dardar Posted January 8, 2022 Posted January 8, 2022 What is the best mod for adding HDT functionality to beast race tails in LE skyrim, both the vanilla ones and also races added by mods such as Lykiaos race?
dardar Posted January 12, 2022 Author Posted January 12, 2022 On 1/8/2022 at 1:30 AM, MadMansGun said: bad dog has all the tails even for argonians? I see mods to add new creature races and something for khajiit but not for argonians. Is it all found in yiffy age?
1234user Posted February 4, 2022 Posted February 4, 2022 On 1/11/2022 at 11:25 PM, dardar said: even for argonians? I see mods to add new creature races and something for khajiit but not for argonians. Is it all found in yiffy age?
dardar Posted February 15, 2022 Author Posted February 15, 2022 On 2/4/2022 at 4:12 AM, 1234user said: Thanks for pointing me towards this, have now got it so that the HDT works during animations. However, Outside of scenes, the tail is untextured whilst using Flawns vanilla redux, appearing fully blacked out. Any suggestions where i've gone wrong?
dardar Posted February 15, 2022 Author Posted February 15, 2022 10 minutes ago, dardar said: Thanks for pointing me towards this, have now got it so that the HDT works during animations. However, Outside of scenes, the tail is untextured whilst using Flawns vanilla redux, appearing fully blacked out. Any suggestions where i've gone wrong? Nvm found it just didnt work well with another mod but got it sorted. Is there any way to make the tail HDT outside of animations?
Guest Posted February 15, 2022 Posted February 15, 2022 (edited) 23 minutes ago, dardar said: Nvm found it just didnt work well with another mod but got it sorted. Is there any way to make the tail HDT outside of animations? If you want the tails to be HDT outside of animations than all you have to do is add the tail itself as an equippable item. Either that or replace the default static tails with the HDT ones. Keep in mind the second option can result in any npcs with the HDT tails turning invisible or stretching. Edited February 15, 2022 by Crystallia
27X Posted February 15, 2022 Posted February 15, 2022 4 minutes ago, Crystallia said: If you want the tails to be HDT outside of animations than all you have to do is add the tail itself as an equippable item. Either that or replace the default static tails with the HDT ones. Keep in mind the second option can result in any npcs with the HDT tails turning invisible or stretching. None of this is accurate or true. HDT or SMP works on actual tails provided correct node attachment and xml writing has occurred. 1
SmedleyDButler Posted February 15, 2022 Posted February 15, 2022 3 hours ago, 27X said: None of this is accurate or true. HDT or SMP works on actual tails provided correct node attachment and xml writing has occurred. I wonder if he was working only with the vanilla skeleton and not the XP32M.
27X Posted February 15, 2022 Posted February 15, 2022 Possibly. But here alone has four tail mods, so it's not like there's a desert of options.
Guest Posted February 15, 2022 Posted February 15, 2022 I use the XP32M skeleton and not vanilla. Usually when I use HDT tails I replace or overwrite the regular ones with the HDT versions in the mod. Since it already comes with the correct node adjustments and xml writing, I don't have to change anything so long as that mod is enabled. it works fine, at least for me. Of course, I'm not an expert on HDT so take my words with a grain of salt.
dardar Posted February 19, 2022 Author Posted February 19, 2022 was using xp32 and so far as i could tell no tail mods, unless flawns vanilla argonian redux counts
rallyelgen Posted August 26, 2022 Posted August 26, 2022 I KNOW there is a mod for tail-physics somewhere. I just cant find it. I remember it fixing the problem of a dog-tail clipping through the ground. Does someone have a link?
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