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OSA\Osex and SexLab\LoversLab installs


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Posted

Isn't there supposed to be a DynamicAnimationReplacer.dll in the data\skse\plugins folder, it's not in there. I installed it with Vortex, maybe a manual install?

Posted

If you use FNIS XXL and the extended DAR, I'd be surprised.

 

FNIS XXL allows up to something like 32,000 animations. Ditto with the DAR extended DLL.

 

Don't forget FNIS will warn you about having too many animations because the FNIS Engine can't see if you have an animation extender like SSE Engine Fixes.

The DAR limit is also spurious because DAR uses game animations. Since you are re-using game animations for DAR, the only limit that really counts is the FNIS one.

Posted

Got all that. Moved the DAR.dll to skse\plugins. Ran game. 0 Uninstalled DAR via Vortex, it did not remove the .dll from plugins, don' know what it took out, if anything. Don't know, done for the day. Maybe I'll start peeling back later, I'm tired of this.

Posted

Yes, see you tomorrow. I'm for bed soon

Don't worry - these things are sent to try us. The number of times I've found the source of a problem and thought:  WTF?!!

See you.

Posted

Well... it's 1:10 am. I have pulled everything back to my body stuff. Into game, get to main screen and CTD. This is really pushing the limits of my patience. I have no idea where I fucked up. At this point I'm going to have to do it all over again, I think. I don't know if you can help me or not. I'm mentally exhausted. Post when you can.

Posted (edited)

First thing - get some sleep. Hope you did that. Games are no fun when you are tired. Always best when fresh and with coffee.

 

Have you tried replacing your Skyrim.exe with a backup?  In my experience it can get corrupted and more easily that you'd expect.  I've had times when I replaced it and that sorted the problem.  Otherwise, make sure you have no DLLs in the vanilla game folder, SKSE.  I know you had some issues with Sexlab not going in right.

 

Some folks leave their PC on all the time. If you do that have you tried a restart? Windows can bollix up everything even on a good day.

Edited by Bluegunk
Posted (edited)

Hey, sleep, no sleep. Had an altercation with a neighbor last night. He threatened to shoot me OVER A PARKING SPACE. Still trying to settle down, even now. Being a combat vet, I don't come off of anger very quickly, makes for a long night . The people in my country are GOING NUTS!!! It's insane!

 

Skyrim.exe: I don't know. After the AE disaster I copied my skyrim game folder save to get the game fixed. When I started modding on this run I think it generated a new one. 

 

DAR.dll: Remember that I told you that Vortex or the mod decided to put the .dll in the data folder and not in the data\skse\plugins folder? I tried it 2 more times, same same. The mod was in a .zip, I repackaged it. I put the .dll in a plugins folder inside a skse folder inside a data folder and then made it a .7z to see if Vortex would actually put it where it belongs. It worked, the DAR.dll was placed in plugins. I still don't know what the difference is between the Nexus one and the LL one. The LL one is in there now.

 

I leave mine on all the time as well. I had a NVidia driver update 2 days ago, I always do a comp. restart after that. Old habits from past windows exp. .

Edited by BDNelson
added content
Posted (edited)

Had to take care of some stuff this morn. or I would have been in contact sooner. Sorry. Do you think it would be a good idea to convert all .zip mods to .7z mods repairing the file structure as I went along. I know for MO2 mods you have to have the data folder in the proper structure in order to install the mod, right? I would be using that rule if\when I do it. I think Vortex might be having problems installing .zip mods, I think(?).

Edited by BDNelson
added content
Posted (edited)
42 minutes ago, BDNelson said:

convert all .zip mods to .7z mods

 

Personally, I would not bother.  Zip and 7z are well established standards. 

However, it's something to bear in mind on a mod to mod basis should you come across a file that's struggling.  Check the Vortex documentation, or Google Vortex zip files and see if anyone has made any comments.   It's more likely a mod may be structured in a way that Vortex doesn't like. as you discovered here:

 

44 minutes ago, BDNelson said:

I put the .dll in a plugins folder inside a skse folder inside a data folder and then made it a .7z to see if Vortex would actually put it where it belongs. It worked

 

 

 

MO2 "proper" structure only refers to the fact it has to identify "data" as a folder in the mod being installed, so that it knows where to file the mod.  I usually choose "manual install" and check the file structure before I let MO2 do its thing. Some modders make a right mess of their file structures!

I fixed a follower today where the author forgot to put the Facegen files into the mod structure. D'Oh!

 

Edited by Bluegunk
Posted

I am seeing a few mods that fall into that category, no or bad file structure. Allright, I thought the .zip might be a problem, guess not. Grasping at straws here. I stopped pulling my mods when I got to the body stuff, that is where I was when I took the pics for class. Still CTD. You think I should pull 'em all and start over?

Posted

Damn my memory! I forgot to tell you I looked in my skyrim save game and the Skyrim.exe was not in there. I'm sure it generated a new one. Do you think it might still be corrupted?

Posted (edited)

I find it weird you're getting CTD on a minimal mod game. With the Body mods are we talking Caliente, 3BA etc?

If you're getting a CTD before reaching the game menu, then these are the things I've come across in the past

Mod missing a master, or a dependency between the two broken.

A DLL that's broken and causing a memory fault with Skyrim.exe

Corrupted SKSE

Corrupted Skyrim.EXE

and sometimes a broken set of meshes early in the load order.

(Or a bollocksed Windows that needs restarting!)

 

Can you run the game from the Skyrim.exe in the vanilla game load out?  OK you'll get lots of alerts about broken stuff, but if you can get to your menu and see the game save list then you know the fault lies on the SKSE side of things for sure.

Edited by Bluegunk
Posted (edited)
4 minutes ago, BDNelson said:

Damn my memory! I forgot to tell you I looked in my skyrim save game and the Skyrim.exe was not in there. I'm sure it generated a new one. Do you think it might still be corrupted?

 

More likely it will be the new AE one!

 

But where would the skyrim.exe be in a save game? All you need to know is that it is in the vanilla game folder.

 

If you've accidentally got the AE skyrim.exe then that would explain your CTD.  Right click on the EXE and have a look at the properties box - it'll show you the version there.

 

Edited by Bluegunk
Posted

Nope, not in there. I have seen Skyrim.exe when I do my SSEEdit run after mod installs. I thought because I saw it in the list of esp's and esm's in SSEEdit that it would be in the game data folder. Wrong again!

 

Properties of Skyrim SE: File version-1.0.0.0, Product version-1.5.97.0, Product name-TESV:Skyrim, Original filename TESV.exe This info is in the details tab of properties. Do I have the right stuff?

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