LinksSword Posted January 7, 2022 Posted January 7, 2022 On 1/3/2022 at 9:41 PM, ShirouKaz said: Whelp, couldn't figure out how to make my own sliders so I hack and slashed the body meshes and after a few days of work stress and head ack this is a custom follower I modified with the resulting body mesh. Looks ok with no major issues except a neck gap that I think is more related to changing the body from UNP to 3BBB. Where'd you get those feet meshes from btw? I would love to have that in my skyrim.
Dudemer Posted January 7, 2022 Author Posted January 7, 2022 25 minutes ago, LinksSword said: Where'd you get those feet meshes from btw? I would love to have that in my skyrim. You would have to ask them for the files I might make some of my own But I play Skyrim SE so they would be for SE.
bwagdog669680 Posted January 11, 2022 Posted January 11, 2022 On 1/7/2022 at 1:44 AM, Krazyone said: The way I'd do it, would be. 1. Start in Cryo Room. 2. Start with Cow Transformation, no armband needed. 3. Add a Note to say what happened, to her inventory. Awesome idea! At first I wondered about the being pregnant part, but that makes sense for lactating now. (I'd leave off the 9 months part, maybe just say soon or something non-specific.) Also I keep envisioning Abernathy Farm as the main area for the Hu cow part of this mod. It's got plenty of open building space, people already live there, plus other ready to go possibilities. (Maybe their brahmin quit or never produced milk) Anyways, very creative Krazyone, your ideas have got me thinking. 2
Dudemer Posted January 11, 2022 Author Posted January 11, 2022 Alright I'm bin busy the last couple of days, Cleaning my and my roommates apartment for a health and safety check, And My landlord is talking about selling the place so stress. (great) So and I'm going to lose internet for a time on top of that I will be back on thursday. (Had to clean rather then work, You know how it is.)
ShirouKaz Posted January 11, 2022 Posted January 11, 2022 On 1/7/2022 at 2:52 PM, LinksSword said: Where'd you get those feet meshes from btw? I would love to have that in my skyrim. they are the feet from this mod. like I said. I had to hack and slash the body mesh from here to to get the results I wanted. unfortunately I had to give up on this approach do to some animations looking bad because of it. of course my mistake can probably still be fixed if I had cut the feet off at the seam instead of mid thigh. but basically its one body that is the CBBE 3BA body for skyrim and the Body mesh from this mod stitched together.
UnimpressedJawa Posted January 11, 2022 Posted January 11, 2022 On 1/7/2022 at 4:44 AM, Krazyone said: But my proposed alternate start, wouldn't need anything big. My own alternate start mods, only make minor changes to Nora's body, Perks, Stats, and starting clothing. The way I'd do it, would be. 1. Start in Cryo Room. 2. Start with Cow Transformation, no armband needed. 3. Add a Note to say what happened, to her inventory. Liked this idea so much I bashed a quick .esp together in CK to test. Not scripted yet as an alternate start, I just made some simple cell modifications, a couple notes, a holotape report of the Institute's H.U.C.O.W. program, and a new food item (Nora's Milk). So far so good, will keep working with it. 3
Krazyone Posted January 11, 2022 Posted January 11, 2022 1 hour ago, UnimpressedJawa said: Liked this idea so much I bashed a quick .esp together in CK to test. Not scripted yet as an alternate start, I just made some simple cell modifications, a couple notes, a holotape report of the Institute's H.U.C.O.W. program, and a new food item (Nora's Milk). So far so good, will keep working with it. Brilliant... In my own Save Game Start mods, I like to add a Name, something like Chesty Groening. With Preset start Stats and SPECIAL skills. Making Nora Strong, with a Low Level set of Slugger Skills, and Blitz 2. All Vanilla Skills, but there from the start. Having Blitz 2 at the start of the game, is a lot of fun... One of my Slugger Start, Save Game Start mods, has this. I think Nora as a Cow, would have superior Strength, but be terrible at sneaking, as her Feet make a Clip Clop sound when sneaking. Alerting nearby enemies, whenever she moves. Being naked, I think she'd be popular with male, and gay female shopkeepers, gaining the Lady Killer or Black Widow Perk Level 1. I wish there was a better Nose Ring, in the game. As it would go well with being a Cow Girl... Maybe wearing it, being mandatory in Settlements, like a Shock Collar that drains Stamina, when not worn. Various Nose Rings being around in the Commonwealth to find, with various Stats to offset the lack of Armour. Messages... ' Cows need to wear a Nose Ring. ' It contains your Digital ID, without it, people wont Trade with you, for fear of the Institute coming to visit them. Possible Nose Rings... Agatha's Nose Ring... +2 Charisma, +5 Armour. But you produce 20% more Milk Per Day, so you need to be Milked more. Strong's Nose Ring... +50 Carryweight, +15 Armour. Prestons Nose Ring... When adventuring with Preston Garvey, there is a 5% chance to get free stuff from people each day, like the Vanilla Preston Garvey, or the Scavenging Stations. +10 Armour. Just some possible ideas... 1
LinksSword Posted January 12, 2022 Posted January 12, 2022 So anyone got some good mods to compliment this one? I am thinking of rp-ing with the said waking up in a random vault.
Krazyone Posted January 12, 2022 Posted January 12, 2022 (edited) 5 hours ago, LinksSword said: So anyone got some good mods to compliment this one? I am thinking of rp-ing with the said waking up in a random vault. Krazymans Brahmin, my own mod that changes Pack Brahmin into gun toting naked women. I run to them to protect me, during a fight. I love this mod... I use it with Knockout Framework, and Non-Lethal Artillery. So the new Pack Brahmin Women, can get knocked out for a while, while fighting. Non-Lethal Armory, is a complementary mod for Knockout Framework. The Player, and other people can also get knocked out, including enemies. Dropping off a too high height, can also knock you out... If using Violate, turn the Knockout duration to 1 Hour, in the Knockout Frameworks MCM. Edited January 12, 2022 by Krazyone
bwagdog669680 Posted January 12, 2022 Posted January 12, 2022 8 hours ago, LinksSword said: So anyone got some good mods to compliment this one? I am thinking of rp-ing with the said waking up in a random vault. This one kinda works well, but you are on your knees, not your hooves.
bwagdog669680 Posted January 12, 2022 Posted January 12, 2022 16 hours ago, Krazyone said: Messages... ' Cows need to wear a Nose Ring. ' It contains your Digital ID, without it, people wont Trade with you, for fear of the Institute coming to visit them. Possible Nose Rings... Agatha's Nose Ring... +2 Charisma, +5 Armour. But you produce 20% more Milk Per Day, so you need to be Milked more. Strong's Nose Ring... +50 Carryweight, +15 Armour. Prestons Nose Ring... When adventuring with Preston Garvey, there is a 5% chance to get free stuff from people each day, like the Vanilla Preston Garvey, or the Scavenging Stations. +10 Armour. Just some possible ideas... Again, some awesome ideas! To be clear, are we talking about fear of the institute because the H.U.C.O.W. serum is from them, or do they just have an interest in it like the scientists in the Bio-lab in the institute growing new crops and such? Or did Iris (The Vault-Tec scientist from the mod description page), get recruited by the institute? I think you've found the tip of an iceberg here. Damn you've got my mind racing again. Ha ha. This could be easily fleshed out with lore. Also, if nose rings are a problem, we could easily go with collars to control/morph Nora.
Krazyone Posted January 12, 2022 Posted January 12, 2022 (edited) 45 minutes ago, bwagdog669680 said: Again, some awesome ideas! To be clear, are we talking about fear of the institute because the H.U.C.O.W. serum is from them, or do they just have an interest in it like the scientists in the Bio-lab in the institute growing new crops and such? Or did Iris (The Vault-Tec scientist from the mod description page), get recruited by the institute? I think you've found the tip of an iceberg here. Damn you've got my mind racing again. Ha ha. This could be easily fleshed out with lore. Also, if nose rings are a problem, we could easily go with collars to control/morph Nora. You know Nora's link to the Institute, her son is a nasty piece of work. Caring for no-one, he's just messing with her, using her as a Guinea Pig for Genetic Experiments. Kellogg dislikes the fact that he had to leave a loose end, that he knew would be an enemy. Killing a Womans Husband, and stealing her Baby in the current year, would be a guarantee that he'd have Nora gunning for him. He underestimated Nora, when he took Shaun. under orders not to kill her, against his better judgement. So he decided to hobble her, severely weakening her chances of coming after him. Nora having to deal with many things that Kellogg put in her way... Nora's Daily Struggles... 1. Having to sign a contract with Settlements, to get anyone to help her. 2. Body changes that really weaken her, stopping her wearing clothes. 3. Ridiculous Milk Production, forcing her to be Milked Daily, as the extra weight from the Breast Milk, reduces her Stamina by 10% a day. 4. Reduced Carry-weight, all that weight of Milk in her chest is seriously reducing her Carry-Weight each day. Losing 10 Carry-Weight a day, until Milked. 5. The Clip-Clop of her Hooved Feet, make sneaking nigh on impossible. Kellogg can hear her attempts to sneak up on him... 6. Forced experimentation, by Settlements. By Contract, she has to take experimental drugs, and wear anything they ask her to wear. 7. Chipped Nose Rings have to be worn, to do any Trading. 8. Being pregnant, with a Half Human, half Cow baby. Straight out of the Cryo-Pod. 9. Possible forced Brahmin Impregnation, during her sleep. When sleeping in Settlements, or worse. Nose Rings... There are Piercing mods out there, even Nose Rings. But I always thought they weren't beefy enough. A Nose Ring, should look like it would be impossible to remove, without special tools. and be hanging down over her top lip. Also... a repurposed Nipple Ring, could easily become a Nose Ring. Duplicate it, Change it's bodyslide location from a Nipple to the Nose, and the Bone it is attached to. Once you have one made, it's just a simple matter of duplicating it, to make other variations. Possibles... Femshepping Ports Lordescobar Vector Plexus Vector Plexus 2 There are more... Edited January 12, 2022 by Krazyone 4
UnimpressedJawa Posted January 12, 2022 Posted January 12, 2022 (edited) 4 hours ago, bwagdog669680 said: Again, some awesome ideas! To be clear, are we talking about fear of the institute because the H.U.C.O.W. serum is from them, or do they just have an interest in it like the scientists in the Bio-lab in the institute growing new crops and such? Or did Iris (The Vault-Tec scientist from the mod description page), get recruited by the institute? I think you've found the tip of an iceberg here. Damn you've got my mind racing again. Ha ha. This could be easily fleshed out with lore. Also, if nose rings are a problem, we could easily go with collars to control/morph Nora. I worked this angle for the lore-building I'm doing in the .esp. It's already canon that the Institute Bioscience Division is running surface experiments to increase crop yield in the Commonwealth (Warwick Farm etc etc). So why aren't commonwealth farmers more productive? Well....they spend half the time they should be farming instead fighting raiders and mutants. Institute Solution: farmers need help with tending to crops, something reliable. Almost all the farms already have brahmin. Ergo...make the brahmin smarter so the critter can do farm work. Like most Institute projects, this checks the boxes for 'initially well-intentioned', 'insane', and 'going to go horribly wrong' (synth gorillas and dolphins, lol). It didn't work. The smart brahmin just got much better at escaping. So Bioscience went back to the drawing board. Enter Project H.U.C.O.W. Version 2.....same goal, new approach. Can't make smart brahmin, so let's try modifying humans to have brahmin characteristics. Brahmin milk is critical, so the serum was targeted for human females. Brilliant! High-fives all around! Everybody take an early lunch! [The holotape is fairly hefty, series of chronological project team reports detailing things going increasingly off the rails, I'm also seeding references throughout the institute to same. Example, Ayo and SRB stepping in after catching some of the project team running a 'Rent-A-Cowslut' side gig with some of the test subjects etc etc]. From there, easy jump to Krazyone's awesome Kellogg ideas. He's Institute, he knows about Project H.U.C.O.W., and it's perfect for hobbling what he knows will be a very dangerous and highly motivated enemy while not violating his orders not to kill her. Edited January 12, 2022 by UnimpressedJawa 4
bwagdog669680 Posted January 12, 2022 Posted January 12, 2022 30 minutes ago, UnimpressedJawa said: I worked this angle for the lore-building I'm doing in the .esp. It's already canon that the Institute Bioscience Division is running surface experiments to increase crop yield in the Commonwealth (Warwick Farm etc etc). So why aren't commonwealth farmers more productive? Well....they spend half the time they should be farming instead fighting raiders and mutants. Institute Solution: farmers need help with tending to crops, something reliable. Almost all the farms already have brahmin. Ergo...make the brahmin smarter so the critter can do farm work. Like most Institute projects, this checks the boxes for 'initially well-intentioned', 'insane', and 'going to go horribly wrong' (synth gorillas and dolphins, lol). It didn't work. The smart brahmin just got much better at escaping. So Bioscience went back to the drawing board. Enter Project H.U.C.O.W. Version 2.....same goal, new approach. Can't make smart brahmin, so let's try modifying humans to have brahmin characteristics. Brahmin milk is critical, so the serum was targeted for human females. Brilliant! High-fives all around! Everybody take an early lunch! From there, easy jump to Krazyone's awesome Kellogg ideas. He's Institute, he knows about Project H.U.C.O.W., and it's perfect for hobbling what he knows will be a very dangerous and highly motivated enemy while not violating his orders not to kill her. I like it! It's like you took the words outta my head and gave them life. Okay, damn this is fun! Lots of other LL mods don't really tie into Fallout lore. This one easily does. I think that once all the mechanics and animations get implemented, it's going to be a beast. Ha. I was thinking about the vanilla game part where Shaun tells Nora that he let her out of the Cryo pod as sort of an experiment. Maybe when he did that he also dispatched a couple coursers to escort a caretaker scientist to meet Nora outside vault 111 and "explain" her situation. Attach/implant a tracking chip (or nose-ring), and let her know she'll be seeing him later for upgrades/updates/missions etc. 2
Krazyone Posted January 12, 2022 Posted January 12, 2022 1 hour ago, bwagdog669680 said: I like it! It's like you took the words outta my head and gave them life. Okay, damn this is fun! Lots of other LL mods don't really tie into Fallout lore. This one easily does. I think that once all the mechanics and animations get implemented, it's going to be a beast. Ha. I was thinking about the vanilla game part where Shaun tells Nora that he let her out of the Cryo pod as sort of an experiment. Maybe when he did that he also dispatched a couple coursers to escort a caretaker scientist to meet Nora outside vault 111 and "explain" her situation. Attach/implant a tracking chip (or nose-ring), and let her know she'll be seeing him later for upgrades/updates/missions etc. I like the idea of Upgrades / Updates and Missions for Nora. Upgrades... Nose Rings linked to Brain Implants Brain Chip Upgrades, to make her more compliant to acting like a Cow Milk Production Updates Pheromones ( Skyrim has a great mod... Sexlab Pheromones, a permanent install in Skyrim ) Sub-Dermal, Time Release 30 Day, Brahmin Sperm Injector Patches on her Stomach. Tattoos show what's happening - Menstruation, Sperm Injection Amount, Conception, Fertilised Egg Tattoos, Hearts to show Nora has a Brahmin Baby growing inside her, more Hearts, More Babies. Updates... Software Updates on her Implants Brainwashing Blackouts Milk Production Negative Effects Updated, if she doesn't get Milked Locational Effects... things happening to her, when near Settlements, Dungeons, Near fertille Brahmiluff. Missions... - Do these or suffer penalties for not doing them, ranging from mild to severe. Her monthly Update to her Firmware, might be negative... - Make Caps, or get Pills to help her with her excessive Milk Production, Slowing down Milk Production. Getting varying amounts, depending on difficulty... 4
bwagdog669680 Posted January 12, 2022 Posted January 12, 2022 3 hours ago, Krazyone said: Updates... Software Updates on her Implants Brainwashing Blackouts Milk Production Negative Effects Updated, if she doesn't get Milked Locational Effects... things happening to her, when near Settlements, Dungeons, Near fertille Brahmiluff. Missions... - Do these or suffer penalties for not doing them, ranging from mild to severe. Her monthly Update to her Firmware, might be negative... - Make Caps, or get Pills to help her with her excessive Milk Production, Slowing down Milk Production. Getting varying amounts, depending on difficulty... Hell yeah! Maybe self milkers as a reward for doing missions. Uncontrolled mooing (when milked, when injured, when near brahmin or brahmiluff) brain chip upgrade. Jeez the possibilities are endless. Prolactin, antilactin drugs. Eventual morph with hooves (insert your idea for Blitz and Slugger perks). 1
bwagdog669680 Posted January 12, 2022 Posted January 12, 2022 6 hours ago, UnimpressedJawa said: I'm also seeding references throughout the institute to same. Example, Ayo and SRB stepping in after catching some of the project team running a 'Rent-A-Cowslut' side gig with some of the test subjects etc etc]. Ha! Love it! Rent-A-Cowslut. Institute people are such pervs. 2
Krazyone Posted January 13, 2022 Posted January 13, 2022 (edited) 11 hours ago, bwagdog669680 said: Hell yeah! Maybe self milkers as a reward for doing missions. Uncontrolled mooing (when milked, when injured, when near brahmin or brahmiluff) brain chip upgrade. Jeez the possibilities are endless. Prolactin, antilactin drugs. Eventual morph with hooves (insert your idea for Blitz and Slugger perks). Wasteland Dairy has some brilliant Self Milker Harnesses, with mulit-breasted Cows, it would need a multi-breasted milker though. You could have Chipped Milkers... Wasteland Dairy has it's own excellent Multi-Breasted body morph... for it's own Cow Disease, it has MCM options for changing into one. Blitz... I reckon Blitz would be good, getting kicked by a Cow Girl would be devastating... Slugger... Slugger would also be good, the weight of her Breasts could be added to her fighting style. Adding more weight behind her punches, and weapon swings. Missions... You'd need to find Magazines though, or do awful missions for the Settlers to get the reward. Magazines... Issue 1... Cow Girl Fighter Monthly ................. Add 10% to your Hand to Hand hits, per Daily Milk stored in your Breasts. Day 1 = 10% 1 day without Milking Perk Day 2 = 20% 2 days without Milking Perk Day 5 = 50% 5 days without Milking Perk Issue 2... Cow Girl Fighter Monthly .......................... Learn to work with your new Breast Weight, increasing your Swing Power. 50% more Power Gained from Melee Weapon hits. This would offset the inability to sneak effectively, because of her Hoof sounds... Chip Update... Mooing... this would be a bad update, for not doing as your told by Settlers, or refusing missions. When sneaking, Nora has the urge to Moo like a Brahmin. 5% chance when sneaking, that she'll Moo, alerting nearby enemies. There is already a mod that does this, it's brilliant and makes sense. Also the MCM options are highly configurable... The mod is called Cough, I love that mod, it's hilarious. You'd be sneaking up on an group of enemies, as usual. The Fallout 4 mechanics make sneaking way overpowered, and you are 100% invisible. Then you cough and everyone turns towards you, this happens a lot, with the Cough mod installed, and is always hilarious... A patch, could change the cough, to a Moo... Edited January 13, 2022 by Krazyone 3
bwagdog669680 Posted January 13, 2022 Posted January 13, 2022 2 hours ago, Krazyone said: Chip Update... Mooing... this would be a bad update, for not doing as your told by Settlers, or refusing missions. When sneaking, Nora has the urge to Moo like a Brahmin. 5% chance when sneaking, that she'll Moo, alerting nearby enemies. There is already a mod that does this, it's brilliant and makes sense. Also the MCM options are highly configurable... The mod is called Cough, I love that mod, it's hilarious. You'd be sneaking up on an group of enemies, as usual. The Fallout 4 mechanics make sneaking way overpowered, and you are 100% invisible. Then you cough and everyone turns towards you, this happens a lot, with the Cough mod installed, and is always hilarious... A patch, could change the cough, to a Moo... I didn't know that mod "Cough" did that. I think that would be perfect. Also swap out sound files made when taking chems and replace them with Moos. Like you said, that should be an easy patch. Happy moos, angry moos, relaxed moos. I've seen the milkers in "Wasteland Dairy", there are more in "Milking and Devious Costumes." I'm not so sure those fit the theme we're building, because they pin your arms and legs up, we're doing actual transforming. But they do look sick. Got a quick question for you and UnimpresseJawa, Is there going to be any plan/mission/failsafe for changing back to human? Maybe an antidote in the institute. I'm just thinking about the mechanics. This mod (so far) is an outfit. I don't know, maybe the only key is in the institute. Or on the leader of whichever faction you side with... Preston, Maxon, Desdemona, Father. Just wondering.
bwagdog669680 Posted January 13, 2022 Posted January 13, 2022 I almost forgot to "Like" your posts. Done! Thumbs up guys!
Krazyone Posted January 13, 2022 Posted January 13, 2022 22 minutes ago, bwagdog669680 said: I didn't know that mod "Cough" did that. I think that would be perfect. Also swap out sound files made when taking chems and replace them with Moos. Like you said, that should be an easy patch. Happy moos, angry moos, relaxed moos. I've seen the milkers in "Wasteland Dairy", there are more in "Milking and Devious Costumes." I'm not so sure those fit the theme we're building, because they pin your arms and legs up, we're doing actual transforming. But they do look sick. Got a quick question for you and UnimpresseJawa, Is there going to be any plan/mission/failsafe for changing back to human? Maybe an antidote in the institute. I'm just thinking about the mechanics. This mod (so far) is an outfit. I don't know, maybe the only key is in the institute. Or on the leader of whichever faction you side with... Preston, Maxon, Desdemona, Father. Just wondering. I'm just a fan, not the author. Nor, do I have any ties to this mod. I'm currently working on 4 other mods, of my own. All this stuff is what I'd love to see, but will probably not happen. As modding takes a lot of time, and effort. I make mods myself, but I'm only a low level modder, no scripting or quests. I love throwing ideas around, as some of them might get used in mods. I've seen modders use mine, and other peoples ideas. I don't have the skill to do this stuff myself, but I love seeing talented people expanding their mods. Making mods myself, I have a good idea of what is actually possible. So, a lot of my ideas are usually grounded in what's possible.
bwagdog669680 Posted January 13, 2022 Posted January 13, 2022 54 minutes ago, Krazyone said: I'm just a fan, not the author. Nor, do I have any ties to this mod. I'm currently working on 4 other mods, of my own. All this stuff is what I'd love to see, but will probably not happen. As modding takes a lot of time, and effort. I make mods myself, but I'm only a low level modder, no scripting or quests. I love throwing ideas around, as some of them might get used in mods. I've seen modders use mine, and other peoples ideas. I don't have the skill to do this stuff myself, but I love seeing talented people expanding their mods. Making mods myself, I have a good idea of what is actually possible. So, a lot of my ideas are usually grounded in what's possible. Gotcha. Sorry, I got caught up in the brain storming we were doing. It was fun, and I agree it'd be cool to see some of these ideas come to life. I'll keep my eye on this mod, see where it goes. 1
Krazyone Posted January 13, 2022 Posted January 13, 2022 2 hours ago, bwagdog669680 said: Gotcha. Sorry, I got caught up in the brain storming we were doing. It was fun, and I agree it'd be cool to see some of these ideas come to life. I'll keep my eye on this mod, see where it goes. UnimpressedJawa, in one of the earlier posts, is already well into making a Cow Girl start. It looks really good and I can't wait to see it... I always get excited for good mods, with a lot possible future of potential... I already have my own minor Brahmin mods, and this will tie up nicely with those.
UnimpressedJawa Posted January 13, 2022 Posted January 13, 2022 6 hours ago, bwagdog669680 said: Got a quick question for you and UnimpresseJawa, Is there going to be any plan/mission/failsafe for changing back to human? Maybe an antidote in the institute. I'm just thinking about the mechanics. This mod (so far) is an outfit. I don't know, maybe the only key is in the institute. Or on the leader of whichever faction you side with... Preston, Maxon, Desdemona, Father. Just wondering. Same as Krazyone said above, I'm a fan of the mod but not the author. This is Dudemer's show, we're just standing on the side cheering and pitching ideas, which are worth as much as anyone thinks they are. I do a lot of modding primarily for myself, scripting/basic quests/world edits/kit bashed references/outfit studio shenanigans etc etc but I'm definitely not a 3d artist, wouldn't recognize 3DS MAX if it bit me in the face. I'm building out a Nora-Cow alternate start mod as a hopefully fairly lightweight .esp (trying to keep from dipping into the candy store of non-vanilla resources, tempting as it is, to keep dependencies minimal) using Dudemer's cow morph body. If that's something that people would be interested in I'll post it up when I've got it stabilized. Also doing a second version of it for my own playthrough that has all the bells and whistles (heavy dependency list, CREA clutter, Kuro etc etc) cause' why the heck not. Modding should be fun. 5
Krazyone Posted January 13, 2022 Posted January 13, 2022 28 minutes ago, UnimpressedJawa said: Same as Krazyone said above, I'm a fan of the mod but not the author. This is Dudemer's show, we're just standing on the side cheering and pitching ideas, which are worth as much as anyone thinks they are. I do a lot of modding primarily for myself, scripting/basic quests/world edits/kit bashed references/outfit studio shenanigans etc etc but I'm definitely not a 3d artist, wouldn't recognize 3DS MAX if it bit me in the face. I'm building out a Nora-Cow alternate start mod as a hopefully fairly lightweight .esp (trying to keep from dipping into the candy store of non-vanilla resources, tempting as it is, to keep dependencies minimal) using Dudemer's cow morph body. If that's something that people would be interested in I'll post it up when I've got it stabilized. Also doing a second version of it for my own playthrough that has all the bells and whistles (heavy dependency list, CREA clutter, Kuro etc etc) cause' why the heck not. Modding should be fun. I'd be interested in an, all the Bells and Whistles version. As well as the standard version, when it's up and running. As I most likely have all the mods installed anyway, and more... As well as having ton of my own, unpublished mods installed, that I use as well. 1
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