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Lovers Animations Workshop - New Thread


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Here is a new cow girl:

 

 

post-160974-0-63569600-1398726102_thumb.jpgpost-160974-0-31060800-1398726106_thumb.jpgpost-160974-0-98393600-1398726110_thumb.jpgpost-160974-0-24561500-1398726120_thumb.jpg

 

 

Animation files:

New CowGirl nr 1Replacer(Animation Files).7z

 

In game clip:

OblivionCowGirl4Stages (In Game Clip).7z

 

 

This is a new cow girl i am still working on:

post-160974-0-30046900-1398726249_thumb.jpgpost-160974-0-54396700-1398726255_thumb.jpgpost-160974-0-42822700-1398726262_thumb.jpgpost-160974-0-54710900-1398726266_thumb.jpg

 

Blender clip:

New4StagesCowGirlInWorks (Blender Clip).7z

 

 

 

the animation files needs to be manually copied to data\ini and and the kf files needs to go to where lovers with pk has the animation files. It is currently 1 re-placer but you can change the number to anything you don't have used.

 

I will need to check what numbers are still available and use those slots next time.

 

Make sure your on flat ground or else move the npc's around till they match right again.

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The feet is all right it is the included ini that needs adjustments i just took an old ini witch i have not fixed to align correctly that is why said:

 

 

 

Make sure your on flat ground or else move the npc's around till they match right again.

 

i did not have time to make adjustment for the ini since i need to know all the angle. The included ini is using different offset then i created the animation with.

 

I already use helpers for toes, check the picture from blender where the female is sitting on the male.

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  • 2 weeks later...

More missionary for you guys. Tried to go both romantic and raunchy with this one. I hate blender though, and this is probably the last time i'll use it, since I've either lost to ns of files to its weird save system, or my animations keep ending up weirder in game than it appears in the editor.

 

65.zip

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More missionary for you guys. Tried to go both romantic and raunchy with this one. I hate blender though, and this is probably the last time i'll use it, since I've either lost to ns of files to its weird save system, or my animations keep ending up weirder in game than it appears in the editor.

 

attachicon.gif65.zip

 

Nice.  I will take a look at it over the weekend.  While I don't have much new for the Daedra Sutra (Oblivion modding has slowed down since Skyrim), it has been a while since an update, and I might update the project soon with the few animations I do have.

 

Eric

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More missionary for you guys. Tried to go both romantic and raunchy with this one. I hate blender though, and this is probably the last time i'll use it, since I've either lost to ns of files to its weird save system, or my animations keep ending up weirder in game than it appears in the editor.

 

attachicon.gif65.zip

thanks! good motion :D

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  • 2 months later...

I am still working on it. But i got small set back my current video card got smoked so i am currently back on my on-board video card from my motherboard  So i got major hit in FPS in game due to this.

 

 

 

 

Due to the way i was animating previously i got a better way of making the bounce of the breast less static. And more like full rotations happening oblivion mesh is somewhat different then fallout mesh so it takes time to have them both working on the same bouncing way.

 

btw don't mind the clip it is still ok looks like FRAPS not linking my on-board card that much and is making the FPS slower then my previous card.

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  • 2 weeks later...
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  • 2 weeks later...

Here is a W.I.P for cowgirl:

 

 

 

Currently this is animation 7 re-placer. make sure to first back the older one. Stage 0 is the same as stage 1 i still have to teach myself how to get the older system for multiple stages then i will release full release. Oblivion older system takes very much used too, not so easy as the 1 stage for fallout. :D

 

if the animation looks wrongly rotated then on the picture then open the included ini 07 and use the final line for xmerotate to either 0 or 180 depending on what it says currently. i have no oblivion installed so could not test if it looked right.

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Here is a W.I.P for cowgirl:

 

 

 

Currently this is animation 7 re-placer. make sure to first back the older one. Stage 0 is the same as stage 1 i still have to teach myself how to get the older system for multiple stages then i will release full release. Oblivion older system takes very much used too, not so easy as the 1 stage for fallout. :D

 

if the animation looks wrongly rotated then on the picture then open the included ini 07 and use the final line for xmerotate to either 0 or 180 depending on what it says currently. i have no oblivion installed so could not test if it looked right.

GJ Good Motion!

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Thanks, but now i am trying to build more fast action, without it looking too fast and more fluent motions. But getting the exact frames to have it look right can be real pain to master in blender it will ok but in game it can look totally different.

 

This is sample how stage 3 should look right:

 

Clip:

NewFastPacedCowGirl.7z

 

screen shot:

post-160974-0-88166600-1412422961_thumb.jpg

 

 

 

Compared to this stage 3 will make most animation look like slow motion. :D

 

btw anyone care to show how the animation looks in-game ?? So when i finally re-install oblivion i would know witch animations needs fixing. Like angle, rotations. and overhaul how it looks in game ??

 

 

Can someone show me how the getup animation looks like for oblivion ??

 

 

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Here is a new missionary in the works:

 

W.I.P

 

Stage 1

SC:

post-160974-0-36121100-1412763514_thumb.jpgpost-160974-0-13241800-1412763521_thumb.jpgpost-160974-0-58240800-1412763527_thumb.jpg

Clip:

NewOblivionMissionaryStage1.7z

 

Stage 2:

SC:

post-160974-0-57412700-1412771799_thumb.jpgpost-160974-0-60544500-1412771801_thumb.jpg

Clip:

NewOblivionMissionaryStage2.7z

 

Stage 3:

SC:

post-160974-0-12257800-1412771858_thumb.jpgpost-160974-0-62080400-1412771861_thumb.jpgpost-160974-0-28566100-1412771864_thumb.jpg

Clip:

NewOblivionMissionaryStage3.7z

 

Stage 0 (Orgasm stage):

SC:

post-160974-0-87384500-1413222384_thumb.jpg

Clip:

D_ManXX2_NewOblivionMissionaryStage0.7z

 

Animation Files:

D_ManXX2_Missionary_Oblivion_nr1 Replacer.7z

 

btw who keeps tabs of new animation and added them to lovers with pk mod for oblivion ??

 

 

 

This has become a new missionary animation 1 re-placer as always make backup of previous one and then override with the one from this zip file.

 

And show in game footage how it looks :D

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Here is a new missionary in the works:

 

W.I.P

 

Stage 1

SC:

attachicon.gifNewOblivionMissionaryStage1X1.jpgattachicon.gifNewOblivionMissionaryStage1X2.jpgattachicon.gifNewOblivionMissionaryStage1X3.jpg

Clip:

attachicon.gifNewOblivionMissionaryStage1.7z

 

Stage 2:

Not finished yet

 

Stage 3:

Not finished yet

 

Stage 0 (Orgasm stage):

Not finished yet

 

Animation Files:

Not finished yet

 

Once all 4 stages are finished the animation files is added to this post:

btw who keeps tabs of new animation and added them to lovers with pk mod for oblivion ??

 

 

Once you've finished an animation, just contact Greg as he maintains the lists of new animations in the OP.

 

Great work :)

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