gregathit Posted November 10, 2011 Posted November 10, 2011 Sort of a noob question' date=' but why does loversbitch needs to be loaded after a Bashed patch? [/quote'] I don't think it does. However NO lovers mods should be included in your bashed patch. When updating your bashed patch deselect all lovers mods before rebuilding it as it breaks scripts causing things not to function.
DogOnPorch Posted November 10, 2011 Posted November 10, 2011 open the console click on the specific dog then type in "setav speed 50" I'll give it a try next time I see it in action. Thanks.
encover Posted November 10, 2011 Posted November 10, 2011 Here is my problem though, My loversbitch is not loaded after the bashed batch, but it is not in it either. I cannot get a knot from the dogs at all. I tried the console command from the previous page, I went to tesedit and found the item codes for the knot ring and the pheromone ring, and still no knotting. I am seriously convinced that I am doing something wrong and the mod is not functioning. Below is my load order. Oblivion.esm Beautiful People 2ch-Ed.esm x117race.esm Lovers with PK.esm LoversCreature.esm ScreenEffects.esm xeoex.esp Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp BBB Better Bouncing Bread Loafs.esp Female Lich.esp FormID Finder4.esp ScreenControls.esp Spell Delete.esp Streamline 3.1.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp PTArtifacts.esp TripleArrows_1C.esp Underworld Armor.esp OHTeheavy4.esp OHTeMheavy1.esp OHTeheavy3.esp Pit Armor.esp FB_DC_Dynamis_II.esp DMRA Skimpy Armor Expanded.esp Forbidden.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp Alluring Potion Bottles v3.esp Alluring Wine Bottles.esp KnightlyArmory.esp ArmoryLab.esp MushroomManor.esp mystery of mausoleum.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp Colourwheels Sexy Imperial Legion.esp DecoratorAssistant with OBSE v1.1.esp gardening.esp Mage_Guild_Teleport.esp P1DkeyChain.esp LoversRapeSlave.esp LoversAdultPlayPlus.esp LoversTachiCat2.esp LoversRaperS.esp LoversSlavePlay.esp LoversBed.esp LoversPower.esp LoversBedNonStop.esp LoversLight.esp LoversFSE.esp Lovers with PK.esp LoversBitch.esp LoversBackup2.esp LoversStopCombatEx.esp LoversSpermSplashEx.esp LoversSlaveTrader.esp LoversHideMenus.esp LoversVictims.esp Alternative Start by Robert Evrae.esp FasterArrows200.esp IncreaseSoulLevelandGem.esp Real_Mannequin.esp zzEstrus.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp Bashed Patch, 1.esp DynamicLeveledLists.esp Minionz.esp CompanionMaster.esp LoversCreature.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp I am thinking it is either the bashed patch or the DynamicLeveledLists that is causing the problem. I don't suppose you guys can take a look at the DynamicLeveledList http://tesnexus.com/downloads/file.php?id=37904 and see if it has the potential to interfere with the loversbitch. My reasoning is that dynamicleveledlist actually creates an ESP based off of the current load order, and takes the creatures there and messes around with their leveled list.
DogOnPorch Posted November 10, 2011 Posted November 10, 2011 Looks like you're missing "Break Undies". http://www.tesnexus.com/downloads/file.php?id=29751 Plus I believe that needs the latest version of the "Pluggy" to function. You should have it either way as many mods use it one way or another. http://www.tesnexus.com/downloads/file.php?id=23979 That's what I can see right off the top...perhaps having Lovers Creatures installed would also be a good idea...with the extra animation pack. http://www.loverslab.com/showthread.php?tid=129 http://www.loverslab.com/showthread.php?tid=184 That last one unpacks to a rather huge file...be warned.
Lilalu Posted November 10, 2011 Posted November 10, 2011 Here is my problem though' date=' My loversbitch is not loaded after the bashed batch, but it is not in it either. I cannot get a knot from the dogs at all. I tried the console command from the previous page, I went to tesedit and found the item codes for the knot ring and the pheromone ring, and still no knotting. I am seriously convinced that I am doing something wrong and the mod is not functioning. Below is my load order. Oblivion.esm Beautiful People 2ch-Ed.esm x117race.esm Lovers with PK.esm LoversCreature.esm ScreenEffects.esm xeoex.esp Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp BBB Better Bouncing Bread Loafs.esp Female Lich.esp FormID Finder4.esp ScreenControls.esp Spell Delete.esp Streamline 3.1.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp PTArtifacts.esp TripleArrows_1C.esp Underworld Armor.esp OHTeheavy4.esp OHTeMheavy1.esp OHTeheavy3.esp Pit Armor.esp FB_DC_Dynamis_II.esp DMRA Skimpy Armor Expanded.esp Forbidden.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp Alluring Potion Bottles v3.esp Alluring Wine Bottles.esp KnightlyArmory.esp ArmoryLab.esp MushroomManor.esp mystery of mausoleum.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp Colourwheels Sexy Imperial Legion.esp DecoratorAssistant with OBSE v1.1.esp gardening.esp Mage_Guild_Teleport.esp P1DkeyChain.esp LoversRapeSlave.esp LoversAdultPlayPlus.esp LoversTachiCat2.esp LoversRaperS.esp LoversSlavePlay.esp LoversBed.esp LoversPower.esp LoversBedNonStop.esp LoversLight.esp LoversFSE.esp Lovers with PK.esp LoversBitch.esp LoversBackup2.esp LoversStopCombatEx.esp LoversSpermSplashEx.esp LoversSlaveTrader.esp LoversHideMenus.esp LoversVictims.esp Alternative Start by Robert Evrae.esp FasterArrows200.esp IncreaseSoulLevelandGem.esp Real_Mannequin.esp zzEstrus.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp Bashed Patch, 1.esp DynamicLeveledLists.esp Minionz.esp CompanionMaster.esp LoversCreature.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp I am thinking it is either the bashed patch or the DynamicLeveledLists that is causing the problem. I don't suppose you guys can take a look at the DynamicLeveledList http://tesnexus.com/downloads/file.php?id=37904 and see if it has the potential to interfere with the loversbitch. My reasoning is that dynamicleveledlist actually creates an ESP based off of the current load order, and takes the creatures there and messes around with their leveled list. [/quote'] Dynamik Leveled List definitely works with lovers bitch (for me) and also loading before bashed patch didn't seem to be a problem (as long as knotting is concerned - though I found it better to load it very late because of something interfering with some AI). You can try to exclude it from DLL (run the .jar file and put it to the exceptipons list) if you suspect DLL to be the culprit. Besides that you can try to move it at the bottom to see if it is working there, if you haven't already done that - or a clean install of bitch - or try to load a save without bashed and DLL and test some dogs.
Uriel Posted November 10, 2011 Posted November 10, 2011 Sort of a noob question' date=' but why does loversbitch needs to be loaded after a Bashed patch?[/quote'] That's because: 1) it works 2) we get less strange conflicts with other mods 3) LB modifies Rena Bruiant's AIpackages, and some other mods(like XEO for ex) love to overwtite em back with vanilla packages. Rena then starts skipping her work in the dog shop and becomes a religious person, spending all her time in the Chapel of Stendarr nearby. This way she will be accused for cruelty towards animals. But since Chase is a good employer, he tries to prevent such outcome by asking us to load LB last. 4) whatever 5) LB feels superior to other plugins being at the bottom of load list, so works better.
beck11 Posted November 11, 2011 Posted November 11, 2011 Sort of a noob question' date=' but why does loversbitch needs to be loaded after a Bashed patch?[/quote'] That's because: 1) it works 2) we get less strange conflicts with other mods 3) LB modifies Rena Bruiant's AIpackages, and some other mods(like XEO for ex) love to overwtite em back with vanilla packages. Rena then starts skipping her work in the dog shop and becomes a religious person, spending all her time in the Chapel of Stendarr nearby. This way she will be accused for cruelty towards animals. But since Chase is a good employer, he tries to prevent such outcome by asking us to load LB last. 4) whatever 5) LB feels superior to other plugins being at the bottom of load list, so works better. Lawl. I thought this was actually how it was supposed to be and didnt think much of it, guess I have to start loading lovers after bash patch now.
encover Posted November 11, 2011 Posted November 11, 2011 Alright I was able to fix my problem, sort of. Apparently, the knotting does not kick in after a set amount of time. I set my progression settings to be like 1 minute and the knotting seems to work probably a good 50% of the time so I guess the problem is fixed... sort of... Thanks everybody for their help though.
Uriel Posted November 11, 2011 Posted November 11, 2011 Okaaay. Dogs just got a present. http://www.tesnexus.com/downloads/file.php?id=41010 Edit: only problem the author says it's censored.
quasimodo75 Posted November 13, 2011 Posted November 13, 2011 Got a problem with a sidequest of Lovers Bitch, named "Trapped in Oblivion": When approaching Kvatch there was a pop up window saying "You hear the noise of an Oblivion gate in the distance." with the option to make this my active quest I made my male char get nearer where a dremora appeared, shelled out a few strikes and said something like: "Do you feel dizzy? I will drag you to Oblivion". After this I had a CTD. Anybody been experiencing this too?
Uriel Posted November 13, 2011 Posted November 13, 2011 Yes, you need to strip before going to oblivion. A known bug with stripping, that occurs for some people... for some reason.
quasimodo75 Posted November 13, 2011 Posted November 13, 2011 Thanks for the hint, now things went well.
asdfasdf Posted November 13, 2011 Posted November 13, 2011 I'm having some issues with dog followers. If I take a dog out of the kennel, he simply disappears. He doesn't spawn outside the kennel, and doesn't follow me. What could cause this? Is it because I switched from CM Partners to the newer spell-based one I can't remember the name of?
Uriel Posted November 14, 2011 Posted November 14, 2011 LB has nothing to do with any companion mods. Are you loading LB last in load order? Have you done LB quests?
manto2x Posted November 14, 2011 Posted November 14, 2011 errr.. i don't know whether it's suppose too or conflict in my fomm but the all the canine whether as companion or not is very rarely knotting . My companion for an example has mounted my char for 40x or so but never knotting once. Actually i'm not too interested with the mounting just curious about the skill to unlock. My char is an archer without melee skill nor offensive spell but with restoration for the dog( real actual bitch character i guess ^^). Is there another way to tinker with the knotting or recruiting canines via construction kit somehow... thank you.
manto2x Posted November 14, 2011 Posted November 14, 2011 still no knot.. just tried ring of knot and console command, and even longer the position progression. still the same.. any other recommendation would be appreciated thank you ^^. " still waiting Skyrim mods to grow before actually play Skyrim "
asdfasdf Posted November 14, 2011 Posted November 14, 2011 LB has nothing to do with any companion mods. Are you loading LB last in load order? Have you done LB quests? Yes and yes.
xiaolinlord1 Posted November 16, 2011 Posted November 16, 2011 Maybe i'm lucky, or maby SI isn't really required for this. I got base oblivion, latest patch, and slof's dogs. No problems at all running this! <3
Tom21 Posted November 16, 2011 Posted November 16, 2011 On shyUploader: LoversBitchJPesp試作, LoversBitchJP.7z What is it? http://shy.jsphr.net/upload/img/ups33327.7z
Uriel Posted November 16, 2011 Posted November 16, 2011 That's just something like this: Japanese translated Version of LoversBitchv0.5b This is the Japanese translated Version of LoversBitch MOD originally produced by Chase Roxand. ---------To Chase Roxand Woo...This Mod is too hot for me to be naked. Whole things are terribly awesome. I love this taste... In the Readme of LoversBitchv0.5b' date=' I found the following sentence "You are more than welcome to modify/translate this plugin as long as I am given proper credit." So, I managed to translate it. Thank you very much for your kindness. ---------Credit Chase Roxand, who originally produced LoversBitchv0.5b. Thank you to all persons concerned with Lovers MODs.[/quote'] LB spreads over Japan now.
derder7 Posted November 17, 2011 Posted November 17, 2011 This thread is quite big, so I'm sorry if it has been asked already but I have some questions: Can I change the used texture when in "doggy mode" ? When I do this the char takes the default skin instead of the ones I use - the worst part is that she wears underwear again XD Also, is it possible to somehow continue using custom bodysuits while doing this? I have a Khajiit char and she uses the KATS system granting her digitigrade legs. In the kennel (train dogs) everything works perfectly but in doggie mode, as I said, everything gets reversed to default values. thanks EDIT: Got it In fact, I didn't even need to mod the textures/.nifs at all. I just have to wear/unwear armor once in "invitation mode". I wonder why that is?
lolicatgirls9 Posted November 20, 2011 Posted November 20, 2011 I know you've heard this before, but I just wanted to say that this is a great mod. I wasn't into the idea of dog sex before, but I figured I'd give this mod a try, seeing as it's quite popular. Now, this has become one of my favorite mods from the Lovers Lab. I don't know what it is, but something about this is unbelievably arousing. I'm currently using the Collie as my partner. I named him "El Fuerte", and he has proven to be a powerful ally on the field of battle. Now, as reliable as El Fuerte has proven to be, there is one thing about him that tends to be a bit of a hassle, which leads me to this question: Is there a way to keep my dog's lust from rising, so I don't have to fuck him every five minutes? EDIT: Dammit. Have you ever forgotten to turn your Lovers mods back on after rebuilding the Bashed Patch, and then saved your game without knowing they were off? Looks like I just lost all that progress with my dog. Is there any way using OBSE or an ini or something to maybe edit my dog's stats, basically so I can get my progress back?
Morph Posted November 22, 2011 Posted November 22, 2011 i seem to be stuck at the -The count wants me to be the "Entertainment" at his party tomorrow. He said i should come back tomorrow around 11 and be sure to wear something nice. I went and stayed at the inn then came back at 11pm but they all went to his locked room. tried then at 11am and still nothing. Do i have to find certain clothes or something? help please. Edit: Been reading the post trying to finds answer, sounds like this is where the quest line ends. But does it end here or do you get to finish this entertainment part???
Michmaster Posted November 22, 2011 Posted November 22, 2011 i seem to be stuck at the -The count wants me to be the "Entertainment" at his party tomorrow. He said i should come back tomorrow around 11 and be sure to wear something nice. I went and stayed at the inn then came back at 11pm but they all went to his locked room. tried then at 11am and still nothing. Do i have to find certain clothes or something? help please. Edit: Been reading the post trying to finds answer' date=' sounds like this is where the quest line ends. But does it end here or do you get to finish this entertainment part??? [/quote'] No, the quest line ends with the completition of this quest, I played this quest through, if I remeber correctly, you have to wear some High-Class clothes and some Jewels (maybe, im not sure if Jewels are needed...) and then talk to the guard at the Entrance-door of the Castle (the one in the castle Main Hall, on the right side, i think) Then you should be able to go into the locked room, talk some time with the guests, take something to eat and then perform your "services" Sorry for my bad english, and I ope I could help you
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