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Posted

I took a quick look at the Skyrim mod Being a Cow (at least the screenshots), and it blew my mind. Please tell me you are going to have all the morphs (hooves, cow ears, cow fur/skin)!! I also love the ideas you and the community are coming up with. As a bondage mod, I can see the 6 step progressive aspect being very exciting. A big part of bondage is feeling helpless, and being changed into a cow (or dog or cat or deathclaw) against your will definitely fits the description. 

 

Idea: maybe make an armband for normal regular human body after morph is complete.

 

Thanks for your hard work! Looking forward to seeing the progress here.

Posted

I recommend writing a changelog on download page. The mod's been updated a few times, but it's impossible to say what changed for the most part.
I take it this is gonna leave a permanent mark? That is one of my biggest problems with BAC, but if that's how it goes, then I can only hope the base could be used to make a...looping version for the lack of a better word (perhaps trigger transformations via radiation + sex with relevant creatures, enemies with specific weapons or RNG and make a cure available through renewable sources).
In any case, I'd advise against affecting gameplay too much, e.g. removing weapons/ability to fight or heavily restricting movement. Unlike Skyrim, FO4 is pretty heavy on combat.

Posted
On 12/18/2021 at 4:11 PM, AWHA2 said:

Some suggestions:

 

Stay away from AWKCR

Transformations are better handled via looksmenu morphs, this is the standard framework for all transformation type mods

With looksmenu morphs you can have different transformations for each NPC

 

Check out https://www.loverslab.com/files/file/12471-wasteland-dairy-framework/

 


Turns out it dosn't actually even use AWKCR. It just has it as a dependency because a master (Torture Devices) does. Thing is, Torture Devices dosnt USE it! It's an unused master. Simply use "clean masters" in xEdit on both mods and poof!

Posted

Dumb Question, Can you redo the body slide files for skyrim cbbe? love the look of this body and tried using the body slide on 3BA body with cbbe feet but stuff jest doesn't look like it doses for FO4 cbbe.foot.jpg.7f8c173e3082677513728b4e9af611d8.jpg

Posted
19 minutes ago, ShirouKaz said:

Dumb Question, Can you redo the body slide files for skyrim cbbe? love the look of this body and tried using the body slide on 3BA body with cbbe feet but stuff jest doesn't look like it doses for FO4 cbbe.foot.jpg.7f8c173e3082677513728b4e9af611d8.jpg

Well the polygons are not aligned between the 3BA and cbbe for fallout so you going to have to make your own version of my TF Sliders for skyrim se BAC. The reason for this is 3BA has a higher polygon count then cbbe and they don't share the same mesh between the feet and the body, Making it harder to remake my Sliders. Nice try my Dude though.

 

I might be persuaded in the far future to make custom sliders for 3BA for BAC but not right now.

Posted
1 minute ago, Asmodeus6 said:

Is there a way to make it so that it doesn't get unequipped during animations?

 

Most likely fix is to re-install the basic AAF Themes Vanilla/Kinky pack. During the install, there's a box you can check which will ignore Devious Devices during animations.

Posted
30 minutes ago, UnimpressedJawa said:

 

Most likely fix is to re-install the basic AAF Themes Vanilla/Kinky pack. During the install, there's a box you can check which will ignore Devious Devices during animations.

Thanks that fixed it.

Posted
13 hours ago, Asmodeus6 said:

Is there a way to make it so that it doesn't get unequipped during animations?

That is weird it should be coded in devious device code to mark them as an Unquipeble items as devices themselves during AAF scenes. Hmm I might have to look in to that. 

Posted
9 hours ago, Dudemer said:

That is weird it should be coded in devious device code to mark them as an Unquipeble items as devices themselves during AAF scenes. Hmm I might have to look in to that. 

Not sure which mod did it, but I think it might have been the Devious Devices RC update (check the support thread to find it), or UAP or an update to AAF, but it allows the DD's in the animations and doesn't crash the game. This was fairly recent, maybe a month ago. It certainly spiced up Violate and Sex Harassment. 

 

I just check the Fucking Manual about once a week or so and compare to my load order to make sure I'm up to date.

 

I'm having trouble with loading a screen shot, but this mod does work with a bunch of the DD's. I use Fusion Girl, so my DD's clip a little, but the heavy yoke looks really good on the cow TF/morph.

 

Again, thanks for the good work!

Posted

Does anyone know how to properly convert the bodyslide files to TWB? When I follow the normal steps using the CBBE-TWB conversion template, it gets rid of the zap slider for the 2nd breast row, and removes the new cow body morphs. If anyone knows how to convert this to TWB while keeping the zap slider and the special sliders for the cow body, I would greatly appreciate it

Posted (edited)
1 hour ago, b00tyblues said:

Does anyone know how to properly convert the bodyslide files to TWB? When I follow the normal steps using the CBBE-TWB conversion template, it gets rid of the zap slider for the 2nd breast row, and removes the new cow body morphs. If anyone knows how to convert this to TWB while keeping the zap slider and the special sliders for the cow body, I would greatly appreciate it

The screenshots I posted earlier in the thread are all TWB, running the Type Cake Red Velvet III preset. TWB and CBBE are typically backwards compatible without doing anything, as TWB is just CBBE with extra sliders. I loaded the morph outfit in Bodyslide as normal, assigned a preset (which is a TWB preset), built as normal, and had a Dr. Pepper. No further work required.

 

However, this is the process for standard functionality staying within CBBE's frame, like using a Blu-Ray player to run a DVD. If you're attempting the conversion to use some of the advanced TWB sliders, it isn't going to work, in the same way that this won't play nice with a conversion to Fusion Girl. 

Edited by UnimpressedJawa
Posted
5 hours ago, UnimpressedJawa said:

The screenshots I posted earlier in the thread are all TWB, running the Type Cake Red Velvet III preset. TWB and CBBE are typically backwards compatible without doing anything, as TWB is just CBBE with extra sliders. I loaded the morph outfit in Bodyslide as normal, assigned a preset (which is a TWB preset), built as normal, and had a Dr. Pepper. No further work required.

 

However, this is the process for standard functionality staying within CBBE's frame, like using a Blu-Ray player to run a DVD. If you're attempting the conversion to use some of the advanced TWB sliders, it isn't going to work, in the same way that this won't play nice with a conversion to Fusion Girl. 

 Yes, I am aware TWB is backwards compatible, but I meant adding the advanced TWB sliders to the bodyslide, because otherwise they won't show and it's just a TWB preset filtered through a CBBE outfit (meaning the TWB-specific slider settings you have for a preset won't show). It "works" but you're only getting a limited version of the preset you have refined since TWB adds a LOT of new sliders.

Many of the special TWB sliders (muscle, pregnancy, full-on body overhaul, etc.) are completely invisible if you just apply it to a regular CBBE outfit, so it defeats the point of having a TWB with all those slider settings. I know it's possible to convert outfits with special zap sliders to TWB because I've seen other conversions like that. I just don't know how to do it myself.

Posted
On 12/27/2021 at 7:27 PM, b00tyblues said:

I know it's possible to convert outfits with special zap sliders to TWB because I've seen other conversions like that. I just don't know how to do it myself.

Body conversions are easy! Load bodyslide, click on the "Outfit Studio" button. Select the body you want to use. Select the outfit you want to use. Select everything EXCEPT the body (all outfit parts). Use "copy weights" and... You know what? Have a short tutorial on it.
 

 

Yes it's for converting to CBBE, but this works for EVERY body. Same process.

Posted
16 hours ago, MeepTheChangeling said:

Body conversions are easy! Load bodyslide, click on the "Outfit Studio" button. Select the body you want to use. Select the outfit you want to use. Select everything EXCEPT the body (all outfit parts). Use "copy weights" and... You know what? Have a short tutorial on it.
 

 

Yes it's for converting to CBBE, but this works for EVERY body. Same process.

 

7 hours ago, MrNicoras said:

For those who prefer, here is a written step by step guide for outfit/body conversions.  This one is for converting CBBE to Fusion girl, but as MeeptheChangling said, the process is the same regardless of what body type you use.  

 

 

CBBE to FG Conversion Instructions.txt 2.03 kB · 0 downloads

 

Neat thanks for the tutorials! I'll try it out myself soon.

Posted

These tutorials don't send over the hu-cow morph sliders, unless I am missing something. If I am not missing something or someone knows how to get the new sliders for Fusion Girl, please tell me how to do it.

 

Thanks!

Posted
2 hours ago, bwagdog669680 said:

These tutorials don't send over the hu-cow morph sliders, unless I am missing something. If I am not missing something or someone knows how to get the new sliders for Fusion Girl, please tell me how to do it.

 

Thanks!


Copy the morphs over to the Fusion Girl body just like you would an outfit, but then save it as a body, not an outfit.

Posted

Alright my dudes the new version is up and I'm going to now take the time to write out a few Ideas

On 12/23/2021 at 5:43 AM, Krazyone said:

Being locked into one location will get old fast, try playing Fallout 4 and seeing how long you can stay in a settlement. I spent months in Outpost Zimonja, mid-game with tons of supplies, to get 100% Happiness, for the Benevolent Leader Achievement. I built a whole settlement from nothing, and had to get loads of Cats to get it to 100% happiness.

 

Brilliant settlement, my new favourite. 100% Vanilla game...

 

But just staying in a settlement, with no supplies and nothing to do, would not be good.

.

.

Possible ideas...

1. Preston Garvey... Forced item wearing, for transformation. If you want to progress in the game, Garvey equipping armband, saying it marks you as friendly to all the Settlements... He's such a Scumbag...

2. Settlement Contract... Settlements only accept you, if you agree to wear, or try out drugs, on each settlement. Saying No has consequences, such as not being able to have that settlement. Possibly losing all your Caps, losing all your clothing and armour whenever you enter a settlement. I like the idea of a settlement contract...

3. Mod Add-Ons... Violate, Knockout Framework, Dangerous Nights, or other mod Drugging, or Forced Equipping of items.

 

Followers...

4. Followers Quirks... Follower Tweaking for kinky followers, or them taking payment from settlements to drug you, talk you into procedures, or add items to you. To add extra negative outcomes, to not accepting experimental surgeries, items, drugs or food proposals.

 

eg...

+3 Charisma... for Breast Surgery, but it leaves your character with problems with producing Milk. Forcing your character to have to be Milked or lose Carry-weight each day... Forced compliance in small steps...

 

more surgery, leading to more botched attempts.

+3 Strength... but can't wear body and leg clothes and armour, as your legs have changed shape.

 

5. Outright Bad Followers... they can inject you with stuff in your sleep, drug your food, strip you naked, add items to you, get you pregnant to a Brahmin, etc...

.......... Brahmin Pregnancy leading to other problems, lies, deceit and proposals that are not in your best interest.

.

.

Just some possible ideas... :)

Your not going to be held in one place the thing is the farmer or any handler will have their limits and you can push them aside but there will be systems in place to make it so you are more likely to stay put. Like being milked, A cow morph needs will grows over time but the cow morph can simply milk themselves. They won't reach the same height of production as if they were with a farmer but they'll can find release all the same.

 

Their like a personal trainer helping you to new heights at the cost of them to selling your milk to other settlements around the wastes. they'll spread rumors of finding new source of food in the wastes bring more help to their settlement to improve their station in the wasteland. they will try to build a decorum with you to make the process more appealing to you. you can tell them to treat you like a person first and a cow second or let them do what they want so long as they give you a good place to lay your head(Or your Back). The more you let them stifle your freedom the more willing they are to do it, The more you let them milk you and take care of them the more they'll be willing to help you as a person.

It's up to you how your treated.

 

I like the idea that the average settler doesn't know how to use medical equipment to modify a person so I would need to make a custom character to act as a doctor or mad scientist. I'm going to use one of the Chars from the concept mod and bring Dr. Malice back to the mod as a doctor to modify the BTM to open up new stages of the TFs as well bring his own sweet of Transformation Items and toys. For instants a bell collar that helps your cow morph make more milk but give them cow speech (mooing), Or a modification to the Deathclaw BTM to make them stronger at the cost of them laying Deathclaw eggs. He can give you tags that can track your morphs you have Transformed you self if you want to start your own farm. He can pay a visit to the settlement your at and offer to help the farmer with production at the cost of experimenting with you. Ha I might even voice him for fun. beyond all that he can also modify a Not transformed players with toys or implants both beneficial and degrading.

 

Now on to mechanics of the TF/Morphs in the future.

 

The Cow Morph you already know some of its mechanics so this is going to be easy to explain more on it. The cow morph after a milking will make a Item named Cow's Milk this item is a food and healing item for the player to use or sell, It has a unique effect called cow's warmth this effect will make you or anyone who drinks the milk amorous to say the least. This effect is a lore making and fun effect to get the player into some trouble if they try to drink or sell to much of this stuff. the milk the player will make is a custom item and will have two variants one called Cow's Milk and the other Called Pasteurized Cow's Milk that won't have the effect. to make the Pasteurized Cow's Milk you will need a special milker that can be made with Dr.Malice's help. Did you know that a cow can jump 7 to 9 feet in any direction so long as they are properly milked before hand, Interesting is it.

 

1617062632_Screenshot(61).png.024f70f0acd844fe586ad5ec647f5a77.png

 

The Deathclaw Morph will need a little more explaining. To start the Deathclaw Morph is powerful and I want it to be fun and interesting to play, Carnal and Impactful just a joy to go tearing through the wastes with wild abandon. But there is a down side to having kitchen cutlery on each finger tip, Something you will learn very quickly after the pressure of not being able to enjoy yourself starts to build. You'll need to have help from others to get off. Now you can force settlers to help or beg them to help if it gets to much. there is a positive through the more you beg the more their willing, An The more they see you as less and less of a threat, Adversely the more you dominate them the more you terrorize them. The more afraid they are of you the harder it becomes to work with settlements or just shop in markets for supplies, You at the same time you can get better deals if they think your less a threat and more of a defense against raiders. Beyond that the Deathclaw morph will be Faster, stronger and more agile the any of the other morphs But I wanted it to be needy, This is to be ironic that the very things that are it's ultimate weapons are the very things that keep it in chastity an so very needy ;) . Now there is another thing, The Deathclaw morph is able to eat meat to get higher benefits from It's transformation, But it is a Big Butt that will be this diet's ultimate reward at the cost of the Interest of more a like Parties.... hmmhimm

Posted

I'm still working on the next stages of the Deathclaw morph transformation and I am not apposed to suggestions. have a nice day or night and enjoy.

Posted (edited)
1 hour ago, MeepTheChangeling said:


Copy the morphs over to the Fusion Girl body just like you would an outfit, but then save it as a body, not an outfit. And also how do you keep the ZAP sliders for the morphs when loading new reference body?

 

How do you save it as a body and not an outfit?

 

Edited by kcs27
Posted (edited)
5 hours ago, Dudemer said:

I'm still working on the next stages of the Deathclaw morph transformation and I am not apposed to suggestions. have a nice day or night and enjoy.

Not sure if this is your intention to be solely based on females but would you be apposed to male transformations along with the females? I know Loverslab is based around a specific "theme" of mods but i just have a genuine interest of being able to transform into creatures, especially a dethclaw. 

Edited by Randall Flagg

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