogue as if I had ignored the master's orders, but I don't think it counted as disobedience. Papyrus.1.log 1.25 MB · 0 downloads Papyrus.0.log 503.06 kB · 1 download thank you for the information! checked the logs and the script. about your screan shoot: in theory its impossible this happen whit the script we using here. i run sometests and failed to reproduce this error. my theory this error come the difference betwen SE and LE. to trace back the error to its source i made few changes few of my scripts this changes probably not fix the error but using the logs i can trace back where the information is lost. i hope this way i find a solution for this error. here is a pack of scripts this contain other experimental changes so expect some wird thing happening.SLOS-TEST-Scripts.7z about the dialoge provlems: this one complicated no quick solution for that i need more time to fix it. thanks to your logs i found another big problem/bug source on the curent architecture... so its best case fixing this problem happen end of this week, or worse new problem found: master day to day rutine not work well with player tasks some cases. so i need invent new ways to make both work as intended. 1
Nonseen Posted May 13, 2025 Author Posted May 13, 2025 On 5/12/2025 at 5:32 PM, elminister said: I'm pretty new to this mod and I know this is WIP but there are no informations about "How to start" or the "Requirements" I know its Skyrim.esm but I'm pretty sure there are lots of more requirements and SlaversOfSkyrim Documentation-Stage2-V5.7z just contains some tech stuff not really a "How to start" the mod if you really know nothing and just try some of your work.. I do the same mistake as previous I just add a slaver weapon with additem and hit some npc and they just die.. so I know I need to have a base or join the slaver build. Skyrim.esm is the only requirement for all functions. of corse you not get sex animations and fancy restrain items on you. for this you need sexlab framework and zaz, or toys framework for sex animations but nothing more needed than this mods for full expereince and its requirements. that documetnation is exact deep detail how the mod works. i see you loking for a quick guide not a detalied one. in very sort version: if you wish enslave others you need conquere a slaver base or buy one. conquering can be done if you kill evry enemy in a slaver base and cast conquer slaver base spell. buying can be done if you visit the shady figure in whiterun bannered mare. he/she can sell you a slaver base... and provie other services... for a price... i suggest you dont trust shady figure.... may not end well. (plus shady figure tendency to sell information on you to the local jarl, or its soldires that may pay visit to you or your slaver base... ) if you want join slaver guild go slave market place and talk the leader of the base. slaver guild memebrs has own special ability to detect potential victims that can be enslaved. if you want experence the very eary stage of player slavery go a slaver base or slaver event site and let yourself get captured. if you wish just try out your build and fight hard go any slaver base marked on your map and try survive/avoid capture by slavers. capturing enemys only possible if: -you have a slaver base OR you member of the slaver guild -using slaver wepaon with enchantment, enchantmend need to filled up with power -the target need to be valid! only speicifc npcs can be captured! ( if you own slaver base you can capture slavers to! not only designated victims ) in sort curently this is what the mod provides. i might forget few pices.
Skelletoncz Posted May 14, 2025 Posted May 14, 2025 On 4/13/2025 at 2:45 PM, Nonseen said: On 3/27/2025 at 11:50 PM, Hormesis said: Out of curiosity, is there a plan to have pregnancy integration ? If we're going into sexual slavery, maybe it could be at least touched upon how slavers deal with it. intresting idea i add the think of it list I think this would be better for this mod: https://www.loverslab.com/files/file/1247-soulgem-oven-iii/ It would be more beneficial for the owner to make a soul stone factory out of the slave. I just don't know if there is a version for Skyrim SE 1
killer905 Posted May 14, 2025 Posted May 14, 2025 20 hours ago, Nonseen said: thank you for the information! checked the logs and the script. about your screan shoot: in theory its impossible this happen whit the script we using here. i run sometests and failed to reproduce this error. my theory this error come the difference betwen SE and LE. to trace back the error to its source i made few changes few of my scripts this changes probably not fix the error but using the logs i can trace back where the information is lost. i hope this way i find a solution for this error. here is a pack of scripts this contain other experimental changes so expect some wird thing happening.SLOS-TEST-Scripts.7z about the dialoge provlems: this one complicated no quick solution for that i need more time to fix it. thanks to your logs i found another big problem/bug source on the curent architecture... so its best case fixing this problem happen end of this week, or worse new problem found: master day to day rutine not work well with player tasks some cases. so i need invent new ways to make both work as intended. No errors like i had on screanshot last time. Papyrus.0.log 1
Nonseen Posted May 14, 2025 Author Posted May 14, 2025 16 minutes ago, killer905 said: No errors like i had on screanshot last time. Papyrus.0.log 478.64 kB · 0 downloads thank you for the quick response. the revelant part of the script i changed only one thing: logged the variables that passed from script A to script B. So i can see where get lost in space. The information that last time went missing pased around 5-6 times or more before put to use... the logs show evrything okay. Based on this i belive, if i just pass from script A to Script B data multiple times wihtout managing it may cause some strange bugs, maybe engine elvel bug? in future to preverent this i write a bit different the scripts that expected need pass long chain of scripts data. So this way i hope preverent this type of bugs happen. At least one less bug to worry about I started working the other problems, i realized i need change a lot some of the archiveture levle change. Plus need make a dialogue controler mini system. basicly a mini frame work for dialouges, or something similar like that. + need re work ho the player mind works. i dont know how high level your character but your character mind scores are scary to me Quote [05/14/2025 - 04:56:45PM] SLOS Slavery Player Mind: Get player mind resistance done, result is: 942 to put this into persepctive: slavers effect your willpower 1 - 10 scale damage and -10 considered a lot of willpower damage. first the damage reduces the resistance. after resistance gone to 0 willpower damaged. many cases your character recive 1 point of willpower damage this in low levels some times a lot. in your case... you can resist a loong time. i clearly need re blance this system one day... probably reduce the bonuses that skills and complited quest give to resistances.... in later times first fix the dialoges and master behavior. 1
Nonseen Posted May 14, 2025 Author Posted May 14, 2025 8 hours ago, Skelletoncz said: I think this would be better for this mod: https://www.loverslab.com/files/file/1247-soulgem-oven-iii/ It would be more beneficial for the owner to make a soul stone factory out of the slave. I just don't know if there is a version for Skyrim SE good idea! i check it out when the curent tasks complited.
killer905 Posted May 14, 2025 Posted May 14, 2025 1 hour ago, Nonseen said: thank you for the quick response. the revelant part of the script i changed only one thing: logged the variables that passed from script A to script B. So i can see where get lost in space. The information that last time went missing pased around 5-6 times or more before put to use... the logs show evrything okay. Based on this i belive, if i just pass from script A to Script B data multiple times wihtout managing it may cause some strange bugs, maybe engine elvel bug? in future to preverent this i write a bit different the scripts that expected need pass long chain of scripts data. So this way i hope preverent this type of bugs happen. At least one less bug to worry about I started working the other problems, i realized i need change a lot some of the archiveture levle change. Plus need make a dialogue controler mini system. basicly a mini frame work for dialouges, or something similar like that. + need re work ho the player mind works. i dont know how high level your character but your character mind scores are scary to me to put this into persepctive: slavers effect your willpower 1 - 10 scale damage and -10 considered a lot of willpower damage. first the damage reduces the resistance. after resistance gone to 0 willpower damaged. many cases your character recive 1 point of willpower damage this in low levels some times a lot. in your case... you can resist a loong time. i clearly need re blance this system one day... probably reduce the bonuses that skills and complited quest give to resistances.... in later times first fix the dialoges and master behavior. My character lvl: 68 So she very hard to submit 1
Andiya Posted May 14, 2025 Posted May 14, 2025 2 hours ago, Nonseen said: good idea! i check it out when the curent tasks complited. https://www.loverslab.com/topic/195326-soulgem-oven-4-integration-fork/ Soul Gem Oven 4 for SE - it's here 1
Skelletoncz Posted May 15, 2025 Posted May 15, 2025 13 hours ago, Andiya said: https://www.loverslab.com/topic/195326-soulgem-oven-4-integration-fork/ Soul Gem Oven 4 for SE - it's here I think the difference in code between the three and four will be big. In addition, SGO4 is still being improved. And the conversion to LE is unlikely. Converting SGO3 to the SE version will be easier for us. In addition, it will not burden the PC too much.
wHOaMiEH Posted May 15, 2025 Posted May 15, 2025 (edited) On 5/14/2025 at 5:29 PM, Nonseen said: thank you for the quick response. the revelant part of the script i changed only one thing: logged the variables that passed from script A to script B. So i can see where get lost in space. The information that last time went missing pased around 5-6 times or more before put to use... the logs show evrything okay. Based on this i belive, if i just pass from script A to Script B data multiple times wihtout managing it may cause some strange bugs, maybe engine elvel bug? in future to preverent this i write a bit different the scripts that expected need pass long chain of scripts data. So this way i hope preverent this type of bugs happen. At least one less bug to worry about I started working the other problems, i realized i need change a lot some of the archiveture levle change. Plus need make a dialogue controler mini system. basicly a mini frame work for dialouges, or something similar like that. + need re work ho the player mind works. i dont know how high level your character but your character mind scores are scary to me to put this into persepctive: slavers effect your willpower 1 - 10 scale damage and -10 considered a lot of willpower damage. first the damage reduces the resistance. after resistance gone to 0 willpower damaged. many cases your character recive 1 point of willpower damage this in low levels some times a lot. in your case... you can resist a loong time. i clearly need re blance this system one day... probably reduce the bonuses that skills and complited quest give to resistances.... in later times first fix the dialoges and master behavior. Jesus I didnt even take that into consideration. Is it possible to make a shortcut key to check players statistics( like N is for SL arousal for example)? Or multiplier slider when you implement MCM further? Edited May 15, 2025 by wHOaMiEH
Nonseen Posted May 16, 2025 Author Posted May 16, 2025 On 5/15/2025 at 9:46 AM, Skelletoncz said: I think the difference in code between the three and four will be big. In addition, SGO4 is still being improved. And the conversion to LE is unlikely. Converting SGO3 to the SE version will be easier for us. In addition, it will not burden the PC too much. thank you for the informations, i check first the mentioned mod at first. i thinking maybe make own ower simplyfied version that may fulfill my mod needs better, if external mod not okay. 1
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