rylasasin Posted November 3, 2011 Posted November 3, 2011 The floating dog isn't a "bug" as such. Its a problem with collisions. If the dog is too near a wall or other collidable object it can't align properly. The same thing happens if the dog gets thrown out of jail. Collision is turned off during sex' date=' thats why it can get through the bars. After sex finishes, collision is turned on again. Try to stand in the middle of the cell and move back there after finishing an act. It's a known problem and can be resolved with bigger cells. [/quote'] only problem: this isn't the player we're talking about. its sex with NPCs. Regardless, it sounds like Roxand needs to make the cells slightly larger. Like how much bigger, though? Hmmm I had an idea though. Maybe put trigger zones in the hall and in the void outside of the cells, which teleport the dog(s) (and for that matter, any escaping NPCS) back into their cells if they are somehow thrown out of it.
monolith Posted November 3, 2011 Posted November 3, 2011 I already made bigger cells with 2x2 tiles each and it worked good for the pc. Did not try it with npc's though. I put some dl link to those Kennels somewhere in this thread but you will need to add it to the loversbitch.esp. Link the scripts from the doors to the new doors and connect the entrance to the one in LB and it should work.
Dee383 Posted November 4, 2011 Posted November 4, 2011 so will we see 0.6 or is it canceled? Posting Stuff Like This , And The Constant We Want Updates Or Is There a New Version Yet , Isnt Going To Make An Updated Version Apear Over Night These Things Take Time ..
DogOnPorch Posted November 4, 2011 Posted November 4, 2011 Most of this great mod works just fine, anyways. You do get what is advertised.
ahrimangame Posted November 4, 2011 Posted November 4, 2011 so will we see 0.6 or is it canceled? Posting Stuff Like This ' date=' And The Constant We Want Updates Or Is There a New Version Yet , Isnt Going To Make An Updated Version Apear Over Night These Things Take Time .. [/quote'] chase said he may lose the interest on continuing this mod, so thats why im asking it wise one and posting stuff like yours wont change anything either i believe
Guest Posted November 4, 2011 Posted November 4, 2011 so will we see 0.6 or is it canceled? Seriously' date=' half of this thread is made up of these kinds of comments. It's been said one million times already, when chase is able to work and finish on 0.6 then he'll update his first post okay? No need to ask this, just wait patiently and don't bug him or send him pm's so that we get our update faster and at a better quality. Annoying or pissing off the creator is completely bad, he might really give up and we won't have an update okay? at least I'll know who are the ones most responsible.
Atriya Posted November 5, 2011 Posted November 5, 2011 chase said he may lose the interest on continuing this mod' date=' so thats why im asking it wise one and posting stuff like yours wont change anything either i believe[/quote'] Because constantly nagging the author is totally going to make him want to finish it.
ahrimangame Posted November 5, 2011 Posted November 5, 2011 chase said he may lose the interest on continuing this mod' date=' so thats why im asking it wise one and posting stuff like yours wont change anything either i believe[/quote'] Because constantly nagging the author with is totally going to make him want to finish it. nagging ha? lol cool to hear it from ppl who love to nagging about other ppl, READ couple pages ago it may stop your nagging when someone ask about, if this mod will continue or not,... some ppl love to put their big nose in things that is none of their business lol,
Guest Posted November 5, 2011 Posted November 5, 2011 chase said he may lose the interest on continuing this mod' date=' so thats why im asking it wise one and posting stuff like yours wont change anything either i believe[/quote'] Because constantly nagging the author with is totally going to make him want to finish it. nagging ha? lol cool to hear it from ppl who love to nagging about other ppl, READ couple pages ago it may stop your nagging when someone ask about, if this mod will continue or not,... some ppl love to put their big nose in things that is none of their business lol, If you just read this page you'll realize that you already have an answer...
Tom21 Posted November 5, 2011 Posted November 5, 2011 You what a Answer LOOK at the first Page In the Last Months Has it been Updated? Look some Moders Just Give Up after a will There are Lots of Mod out there that Never Get "Done" And Yes I Play this Mod I Loved this Mod It Was the First One Like it that i'v seen ever, Just Look at All the Pages it's Got "154" That tills me there are a Lot Fans Out There. Hell There are 100s Morrowind Mods Out there that never got done, this is just other one! If you What MORE Go Make MORE!
encover Posted November 6, 2011 Posted November 6, 2011 Hostilities and annoyances aside, I don't suppose any of you can help me with a problem I have with this mod? I am not sure if its partly of the mod or I am doing something wrong, but I mounted my hellhound about 40 times and not a single time was I able to knot the dog. Is this normal for the mod, or am I missing something, such as pheromones, etc.?
Uriel Posted November 6, 2011 Posted November 6, 2011 Your character are not supposed to mount and knot a hellhound, it's vice versa. loversbitch.esp are at the bottom of your load order?
Guest Posted November 6, 2011 Posted November 6, 2011 Wasn't there a special item you could get through console to make knot chance 100%?
Siegma Posted November 7, 2011 Posted November 7, 2011 Hi guys. Why my dog dont knotted me? Sorry for my English.
monolith Posted November 7, 2011 Posted November 7, 2011 Knotting is chance based, so if you are unlucky it can take some time to knot. If you are impatient, use "set xloversbitchquest.alwaysknot to 1" as console command. There is also a ring of knotting in the mod but not added to the gameworld. You can add the ring via CS.
encover Posted November 8, 2011 Posted November 8, 2011 Another question then, what is the lust level? It is different for all of the dogs, but I do not understand what it does or what it is for?
monolith Posted November 8, 2011 Posted November 8, 2011 Lust level for dogs rises over time. Just don't shag the dog for a while and see what happens:) There is also a lustlevel for the player. But that only works if you have tomago club running. If so, once lust reaches a certain level your char gets on all fours and can't get up until a dog took care of your lust. Can be a problem if it happens in midcombat, so always keep a doggy nearby hehe.
leddis3 Posted November 9, 2011 Posted November 9, 2011 Wasn't there a special item you could get through console to make knot chance 100%? Tried that, it doesn't work.
DogOnPorch Posted November 9, 2011 Posted November 9, 2011 Is anyone getting the 'Slow Dog' effect with some of the dogs you get the bone for? So far it seems to only occur with dogs one gets the bone for right off the street...that is...the ones wandering around the towns. While they act normal inside the city, once outside they move in slow motion. I noticed in my load order that Uchainbeast.esp and Toaster Says Share.esm were in conflict with LoversBitch, but the 'Slow Dog' effect still occured when these were disabled making me think it is something inside the LoversBitch.esp Any thoughts?
Goryokaku Posted November 10, 2011 Posted November 10, 2011 Is there anyway to get the re-assign a key to invite mount command >_> as my lovers bitch is being a bitch and not assigning the c=key i chose.
bmckinley50 Posted November 10, 2011 Posted November 10, 2011 Is anyone getting the 'Slow Dog' effect with some of the dogs you get the bone for? So far it seems to only occur with dogs one gets the bone for right off the street...that is...the ones wandering around the towns. While they act normal inside the city' date=' once outside they move in slow motion. I noticed in my load order that Uchainbeast.esp and Toaster Says Share.esm were in conflict with LoversBitch, but the 'Slow Dog' effect still occured when these were disabled making me think it is something inside the LoversBitch.esp Any thoughts? [/quote'] open the console click on the specific dog then type in "setav speed 50"
encover Posted November 10, 2011 Posted November 10, 2011 Sort of a noob question, but why does loversbitch needs to be loaded after a Bashed patch?
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