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Posted
1 hour ago, Horred said:

Honestly, I haven't really looked at that mod and thus don't have support for it. If I get time I'll take a look, and see if they're doing something different that the other PAH series mods. And address it if I can.

 

thanks, this one actually works.

 

1 hour ago, Horred said:

 

By chance did you change versions or install this mod on top mid-game? The papyrus excerpts resembles that kind of script behavior--the "script no longer contains that property" bit.

 

this one was on a test save so new game. i can retry on a new save/use resaver again to check

Posted
6 minutes ago, Fraying9981 said:

 

thanks, this one actually works.

 

 

this one was on a test save so new game. i can retry on a new save/use resaver again to check

Thanks for the quick replies. I'll ignore AYGAS for now, and see if I can reproduce this on the auto-whoring. Worked the last time I tested; it was a feature added by request, don't use it much myself in regular gameplay.

Posted (edited)
5 hours ago, Horred said:

Thanks for the quick replies. I'll ignore AYGAS for now, and see if I can reproduce this on the auto-whoring. Worked the last time I tested; it was a feature added by request, don't use it much myself in regular gameplay.

 

Alright I will let you know how retries go on my side on the new game.
By the way, what is the role of keywords in your mod? Is it to mark/unmark specific clothes for npc approach? For example: jobwhore and another one that starts with mf_[...] (maybe it's Radiant Prostitution keyword). I'm trying to see how I can tweak the system myself via keywords to enable/disable outfits based on outfit worn.

Context: from the female PC perspective.

Also, in a different context of male PC with Pahe + Aygas (awesome integration btw), is there a way to have hookers slaves approach PC directly, specifically when they have already been sold? Like what SL Approach would do I suppose, nothing complex (but SL approach is for female PC)

 

 

Edited by Fraying9981
  • 2 weeks later...
Posted
On 4/6/2025 at 6:49 PM, Horred said:

Agreed. Version 5x of DOM would be the best. Version 7+ didn't at the time of last release, and I'm still on 1.1.640 so haven't been able to see if much changed yet. But this mod only checks a few things from DOM, the main quest and a handful of factions. As long as nothing fundamental like Form ID's on these changed, there shouldn't be any reason for v7x + to stop working.

 

The dialog never shows up for DOM 7+. It stopped working when DOM swapped to a .ESM plugin so I imagine that is the cause.

Anyway thanks for maintaining this addon!

  • 2 weeks later...
Posted

Hi - pursuant to a suggestion by NymphoElf, I'm checking here to see if there's the possibility of an update to this mod or the base TDF Prostitution to integate with their SLSF Reloaded.  See suggestion and link to their mod below.

 

I love this mod and would really like to see it work with their updated version of Sexual Fame.

 

Thanks!

 

 

 

Posted

     I managed to get a bit more done this weekend, and made a few more fixes. I found conditions in the dialogs that prevented guard interactions from firing if SL Survival and/or Licenses were not in the load order. I've also added a duration to the guard's Force Greet package, of 10 in-game minutes, which will hopefully stop the reported permanent chase scenes. And some other fixes I saw as I go. Even if I don't get to everything I planned this round, i think I have enough good fixes to send out another version soon. More to come...

  • 2 weeks later...
Posted

Thanks so much for your awesome work with this mod. Any plans to update the DOM addon to work with the newer versions? As mentioned by some, I have missing masters for DiaryOfMine.esp instead of esm

  • 2 weeks later...
Posted

For what ever reason the Dialouge to train doesn't popout.
The Bonus also doesn't apply and followers always give 40-50~ Gold per Client. Even if Bonus says it's 300%.

On another save with that much bonus it would be hitting triple digits. I also have Gold Multiplier at 5.

So far The only one that does work for Bonus is Player Clients.

  • 1 month later...
Posted

Having issues getting clients for followers. I can hire followers but the dialog option to ask clients if they would like to share some company with them doesn't pop up. 

  • 2 weeks later...
Posted
On 5/7/2025 at 8:14 AM, XSupremeFrogX said:

Hello, I cannot enable the auto prostitution stuff for the player. How can I fix it.

 

Your plugin might be off, had the same issue on Vortex even if it saw it as enabled.

 

Resetting my Vortex and enabling TDF Enhanced Prostitution.esp fixed it for me.

  • 2 weeks later...
Posted

I cannot get this mod to work properly, as the dialogues that I would expect to see, eg for recruitment etc, do not appear in game as they did before I tried using the Enhanced Version - and this was something I picked up mainly because the current DOM addons for TDF refer to not the original TDF 2023, but to the TDF Enhanced 'update' as the Master mod

 

I am presently using 2.4.1

 

At the outset, let me make it clear that I'm not a techie, so there is a fair bit of guesswork in this question

 

I have umpteen repetitions of this error in my papyrus log

 

[08/07/2025 - 01:05:44AM] Error: File "nwsFollowerFramework.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [Active effect 2 on  (00000014)].BB_TDF_Scanner.CheckForNWSFollowers() - "BB_TDF_Scanner.psc" Line 155
    [Active effect 2 on  (00000014)].BB_TDF_Scanner.CheckForSlaves() - "BB_TDF_Scanner.psc" Line 398
    [Active effect 2 on  (00000014)].BB_TDF_Scanner.TDFFireItUp() - "BB_TDF_Scanner.psc" Line 423
    [Active effect 2 on  (00000014)].BB_TDF_Scanner.OnUpdate() - "BB_TDF_Scanner.psc" Line 541

 

The code that seems to be creating this is from BB_TDF_Scanner, as follows: 

 

Function CheckForNWSFollowers(actor aActor)

    faction NWSFollowerFaction = Game.GetFormFromFile(0x016EB3,"nwsFollowerFramework.esp") as Faction
    faction NWSGuardFaction = Game.GetFormFromFile(0x0750ED,"nwsFollowerFramework.esp") as Faction
    faction ImportedFollowerFaction = Game.GetFormFromFile(0x016EB1,"nwsFollowerFramework.esp") as Faction

    if (!aActor.IsInFaction(TDF_NWSFollowerFaction))
        if (aActor.IsInFaction(NWSFollowerFaction) || aActor.IsInFaction(NWSGuardFaction) || aActor.IsInFaction(ImportedFollowerFaction))
            aActor.AddToFaction(TDF_NWSFollowerFaction)
            if (aActor.IsInFaction(TDF_HSHSlaveFaction))
                aActor.RemoveFromFaction(TDF_HSHSlaveFaction)
            endif
            if (aActor.IsInFaction(TDF_DOMSlaveTraineeFaction))
                aActor.RemoveFromFaction(TDF_DOMSlaveTraineeFaction)
            endif
        endif
    endif

endFunction

 

I don't have Nethers Follower Management mod in my game, and it looks as if TDF Enhanced's not finding it bumps everything else into Oblivion

 

So TDF does not work properly in game, as none of the recruitment dialogues appear, and I'm guessing that's because this is maybe an error here that is eliminating all NPCs on contact

 

Is there really something wrong with this code and, if so, does anyone have a fix?  It can't just be me that's seeing this.  The other possibility that something has got screwed up on the change in licences mod use from the original 'BM Licenses - Enhanced - 1.9.1' to, as current today, 'Licenses - Player Oppression Licenses - 1.25.0.1' the latter of which which is now renamed in the TDF EEnhanced MCM (albeit some global 'fix' may well have been used to do that to avoid rewriting all the original code from TDF 2023)

 

Any ideas/help would be welcome

 

DQW  

Posted
23 hours ago, lovesssa said:

 MCM not showing mod ,  i install mods : TDF 2023 - PAHE-PAH home sweet home - PAH AYGAS - PAH diary of mine - TDF enhanced 

check your load order

1 tdf 2023

2 tdf enhanced

then the patch

Posted

I added a "safety check" to the NWS Follower code, where the scanner won't fire the code it if not installed. I also added support for Diary of Mine ESM (as well as the ESP, should work for all versions). The added TDF-DOM plugin will of course require two versions: one for version 6- (the ESP) and one for version 7+ (the ESM). And I've re-done the "button code" for Auto-Whoring so MCM should now show it properly activated/de-activated. Some more testing, and I'll hopefully have a new version out very soon.

Posted

Version 2.5 is now live! I added some special checks to update the Scanner script for DoM, in existing games where DoM was formerly botched because of the change from ESP to ESM format. Everything seemed to test out on my end, let me know what you find. Enjoy! :)

Posted (edited)
3 hours ago, MortiferusX said:

Hello, 

 

MO tells me DoMHSH.esp is missing?

DOMHSH comes from Diary of Mine. It's been around since the 5x versions and still in the most recent, so check your DoM installer and add it if you didn't already and place it above this plugin.

 

[EDIT] Make sure the Home Sweet Home support is checked on in the FOMod installer as you reinstall. Naturally you'll need PAHE - HomeSweetHome too. But if there are enough requests for it, I could make a DoM-only plugin independent of HomeSweetHome.

Edited by Horred
Posted
6 hours ago, Horred said:

DOMHSH comes from Diary of Mine. It's been around since the 5x versions and still in the most recent, so check your DoM installer and add it if you didn't already and place it above this plugin.

 

[EDIT] Make sure the Home Sweet Home support is checked on in the FOMod installer as you reinstall. Naturally you'll need PAHE - HomeSweetHome too. But if there are enough requests for it, I could make a DoM-only plugin independent of HomeSweetHome.

 

Same situation so i had a look in the DOM installer and there doesn't seem to be a file for DOMHSH in the installer

 

 

image.png.6a3db89b3ac8d67a2a6d9f75415f9a10.png

Posted (edited)

Looks like there was a very recent change to the DoM setup, my apologies. Here's a pic as proof it was there not long ago. There also appears to be files made for TDF in there, so I'll have to inspect them and figure out what is needed for this latest DoM arrangement. I might end up with three different files to handle DoM throughout the years, but it's not an issue of my making. I'll figure it out and get a new/another  DoM package up later today with luck. In fact, there's a chance I won't even need a patch; DoM might provide one already.

 

 

 

 

 

 

 

 

DOMHSH.thumb.png.52ae722c8a292b5b077d5b68cdf0d055.png

Edited by Horred
Posted

OK, I have a new version of TDF - DOMHSH available for download, that does not require the deprecated DOMHSH. I'm still not sure if it's needed; the DoM patch for TDF Enhanced handles most of what I'm doing in my patch, but doesn't account for firing and hiring hookers like mine does. Furthermore, with the switch from ESP to ESM format I lost my test game with almost 500 hours logged so I can't just go into game and give it a quick check. But it's available; please let me know if it's helpful or just redundant, until I can get another test game in with enough progress to test for myself.

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