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LoversBitch 0.5b


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Posted

Sort of a noob question' date=' but why does loversbitch needs to be loaded after a Bashed patch?

[/quote']

 

I don't think it does. However NO lovers mods should be included in your bashed patch. When updating your bashed patch deselect all lovers mods before rebuilding it as it breaks scripts causing things not to function.

Posted

Here is my problem though, My loversbitch is not loaded after the bashed batch, but it is not in it either. I cannot get a knot from the dogs at all. I tried the console command from the previous page, I went to tesedit and found the item codes for the knot ring and the pheromone ring, and still no knotting. I am seriously convinced that I am doing something wrong and the mod is not functioning. Below is my load order.

 

 

Oblivion.esm

Beautiful People 2ch-Ed.esm

x117race.esm

Lovers with PK.esm

LoversCreature.esm

ScreenEffects.esm

xeoex.esp

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

BBB Better Bouncing Bread Loafs.esp

Female Lich.esp

FormID Finder4.esp

ScreenControls.esp

Spell Delete.esp

Streamline 3.1.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

PTArtifacts.esp

TripleArrows_1C.esp

Underworld Armor.esp

OHTeheavy4.esp

OHTeMheavy1.esp

OHTeheavy3.esp

Pit Armor.esp

FB_DC_Dynamis_II.esp

DMRA Skimpy Armor Expanded.esp

Forbidden.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

Alluring Potion Bottles v3.esp

Alluring Wine Bottles.esp

KnightlyArmory.esp

ArmoryLab.esp

MushroomManor.esp

mystery of mausoleum.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

Colourwheels Sexy Imperial Legion.esp

DecoratorAssistant with OBSE v1.1.esp

gardening.esp

Mage_Guild_Teleport.esp

P1DkeyChain.esp

LoversRapeSlave.esp

LoversAdultPlayPlus.esp

LoversTachiCat2.esp

LoversRaperS.esp

LoversSlavePlay.esp

LoversBed.esp

LoversPower.esp

LoversBedNonStop.esp

LoversLight.esp

LoversFSE.esp

Lovers with PK.esp

LoversBitch.esp

LoversBackup2.esp

LoversStopCombatEx.esp

LoversSpermSplashEx.esp

LoversSlaveTrader.esp

LoversHideMenus.esp

LoversVictims.esp

Alternative Start by Robert Evrae.esp

FasterArrows200.esp

IncreaseSoulLevelandGem.esp

Real_Mannequin.esp

zzEstrus.esp

Beautiful People 2ch-Ed MS Elves - NoSc.esp

Bashed Patch, 1.esp

DynamicLeveledLists.esp

Minionz.esp

CompanionMaster.esp

LoversCreature.esp

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

 

 

 

I am thinking it is either the bashed patch or the DynamicLeveledLists that is causing the problem. I don't suppose you guys can take a look at the DynamicLeveledList http://tesnexus.com/downloads/file.php?id=37904 and see if it has the potential to interfere with the loversbitch. My reasoning is that dynamicleveledlist actually creates an ESP based off of the current load order, and takes the creatures there and messes around with their leveled list.

Posted

Looks like you're missing "Break Undies".

http://www.tesnexus.com/downloads/file.php?id=29751

 

Plus I believe that needs the latest version of the "Pluggy" to function. You should have it either way as many mods use it one way or another.

http://www.tesnexus.com/downloads/file.php?id=23979

 

That's what I can see right off the top...perhaps having Lovers Creatures installed would also be a good idea...with the extra animation pack.

 

http://www.loverslab.com/showthread.php?tid=129

http://www.loverslab.com/showthread.php?tid=184

 

That last one unpacks to a rather huge file...be warned.

Posted

Here is my problem though' date=' My loversbitch is not loaded after the bashed batch, but it is not in it either. I cannot get a knot from the dogs at all. I tried the console command from the previous page, I went to tesedit and found the item codes for the knot ring and the pheromone ring, and still no knotting. I am seriously convinced that I am doing something wrong and the mod is not functioning. Below is my load order.

 

 

Oblivion.esm

Beautiful People 2ch-Ed.esm

x117race.esm

Lovers with PK.esm

LoversCreature.esm

ScreenEffects.esm

xeoex.esp

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

BBB Better Bouncing Bread Loafs.esp

Female Lich.esp

FormID Finder4.esp

ScreenControls.esp

Spell Delete.esp

Streamline 3.1.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

PTArtifacts.esp

TripleArrows_1C.esp

Underworld Armor.esp

OHTeheavy4.esp

OHTeMheavy1.esp

OHTeheavy3.esp

Pit Armor.esp

FB_DC_Dynamis_II.esp

DMRA Skimpy Armor Expanded.esp

Forbidden.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

Alluring Potion Bottles v3.esp

Alluring Wine Bottles.esp

KnightlyArmory.esp

ArmoryLab.esp

MushroomManor.esp

mystery of mausoleum.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

Colourwheels Sexy Imperial Legion.esp

DecoratorAssistant with OBSE v1.1.esp

gardening.esp

Mage_Guild_Teleport.esp

P1DkeyChain.esp

LoversRapeSlave.esp

LoversAdultPlayPlus.esp

LoversTachiCat2.esp

LoversRaperS.esp

LoversSlavePlay.esp

LoversBed.esp

LoversPower.esp

LoversBedNonStop.esp

LoversLight.esp

LoversFSE.esp

Lovers with PK.esp

LoversBitch.esp

LoversBackup2.esp

LoversStopCombatEx.esp

LoversSpermSplashEx.esp

LoversSlaveTrader.esp

LoversHideMenus.esp

LoversVictims.esp

Alternative Start by Robert Evrae.esp

FasterArrows200.esp

IncreaseSoulLevelandGem.esp

Real_Mannequin.esp

zzEstrus.esp

Beautiful People 2ch-Ed MS Elves - NoSc.esp

Bashed Patch, 1.esp

DynamicLeveledLists.esp

Minionz.esp

CompanionMaster.esp

LoversCreature.esp

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

 

 

 

I am thinking it is either the bashed patch or the DynamicLeveledLists that is causing the problem. I don't suppose you guys can take a look at the DynamicLeveledList http://tesnexus.com/downloads/file.php?id=37904 and see if it has the potential to interfere with the loversbitch. My reasoning is that dynamicleveledlist actually creates an ESP based off of the current load order, and takes the creatures there and messes around with their leveled list.

[/quote']

 

Dynamik Leveled List definitely works with lovers bitch (for me) and also loading before bashed patch didn't seem to be a problem (as long as knotting is concerned - though I found it better to load it very late because of something interfering with some AI).

You can try to exclude it from DLL (run the .jar file and put it to the exceptipons list) if you suspect DLL to be the culprit.

Besides that you can try to move it at the bottom to see if it is working there, if you haven't already done that - or a clean install of bitch - or try to load a save without bashed and DLL and test some dogs.

 

Posted

Sort of a noob question' date=' but why does loversbitch needs to be loaded after a Bashed patch?[/quote']

That's because:

1) it works

2) we get less strange conflicts with other mods

3) LB modifies Rena Bruiant's AIpackages, and some other mods(like XEO for ex) love to overwtite em back with vanilla packages. Rena then starts skipping her work in the dog shop and becomes a religious person, spending all her time in the Chapel of Stendarr nearby. This way she will be accused for cruelty towards animals. But since Chase is a good employer, he tries to prevent such outcome by asking us to load LB last.

4) whatever

5) LB feels superior to other plugins being at the bottom of load list, so works better.

Posted

Sort of a noob question' date=' but why does loversbitch needs to be loaded after a Bashed patch?[/quote']

That's because:

1) it works

2) we get less strange conflicts with other mods

3) LB modifies Rena Bruiant's AIpackages, and some other mods(like XEO for ex) love to overwtite em back with vanilla packages. Rena then starts skipping her work in the dog shop and becomes a religious person, spending all her time in the Chapel of Stendarr nearby. This way she will be accused for cruelty towards animals. But since Chase is a good employer, he tries to prevent such outcome by asking us to load LB last.

4) whatever

5) LB feels superior to other plugins being at the bottom of load list, so works better.

 

Lawl. I thought this was actually how it was supposed to be and didnt think much of it, guess I have to start loading lovers after bash patch now.

Posted

Alright I was able to fix my problem, sort of. Apparently, the knotting does not kick in after a set amount of time. I set my progression settings to be like 1 minute and the knotting seems to work probably a good 50% of the time so I guess the problem is fixed... sort of... Thanks everybody for their help though.

Posted

Got a problem with a sidequest of Lovers Bitch, named "Trapped in Oblivion":

When approaching Kvatch there was a pop up window saying "You hear the noise of an Oblivion gate in the distance." with the option to make this my active quest

I made my male char get nearer where a dremora appeared, shelled out a few strikes and said something like: "Do you feel dizzy? I will drag you to Oblivion". After this I had a CTD.

Anybody been experiencing this too?

Posted

Yes, you need to strip before going to oblivion. A known bug with stripping, that occurs for some people... for some reason.

Posted

I'm having some issues with dog followers. If I take a dog out of the kennel, he simply disappears. He doesn't spawn outside the kennel, and doesn't follow me. What could cause this? Is it because I switched from CM Partners to the newer spell-based one I can't remember the name of?

Posted

LB has nothing to do with any companion mods. Are you loading LB last in load order? Have you done LB quests?

Posted

errr.. i don't know whether it's suppose too or conflict in my fomm but the all the canine whether as companion or not is very rarely knotting . My companion for an example has mounted my char for 40x or so but never knotting once. Actually i'm not too interested with the mounting just curious about the skill to unlock. My char is an archer without melee skill nor offensive spell but with restoration for the dog( real actual bitch character i guess ^^). Is there another way to tinker with the knotting or recruiting canines via construction kit somehow... thank you.

Posted

still no knot.. just tried ring of knot and console command, and even longer the position progression. still the same.. any other recommendation would be appreciated thank you ^^.

" still waiting Skyrim mods to grow before actually play Skyrim "

Posted

That's just something like this:

Japanese translated Version of LoversBitchv0.5b

 

This is the Japanese translated Version of LoversBitch MOD originally produced by Chase Roxand.

 

---------To Chase Roxand

Woo...This Mod is too hot for me to be naked. Whole things are terribly awesome. I love this taste... :D

 

In the Readme of LoversBitchv0.5b' date=' I found the following sentence "You are more than welcome to modify/translate this plugin as long as I am given proper credit."

 

So, I managed to translate it. Thank you very much for your kindness.

 

---------Credit

Chase Roxand, who originally produced LoversBitchv0.5b.

Thank you to all persons concerned with Lovers MODs.[/quote']

LB spreads over Japan now.

Posted

This thread is quite big, so I'm sorry if it has been asked already but I have some questions:

 

Can I change the used texture when in "doggy mode" ? When I do this the char takes the default skin instead of the ones I use - the worst part is that she wears underwear again XD

 

Also, is it possible to somehow continue using custom bodysuits while doing this? I have a Khajiit char and she uses the KATS system granting her digitigrade legs. In the kennel (train dogs) everything works perfectly but in doggie mode, as I said, everything gets reversed to default values.

 

thanks :)

 

EDIT: Got it :) In fact, I didn't even need to mod the textures/.nifs at all. I just have to wear/unwear armor once in "invitation mode". I wonder why that is?

Posted

I know you've heard this before, but I just wanted to say that this is a great mod. I wasn't into the idea of dog sex before, but I figured I'd give this mod a try, seeing as it's quite popular. Now, this has become one of my favorite mods from the Lovers Lab. I don't know what it is, but something about this is unbelievably arousing. I'm currently using the Collie as my partner. I named him "El Fuerte", and he has proven to be a powerful ally on the field of battle.

 

Now, as reliable as El Fuerte has proven to be, there is one thing about him that tends to be a bit of a hassle, which leads me to this question:

 

Is there a way to keep my dog's lust from rising, so I don't have to fuck him every five minutes?

 

 

EDIT: Dammit. Have you ever forgotten to turn your Lovers mods back on after rebuilding the Bashed Patch, and then saved your game without knowing they were off? Looks like I just lost all that progress with my dog. Is there any way using OBSE or an ini or something to maybe edit my dog's stats, basically so I can get my progress back?

Posted

i seem to be stuck at the -The count wants me to be the "Entertainment" at his party tomorrow. He said i should come back tomorrow around 11 and be sure to wear something nice.

 

I went and stayed at the inn then came back at 11pm but they all went to his locked room. tried then at 11am and still nothing.

 

Do i have to find certain clothes or something? help please.

 

Edit: Been reading the post trying to finds answer, sounds like this is where the quest line ends. But does it end here or do you get to finish this entertainment part???

Posted

i seem to be stuck at the -The count wants me to be the "Entertainment" at his party tomorrow. He said i should come back tomorrow around 11 and be sure to wear something nice.

 

I went and stayed at the inn then came back at 11pm but they all went to his locked room. tried then at 11am and still nothing.

 

Do i have to find certain clothes or something? help please.

 

Edit: Been reading the post trying to finds answer' date=' sounds like this is where the quest line ends. But does it end here or do you get to finish this entertainment part???

[/quote']

 

No, the quest line ends with the completition of this quest, I played this quest through, if I remeber correctly, you have to wear some High-Class clothes and some Jewels (maybe, im not sure if Jewels are needed...) and then talk to the guard at the Entrance-door of the Castle (the one in the castle Main Hall, on the right side, i think) Then you should be able to go into the locked room, talk some time with the guests, take something to eat and then perform your "services" :P

 

Sorry for my bad english, and I ope I could help you :)

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