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SLavers OF Skyrim (SLOS) WIP - Remake in progress...


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Posted
On 5/15/2025 at 6:47 PM, wHOaMiEH said:

 

Jesus I didnt even take that into consideration. Is it possible to make a shortcut key to check players statistics( like N is for SL arousal for example)?

Or multiplier slider when you implement MCM further?

i theory possible yes. in practive i probably not make this shortcut keys for a simple reason:

my mod not depend on it  slef the SKSE. Shortcut keys requires SKSE, SkyUi required For MCM with SKSE.

 

i use own self made menu system that can be accesed trought a book that given you when the mod installed.

ust open the book and a new menu starts.

 

Curently no menu option to acces player slavery stats. this i think need to changed in future :)

  • 3 weeks later...
Posted

Dear Readers!

 

New version realised! its take lot longer i expected :( 

i made a new mini system then realised its make things more problematic so trashed it.

( some parts still in the mod )

 

i hope this new version going to less bugy the last one :) i expect annable day to day rutine going to work just fine.

 

next step is going to add new tasks so annable can do other things with player during the traning....

plus many before said not realistck player not get forced all items removed so... probably this one going to one of the task :d 

Yes player forced to remove all of its items and let slavers lock down a chest... ( for more humiliation )

 

i plan add more functions to slavery player framework to make it more close to complite. if the frame work complited i plan add 1 new story quest and revive the old player capture quest.

plus i need work out the broken slave status for player... plus make it work!

 

if all above complited i might add new content or start working the another frame work: Slavery Follower .. for player followers. ( yes if slavers capture your folowers nasty things can happen if player do nothing about it for extended time... )

Posted (edited)

well on current version i cant start mod. Also Add Item mod not see SlaversofSkyrim.esm but it flagged in mod organaizer. new game not helping.

2025-06-01_21-51-53.png

Edited by kamidju13
Posted
1 hour ago, kamidju13 said:

well on current version i cant start mod. Also Add Item mod not see SlaversofSkyrim.esm but it flagged in mod organaizer. new game not helping.

2025-06-01_21-51-53.png

Thank you for the report! it Seams i made a mistake. forget to re write the header of the esm, for this reason le and SE not going recognize the slavers of skyrim.esm. i re upload soon.

Posted (edited)

Seems to find another bug. After first sex Anabele not fuck player, also even if you obey orders she will dislike it but her trust will increse.

upd if i refuse or ignore master like this)

2025-06-02_08-36-30.png

2025-06-02_08-36-14.png

Edited by kamidju13
Posted
8 hours ago, kamidju13 said:

Seems to find another bug. After first sex Anabele not fuck player, also even if you obey orders she will dislike it but her trust will increse.

upd if i refuse or ignore master like this)

2025-06-02_08-36-30.png

2025-06-02_08-36-14.png

thank you for reporting the bug!

 

its expected during traning annable time to time have sex with player.

plese if you can provide me papyrus logs the events so i can figure out what went wrong. its helps a lot!

 

in Annable case the reaction to trust incrase but not like it its normal.

By its personality shee like when player resist its orders, but reduces its trust.

 

trust reperesents how mutch the master trust the player not going to back stab it. as you fallow orders trust need incrased.

 

but Annable likes when the slave resist some what, so she can brake it.  ( yes its totaly twisted personality... )

  • 3 weeks later...
Posted

im sory for my absence. i dealing with irl stuff and then, realized i need take a mini brake from modding to preverent burn out. Right now i started a skyrim playtrought as i modding so mutch i not realy played this game for a year or more.

 

best case i get my self togheter within 1 or 2 month and continue working on the mod. worst case its take more time.

I not abbonding thi s mod, its a very long jorney to me. I predict some where  end of year 2025 the mod going to base function complite( if no new futures come up, and no majro problem arise) with the curent speed of devlopment.

 

i thank you al lfor your patience and continued support.

Posted

I really would like to see this be playable with DD please cause i like the sound of the mod but not having DD functions in it really sucks since a vast majority use DD over Toys

Posted
On 6/29/2025 at 3:08 AM, Dendriah said:

I really would like to see this be playable with DD please cause i like the sound of the mod but not having DD functions in it really sucks since a vast majority use DD over Toys

DD support planned to added in future. this takes unknown ammount of time to do it. i not tryed before use DD framework. Before i do it i need build a working frame work of own.

Posted (edited)

the DD frameowrk can mostly be injected into your mod if i recall its pretty versatile and only really needs keywords added or ability to pull from the DD item pool (As in linking the mod to allow use of the items from DD), also if you have the DD development discord there is always talking there about how to add DD functions to your mod 

Edited by Dendriah
Added info
Posted
On 6/4/2025 at 6:54 AM, kamidju13 said:

i checked the papyrus.0.log.

i assume this made your last game session.

its contains lot of errors about slos scripts, i assume this playtrought started lot earlyer version. based on script names that no longer in use.
i 100% honest: i dont know missing scripts effect your game play or not.

in version 0.002 and above i changed a lot, its possible something broken as never version come out. i simply cannot tell based on this your save file stable with the curent version or not.

 

other possible problem: after updating not ordered slos core to reset, this know cause wird bugs happen.


what i usualy do: i use a save file that made before i installed the slos mod. i load it and test out things. this way i always start from a "clean" state. i have no experience what happen if i not do things this way.

 

i checked papyrus.1.log

this shows a strange error, annable fail continue its rutine. i start working on the fix on this! your report helped me!

On 6/5/2025 at 5:42 PM, killer905 said:

mind status spell not work ;/

 

 

Papyrus.0.log 412.75 kB · 0 downloads

i think based on the log i found the rute cause of the problem. here is a updated esm file. this contain a fix to the problem that cause your mind status not get displayed.

 

in your character case to recive negative mind effect first the system need reduce 0 to your mind resistance... this may take significant ammount of time given your test character has high level and mind resistance score :) for testing i usaly use for this reason lvl 1 character.

 

i hope this help solve the problem you found if not plese send me another papyrus log.

SLOS-SE-LE-QuickFix-V0-00222.zip

 

-----------

yes im back, vacaation is ower some what :) i have few new plan and as usual some plan to rewrite existing code... but first i wish to fix known bugs before real mayhelm starts!

Posted
On 6/30/2025 at 11:18 PM, Dendriah said:

the DD frameowrk can mostly be injected into your mod if i recall its pretty versatile and only really needs keywords added or ability to pull from the DD item pool (As in linking the mod to allow use of the items from DD), also if you have the DD development discord there is always talking there about how to add DD functions to your mod 

thank you for the ifnromation. when time come to do dd integration i start check this sources. right now i need fix what is broken, then re write part of the slavery framework again, asi discovered some big flaws. after all of this done i need add few more futures to the existing player slavery system. after all of this done i have a chance to add DD stuff to the mod but not before.

Posted
2 hours ago, Nonseen said:

i checked the papyrus.0.log.

i assume this made your last game session.

its contains lot of errors about slos scripts, i assume this playtrought started lot earlyer version. based on script names that no longer in use.
i 100% honest: i dont know missing scripts effect your game play or not.

in version 0.002 and above i changed a lot, its possible something broken as never version come out. i simply cannot tell based on this your save file stable with the curent version or not.

 

other possible problem: after updating not ordered slos core to reset, this know cause wird bugs happen.


what i usualy do: i use a save file that made before i installed the slos mod. i load it and test out things. this way i always start from a "clean" state. i have no experience what happen if i not do things this way.

 

i checked papyrus.1.log

this shows a strange error, annable fail continue its rutine. i start working on the fix on this! your report helped me!

i think based on the log i found the rute cause of the problem. here is a updated esm file. this contain a fix to the problem that cause your mind status not get displayed.

 

in your character case to recive negative mind effect first the system need reduce 0 to your mind resistance... this may take significant ammount of time given your test character has high level and mind resistance score :) for testing i usaly use for this reason lvl 1 character.

 

i hope this help solve the problem you found if not plese send me another papyrus log.

SLOS-SE-LE-QuickFix-V0-00222.zip 881.79 kB · 1 download

 

-----------

yes im back, vacaation is ower some what :) i have few new plan and as usual some plan to rewrite existing code... but first i wish to fix known bugs before real mayhelm starts!

Now i can check but not change after any sex with master. Just remain same.

 

 

 

Papyrus.0.log

Posted
17 hours ago, killer905 said:

Now i can check but not change after any sex with master. Just remain same.

 

 

 

Papyrus.0.log 499.75 kB · 0 downloads

thank you for the report checked the logs. it seams by accident you  found same bug as @kamidju13. after sex event proccesing not happen. This broke chain of events  that expected to happen.this block other functions to start including player mind values reduction. I mentioned a internal part re writing that exactly effect this part of the system that not work. This means i need change of plans: initiate the code re writing i mentioned before this re writing fixes the bug you found( i hope ). Plus based on this problem i change how event chains handled add more safety in case one element of event chain get broken.

 

Again thank both of you reporting the errors its helps me a lot! :) best case before end of this weak i realsie a new version with rewritten code, worst case i realsie end of the month.

  • 2 weeks later...
Posted

Status update:

 

My original plans not worked as hoped( get broken down quick). New realsie contain no big change for players point of view expect some bug fixes.

Despite this i ask if you do sometesting compliting/failing tasks send me logs even if you see no problem.

 

i added a new modul that send events internaly, and this events when recived get logged. This internal event system going to be very important on the slavery frameworks life. ( i mean without it nothing going to work ). Curently this new modul in the implementation phase ower time i going re write lot of code and make the system work different. But first i need to see its works as inteded in the current form.

 

For more details wait my next blog post.

Posted (edited)

I found a sort of bug: Zaz Animations are not compatible with SexLab+, but the assets are still used in some mods, meaning that it is still installed. This causes some issues with the mod when SexLab+ is installed where the mod thinks Zaz is installed and tries to use it, but in reality only the assets are installed causing a fatal error.

I don't suppose there is a way to "manually" tell the mod that Zaz is not to be used?

Edited by Polonium
Posted
On 7/21/2025 at 1:13 PM, Polonium said:

I found a sort of bug: Zaz Animations are not compatible with SexLab+, but the assets are still used in some mods, meaning that it is still installed. This causes some issues with the mod when SexLab+ is installed where the mod thinks Zaz is installed and tries to use it, but in reality only the assets are installed causing a fatal error.

I don't suppose there is a way to "manually" tell the mod that Zaz is not to be used?

at current realise version true, no way to put zaz not in use state.

I planned impleemnt a user interface that make possible "disable" supported mods. This disable in our case means this: my API system recive a call to do something like animate sex.

When the call come in the system checks avible supported mods that can do the animation work. Then based on internal logic chose one of them if multiple avible.

 

The user interface i talking about make possible to user decide what external modul not put in use for specific task or what mods can be used.

This new futures i assume make possible avoid the problem you mentioned here.

 

i planning implement this in loong time but not done yet, so next realise version going to contain it! Thank you for bringing this to my attention! :) 

Posted (edited)

Anable still has a bug in which she asks you for sex two times in a row and just bugs out no mater how many hours player waits(also no necklace showed up in my three tests of the new version( did the reset core and everything). Cannot start any SL scenes whichever response I activate.

 

SE Verison BTW

 

I think Ill test it on a new games because this would be a grind and a half. :D

 

image_2025-08-03_001544812.png

Edited by wHOaMiEH

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