Jump to content

SLavers OF Skyrim (SLOS) WIP - Remake in progress...


Recommended Posts

Posted
6 hours ago, wHOaMiEH said:

None of the scripts made her activate her asking for sex/punishment etc...I did notice something slowing down IMPERIOUS mod( the imperial 20/20 quests for people part). Could it be that is the mod in question, that is having some kind of conflict with your mod? Regarding the logs, all are made after extensive testing. 

Also I needed to unpack the BSA's( since your versions came in BSA archives). Consider not packaging them in archives just yet.

 

Screenshot (2639).png

Papyrus.0.log 66.68 kB · 0 downloads

if you using SE you not need unpack my bsa.

if you using LE you shuld download SLOS-LE-Main-V0-00226 and SLOS-LE-DLC1-V0-00226 this contains already unpacked bsas :)

 

i assume you put the test script files to /data/scripts and ower written the exisitng file or used a mod manager to do it.

 

checked your log and last line is this:

Quote

SLOS SPlayer, Annable: annable entered the traning grund

 

this means annable reached the tranin grund and probably going to start wait for player to come or if player already inside the traning zone start play out the punishemnt.

 

soething probably wrong with your other mods by the way:

Spoiler

[08/23/2025 - 11:29:58PM] [Zad]: CheckAllEvents()
[08/23/2025 - 11:29:58PM] [Zad]: ZadNpc::DoRegister(1.499977)
[08/23/2025 - 11:29:58PM] ERROR: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [cc_bimbofynpcv2 (284DAFD4)].cc_bimbofynpcv2.OnUpdateGameTime() - "cc_bimbofynpcv2.psc" Line 273
[08/23/2025 - 11:29:58PM] WARNING: Assigning None to a non-object variable named "::temp33"
stack:
    [cc_bimbofynpcv2 (284DAFD4)].cc_bimbofynpcv2.OnUpdateGameTime() - "cc_bimbofynpcv2.psc" Line 273
[08/23/2025 - 11:29:59PM] ERROR: Cannot call HasKeywordString() on a None object, aborting function call
stack:
    [alias PlayerRef on quest zadEventsQuest (1103E3F3)].zadEventBoots.HasKeywords() - "zadEventBoots.psc" Line 4
    [alias PlayerRef on quest zadEventsQuest (1103E3F3)].zadEventBoots.filter() - "zadBaseEvent.psc" Line 38
    [zadEventsQuest (1103E3F3)].zadeventslots.CheckAllEvents() - "zadEventSlots.psc" Line 79
    [zadEventsQuest (1103E3F3)].zadeventslots.UpdateGlobalEvent() - "zadEventSlots.psc" Line 155
    [zadEventsQuest (1103E3F3)].zadeventslots.OnUpdateGameTime() - "zadEventSlots.psc" Line 138
[08/23/2025 - 11:29:59PM] WARNING: Assigning None to a non-object variable named "::temp2"
stack:
    [alias PlayerRef on quest zadEventsQuest (1103E3F3)].zadEventBoots.HasKeywords() - "zadEventBoots.psc" Line 4
    [alias PlayerRef on quest zadEventsQuest (1103E3F3)].zadEventBoots.filter() - "zadBaseEvent.psc" Line 38
    [zadEventsQuest (1103E3F3)].zadeventslots.CheckAllEvents() - "zadEventSlots.psc" Line 79
    [zadEventsQuest (1103E3F3)].zadeventslots.UpdateGlobalEvent() - "zadEventSlots.psc" Line 155
    [zadEventsQuest (1103E3F3)].zadeventslots.OnUpdateGameTime() - "zadEventSlots.psc" Line 138
[08/23/2025 - 11:29:59PM] [Zad]: Config Interval:1.500000. Total number of events: 0. Next staggered update in 1.500000
[08/23/2025 - 11:30:02PM] [Zad]: Set Device Hider slot to 29.
[08/23/2025 - 11:30:02PM] [Zad]: RebuildSlotmask()
[08/23/2025 - 11:30:08PM] [Zad]: Set Device Hider slot to 29.
[08/23/2025 - 11:30:08PM] [Zad]: RebuildSlotmask()
[08/23/2025 - 11:30:14PM] [Zad]: Set Device Hider slot to 29.
[08/23/2025 - 11:30:14PM] [Zad]: RebuildSlotmask()
[08/23/2025 - 11:30:17PM] BOS - OnUpdateGameTime
[08/23/2025 - 11:30:17PM] SUMMERMYST DEBUG: Adding 10 gold to player

 

this error message pattern reapet it self multiple times on the logs.

i know nothing about this scripts or mods.

 

the first part of your log contain this errors:

Spoiler

[08/23/2025 - 11:27:50PM] Cannot open store for class "OSexIntegrationMain", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "toysframework", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "bm_licenses_mcm", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "bm_licenses", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "bm_licenses_moderator_alias", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "bm_licenses_utility", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "pw_quotamanagerscript", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "_bs_bodysearch", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "_csn_cumaddict", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "and_femalearmorscan", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "and_malearmorscan", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "and_core", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "slenmaincontroller", missing file?
[08/23/2025 - 11:27:52PM] Cannot open store for class "nwsfollowervariablescript", missing file?
[08/23/2025 - 11:27:52PM] Cannot open store for class "nwsfollowercontrollerscript", missing file?
[08/23/2025 - 11:27:52PM] Cannot open store for class "ddEnemyMarkEffect", missing file?
[08/23/2025 - 11:27:52PM] Cannot open store for class "OSexBar", missing file?
[08/23/2025 - 11:27:52PM] Cannot open store for class "OBarsScript", missing file?
[08/23/2025 - 11:27:52PM] ERROR: Unable to bind script ddCaptiveFurnitureActivate (ddCaptiveFurnitureActivate->ObjectReference->Form) to  (23000A9F) because their base types do not match
[08/23/2025 - 11:27:52PM] ERROR: Unable to bind script ddCaptiveFurnitureActivate (ddCaptiveFurnitureActivate->ObjectReference->Form) to  (2334EA28) because their base types do not match
[08/23/2025 - 11:27:52PM] ERROR: Unable to bind script ddCaptiveFurnitureActivate (ddCaptiveFurnitureActivate->ObjectReference->Form) to  (2334EA29) because their base types do not match
[08/23/2025 - 11:27:52PM] ERROR: Unable to bind script cc_sexhander (cc_sexhander->ReferenceAlias->Alias) to CC_TriggerQuest (28000803) because their base types do not match
[08/23/2025 - 11:27:52PM] Cannot open store for class "daymoyl_QuestTemplate", missing file?
[08/23/2025 - 11:27:52PM] Error: Unable to link "daymoyl_QuestTemplate" - the parent of "SSLV_DAIntScript".
[08/23/2025 - 11:27:52PM] ERROR: Script SSLV_DAIntScript cannot be bound to SSLV_DAInt (2C00FB14) because the script does not exist or is not currently loaded
[08/23/2025 - 11:27:52PM] Cannot open store for class "daymoyl_PlayerValidateQuestAlias", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "tntrsoundcontrollermanager", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "TNTRSoundControllerAlias", missing file?
[08/23/2025 - 11:27:53PM] ERROR: Script tntrsoundcontrollermanager cannot be bound to TNTRSoundController (2D000E52) because the script does not exist or is not currently loaded
[08/23/2025 - 11:27:53PM] Cannot open store for class "KRY_SilenceEffectScript", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "zadcNGEscapeMinigame", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "PRKF_Aur_LordStone_Perk_2_Ab_03000A08", missing file?
[08/23/2025 - 11:27:53PM] ERROR: Script PRKF_Aur_LordStone_Perk_2_Ab_03000A08 cannot be bound to  (33000A08) because the script does not exist or is not currently loaded
[08/23/2025 - 11:27:53PM] Cannot open store for class "PW_MainLoopScript", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "pw_trackerscript", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "sr_inflateQuest", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "OBodyMCMScript", missing file?
[08/23/2025 - 11:27:53PM] ERROR: Script OBodyMCMScript cannot be bound to OBodyMCMQuest (FE014D69) because the script does not exist or is not currently loaded
[08/23/2025 - 11:27:53PM] Cannot open store for class "MCM_ConfigBase", missing file?
[08/23/2025 - 11:27:53PM] Error: Unable to link "MCM_ConfigBase" - the parent of "AutoSpeak_MCM".
[08/23/2025 - 11:27:53PM] ERROR: Script AutoSpeak_MCM cannot be bound to AutoSpeak_Quest (FE01BD62) because the script does not exist or is not currently loaded
[08/23/2025 - 11:27:53PM] Cannot open store for class "nwsfolloweruilibscript", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "nwsfollowerhomescript", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "phhshstoragefunctions", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "pahoportable", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "pahslave", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "pahcore", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "dom_actor", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "dom_core", missing file?
[08/23/2025 - 11:27:55PM] Cannot open store for class "CWITelescopeScript", missing file?
[08/23/2025 - 11:27:55PM] ERROR: Script CWITelescopeScript cannot be bound to  (1F32C9F3) because the script does not exist or is not currently loaded
[08/23/2025 - 11:27:56PM] ERROR: Unable to bind script cc_buttslutbookscript (cc_buttslutbookscript->ReferenceAlias->Alias) to  (28210DD2) because their base types do not match
[08/23/2025 - 11:28:26PM] ERROR: Unable to bind script SKI_ConfigBase (SKI_ConfigBase->ski_questbase->Quest->Form) to alias PlayerRef on quest PopLandsMCM (2002297F) because their base types do not match
[08/23/2025 - 11:28:26PM] WARNING: Property PlayerRef on script SLSFC_StopScenesOnPCLocChange attached to alias Player on quest SLSF_Comments_Marriage (256CE426) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] ERROR: Unable to bind script DefaultNoFollowDoorScript (DefaultNoFollowDoorScript->ObjectReference->Form) to alias DoorToLylisRoom on quest CC_ChildishGames_5 (2867A412) because their base types do not match
[08/23/2025 - 11:28:26PM] ERROR: Script daymoyl_PlayerValidateQuestAlias cannot be bound to alias PlayerRef on quest SSLV_DARegister (2C03B46E) because the script does not exist or is not currently loaded
[08/23/2025 - 11:28:26PM] ERROR: Script TNTRSoundControllerAlias cannot be bound to alias VoiceActor01 on quest TNTRSoundController (2D000E52) because the script does not exist or is not currently loaded
[08/23/2025 - 11:28:26PM] ERROR: Script TNTRSoundControllerAlias cannot be bound to alias VoiceActor02 on quest TNTRSoundController (2D000E52) because the script does not exist or is not currently loaded
[08/23/2025 - 11:28:26PM] ERROR: Script TNTRSoundControllerAlias cannot be bound to alias VoiceActor03 on quest TNTRSoundController (2D000E52) because the script does not exist or is not currently loaded
[08/23/2025 - 11:28:26PM] ERROR: Script TNTRSoundControllerAlias cannot be bound to alias VoiceActor04 on quest TNTRSoundController (2D000E52) because the script does not exist or is not currently loaded
[08/23/2025 - 11:28:26PM] ERROR: Script TNTRSoundControllerAlias cannot be bound to alias VoiceActor05 on quest TNTRSoundController (2D000E52) because the script does not exist or is not currently loaded
[08/23/2025 - 11:28:26PM] ERROR: Property AnimationAnalyzer on script slsf_reloaded_playerscript attached to alias PlayerAlias on quest SLSF_Reloaded_Main (FE00D808) cannot be bound because alias PlayerAlias on quest SLSF_Reloaded_Main (FE00D808) is not the right type
[08/23/2025 - 11:28:26PM] WARNING: Property SlenIface on script bb_pimpingquestscript attached to BB_PimpingQuest3 (57005905) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property TDFConfig on script bb_pimpingquestscript attached to BB_PimpingQuest3 (57005905) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] ERROR: Property whiterun1 on script QF_CC_ChildishGames_1_0864797E attached to CC_ChildishGames_1 (2864797E) cannot be bound because <nullptr form> (00009655) is not the right type
[08/23/2025 - 11:28:26PM] ERROR: Property whiterun7 on script QF_CC_ChildishGames_1_0864797E attached to CC_ChildishGames_1 (2864797E) cannot be bound because <nullptr form> (0001A27E) is not the right type
[08/23/2025 - 11:28:26PM] WARNING: Property SlenIface on script bb_pimpingquestscript attached to BB_PimpingQuest (57002DDA) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property TDFConfig on script bb_pimpingquestscript attached to BB_PimpingQuest (57002DDA) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property ChoiceWeather on script cwicourtyardweatherscript attached to  (1F59CC03) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property MGRitual03LightRef on script cwicourtyardweatherscript attached to  (1F59CC03) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property MGRitual03 on script cwicourtyardweatherscript attached to  (1F59CC03) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property DDAggressiveSexChance on script ddCaptiveFollowers attached to _ddCaptiveFollowers (23000A9E) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property MCMValues on script ypsthoughts attached to YPS01 (2B0073BC) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property sige14Update on script SIGEStartupScript attached to ZZSIGEQuest (4D004965) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] ERROR: Property ActorEquipment on script BLZR_QF_BLZR_JordisQuest_086F517C attached to BLZR_JordisQuest (246F517C) cannot be initialized because the value is the incorrect type
[08/23/2025 - 11:28:26PM] WARNING: Property QTEType on script bakatraptriggerbox attached to  (2D00084A) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property ypsNylonsOldSystemWarning on script ypsNylonsPackScript attached to Item 33 in container  (2B0294F1) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] ERROR: Property PCEquipment on script BLZR_StripScript attached to BLZR_Quest_2 (24598A5E) cannot be initialized because the value is the incorrect type
[08/23/2025 - 11:28:26PM] WARNING: Property SlenIface on script bb_pimpingquestscript attached to BB_PimpingQuest6 (570D3B6E) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property TDFConfig on script bb_pimpingquestscript attached to BB_PimpingQuest6 (570D3B6E) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property CC_BimboLipstickColour on script cc_bimbothoughtsgen attached to CC_BimbofyPlayer (28303FAE) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property CC_BimboHairColour on script cc_bimbothoughtsgen attached to CC_BimbofyPlayer (28303FAE) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property CC_HardcorePCBimbo on script cc_bimbothoughtsgen attached to CC_BimbofyPlayer (28303FAE) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property PlayerRef on script cc_bimbothoughtsgen attached to CC_BimbofyPlayer (28303FAE) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property CC_YPSEnabled on script cc_bimbothoughtsgen attached to CC_BimbofyPlayer (28303FAE) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property CC_BimboThoughts_Full_List on script cc_bimbothoughtsgen attached to CC_BimbofyPlayer (28303FAE) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property PEnslaved on script SSLV_MainScr attached to SimpleSlavery (2C00492E) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property SlenIface on script bb_pimpingquestscript attached to BB_PimpingQuest5 (570D3B6D) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property TDFConfig on script bb_pimpingquestscript attached to BB_PimpingQuest5 (570D3B6D) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property SlenIface on script bb_pimpingquestscript attached to BB_PimpingQuest4 (570D3B6C) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property TDFConfig on script bb_pimpingquestscript attached to BB_PimpingQuest4 (570D3B6C) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] ERROR: Property SpouseEquipment on script SLSFC_MarriageFunctions attached to SLSF_Comments_Marriage (256CE426) cannot be initialized because the value is the incorrect type
[08/23/2025 - 11:28:26PM] WARNING: Property SlenIface on script bb_pimpingquestscript attached to BB_PimpingQuest2 (57005904) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property TDFConfig on script bb_pimpingquestscript attached to BB_PimpingQuest2 (57005904) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property BB_HookerTraining_Cool_Down_Spell on script aibb_tif__04017c92 attached to topic info 57017C92 on quest BB_PimpingQuest (57002DDA) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property DLC1_SkyrimClearFV_A on script cwicookingpotglowscript attached to  (1F099019) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] ERROR: Property ActorEquipment on script slsfc_spousesexdetect attached to SLSF_Comments_CuckoldPC (25876105) cannot be initialized because the value is the incorrect type

 

this errors and warnings sent you before loading the game. this signals some of the mods you using reference scripts and stuff that not avible. In my expereince this usaly happen when i forget package a script file with my mod. OR if other mod expect my mod script files present and not.  I dont know what mods are you using and what mod or mods of yours depend on the scripts that are put out this messages its might worth investigate.

 

Spoiler

[08/24/2025 - 06:17:37AM] Papyrus log opened (PC)
[08/24/2025 - 06:17:37AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[08/24/2025 - 06:17:37AM] Memory page: 128 (min) 512 (max) 153600 (max total)
[08/24/2025 - 06:17:56AM] Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file?
[08/24/2025 - 06:17:57AM] Cannot open store for class "osexintegrationmain", missing file?
[08/24/2025 - 06:18:05AM] VM is freezing...
[08/24/2025 - 06:18:05AM] VM is frozen
[08/24/2025 - 06:18:05AM] Log closed

this log made when zaz and sexlab plus few other mods installed. i just loaded the main menu then quit.

 

Before i realsie my mod new version i alwas start the game with the packaged files and wait main menu load then quit just to see it is any file i missed.

for reference here is the same setup but loading a game:

Spoiler

[08/24/2025 - 06:21:16AM] Papyrus log opened (PC)
[08/24/2025 - 06:21:16AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[08/24/2025 - 06:21:16AM] Memory page: 128 (min) 512 (max) 153600 (max total)
[08/24/2025 - 06:21:17AM] Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file?
[08/24/2025 - 06:21:17AM] Cannot open store for class "osexintegrationmain", missing file?
[08/24/2025 - 06:21:21AM] VM is freezing...
[08/24/2025 - 06:21:21AM] VM is frozen
[08/24/2025 - 06:21:23AM] Reverting game...
[08/24/2025 - 06:21:44AM] Loading game...

[08/24/2025 - 06:21:45AM] SexLab MCM Loaded CurrentVerison: 16601 / 16601
[08/24/2025 - 06:21:45AM] FNIS AA started (load)
[08/24/2025 - 06:21:45AM] SOS Maintenance: loaded version is 300004
[08/24/2025 - 06:21:45AM] SOS Maintenance: 300004 is update
[08/24/2025 - 06:21:45AM] SLAL: SLAL: OnLoad
[08/24/2025 - 06:21:45AM] SEXLAB - Loaded: Version 16601 / 16601

 

i show this so more easy to see when start load game, after game load started mods may start do its own staff and generate new errors/warnings.

nowi show you what happens if i miss some of my script files:

Spoiler

[08/24/2025 - 06:25:32AM] Papyrus log opened (PC)
[08/24/2025 - 06:25:32AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[08/24/2025 - 06:25:32AM] Memory page: 128 (min) 512 (max) 153600 (max total)
[08/24/2025 - 06:25:33AM] Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file?
[08/24/2025 - 06:25:33AM] Cannot open store for class "osexintegrationmain", missing file?
[08/24/2025 - 06:25:33AM] Cannot open store for class "SLOSItemListPatcherScript", missing file?
[08/24/2025 - 06:25:33AM] Error: Unable to bind script SLOSItemListPatcherScript to SLOSPatherDLC2itemListPatcherQuest (FE006002) because their base types do not match
[08/24/2025 - 06:25:36AM] VM is freezing...
[08/24/2025 - 06:25:36AM] VM is frozen
[08/24/2025 - 06:25:36AM] Log closed
 

 

you may notice the line:

Spoiler

Error: Unable to bind script SLOSItemListPatcherScript to SLOSPatherDLC2itemListPatcherQuest (FE006002) because their base types do not match

 

this generated becuse the "SLOSItemListPatcherScript" is missing, this needed to run the quest: "SLOSPatherDLC2itemListPatcherQuest" if you see this lines before loading a game or starting new game in your logs. you have potenital problem something not going to work. i hope this help :) 

Posted
3 hours ago, killer905 said:

Didnlt find anything butr i leave my log.

 

Papyrus.0.log 409.61 kB · 0 downloads

thank you for uploading this log!

 

i found something concerning in it:

Quote


[08/24/2025 - 03:01:05AM] Error: Cannot call AddForm() on a None object, aborting function call
stack:
    [ (090189E7)].SLOSUtilityChestFillItemListScript.OnItemAdded() - "SLOSUtilityChestFillItemListScript.psc" Line 49

 

this happened when the SLOS mod started loading i ask you load a save game when the mod is added to your game and you are not a slave. use the book to reset the core.

this trigger the code part that made this error message shown. send me the log from the playtrought if this error reapet it self i might have a problem. in SE the script worked just fine for me. strange to see under LE might behave differently.

 

this error message means to me one or maybe multiple zaz item not get registered the proper item list. this moment this is not a problem as this lists not see greate use.

in future this may change.

 

a very minior mistake i found thx to you log:

 

Spoiler

[08/24/2025 - 03:05:39AM] SLOS Slavery Player - API ( [SLOSSlaveryPlayerAnnableStoryQuest <SLOS_SPlayer_StorySpecial0 (09016891)>] ):  Actor order complited, and reported to action script result of this is: Ok
[08/24/2025 - 03:05:39AM] SLOS Slavery Player - API ( [SLOSSlaveryPlayerAnnableStoryQuest <SLOS_SPlayer_StorySpecial0 (09016891)>] ):  Actor order complited, and reported to action script result of this is: ERROR: The fallowing actor not on the active actor list: [Actor < (FF00132B)>]
[08/24/2025 - 03:05:39AM] SLOS Slavery Player - API ( [SLOSSlaveryPlayerAnnableStoryQuest <SLOS_SPlayer_StorySpecial0 (09016891)>] ): player accepeted annable first order

 

the error mesage is here: 

Quote

ERROR: The fallowing actor not on the active actor list: [Actor < (FF00132B)>]

 

in certin situation this is totaly okay message. but in this case not okay. the problem here i called duble times actor order finish function that i shuld not. this casue no problem  but waste of papyrus processing power.

 

---------------

 

based on this reports i assume the mod 99% percent stable so i start working on the new player slave tasks, to make player life more intresting :) its may take 1-2 day or 1-2 week i come up with the new v0.0023 version, if no other problem found.

Posted

I’m kinda confused on what this mod is?

 

Like, is it an "addon" to PAHE/DOM? Or can it be used as its own "Main Mod"?

 

Also, will the gameplay have something like: (Player has joined the Slaver Guild) and is a low-ranking member, so early quests could involve getting slaves safe from A to B, helping higher-ranking slavers in capturing targets, maybe helping in the workshops as assistance to the trainers. Then, when being a higher-ranking member, one gets access to capturing slaves themselves, able to hire helping hands and equipment, being a slave trainer themselves, such things. Then, when having enough influence, the player can earn their own workshop or market, or straight up buy those places (that would need a good amount of money and even more money to run the places).

 

Also, I think it would be nice if maybe each race would have their own slave guild (that would be too much I guess, but maybe more of a guild the player can’t join, or a guild where the player can only go so far…). I think of that because, for example, an Orc clan would pay a good amount for Elven slaves, or even more for capturing a specific elf.

 

Also, maybe someone would pay a good amount for Camilla, or Elisif, or Irileth, and so on. Camilla would be a low-level capture, and Elisif a high-level capture. Just some ideas of mine — it would be interesting seeing the noble Jarl of Haafingar being a broken slave, serving in a slave market or some other places.

 

 

 

Posted
9 hours ago, Nonseen said:

if you using SE you not need unpack my bsa.

if you using LE you shuld download SLOS-LE-Main-V0-00226 and SLOS-LE-DLC1-V0-00226 this contains already unpacked bsas :)

 

i assume you put the test script files to /data/scripts and ower written the exisitng file or used a mod manager to do it.

 

checked your log and last line is this:

 

this means annable reached the tranin grund and probably going to start wait for player to come or if player already inside the traning zone start play out the punishemnt.

 

soething probably wrong with your other mods by the way:

  Reveal hidden contents

[08/23/2025 - 11:29:58PM] [Zad]: CheckAllEvents()
[08/23/2025 - 11:29:58PM] [Zad]: ZadNpc::DoRegister(1.499977)
[08/23/2025 - 11:29:58PM] ERROR: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [cc_bimbofynpcv2 (284DAFD4)].cc_bimbofynpcv2.OnUpdateGameTime() - "cc_bimbofynpcv2.psc" Line 273
[08/23/2025 - 11:29:58PM] WARNING: Assigning None to a non-object variable named "::temp33"
stack:
    [cc_bimbofynpcv2 (284DAFD4)].cc_bimbofynpcv2.OnUpdateGameTime() - "cc_bimbofynpcv2.psc" Line 273
[08/23/2025 - 11:29:59PM] ERROR: Cannot call HasKeywordString() on a None object, aborting function call
stack:
    [alias PlayerRef on quest zadEventsQuest (1103E3F3)].zadEventBoots.HasKeywords() - "zadEventBoots.psc" Line 4
    [alias PlayerRef on quest zadEventsQuest (1103E3F3)].zadEventBoots.filter() - "zadBaseEvent.psc" Line 38
    [zadEventsQuest (1103E3F3)].zadeventslots.CheckAllEvents() - "zadEventSlots.psc" Line 79
    [zadEventsQuest (1103E3F3)].zadeventslots.UpdateGlobalEvent() - "zadEventSlots.psc" Line 155
    [zadEventsQuest (1103E3F3)].zadeventslots.OnUpdateGameTime() - "zadEventSlots.psc" Line 138
[08/23/2025 - 11:29:59PM] WARNING: Assigning None to a non-object variable named "::temp2"
stack:
    [alias PlayerRef on quest zadEventsQuest (1103E3F3)].zadEventBoots.HasKeywords() - "zadEventBoots.psc" Line 4
    [alias PlayerRef on quest zadEventsQuest (1103E3F3)].zadEventBoots.filter() - "zadBaseEvent.psc" Line 38
    [zadEventsQuest (1103E3F3)].zadeventslots.CheckAllEvents() - "zadEventSlots.psc" Line 79
    [zadEventsQuest (1103E3F3)].zadeventslots.UpdateGlobalEvent() - "zadEventSlots.psc" Line 155
    [zadEventsQuest (1103E3F3)].zadeventslots.OnUpdateGameTime() - "zadEventSlots.psc" Line 138
[08/23/2025 - 11:29:59PM] [Zad]: Config Interval:1.500000. Total number of events: 0. Next staggered update in 1.500000
[08/23/2025 - 11:30:02PM] [Zad]: Set Device Hider slot to 29.
[08/23/2025 - 11:30:02PM] [Zad]: RebuildSlotmask()
[08/23/2025 - 11:30:08PM] [Zad]: Set Device Hider slot to 29.
[08/23/2025 - 11:30:08PM] [Zad]: RebuildSlotmask()
[08/23/2025 - 11:30:14PM] [Zad]: Set Device Hider slot to 29.
[08/23/2025 - 11:30:14PM] [Zad]: RebuildSlotmask()
[08/23/2025 - 11:30:17PM] BOS - OnUpdateGameTime
[08/23/2025 - 11:30:17PM] SUMMERMYST DEBUG: Adding 10 gold to player

 

this error message pattern reapet it self multiple times on the logs.

i know nothing about this scripts or mods.

 

the first part of your log contain this errors:

  Reveal hidden contents

[08/23/2025 - 11:27:50PM] Cannot open store for class "OSexIntegrationMain", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "toysframework", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "bm_licenses_mcm", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "bm_licenses", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "bm_licenses_moderator_alias", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "bm_licenses_utility", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "pw_quotamanagerscript", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "_bs_bodysearch", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "_csn_cumaddict", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "and_femalearmorscan", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "and_malearmorscan", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "and_core", missing file?
[08/23/2025 - 11:27:51PM] Cannot open store for class "slenmaincontroller", missing file?
[08/23/2025 - 11:27:52PM] Cannot open store for class "nwsfollowervariablescript", missing file?
[08/23/2025 - 11:27:52PM] Cannot open store for class "nwsfollowercontrollerscript", missing file?
[08/23/2025 - 11:27:52PM] Cannot open store for class "ddEnemyMarkEffect", missing file?
[08/23/2025 - 11:27:52PM] Cannot open store for class "OSexBar", missing file?
[08/23/2025 - 11:27:52PM] Cannot open store for class "OBarsScript", missing file?
[08/23/2025 - 11:27:52PM] ERROR: Unable to bind script ddCaptiveFurnitureActivate (ddCaptiveFurnitureActivate->ObjectReference->Form) to  (23000A9F) because their base types do not match
[08/23/2025 - 11:27:52PM] ERROR: Unable to bind script ddCaptiveFurnitureActivate (ddCaptiveFurnitureActivate->ObjectReference->Form) to  (2334EA28) because their base types do not match
[08/23/2025 - 11:27:52PM] ERROR: Unable to bind script ddCaptiveFurnitureActivate (ddCaptiveFurnitureActivate->ObjectReference->Form) to  (2334EA29) because their base types do not match
[08/23/2025 - 11:27:52PM] ERROR: Unable to bind script cc_sexhander (cc_sexhander->ReferenceAlias->Alias) to CC_TriggerQuest (28000803) because their base types do not match
[08/23/2025 - 11:27:52PM] Cannot open store for class "daymoyl_QuestTemplate", missing file?
[08/23/2025 - 11:27:52PM] Error: Unable to link "daymoyl_QuestTemplate" - the parent of "SSLV_DAIntScript".
[08/23/2025 - 11:27:52PM] ERROR: Script SSLV_DAIntScript cannot be bound to SSLV_DAInt (2C00FB14) because the script does not exist or is not currently loaded
[08/23/2025 - 11:27:52PM] Cannot open store for class "daymoyl_PlayerValidateQuestAlias", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "tntrsoundcontrollermanager", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "TNTRSoundControllerAlias", missing file?
[08/23/2025 - 11:27:53PM] ERROR: Script tntrsoundcontrollermanager cannot be bound to TNTRSoundController (2D000E52) because the script does not exist or is not currently loaded
[08/23/2025 - 11:27:53PM] Cannot open store for class "KRY_SilenceEffectScript", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "zadcNGEscapeMinigame", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "PRKF_Aur_LordStone_Perk_2_Ab_03000A08", missing file?
[08/23/2025 - 11:27:53PM] ERROR: Script PRKF_Aur_LordStone_Perk_2_Ab_03000A08 cannot be bound to  (33000A08) because the script does not exist or is not currently loaded
[08/23/2025 - 11:27:53PM] Cannot open store for class "PW_MainLoopScript", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "pw_trackerscript", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "sr_inflateQuest", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "OBodyMCMScript", missing file?
[08/23/2025 - 11:27:53PM] ERROR: Script OBodyMCMScript cannot be bound to OBodyMCMQuest (FE014D69) because the script does not exist or is not currently loaded
[08/23/2025 - 11:27:53PM] Cannot open store for class "MCM_ConfigBase", missing file?
[08/23/2025 - 11:27:53PM] Error: Unable to link "MCM_ConfigBase" - the parent of "AutoSpeak_MCM".
[08/23/2025 - 11:27:53PM] ERROR: Script AutoSpeak_MCM cannot be bound to AutoSpeak_Quest (FE01BD62) because the script does not exist or is not currently loaded
[08/23/2025 - 11:27:53PM] Cannot open store for class "nwsfolloweruilibscript", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "nwsfollowerhomescript", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "phhshstoragefunctions", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "pahoportable", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "pahslave", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "pahcore", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "dom_actor", missing file?
[08/23/2025 - 11:27:53PM] Cannot open store for class "dom_core", missing file?
[08/23/2025 - 11:27:55PM] Cannot open store for class "CWITelescopeScript", missing file?
[08/23/2025 - 11:27:55PM] ERROR: Script CWITelescopeScript cannot be bound to  (1F32C9F3) because the script does not exist or is not currently loaded
[08/23/2025 - 11:27:56PM] ERROR: Unable to bind script cc_buttslutbookscript (cc_buttslutbookscript->ReferenceAlias->Alias) to  (28210DD2) because their base types do not match
[08/23/2025 - 11:28:26PM] ERROR: Unable to bind script SKI_ConfigBase (SKI_ConfigBase->ski_questbase->Quest->Form) to alias PlayerRef on quest PopLandsMCM (2002297F) because their base types do not match
[08/23/2025 - 11:28:26PM] WARNING: Property PlayerRef on script SLSFC_StopScenesOnPCLocChange attached to alias Player on quest SLSF_Comments_Marriage (256CE426) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] ERROR: Unable to bind script DefaultNoFollowDoorScript (DefaultNoFollowDoorScript->ObjectReference->Form) to alias DoorToLylisRoom on quest CC_ChildishGames_5 (2867A412) because their base types do not match
[08/23/2025 - 11:28:26PM] ERROR: Script daymoyl_PlayerValidateQuestAlias cannot be bound to alias PlayerRef on quest SSLV_DARegister (2C03B46E) because the script does not exist or is not currently loaded
[08/23/2025 - 11:28:26PM] ERROR: Script TNTRSoundControllerAlias cannot be bound to alias VoiceActor01 on quest TNTRSoundController (2D000E52) because the script does not exist or is not currently loaded
[08/23/2025 - 11:28:26PM] ERROR: Script TNTRSoundControllerAlias cannot be bound to alias VoiceActor02 on quest TNTRSoundController (2D000E52) because the script does not exist or is not currently loaded
[08/23/2025 - 11:28:26PM] ERROR: Script TNTRSoundControllerAlias cannot be bound to alias VoiceActor03 on quest TNTRSoundController (2D000E52) because the script does not exist or is not currently loaded
[08/23/2025 - 11:28:26PM] ERROR: Script TNTRSoundControllerAlias cannot be bound to alias VoiceActor04 on quest TNTRSoundController (2D000E52) because the script does not exist or is not currently loaded
[08/23/2025 - 11:28:26PM] ERROR: Script TNTRSoundControllerAlias cannot be bound to alias VoiceActor05 on quest TNTRSoundController (2D000E52) because the script does not exist or is not currently loaded
[08/23/2025 - 11:28:26PM] ERROR: Property AnimationAnalyzer on script slsf_reloaded_playerscript attached to alias PlayerAlias on quest SLSF_Reloaded_Main (FE00D808) cannot be bound because alias PlayerAlias on quest SLSF_Reloaded_Main (FE00D808) is not the right type
[08/23/2025 - 11:28:26PM] WARNING: Property SlenIface on script bb_pimpingquestscript attached to BB_PimpingQuest3 (57005905) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property TDFConfig on script bb_pimpingquestscript attached to BB_PimpingQuest3 (57005905) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] ERROR: Property whiterun1 on script QF_CC_ChildishGames_1_0864797E attached to CC_ChildishGames_1 (2864797E) cannot be bound because <nullptr form> (00009655) is not the right type
[08/23/2025 - 11:28:26PM] ERROR: Property whiterun7 on script QF_CC_ChildishGames_1_0864797E attached to CC_ChildishGames_1 (2864797E) cannot be bound because <nullptr form> (0001A27E) is not the right type
[08/23/2025 - 11:28:26PM] WARNING: Property SlenIface on script bb_pimpingquestscript attached to BB_PimpingQuest (57002DDA) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property TDFConfig on script bb_pimpingquestscript attached to BB_PimpingQuest (57002DDA) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property ChoiceWeather on script cwicourtyardweatherscript attached to  (1F59CC03) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property MGRitual03LightRef on script cwicourtyardweatherscript attached to  (1F59CC03) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property MGRitual03 on script cwicourtyardweatherscript attached to  (1F59CC03) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property DDAggressiveSexChance on script ddCaptiveFollowers attached to _ddCaptiveFollowers (23000A9E) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property MCMValues on script ypsthoughts attached to YPS01 (2B0073BC) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property sige14Update on script SIGEStartupScript attached to ZZSIGEQuest (4D004965) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] ERROR: Property ActorEquipment on script BLZR_QF_BLZR_JordisQuest_086F517C attached to BLZR_JordisQuest (246F517C) cannot be initialized because the value is the incorrect type
[08/23/2025 - 11:28:26PM] WARNING: Property QTEType on script bakatraptriggerbox attached to  (2D00084A) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property ypsNylonsOldSystemWarning on script ypsNylonsPackScript attached to Item 33 in container  (2B0294F1) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] ERROR: Property PCEquipment on script BLZR_StripScript attached to BLZR_Quest_2 (24598A5E) cannot be initialized because the value is the incorrect type
[08/23/2025 - 11:28:26PM] WARNING: Property SlenIface on script bb_pimpingquestscript attached to BB_PimpingQuest6 (570D3B6E) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property TDFConfig on script bb_pimpingquestscript attached to BB_PimpingQuest6 (570D3B6E) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property CC_BimboLipstickColour on script cc_bimbothoughtsgen attached to CC_BimbofyPlayer (28303FAE) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property CC_BimboHairColour on script cc_bimbothoughtsgen attached to CC_BimbofyPlayer (28303FAE) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property CC_HardcorePCBimbo on script cc_bimbothoughtsgen attached to CC_BimbofyPlayer (28303FAE) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property PlayerRef on script cc_bimbothoughtsgen attached to CC_BimbofyPlayer (28303FAE) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property CC_YPSEnabled on script cc_bimbothoughtsgen attached to CC_BimbofyPlayer (28303FAE) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property CC_BimboThoughts_Full_List on script cc_bimbothoughtsgen attached to CC_BimbofyPlayer (28303FAE) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property PEnslaved on script SSLV_MainScr attached to SimpleSlavery (2C00492E) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property SlenIface on script bb_pimpingquestscript attached to BB_PimpingQuest5 (570D3B6D) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property TDFConfig on script bb_pimpingquestscript attached to BB_PimpingQuest5 (570D3B6D) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property SlenIface on script bb_pimpingquestscript attached to BB_PimpingQuest4 (570D3B6C) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property TDFConfig on script bb_pimpingquestscript attached to BB_PimpingQuest4 (570D3B6C) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] ERROR: Property SpouseEquipment on script SLSFC_MarriageFunctions attached to SLSF_Comments_Marriage (256CE426) cannot be initialized because the value is the incorrect type
[08/23/2025 - 11:28:26PM] WARNING: Property SlenIface on script bb_pimpingquestscript attached to BB_PimpingQuest2 (57005904) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property TDFConfig on script bb_pimpingquestscript attached to BB_PimpingQuest2 (57005904) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property BB_HookerTraining_Cool_Down_Spell on script aibb_tif__04017c92 attached to topic info 57017C92 on quest BB_PimpingQuest (57002DDA) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] WARNING: Property DLC1_SkyrimClearFV_A on script cwicookingpotglowscript attached to  (1F099019) cannot be initialized because the script no longer contains that property
[08/23/2025 - 11:28:26PM] ERROR: Property ActorEquipment on script slsfc_spousesexdetect attached to SLSF_Comments_CuckoldPC (25876105) cannot be initialized because the value is the incorrect type

 

this errors and warnings sent you before loading the game. this signals some of the mods you using reference scripts and stuff that not avible. In my expereince this usaly happen when i forget package a script file with my mod. OR if other mod expect my mod script files present and not.  I dont know what mods are you using and what mod or mods of yours depend on the scripts that are put out this messages its might worth investigate.

 

  Reveal hidden contents

[08/24/2025 - 06:17:37AM] Papyrus log opened (PC)
[08/24/2025 - 06:17:37AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[08/24/2025 - 06:17:37AM] Memory page: 128 (min) 512 (max) 153600 (max total)
[08/24/2025 - 06:17:56AM] Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file?
[08/24/2025 - 06:17:57AM] Cannot open store for class "osexintegrationmain", missing file?
[08/24/2025 - 06:18:05AM] VM is freezing...
[08/24/2025 - 06:18:05AM] VM is frozen
[08/24/2025 - 06:18:05AM] Log closed

this log made when zaz and sexlab plus few other mods installed. i just loaded the main menu then quit.

 

Before i realsie my mod new version i alwas start the game with the packaged files and wait main menu load then quit just to see it is any file i missed.

for reference here is the same setup but loading a game:

  Reveal hidden contents

[08/24/2025 - 06:21:16AM] Papyrus log opened (PC)
[08/24/2025 - 06:21:16AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[08/24/2025 - 06:21:16AM] Memory page: 128 (min) 512 (max) 153600 (max total)
[08/24/2025 - 06:21:17AM] Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file?
[08/24/2025 - 06:21:17AM] Cannot open store for class "osexintegrationmain", missing file?
[08/24/2025 - 06:21:21AM] VM is freezing...
[08/24/2025 - 06:21:21AM] VM is frozen
[08/24/2025 - 06:21:23AM] Reverting game...
[08/24/2025 - 06:21:44AM] Loading game...

[08/24/2025 - 06:21:45AM] SexLab MCM Loaded CurrentVerison: 16601 / 16601
[08/24/2025 - 06:21:45AM] FNIS AA started (load)
[08/24/2025 - 06:21:45AM] SOS Maintenance: loaded version is 300004
[08/24/2025 - 06:21:45AM] SOS Maintenance: 300004 is update
[08/24/2025 - 06:21:45AM] SLAL: SLAL: OnLoad
[08/24/2025 - 06:21:45AM] SEXLAB - Loaded: Version 16601 / 16601

 

i show this so more easy to see when start load game, after game load started mods may start do its own staff and generate new errors/warnings.

nowi show you what happens if i miss some of my script files:

  Reveal hidden contents

[08/24/2025 - 06:25:32AM] Papyrus log opened (PC)
[08/24/2025 - 06:25:32AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[08/24/2025 - 06:25:32AM] Memory page: 128 (min) 512 (max) 153600 (max total)
[08/24/2025 - 06:25:33AM] Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file?
[08/24/2025 - 06:25:33AM] Cannot open store for class "osexintegrationmain", missing file?
[08/24/2025 - 06:25:33AM] Cannot open store for class "SLOSItemListPatcherScript", missing file?
[08/24/2025 - 06:25:33AM] Error: Unable to bind script SLOSItemListPatcherScript to SLOSPatherDLC2itemListPatcherQuest (FE006002) because their base types do not match
[08/24/2025 - 06:25:36AM] VM is freezing...
[08/24/2025 - 06:25:36AM] VM is frozen
[08/24/2025 - 06:25:36AM] Log closed
 

 

you may notice the line:

  Reveal hidden contents

Error: Unable to bind script SLOSItemListPatcherScript to SLOSPatherDLC2itemListPatcherQuest (FE006002) because their base types do not match

 

this generated becuse the "SLOSItemListPatcherScript" is missing, this needed to run the quest: "SLOSPatherDLC2itemListPatcherQuest" if you see this lines before loading a game or starting new game in your logs. you have potenital problem something not going to work. i hope this help :) 

 

 

Had to unpack them to overwrite the scripts for SE.

My load order didnt change since earlier testing(in about three months +). Ill test it some more and let you know if I find the conflict. Past test versions worked, here and there.

It helped quite a lot. Will do my part in helping you ironing out any bugs.

Posted
33 minutes ago, Lomme1 said:

I’m kinda confused on what this mod is?

 

Like, is it an "addon" to PAHE/DOM? Or can it be used as its own "Main Mod"?

 

Also, will the gameplay have something like: (Player has joined the Slaver Guild) and is a low-ranking member, so early quests could involve getting slaves safe from A to B, helping higher-ranking slavers in capturing targets, maybe helping in the workshops as assistance to the trainers. Then, when being a higher-ranking member, one gets access to capturing slaves themselves, able to hire helping hands and equipment, being a slave trainer themselves, such things. Then, when having enough influence, the player can earn their own workshop or market, or straight up buy those places (that would need a good amount of money and even more money to run the places).

 

Yes.

 

Sorry, i cannot skipp this joke.

i might going to copy your lines to the sort guide, TLDR section. :) You perfectly written down the core functions of the mod. Only missed the part of optionaly player and/or its fallower too can be end up as slaves and varius things can/will happen with them.

 

Currently slaver guild part is not complite... lot of things missing. + the story line for slaver guild and anti slaver guild...

Curently i focusing to put in place the player slavery part ( lot of player intrested this, i dont know why... :) [ inicent look around ] { yes i joking }). 

 

37 minutes ago, Lomme1 said:

Also, I think it would be nice if maybe each race would have their own slave guild (that would be too much I guess, but maybe more of a guild the player can’t join, or a guild where the player can only go so far…). I think of that because, for example, an Orc clan would pay a good amount for Elven slaves, or even more for capturing a specific elf.

in theory partialy possible to make it. Like different part of the slaver guild. but dont forget historicly in morrowind at the third era slavery is okay for dummers.

this not mean of corse varius races or factions inside skyrim not happy to use slaves as tools to archive own goals.

 

i just say i think not fitt for the world. More fitting varius factions buy different type of slaves and has different preferences...

 

40 minutes ago, Lomme1 said:

Also, maybe someone would pay a good amount for Camilla, or Elisif, or Irileth, and so on. Camilla would be a low-level capture, and Elisif a high-level capture. Just some ideas of mine — it would be interesting seeing the noble Jarl of Haafingar being a broken slave, serving in a slave market or some other places.

this moment i avoid giving option to enslave uniqe npcs from vannila game for varius reasons.  Main reason is: its potentialy broke multiple quests.

i not say technicly not possible sure its possible. Problem is very hard to predict the effect on different mod setup and problems+incompatibilitys this maybe cause.

 

To me seams more safer aproach to add own uniqe npcs that are important for some story line and let player capture those! :) 

I dont say out of the question your idea i just say i need consider this things ands it effects. Maybe i can make a simple framework like script or mini system that make possible with 0 creation kit or SSEEdit skill one make own ESL or ESP files that can be used to make any npc valid target for this type of capture quests.

Posted
10 hours ago, Nonseen said:

thank you for uploading this log!

 

i found something concerning in it:

 

this happened when the SLOS mod started loading i ask you load a save game when the mod is added to your game and you are not a slave. use the book to reset the core.

this trigger the code part that made this error message shown. send me the log from the playtrought if this error reapet it self i might have a problem. in SE the script worked just fine for me. strange to see under LE might behave differently.

 

this error message means to me one or maybe multiple zaz item not get registered the proper item list. this moment this is not a problem as this lists not see greate use.

in future this may change.

 

a very minior mistake i found thx to you log:

 

  Reveal hidden contents

[08/24/2025 - 03:05:39AM] SLOS Slavery Player - API ( [SLOSSlaveryPlayerAnnableStoryQuest <SLOS_SPlayer_StorySpecial0 (09016891)>] 😞  Actor order complited, and reported to action script result of this is: Ok
[08/24/2025 - 03:05:39AM] SLOS Slavery Player - API ( [SLOSSlaveryPlayerAnnableStoryQuest <SLOS_SPlayer_StorySpecial0 (09016891)>] 😞  Actor order complited, and reported to action script result of this is: ERROR: The fallowing actor not on the active actor list: [Actor < (FF00132B)>]
[08/24/2025 - 03:05:39AM] SLOS Slavery Player - API ( [SLOSSlaveryPlayerAnnableStoryQuest <SLOS_SPlayer_StorySpecial0 (09016891)>] 😞 player accepeted annable first order

 

the error mesage is here: 

 

in certin situation this is totaly okay message. but in this case not okay. the problem here i called duble times actor order finish function that i shuld not. this casue no problem  but waste of papyrus processing power.

 

---------------

 

based on this reports i assume the mod 99% percent stable so i start working on the new player slave tasks, to make player life more intresting :) its may take 1-2 day or 1-2 week i come up with the new v0.0023 version, if no other problem found.

It was on a save where the mod was never active. I can download 225. Save, download a newer version, but I don't see the point since it would cause problems on the old save (where the mod was never active).

Posted (edited)
Quote

Yes.

 

Sorry, i cannot skipp this joke.

i might going to copy your lines to the sort guide, TLDR section. :) You perfectly written down the core functions of the mod. Only missed the part of optionaly player and/or its fallower too can be end up as slaves and varius things can/will happen with them.

 

Thanks Copy if you like ;)

 

Quote

Currently slaver guild part is not complite... lot of things missing. + the story line for slaver guild and anti slaver guild...

Curently i focusing to put in place the player slavery part ( lot of player intrested this, i dont know why... :) [ inicent look around ] { yes i joking }). 

 

Last time i played everything after following Annabell didnt work but i like the concept 

 

Quote

in theory partialy possible to make it. Like different part of the slaver guild. but dont forget historicly in morrowind at the third era slavery is okay for dummers.

this not mean of corse varius races or factions inside skyrim not happy to use slaves as tools to archive own goals.

 

i just say i think not fitt for the world. More fitting varius factions buy different type of slaves and has different preferences...

 

Im not so good with elder scrolls lore my suggestion was more ment for interesting questing but your solution is already good 

 

Quote

this moment i avoid giving option to enslave uniqe npcs from vannila game for varius reasons.  Main reason is: its potentialy broke multiple quests.

i not say technicly not possible sure its possible. Problem is very hard to predict the effect on different mod setup and problems+incompatibilitys this maybe cause.

 

To me seams more safer aproach to add own uniqe npcs that are important for some story line and let player capture those! :) 

I dont say out of the question your idea i just say i need consider this things ands it effects. Maybe i can make a simple framework like script or mini system that make possible with 0 creation kit or SSEEdit skill one make own ESL or ESP files that can be used to make any npc valid target for this type of capture quests.

 

I gave that a little thought.

Essential Characters:

  1. They cannot die. So if anything asks the game about their state, the character will always be there.

  2. At the point where the NPC is captured (don’t know exactly how it can be done, but I’m sure it’s possible), the NPC gets another dialogue tree or a modification to their existing tree. Basically, their vanilla dialogue and anything added by mods is hidden/unaccessible as long as the NPC is captured, a slave, or in any state this mod puts them in. If an NPC gets freed, they get their regular dialogue tree back.

  3. No player or NPC can capture vanilla NPCs if they are not unlocked. For example, if Elisif should only be captured after completing her quests, a flag would be set that all her main quests are done, and then she becomes capturable. Another solution would be that important NPCs like her are very hard to capture, and if captured, an army would start searching for them.

For example:

  • If Camilla is captured before the Love Triangle quest is started or finished, there won’t be an army searching for her. She will stay a slave until freed. When freed, she will stay a few days or maybe weeks in her house until she gets her regular dialogue tree back.


I see two solutions:

  1. The fastest is making one generic solution for every NPC, adding them to the board randomly, etc., or making some irrelevant NPCs capturable all the time. If the player is missing one for a quest, they need to free them again.

  2. The more difficult option would be going through all quest NPCs one by one and giving them custom events. This could be done once the mod’s core features are finished, as a monthly or weekly add-on for the future.


I also like the idea of tracking NPCs indirectly:

  • Trying to find an NPC, but they’re not there, and some bystander says, “They’ve been captured,” or there is some clue like clutter on the ground, hinting the NPC has been captured.

  • Or when an NPC has been captured, the local inn could have some information for a goodamount of gold.

There are so many possibilities with a mod like this.

 

 

ps: i kinda fucket up the posts formatting 

 

Edited by Lomme1
Posted
On 8/24/2025 at 5:43 PM, killer905 said:

It was on a save where the mod was never active. I can download 225. Save, download a newer version, but I don't see the point since it would cause problems on the old save (where the mod was never active).

i see. i invesigate more the possible causes and check agin on SE last patced version.

 

On 8/24/2025 at 6:15 PM, Lomme1 said:

ave that a little thought.

Essential Characters:

  1. They cannot die. So if anything asks the game about their state, the character will always be there.

from player or npc action they cant, but in papyrus exist a function that kills them essential character. i never used this but good to know its exist.

On 8/24/2025 at 6:15 PM, Lomme1 said:

At the point where the NPC is captured (don’t know exactly how it can be done, but I’m sure it’s possible), the NPC gets another dialogue tree or a modification to their existing tree. Basically, their vanilla dialogue and anything added by mods is hidden/unaccessible as long as the NPC is captured, a slave, or in any state this mod puts them in. If an NPC gets freed, they get their regular dialogue tree back.

in theory this possible to make. Problem with this may broke other quests. Or other quests ower rite my dialogues as i may do with theor dialouges.

 

On 8/24/2025 at 6:15 PM, Lomme1 said:

No player or NPC can capture vanilla NPCs if they are not unlocked. For example, if Elisif should only be captured after completing her quests, a flag would be set that all her main quests are done, and then she becomes capturable. Another solution would be that important NPCs like her are very hard to capture, and if captured, an army would start searching for them.

the concpet are on paper good. but for this i need to know all possible quest that uses the npc. So i can check the quest status its finished or not.

Lets assume the npc only effected by vannila quests this can be done on paper. But what happen if a new mod come out that makes use this npc? This case i need write a script that capble detecting this npc in use by quests? sadly best of my knowlage the curent point no script exist that able to do this.

 

Whati can do and i done some extent: give the player power mark npcs that okay to be captured by slavers. i might add another spell that mark the npc as special target. This way if the system look special targets may chose the marked npc and order player do special things with it( or simply capture and order player to rescue it... ).

 

From disign point of view this aproach more easy to make, possible. weakness: assumes player going to know when to mark the npc as avible for special use. Thus by accident player may ruin its own game.

 

On 8/24/2025 at 6:15 PM, Lomme1 said:

For example:

  • If Camilla is captured before the Love Triangle quest is started or finished, there won’t be an army searching for her. She will stay a slave until freed. When freed, she will stay a few days or maybe weeks in her house until she gets her regular dialogue tree back.


I see two solutions:

  1. The fastest is making one generic solution for every NPC, adding them to the board randomly, etc., or making some irrelevant NPCs capturable all the time. If the player is missing one for a quest, they need to free them again.

  2. The more difficult option would be going through all quest NPCs one by one and giving them custom events. This could be done once the mod’s core features are finished, as a monthly or weekly add-on for the future.


I also like the idea of tracking NPCs indirectly:

  • Trying to find an NPC, but they’re not there, and some bystander says, “They’ve been captured,” or there is some clue like clutter on the ground, hinting the NPC has been captured.

  • Or when an NPC has been captured, the local inn could have some information for a goodamount of gold.

 

making this things hard for many reasons. The current slavery event that plays out and curently probably provides 10 minute game time to run trought most of possible dialouges, maximum 1 hour to go trought all possible dialogues... its take me probably 2+ week devlopment time to build up this point and some still report bugs.

 

this moment i working alone on this mod, to me right now reaching the point when i free add things like this you suggest here.... seams out of reach this moment.

i not say if i have time and resources to do it i will not do it, i just say the moment its has no resources for this.

 

On 8/25/2025 at 5:04 PM, kamidju13 said:

Well now Annabele just stand after intial dialog there is no dialog and she never fuked Dragonborn just stand and watch.... Video below.

plese next time if you have a payrus log that made when the video made send me. its helps a lot! this case i think i might found the reason the bug happened... maybe not becuse i not get papyrus logs.

 

i give you a script file this need ot be put the SlaversOfSkyrim \ Scripts directory ower writing the existing script.

SLOS-AnnableQuickFix-TEST-1.7z

 

its changes a bit the logic, normaly annable need to go to you during normal traning and order you sex with her, not you need to go her. this change fix this and i hope fix the problem.

 

to the fix work best if you load a save before the traning started.

Posted

Well i posted papyrus last time) Will try new script.

I started new game case some mods (Ebanutrium Simple Slavery) for some reason refused to work properly, and tested Anabele after this she still stand, now will see how script will fix it.

Posted
On 8/26/2025 at 7:03 PM, Nonseen said:

from player or npc action they cant, but in papyrus exist a function that kills them essential character. i never used this but good to know its exist.

On 8/24/2025 at 6:15 PM, Lomme1 said:

That was meant more in a way of your mod actions should not be able to kill off those kinda characters (or make it an options in the menus) so for example no quest could be cancelled thru the death of a story npc or if enabled quests would be cancelled if the player doesnt save that quest npc.

 

On 8/26/2025 at 7:03 PM, Nonseen said:

in theory this possible to make. Problem with this may broke other quests. Or other quests ower rite my dialogues as i may do with theor dialouges.

 

 

Is there no solution for that? does that mean youd need to fix every mod conpatibillity by hand?

 

On 8/26/2025 at 7:03 PM, Nonseen said:

the concpet are on paper good. but for this i need to know all possible quest that uses the npc. So i can check the quest status its finished or not.

Lets assume the npc only effected by vannila quests this can be done on paper. But what happen if a new mod come out that makes use this npc? This case i need write a script that capble detecting this npc in use by quests? sadly best of my knowlage the curent point no script exist that able to do this.

 

Whati can do and i done some extent: give the player power mark npcs that okay to be captured by slavers. i might add another spell that mark the npc as special target. This way if the system look special targets may chose the marked npc and order player do special things with it( or simply capture and order player to rescue it... ).

 

From disign point of view this aproach more easy to make, possible. weakness: assumes player going to know when to mark the npc as avible for special use. Thus by accident player may ruin its own game.

 

Only solution i can find is really doing some Npcs one by one and for mod compatabillity id push out that feature and wait for bug reports from the players... but yeah Core mod needs to be done before that of course. I could help in the writing part, Coding not so much i have no idea how that all works. I would suggest using GPT for help? 

 

 

I also had some concepts for a slave marked mod in mind inspired from: Hisahikos "Slave Market - Elf" and ratatatat74 | mr.skulls "Slave Market"

  • 2 weeks later...
Posted (edited)
On 8/26/2025 at 8:22 PM, kamidju13 said:

Well i posted papyrus last time) Will try new script.

I started new game case some mods (Ebanutrium Simple Slavery) for some reason refused to work properly, and tested Anabele after this she still stand, now will see how script will fix it.

hmm its possible you uploaded the file but not posted in the comment. here is how i see your comment:

 

whatiisee_00.jpg.c288bd0a99bd133f143116f3fca6ffa1.jpg

 

Annable behaviro can be efected other scripts if the other script owerite the behavior of annable. This can realtive easy archived by other mods.

my mod realy on npc ai behavior and if this get ower written annable not start by it self talking to player. if this is the case i need to thing how re design things and re think how i run the story quests.

 

On 8/28/2025 at 2:09 PM, Lomme1 said:

That was meant more in a way of your mod actions should not be able to kill off those kinda characters (or make it an options in the menus) so for example no quest could be cancelled thru the death of a story npc or if enabled quests would be cancelled if the player doesnt save that quest npc.

this in theory possible to archive if i make my own quests, and built evrything the way that make it possible.

 

On 8/28/2025 at 2:09 PM, Lomme1 said:

Is there no solution for that? does that mean youd need to fix every mod conpatibillity by hand?

yes, best of my knowlage. example: all dialogue i know of managed by quest objects. the quest object assigns requirments to the dialouge. if a npc meet this requirements the dialogue avible to that npc. Most cases the quests that use uniqe dialogues add a requirement to dialouge that only work on a specific uniqe named npc( not al cases but this is common). The dialogue option avible if this quest running and player talking to that specific npc.

 

this case how i can disable this dialogue? most easy way to me to add another requirement: if the npc in question flagged as captured actor the dialogue option become unavible.

this action need preformed all quests that add dialogue this specific npc.

 

Other option that may or many not work: make a fals copy of the original npc and disable the original one. disable means this case put in a state of stasis. player not see in game and cannot be interact with it. not loaded in the game basicly. its exist but you cannot tuch it or do with it any thing.

Same time place a copy of the same npc into the game world and use that as captured npc.

this of corse may or may not cause other problems.... the above example the quest need specific npc. the copy may meet the requirements of specific npc.

remember uniqe flagged npcs can only 1 single exist in game world normaly.

 

On 8/28/2025 at 2:09 PM, Lomme1 said:

I could help in the writing part,

i accept any help :) 

my core problem first the foundation and base disgin work need to be done. this parts incomplite at best. some times in a single week i re think and change direction on things multiple times.

 

On 8/28/2025 at 2:09 PM, Lomme1 said:

Coding not so much i have no idea how that all works.

writing code not that hard after the first imple thing get cleared. i mean writing a script that do xyz thing. its realtive easy after first few thing get cleared.. ( that part is hell ).

Hard things after:

--learn what things work in pratice and what things not. many thing in theory works in pratice not becuse game engine things.

--after owercoming this, and you start work on a mod like SLOS script right now... the complexity of the architecture and how organize things to be efficent and less buggy... this is what realy hard.

i not professional programer so i learning my lessons in the hard way...

 

On 8/28/2025 at 2:09 PM, Lomme1 said:

I would suggest using GPT for help?

i give it a few try.

my problem with that: some times chat gpt try use functions that not exist in the base game scripts.

some cases its very useful. in our use case usage is limited due the restrictons of what okay to chat gp and what not... turn out sex, rape, slavery and BDSM stuff on the forbidden list.

 

its useful tool and given me some good advice, sadly i not found way replace my codding work. or use write scripts instead of me. but definitly useful tool at some extent.

this week i struggled more thinking out what to do and how to do in design point of view than i worked on coding.

 

On 8/28/2025 at 2:09 PM, Lomme1 said:

I also had some concepts for a slave marked mod in mind inspired from: Hisahikos "Slave Market - Elf" and ratatatat74 | mr.skulls "Slave Market"

plese share with me, i might react slow but ower time read it.i might get inspiration from it to make my slave market better :) 

 

EDIT:

 

i think many of you intrested what is done so far so the curent change log for next realise look like this the moment( this is not final...):

 

===================
Added:
===================
-Slavery Player New Task: Put your things here slave: player forced put all of items into specific chest, and loced away by its master
-Slavery Player New Task: Wear this slave: slave forced to wear specific number of items, or combination of items for specified ammount of time or until master say slave can wear anything
-Slavery Player New Task: No magic allowed! player not allowed to "equip" any magic, and basicly this makes forbidden use any magic, spell, power, shout. until time passed or master say task is ower

-Slave skills system: to manage slave skills and slave level up, this skills not effect the original leveling procces and has no skill tree. The slave skills incrase level by traning or by doing revelant activitys.
-Slave skill: Slave -its a general slave skill that used in cases where slave skillset needed and no other skill cover it
-Slave skill: Sex - how to do sex as slave how to talk master and or client as slave, how to do sex as salve, important skill for sex slaves
-Slave skill: Craft - how to create slave products and special slave only items, higher the skill more complex the items slave can make
-Slave skill: Traning - how to train salves, its very important skill for actors who need brake other slaves mind its add extra damage to slave mind
-Slave level: incrased by the slave skills incrase ower time the slave level incrased same way like the base game skill system

-New recipe added: shiv: slaves now can make own shivs
-New recipe added: oil flask: slaves can make new oil flask that if used places on caster position oil pound on the floor useful to make new traps just need find way ignite it in the right time
-New recipe added: general salve made items: bucket, basket, saw
-New recipe added: Spcial ale like potion that restores some of slave willpower, need realtive high craft skill

-New future added: slave traning: using this future a actor can ordered train any other actor for slave skills. the traning give 1 level incrase the designated slave skill to traine, and count as skill usage for trainer for the tranied skill, and slave traning
-New future added: automated slave traning selection: can be paired with slave traning: based on vairus factors automaticly select a skill to train the slave

===================
Changed:
===================
-Player mind: now when player mind get damaged by slavers and damage done by a master, the master slave traning effect how big the damage done to player mind. 1 point of slave traning damage add 4 more point of mind damage
reminder: all slave skills maximum is 100. this change make possible well trained slave trainers to brake realtive quick even the strongest minded player characters.

-Slavery Player Story quest: Annable: updated to represent the internal changes of player mind inner workings.

===================
Fixed:
===================
-Slavery Player Master Annable: annable call 2 times actor order done, this ause bit of proccesing power waste

Edited by Nonseen
  • 2 weeks later...
Posted

Hi bro, Congratulations on your work! I'm having a really initial problem. I installed the mod (SE-Main-V0-00226.7z. I'm playing with the special edition); I have SexLab Framework; -ZaZ Animation Pack, but not -Toys. Okay, everything works fine, but after I get captured and the first task (stay naked) is assigned to me, nothing happens: Master Annable stops speaking, and if I try to leave the room he takes you to at the beginning, I get teleported back in (seems like a bug). Where am I going wrong?

Posted
On 9/23/2025 at 12:12 AM, samsamsam92100 said:

Hi bro, Congratulations on your work! I'm having a really initial problem. I installed the mod (SE-Main-V0-00226.7z. I'm playing with the special edition); I have SexLab Framework; -ZaZ Animation Pack, but not -Toys. Okay, everything works fine, but after I get captured and the first task (stay naked) is assigned to me, nothing happens: Master Annable stops speaking, and if I try to leave the room he takes you to at the beginning, I get teleported back in (seems like a bug). Where am I going wrong?

thank you for reporting your findings. if possible give the papyrus log that made during this test run its help me a lot to find out what went wrong.

 

Toys, sexlab or zaz usage is fully optional. my mod wortk without them :) but zaz ald lovers lab give nice scanes :) 

 

Side note:

based on past reports and yours i thinking re write how annable do the traning.

Posted
18 hours ago, Dendriah said:

sounds like maybe the hook into the actual training broke? 

 

the traning is written like this:

 

ananble has a normal mode that need to be activated, when this activation signal sent out. the traning functions start.

Here based on player actions varius events expected to start. on event finish the next event expected to trigger.

 

i aggre with you something not start. the curent form as this written is not optimal( its a mess ).

This is why i plan re write agin this part of the mod. First rewriting fixed some issues but not clean.

 

During making of the salve traning quest i found a better way to me organize script like annable traning situation.

if you have knowlage on papyrus scripting or experience how to organize the complex events like annable traning i happy to hear any advice or idea. or where to look examples how this handled.

Posted

I dont really know how to script i just go off what i know about modding and how things hook into something else the thing that happened with your event is like i said likely a missed hook of some sort that works sometimes and doesnt others but it could also be script lag or something along those lines my suggestion would be to just do the re-write and find a different way for the event to hook 

 

  • 2 weeks later...
Posted

I don't know if this has already been addressed, but when I'm captured by the slavers, I only ever get the escape from slavers quest, never anything else. How do I activate the other quests? The screenshots are really intriguing and I want to do them, but can't figure out how. please help!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...