azaza34 Posted August 10, 2022 Posted August 10, 2022 I tried to update this but unfortunately have no idea wtf I am doing. I can kind of get the sex alderson to work, but it won't properly load the loc - and that's when I can get the districts to appear at all...
Isangrad Posted August 16, 2022 Posted August 16, 2022 I hope @SohCahToa wakes up from there nap soon.
Ozvelpoon Posted September 8, 2022 Posted September 8, 2022 On 8/15/2022 at 11:18 PM, Isangrad said: I hope @SohCahToa wakes up from there nap soon. Their not dead... just sleeping... SH SH SH......
LilithD0ll Posted September 24, 2022 Posted September 24, 2022 3.5 version is out. It will only get harder to mod.
SohCahToa Posted October 7, 2022 Author Posted October 7, 2022 (edited) I’m flattered you guys are interested in my mod enough to comment on my whereabouts. My apologies, I know it’s been awhile since I’ve commented or indeed logged in on here. I would like to update for 3.5 at some point in the near-ish future. I see that LV hasn’t been updated yet as of 3.5 so it makes the most sense to me to wait and see what Lithia has in store for us. I heard there’s a significant update to traits coming that would change a lot within LV Patches. Unfortunately this means I’ll have to keep you folks waiting a little longer, sorry. Edited October 7, 2022 by SohCahToa 4
SohCahToa Posted November 5, 2022 Author Posted November 5, 2022 I have not had a chance to tinker with 3.5 yet but I’m aware that LV has been updated. Hopefully by Sunday I can get started on migrating LV Extras to 3.5 and get the basic stuff I like working. Possibly a simple update available by next weekend. 4
schroecat Posted November 6, 2022 Posted November 6, 2022 18 hours ago, SohCahToa said: I have not had a chance to tinker with 3.5 yet but I’m aware that LV has been updated. Hopefully by Sunday I can get started on migrating LV Extras to 3.5 and get the basic stuff I like working. Possibly a simple update available by next weekend. Thanks for the update!
SohCahToa Posted November 17, 2022 Author Posted November 17, 2022 Posted an update to 3.5. I was running a little late since I hoped to get this out before the weekend was over. Due to that I didn't have a ton of time to test everything as much as I would have liked. Balance especially might be out of whack as I didn't have time to play through a whole game and quite a bit had to be changed to make sense with the latest Gigastructure changes. Any feedback is more than welcome and very much appreciated. 1
smannfrau Posted November 17, 2022 Posted November 17, 2022 Thanks for the update, I have been missing this mod quite a bit. Quick question. Is the +1000% resource output from jobs on the Alderson Sexopolis intended? It seems a bit... much. I dialed it down for my own game.
SohCahToa Posted November 18, 2022 Author Posted November 18, 2022 18 hours ago, smannfrau said: Thanks for the update, I have been missing this mod quite a bit. Quick question. Is the +1000% resource output from jobs on the Alderson Sexopolis intended? It seems a bit... much. I dialed it down for my own game. That’s intended. I know it seems nuts but that’s the equivalent modifier compared to the other Anderson segment types. In base Giga, each Anderson job is 10x the output of a normal one. Instead of writing all new jobs I settled with the 1000% modifier. You’ll notice if you take the origin you don’t actually get to benefit from that bonus right away. There’s a blocker you have to remove 10 times and each time the costs goes up exponentially. It also takes 10 years each time. So it would take at minimum 100 years to get the Anderson to maximum output. And a million or more energy and consumer goods. Unlocking the first blocker might be a little too strong though as you can get 100% output after just 10 years. I will probably adjust that. If you build a fresh Anderson by yourself well then I think you’ve invested enough to make it ok.
smannfrau Posted November 18, 2022 Posted November 18, 2022 6 hours ago, SohCahToa said: That’s intended. I know it seems nuts but that’s the equivalent modifier compared to the other Anderson segment types. In base Giga, each Anderson job is 10x the output of a normal one. Instead of writing all new jobs I settled with the 1000% modifier. You’ll notice if you take the origin you don’t actually get to benefit from that bonus right away. There’s a blocker you have to remove 10 times and each time the costs goes up exponentially. It also takes 10 years each time. So it would take at minimum 100 years to get the Anderson to maximum output. And a million or more energy and consumer goods. Unlocking the first blocker might be a little too strong though as you can get 100% output after just 10 years. I will probably adjust that. If you build a fresh Anderson by yourself well then I think you’ve invested enough to make it ok. Hey, thanks for the reply. I never actually built the alderson disk in GE and was not aware of just how nuts it is. Makes sense to keep the modifier similar. Anyways I appreciate the effort you put in. 1
SohCahToa Posted November 27, 2022 Author Posted November 27, 2022 Small update posted to address the balance question brought up by @smannfrau. It will now take a lot of research to be able to earn the 1000% modifier (The same technology you need to restore the ruined giga alderson in base gigastructure for consistency). I added 5 easier blockers to work towards in the early/mid game that will give a small buff and also unlock some more jobs. 3
zhali Posted December 31, 2022 Posted December 31, 2022 Did a little option thingy. Something I think should have been included from the start. xD The option to turn off bovinification in the options edict. It should work, but it's like, my first script edit instead of just changing a few numbers and such. lvex_options.txt lvex_transformations.txt
SohCahToa Posted January 1, 2023 Author Posted January 1, 2023 Hi everyone, I know there has been a Stellaris and LV update recently. Last I checked nothing major should be broken with LV Extras on this release. I plan on changing a few things to match LV as soon as possible but I have not had the chance to open Stellaris since my last post. I recommend you disable the birch world districts if you're going to try LV Extras on the latest patch since that has recently been overhauled by Gigastructures. Happy new year. 1
SohCahToa Posted January 1, 2023 Author Posted January 1, 2023 On 12/30/2022 at 6:12 PM, zhali said: Did a little option thingy. Something I think should have been included from the start. xD The option to turn off bovinification in the options edict. It should work, but it's like, my first script edit instead of just changing a few numbers and such. lvex_options.txt 1.5 kB · 1 download lvex_transformations.txt 102.78 kB · 2 downloads Seems like this is in reference to I used to have some patches for that mod included here but they haven't been updated for a few versions which is why they're no longer downloadable. If I ever get around to fixing those I'll be sure to include your suggestion.
zhali Posted January 1, 2023 Posted January 1, 2023 Spoiler 7 hours ago, SohCahToa said: Seems like this is in reference to I used to have some patches for that mod included here but they haven't been updated for a few versions which is why they're no longer downloadable. If I ever get around to fixing those I'll be sure to include your suggestion. Sorry, yeah it was. Didn't even realise. 1
Necrosad11 Posted January 9, 2023 Posted January 9, 2023 the sexy Alderson disk has no graphics at all. empty system with emblems that may be segments.
SohCahToa Posted January 9, 2023 Author Posted January 9, 2023 (edited) 2 hours ago, Necrosad11 said: the sexy Alderson disk has no graphics at all. empty system with emblems that may be segments. Do you have the Gigastructure mod installed? It’s possible I broke something when creating the light version but I’ll need some more details. Did you download LV Extra 3.6.0? Edited January 9, 2023 by SohCahToa
Necrosad11 Posted January 9, 2023 Posted January 9, 2023 7 hours ago, SohCahToa said: Do you have the Gigastructure mod installed? It’s possible I broke something when creating the light version but I’ll need some more details. Did you download LV Extra 3.6.0? I did have in installed, forgot to turn it on, mistake was mine. 1
Blight96 Posted January 18, 2023 Posted January 18, 2023 Food districts doesn't seem to actually produce any food in the Sex Alderson origin start, they still have upkeep though. Regular Alderson works just fine, so something is not right with the jobs from the special districts.
SohCahToa Posted January 20, 2023 Author Posted January 20, 2023 On 1/17/2023 at 9:51 PM, Blight96 said: Food districts doesn't seem to actually produce any food in the Sex Alderson origin start, they still have upkeep though. Regular Alderson works just fine, so something is not right with the jobs from the special districts. Can’t now but I’ll take a look asap and update if I find a problem.
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