killer905 Posted October 23, 2024 Posted October 23, 2024 (edited) Ok, so "custom follower" block to take slavers camp/market. I think this debug script need be add in mod. (He show my custom follower as probleem) Also when custom follower get kidnaped i find my custom follower on road from Helgen to Riverwood. Papyrus.0.log Edited October 23, 2024 by killer905
Nonseen Posted October 23, 2024 Author Posted October 23, 2024 1 hour ago, killer905 said: Ok, so "custom follower" block to take slavers camp/market. I think this debug script need be add in mod. (He show my custom follower as probleem) Also when custom follower get kidnaped i find my custom follower on road from Helgen to Riverwood. Papyrus.0.log 775.12 kB · 0 downloads The script added to mod already... as its helps find out what is the source of problems. so my supiction correct, i need find a way realibe close out costum followers from capture location detection. i ad a requirement to claim location: ignore the player marked followers. i forget to add this requirement to the claim location quest checks. i started check the papryus log you uploaded, and found a error that big concern for me: [10/23/2024 - 04:14:14AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].BWANPC.RegisterForSingleUpdate() - "<native>" Line ? [None].BWANPC.RegUpdate() - "BWANPC.psc" Line 447 [None].BWANPC.OnUpdate() - "BWANPC.psc" Line ? RegisterForSingleUpdate() is a script call most of my scripts use. other variant exist named: RegisterForUpdate() the documentation say use the single update version instead the normal update version. The old scripts of skyrim as far as i remember use the "RegisterForUpdate()" call. This is a big deal to me as multiple case i need use the RegisterForUpdate() function. so if i want keep working my mod with LE. i need replace all this calls... i have more than 100 script file in use. For this reason i ask you after next realise give me lot of papyrus log to me easy to find this error reports and based on log i can find out what script contain this function call i need replace. Captured follower expected to stay one place and do nothing. this maybe caused other bug/or bugs. iwrite somwhere down to not forget need investigate after other known bugs fixed.
wHOaMiEH Posted October 23, 2024 Posted October 23, 2024 @Nonseen We have a winner SLOS-SlaversInSkyrim-PatchForSE.esp Something in this particular ESP causes CTD with my setup, after deactivating it ran with no problems. Thank you for your time, will test the next version when it is available. 1
killer905 Posted October 23, 2024 Posted October 23, 2024 6 hours ago, Nonseen said: The script added to mod already... as its helps find out what is the source of problems. so my supiction correct, i need find a way realibe close out costum followers from capture location detection. i ad a requirement to claim location: ignore the player marked followers. i forget to add this requirement to the claim location quest checks. i started check the papryus log you uploaded, and found a error that big concern for me: [10/23/2024 - 04:14:14AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].BWANPC.RegisterForSingleUpdate() - "<native>" Line ? [None].BWANPC.RegUpdate() - "BWANPC.psc" Line 447 [None].BWANPC.OnUpdate() - "BWANPC.psc" Line ? RegisterForSingleUpdate() is a script call most of my scripts use. other variant exist named: RegisterForUpdate() the documentation say use the single update version instead the normal update version. The old scripts of skyrim as far as i remember use the "RegisterForUpdate()" call. This is a big deal to me as multiple case i need use the RegisterForUpdate() function. so if i want keep working my mod with LE. i need replace all this calls... i have more than 100 script file in use. For this reason i ask you after next realise give me lot of papyrus log to me easy to find this error reports and based on log i can find out what script contain this function call i need replace. Captured follower expected to stay one place and do nothing. this maybe caused other bug/or bugs. iwrite somwhere down to not forget need investigate after other known bugs fixed. So ‘RegisterForSingleUpdate()’ does not exist in LE? I think a better option would be a mini script that changes the call from ‘’RegisterForSingleUpdate()‘ to “RegisterForUpdate()”’ as it doesn't find what it expects, or throw in a script just for LE‘RegisterForSingleUpdate()’ that replaces its call for the one understood in the LE version.
Nonseen Posted October 23, 2024 Author Posted October 23, 2024 3 hours ago, wHOaMiEH said: @Nonseen We have a winner SLOS-SlaversInSkyrim-PatchForSE.esp Something in this particular ESP causes CTD with my setup, after deactivating it ran with no problems. Thank you for your time, will test the next version when it is available. thank you for your patiance and letting me know! i not suprised, this patch ment to foward changes from USSEP. i think maybe this happened: some other mods ower tie the USSEP changes or made changes to that parts of the game. then my patch ower titten the changes. i not goign include that esp file in the next realise, instead i add something like optional download with a big red writing in it: some cases may cause CTD. 3 minutes ago, killer905 said: So ‘RegisterForSingleUpdate()’ does not exist in LE? i not know, for 100%... but if you help me we can find out to be sure 100% ! Here is a pacakge, this contain a esp file and a script to test it. if evrything work as intended a new quest start when game loaded, and tell you its works. then 10 secund the quest complites. if the function not work, the quest not start. 90-LE-NSTestTool.7z 17 minutes ago, killer905 said: I think a better option would be a mini script that changes the call from ‘’RegisterForSingleUpdate()‘ to “RegisterForUpdate()”’ as it doesn't find what it expects, or throw in a script just for LE‘RegisterForSingleUpdate()’ that replaces its call for the one understood in the LE version. if i not mistaken best if i not use at all the non working version of this script call. if i correct its only used in slave amulet script, and one of the capture follower script. i changed both to not use the problematic script. if i missed some places ower time i going to find out thanks to your papyrus logs 1
killer905 Posted October 23, 2024 Posted October 23, 2024 10 hours ago, Nonseen said: thank you for your patiance and letting me know! i not suprised, this patch ment to foward changes from USSEP. i think maybe this happened: some other mods ower tie the USSEP changes or made changes to that parts of the game. then my patch ower titten the changes. i not goign include that esp file in the next realise, instead i add something like optional download with a big red writing in it: some cases may cause CTD. i not know, for 100%... but if you help me we can find out to be sure 100% ! Here is a pacakge, this contain a esp file and a script to test it. if evrything work as intended a new quest start when game loaded, and tell you its works. then 10 secund the quest complites. if the function not work, the quest not start. 90-LE-NSTestTool.7z 1.39 kB · 1 download if i not mistaken best if i not use at all the non working version of this script call. if i correct its only used in slave amulet script, and one of the capture follower script. i changed both to not use the problematic script. if i missed some places ower time i going to find out thanks to your papyrus logs its looks work https://drive.google.com/file/d/1Mak1n0Yul3e7YoGqniBbeLZv0PDJj-aF/view?usp=sharing Papyrus.0.log 1
Nonseen Posted October 24, 2024 Author Posted October 24, 2024 7 hours ago, killer905 said: its looks work https://drive.google.com/file/d/1Mak1n0Yul3e7YoGqniBbeLZv0PDJj-aF/view?usp=sharing Papyrus.0.log 359.54 kB · 0 downloads thanou forthis information! its a suprise to me! soem of your logs before contained error report on the register for single update scrpt. now this case works witout error. this point i have no idea what cause that error report on your papyrus logs. i not even suprised if some cases in LE version the basic functions not work as expected.
killer905 Posted October 25, 2024 Posted October 25, 2024 20 hours ago, Nonseen said: thanou forthis information! its a suprise to me! soem of your logs before contained error report on the register for single update scrpt. now this case works witout error. this point i have no idea what cause that error report on your papyrus logs. i not even suprised if some cases in LE version the basic functions not work as expected. All what i can say... Spoiler 1
Nonseen Posted October 25, 2024 Author Posted October 25, 2024 New version is out called: V 0.00161 i forget add the new futures list: evry you own a slaver base and slaves stay inside the slaver base you recive a nice payment.... i continue add new futures to shady figure until its complite. very sort term plan add the new entity that represent the local holds law enforcment activitys. this is one of the missing major scripting part. a very important component as this one job to make player life more intresting when player try run slaver bussnies its own. other thing i plan to change shady going to sell a empty slaver base to player insted ring of zenithar members and after player own the new location ring of zenithar members ask the player to join them. this way i belive more realistick than the original aproch of work for the Blue flag mercanarys that ring of zenithar defense force on disguese. and if player manage reach high trust with the mercanarys get the chance buy new slaver base. this make no sense as if a free slaver base avible and ring of zenithar members know its existanece they already started use.
wHOaMiEH Posted October 25, 2024 Posted October 25, 2024 @Nonseen SLOS-SlaversInSkyrim Is the new CTDer, had to deactivate SLOS-Update since it is dependent on above mentioned file. 1
Nonseen Posted October 25, 2024 Author Posted October 25, 2024 19 minutes ago, wHOaMiEH said: @Nonseen SLOS-SlaversInSkyrim Is the new CTDer, had to deactivate SLOS-Update since it is dependent on above mentioned file. thank you for reporting the issue. i belive i found it source: when packaging files for realise i placed a LE version of SLOS-SlaversInSkyrim.esp to the SE version pacakage. here is a SE version of the file if you can plase check and conform my suspiction! SE-SLOS-SlaversInSkyrim.7z
wHOaMiEH Posted October 25, 2024 Posted October 25, 2024 5 minutes ago, Nonseen said: thank you for reporting the issue. i belive i found it source: when packaging files for realise i placed a LE version of SLOS-SlaversInSkyrim.esp to the SE version pacakage. here is a SE version of the file if you can plase check and conform my suspiction! SE-SLOS-SlaversInSkyrim.7z 122.51 kB · 1 download Your suspicions were correct, No CTD's. 1
Nonseen Posted October 25, 2024 Author Posted October 25, 2024 Just now, wHOaMiEH said: Your suspicions were correct, No CTD's. thank you for the quick answer i start package the new update for SE. 1
Nonseen Posted October 25, 2024 Author Posted October 25, 2024 Update 1. realised. same time i found 2 bugs in the realise so added bug fix those too
pnutz78 Posted October 25, 2024 Posted October 25, 2024 Hi, first of all thanks for working on this mod- it sounds really interesting. I was wondering what level of player slavery is implemented at this point? Definitely looking for something more light weight and interactive then Sanguines Debauchery.
Nonseen Posted October 25, 2024 Author Posted October 25, 2024 3 hours ago, pnutz78 said: I was wondering what level of player slavery is implemented at this point? 1 single quest playr need force way out from a slaver base. its a place holder/test for systems. if you intrested what i thinking planning to add in faar future from now: 1
Guest Posted October 25, 2024 Posted October 25, 2024 Probably a silly question but I am close to starting my game again after a major crash issue. In the development log it mentions developing a feature in the future where Slavers would connect or link to sexlab or loverslab. I really can't remember exactly and was not able to locate the exact wording. Does this mean there are no sexlab animations related to getting captured or recaptured by the slavers until a future date?
Nonseen Posted October 25, 2024 Author Posted October 25, 2024 20 minutes ago, TFor2 said: Probably a silly question but I am close to starting my game again after a major crash issue. In the development log it mentions developing a feature in the future where Slavers would connect or link to sexlab or loverslab. I really can't remember exactly and was not able to locate the exact wording. Does this mean there are no sexlab animations related to getting captured or recaptured by the slavers until a future date? this moment the mod not any animation frame work only original skyrim assets. Original plan is add Sexlab and or toys support at stage 3. This moment the devlopment status look like this at Stage 2: Primary goal here: Build up base framework for player-slaver guild interaction and player slave owener interactions ------------------------------------------- Backgrund goals: ------------------------------------------- -work out how slave cost system going to work --Done -work out how player conquire salver places can work as part of in game lore --Done -work out how oweners work ( organization, owened location managment, bribing locals )--Done ------------------------------------------- Base version goals: ------------------------------------------- -build up the slaver guild Whiterun region head quarter --X -add lore books, jornuals that related to slaver guild history--W -add the game world the lore items so player can find it--X -add grey zone figure to taverns of whiterun region, this shadi figures act as traders--Done -add new slave owener base, that player can buy -- X -add a secund slave owener to existing one -- X ------------------------------------------- Scripting goals: ------------------------------------------- -Update to local standards the in game manual for player--X -Slaves has expire time (ower time they die as worked to death )--T -Make possible for player to capture slaver places --Done -Make possible for player to joinslaver guild technicly --Done -Slaver guild pay out gold to its slavers, provide equipment, make possible player acquire these things--Done -Player can expeled from slaver guild if broke rules --Done -Slaver guild own reputation system, toward player--Done -slavers watch player actions so they detect if slaver rules broken --T -if player realise slaves from slavery that not own, and the slavers catch the slaves during escape able to trace back to the player the slave escape--T -Player can "buy" slave workplace --X -Player can conquere slave work place --T -Make possible player can own slaves --T -Make possible for player to particapte slave trade --T -Player can profit from owning a slave workplace --T -Make Possible Slavers/slave oweners try take back conquered workaplces/slave camps from the player --T -add a special shady figure who can provide special services to player:--T --follower buy back option: if player play a great summ of money player get back the follower....--T --sell slaver weapons-T --Sell slaves -T --give finincal support-T --player can sell infromation to shady guy about slaver guild-W -Add represantion for local lords: -X --if slaver acitivy to high might spark investigation-X --investigaton can be de railed-X --investigation can be pushed to check specific locations-X --investigators may try to put prision the player if player found guilty on slavery-X --player can effect via shady figure the investigation-X --player can effect the investigation via direct action:-X ----telling fake infromation to investigator-X ----killing the investigator-X ----bribe the investigator-X ----present fake documents to investigator-X ----collect real documents from slaver guild members or bases, and sahre with investigator-X More then half of scripting goal archived or testing phase. so roughtly 1 month or less and Stage 2 complite. When Stage 2 complite come the big merge... when the 3 separate file become one, and i pray all the gods nothing get broken siriusly. To me its going to first time work directly with Esm files not esps.
Nonseen Posted October 26, 2024 Author Posted October 26, 2024 Quick information: Update 2 rolled out as quick fix for player capture bug i found today. if you installed update 1 nothing special need to be done just install this update and ready to go. if you downloading my mod first time you need install update 2! the original upload not changed as expected user going to install updates. The new realise version going to contain this updates, of corse.
Nonseen Posted October 27, 2024 Author Posted October 27, 2024 New update rolled out, this one contain tons of bug fixes and 2 experimental settings The cycle time for slave expire time set 1 hour instead 168 so more easy to see slave aging effects+owning a slaver base with slaves now generate profit. I forget this setting turn down just after realize i realized i made a mistake if some one not like it this way you can go SSedit, look for SLOSCore in SLOS-Script-Core.esp here find out CycleTime property, currently this one set 1. need set 168. if this not okay to many this way i realise few days from now a update that fixes it. if any one wish to help me devlop more this mod send test reports testing out things takes tons of time and help a lot!
Delzaron Posted October 27, 2024 Posted October 27, 2024 antoher mod I need to test. Anyting I must know before I try it (story, how to start it, content... I understand it focused on slavery, but that's all) ? 1
bendan123 Posted October 27, 2024 Posted October 27, 2024 There is a conflict in NFF. After the follower is caught, the follower will not be locked in the dungeon and will give priority to the player. 1
Nonseen Posted October 28, 2024 Author Posted October 28, 2024 9 hours ago, Delzaron said: antoher mod I need to test. Anyting I must know before I try it (story, how to start it, content... I understand it focused on slavery, but that's all) ? How to start: install it, the mod activates it self. What one can expect/story: no story the moment, its early stages of devlopment. slavers spawn around riverwood and whiterun new caves and from here the slavers go aptrol around hunt for npc s and player. some npcs designated for cature this npcs can be captured by the slavers. player can join the slavers to to capture npcs OR can conquere a slaver base and become Slaver this way OR use shady figure in bannered mare to buy own slaver base. if you own a slaver base you can capture other slavers to if slavers capture you or your follower escape/rescue quest start. this 2 is a place holder/for test out the capture part works. to conquere slaver base need to go insde a slaver base and kill evrything that slaver in name or capture it. then cast the conquere location spell this spell given to you when mod start it self. very detailed guide packed with the download files or in the download page. thhis guide cover lot more than the mod the moment can do this moment...
Nonseen Posted October 28, 2024 Author Posted October 28, 2024 8 hours ago, bendan123 said: There is a conflict in NFF. After the follower is caught, the follower will not be locked in the dungeon and will give priority to the player. you marked the follower with spell: mark follower? before the folower got captured? if yes , then i need add this follower mod possible conflict to mod page until i worked out a conflict solution to it.
bendan123 Posted October 28, 2024 Posted October 28, 2024 31分钟前,尼森说: 你用法术标记了跟随者:标记跟随者? 在花被抓之前? 如果是的话,那么我需要添加这个追随者模块可能的冲突,直到我制定出一个解决冲突的方法。 Yes 1
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