crajjjj Posted January 13, 2022 Author Posted January 13, 2022 21 hours ago, Andukar said: Broken mod, face when aroused is reset to default settings for some seconds. Included only conditional expressions and conditional-expressions extended which rewrite it. Check 1.2.4. It introduces smooth transitions. Emotions are cyclic
snottily Posted January 13, 2022 Posted January 13, 2022 can't get the MCM menu to actually show up. it says [CondExpi]: MCM Menu initialized and MCM: 1 new menu(s) installed. but it's not there, MCMkicker or not. i put the esp first after the esms, same result. and an unconnected question: random expressions has a version (baka) that includes followers. possible in yours, too?
crajjjj Posted January 13, 2022 Author Posted January 13, 2022 4 hours ago, snottily said: can't get the MCM menu to actually show up. it says [CondExpi]: MCM Menu initialized and MCM: 1 new menu(s) installed. but it's not there, MCMkicker or not. i put the esp first after the esms, same result. and an unconnected question: random expressions has a version (baka) that includes followers. possible in yours, too? MCM fixed. followers - maybe in the future
gregaaz Posted January 14, 2022 Posted January 14, 2022 Thank you for continuing to maintain and expand this mod! While I was writing the latest chapter of my blog I noticed my character's lip kept quivering, and I think it was because I was running a much older (1.1) version of this mod and it was 'fighting' with the Toys framework in terms of which expression to show. All updated now, looking forward to the new features. While I'm already quite satisfied with the mod in its current form, allow me to echo @snottily in saying follower support would be delightful. I'll definitely be keeping an eye on this one to see how it develops 1
VirginMarie Posted January 14, 2022 Posted January 14, 2022 7 hours ago, gregaaz said: it was 'fighting' with the Toys framework in terms of which expression to show Note that if needed, maybe to test, Toys MCM has a chance slider for Expressions. Setting that to zero allows you to see things work when Toys does no expressions (except gag mouth). Also in situations which I've never been able to pin-point, sexlab somehow breaks expressions, sometimes. They stop working, then randomly work again. The next version of Toys does expressions on its own instead of via sexlab. This has corrected that problem for what Toys does. It has allowed me to confirm that the issue is almost certainly sexlab, and not MfgFix.
VirginMarie Posted January 14, 2022 Posted January 14, 2022 (edited) On 11/13/2021 at 11:47 AM, crajjjj said: if that's a scene protected by dhlp event than yes, if just a wearable probably no for now - but this is doable imo. I don't have a lot of dd exp though - need some help how to identify gag wearables Toys Framework needs the same (you were replying to a request to not override DD gag mouth). Toys does send dhlp, so this would make Toys happy during scenes, but most of the time when a gag is worn, there is no scene. All you need to do is check for ToysEffect_MouthOpen keyword. You can check without hard or even soft dependency. Edited January 14, 2022 by VirginMarie 1
crajjjj Posted January 15, 2022 Author Posted January 15, 2022 (edited) On 1/14/2022 at 3:17 PM, gregaaz said: Thank you for continuing to maintain and expand this mod! While I was writing the latest chapter of my blog I noticed my character's lip kept quivering, and I think it was because I was running a much older (1.1) version of this mod and it was 'fighting' with the Toys framework in terms of which expression to show. All updated now, looking forward to the new features. While I'm already quite satisfied with the mod in its current form, allow me to echo @snottily in saying follower support would be delightful. I'll definitely be keeping an eye on this one to see how it develops Added support for ToysEffect_MouthOpen keyword. Please test Edited May 7, 2022 by crajjjj
King-Crimson Posted January 17, 2022 Posted January 17, 2022 On 1/11/2022 at 11:33 PM, crajjjj said: it's quite complicated - random emotions (which you probably meant) has one thread/script to handle random changes and is constantly looping and calling mfg. This mod has 16 conditional scripts/threads + handles interruptions from other mods + has emotion sets ( not just 1-2 modifiers for random emotion) BTW If you disable everything and leave random emotions enabled in this mod you'll get similar smooth behavior. I will look into smoothing the transitions though and maybe making intervals smaller Ahh, I see. And there is no way to combine this into one parent thread/script that does the interval? Or is that just not possible / extremely complicated with Papyrus? I'm a programmer myself, but I've got only limited knowledge on how Papyrus works - knowing Bethesdas way of bugging everything to death it's probably not very good Cheers
crajjjj Posted January 17, 2022 Author Posted January 17, 2022 6 hours ago, King-Crimson said: Ahh, I see. And there is no way to combine this into one parent thread/script that does the interval? Or is that just not possible / extremely complicated with Papyrus? I'm a programmer myself, but I've got only limited knowledge on how Papyrus works - knowing Bethesdas way of bugging everything to death it's probably not very good Cheers I actually like how it works now after smoothing transitions. One thread is not good enough for rapid emotions like pain, fatigue etc which have priority over long running emotions. For "long running" emotions like dirty, arousal, trauma and cold there's already a single thread for querying dependencies. If all good for character she will do lots of random emotions like smiling, looking from side to side etc. BTW after looking at random emotions follower support approach, it seems like there's a relatively simple way to do followers here too with the "single thread way". I'll look into it when there's some free time. 1
hatex Posted January 18, 2022 Posted January 18, 2022 @crajjjj May I ask what UI icons is this on bottom right corner?
crajjjj Posted January 18, 2022 Author Posted January 18, 2022 4 hours ago, hatex said: @crajjjj May I ask what UI icons is this on bottom right corner? https://www.loverslab.com/files/file/19148-sl-widgets/
Leeraa Posted January 19, 2022 Posted January 19, 2022 Hi, thank you for the mod. is the aroused expressions supposed to be smiling? I think it would be more fitting if it looked more like a craving expression looking for release. idk how to describe it, maybe like thirsty one? the current expressions looks more like a post orgasm to me.
crajjjj Posted January 19, 2022 Author Posted January 19, 2022 19 minutes ago, kamilloxo said: Hi, thank you for the mod. is the aroused expressions supposed to be smiling? I think it would be more fitting if it looked more like a craving expression looking for release. idk how to describe it, maybe like thirsty one? the current expressions looks more like a post orgasm to me. here - you can describe it with mfg commands https://steamcommunity.com/sharedfiles/filedetails/?l=german&id=187155077 I'll consider adding them
Lolward Posted January 21, 2022 Posted January 21, 2022 Is this compatible with the high poly head mod? I've read the compatibility post and some requirements for the mod are compatible, but high poly head is not on the list. Also I have already installed this mod and when my character changes expresions, the face flickers a bit, the textures disappear and then when the expression is completed the errors disappear and everything looks fine.
DayTri Posted January 30, 2022 Posted January 30, 2022 On 1/21/2022 at 1:13 AM, Lolward said: Is this compatible with the high poly head mod? I've read the compatibility post and some requirements for the mod are compatible, but high poly head is not on the list. Also I have already installed this mod and when my character changes expresions, the face flickers a bit, the textures disappear and then when the expression is completed the errors disappear and everything looks fine. I have high poly head and use this mod and don't have any flickering problem like this. Maybe some of the expressions don't look like they are supposed to but I haven't see them on a normal character so I don't know. I feel like with high poly head the mfg expressions look more subtle than on the normal head? Or maybe it's the combo of high poly head and expressive facial morphs, I dunno.
crajjjj Posted January 31, 2022 Author Posted January 31, 2022 4 hours ago, rhino_4 said: Does this require a new game to update? Update from what version? Plugin updates are not breaking so far. For initial upgrade from plain conditional expressions mod it's recommended. At least make sure that cold expressions are disabled and not active.
rhino_4 Posted February 1, 2022 Posted February 1, 2022 6 hours ago, crajjjj said: Update from what version? Plugin updates are not breaking so far. For initial upgrade from plain conditional expressions mod it's recommended. At least make sure that cold expressions are disabled and not active. Sorry, I meant do you need a new start when upgrading from a previous version of this mod.
crajjjj Posted February 1, 2022 Author Posted February 1, 2022 8 hours ago, rhino_4 said: Sorry, I meant do you need a new start when upgrading from a previous version of this mod. I'm using semantic versioning approach. Second and third digit change in version do not require a new save. (e.g only going from 1.0.0 to 2.0.0 will require a new save)
Beef Cheeks Posted February 9, 2022 Posted February 9, 2022 (edited) I take it this probably conflicts with the ASA patch for Ahegao. It's embedded in the thread, since the original author is MIA. The patch removes the need to overwrite SexLab scripts, however it requires disabling Expression and LipSync in SexLab. I assume this would break Conditional Expressions Extended? I prefer using the patched version because I would rather not have modified SexLab scripts in my install. Edited February 9, 2022 by Beef Cheeks
crajjjj Posted February 12, 2022 Author Posted February 12, 2022 On 2/9/2022 at 11:08 AM, Beef Cheeks said: I take it this probably conflicts with the ASA patch for Ahegao. It's embedded in the thread, since the original author is MIA. The patch removes the need to overwrite SexLab scripts, however it requires disabling Expression and LipSync in SexLab. I assume this would break Conditional Expressions Extended? I prefer using the patched version because I would rather not have modified SexLab scripts in my install. It won't. This one is disabled during sl scenes completely.
crajjjj Posted February 12, 2022 Author Posted February 12, 2022 Good news. Got alpha version with followers working. Update is coming soon 5
crajjjj Posted March 12, 2022 Author Posted March 12, 2022 (edited) I've recompiled BWA for SE (patched for conditional expressions - enable in BWA MCM) and tested with Conditional expressions. Looks fine so far. Could someone doublecheck please? (tested with NPCs disabled and expressions enabled) Edited May 7, 2022 by crajjjj 2
sofzx Posted March 14, 2022 Posted March 14, 2022 On 3/12/2022 at 1:36 PM, crajjjj said: I've recompiled BWA for SE (patched for conditional expressions - enable in BWA MCM) and tested with Conditional expressions. Looks fine so far. Could someone doublecheck please? (tested with NPCs disabled and expressions enabled) Blush When Aroused SE 1.0.1.zip 5.3 MB · 5 downloads Damn genius. I'll try to check it! thanks!
sofzx Posted March 14, 2022 Posted March 14, 2022 On 3/12/2022 at 1:36 PM, crajjjj said: I've recompiled BWA for SE (patched for conditional expressions - enable in BWA MCM) and tested with Conditional expressions. Looks fine so far. Could someone doublecheck please? (tested with NPCs disabled and expressions enabled) Blush When Aroused SE 1.0.1.zip 5.3 MB · 7 downloads I really don't know enough about scripts but the cloak can be using spid?
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