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ODefeat - Defeat Reborn


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Posted
2 minutes ago, Someone92 said:

One suggestion:

If player == victim and victim control == disabled, do not show the menu in the lower left every time the animation changes.

it's in the next version of OStim itself

Posted (edited)

I have an issue that the Ostim scene never ends.  And the controls are OStim locked out, so there is no way to get control back. I have to reload the last save. Any ideas?

 

** fixed by starting a new game

Edited by lpf
Posted (edited)

Sometimes my aggressors get their clothes/armor back on. Any ideas on how to address this?

 

That, and creatures seem to be stuck in weird static pose.

Edited by blueinorb9
Posted
12 hours ago, lpf said:

I have an issue that the Ostim scene never ends.  And the controls are OStim locked out, so there is no way to get control back. I have to reload the last save. Any ideas?

Check your OStim settings. Turn off the automatic controls during aggressive scenes and you can manually back out of the scene using the OSex controls.

 

Scenes by default won't end until the dominant character orgasms. That can sometimes be a problem during automatic control as it will sometimes pick an animation where the dominant isn't getting any excitement and cause the scene to "get stuck."

Posted
6 hours ago, blueinorb9 said:

Sometimes my aggressors get their clothes/armor back on. Any ideas on how to address this?

 

That, and creatures seem to be stuck in weird static pose.

Think this is just a longstanding issue with Skyrim when it comes to temporary actors. I think the game doesn't track the full inventory of non-persistent characters in order to cut down on the amount of data that needs to be saved. This was an issue with the original Defeat too.

Posted (edited)

As a feature request, it would be nice if the death events would still trigger when the PC goes down even if there are no valid attackers for an OStim scene. If the intent of this mod is to be a replacement for Death Alternative, then it should try to account for non-sex scenarios.

 

Looking through the code on GitHub, I wonder if this can be accomplished by just changing the calls in HandlePlayerDeath for KillPlayer to be PunishPlayer instead. I think that would then roll on the events and then pick one from there. Might need some kind of check so that the Rob event doesn't fire when you get defeated by some bears. Or not, maybe those are just clever and greedy bears.

 

If you are up for contributions, I could try making a branch and then noodling around with the code.

Edited by kincade
Posted
6 hours ago, kincade said:

As a feature request, it would be nice if the death events would still trigger when the PC goes down even if there are no valid attackers for an OStim scene. If the intent of this mod is to be a replacement for Death Alternative, then it should try to account for non-sex scenarios.

 

Looking through the code on GitHub, I wonder if this can be accomplished by just changing the calls in HandlePlayerDeath for KillPlayer to be PunishPlayer instead. I think that would then roll on the events and then pick one from there. Might need some kind of check so that the Rob event doesn't fire when you get defeated by some bears. Or not, maybe those are just clever and greedy bears.

 

If you are up for contributions, I could try making a branch and then noodling around with the code.

Yea, you can add a setting for that in the mcm if you want. If you want to do it you can join our discord where the dev happens. Link is on the nexus page

Posted
On 9/20/2021 at 1:54 AM, osmosis-wrench said:

At the bottom of the file download page you can see the documentation for adding custom events.

Hm, can we get an event similar to Function CheckPlayerStatus()?

Then it would be possible to add a gangrape feature with just a few lines of code.

 

Regarding that, Yamete already is capable of a gangrape using OStim, but it has the issue that the victim is redressed before every anim.

Therefor an option "Victim does not redress" is properly helpful.

Posted
3 hours ago, Someone92 said:

Hm, can we get an event similar to Function CheckPlayerStatus()?

Then it would be possible to add a gangrape feature with just a few lines of code.

 

Regarding that, Yamete already is capable of a gangrape using OStim, but it has the issue that the victim is redressed before every anim.

Therefor an option "Victim does not redress" is properly helpful.

Is CheckPlayerStatus a Yamete function? If so, what exactly does it do?

 

At the moment we've only got a post-defeat event system in place, however it could potentially be expanded to create multiple alternative defeat scenarios.

 

The project is open source on Github and if anybody wants to try and implement a dynamic system for scenes then go ahead and make a fork and submit a PR, otherwise it'll have to wait until I have time to work on it again.

Also in general the best way to make feature requests is to raise an issue on github, that way it's got better visibility and can be tracked long term.

 

Posted (edited)
18 hours ago, kincade said:

Check your OStim settings. Turn off the automatic controls during aggressive scenes and you can manually back out of the scene using the OSex controls.

 

Scenes by default won't end until the dominant character orgasms. That can sometimes be a problem during automatic control as it will sometimes pick an animation where the dominant isn't getting any excitement and cause the scene to "get stuck."

I'm having the same problem as the person you responded to and what you said isn't working for me. Also, the dominant character for me would orgasm, and then the scene would black out and return without having ended. The only thing I can think I did that might have fucked something up is not running Nemesis before I loaded a game and tried to use this mod, but I ran it after that and it didn't fix the problem.

Additionally, I'm no longer able to initiate OSex scenes with flower girls... My OSex setup seems to have been broken somehow when I installed this mod.

Edited by RetryAgain
Posted
48 minutes ago, RetryAgain said:

I'm having the same problem as the person you responded to and what you said isn't working for me. Also, the dominant character for me would orgasm, and then the scene would black out and return without having ended. The only thing I can think I did that might have fucked something up is not running Nemesis before I loaded a game and tried to use this mod, but I ran it after that and it didn't fix the problem.

Additionally, I'm no longer able to initiate OSex scenes with flower girls... My OSex setup seems to have been broken somehow when I installed this mod.

Yeah, this sounds like you have a number of issues going on here. I'd recommend trying to get OSex scenes working in general first and see if that fixes the issue you are having with ODefeat.

Posted
9 hours ago, osmosis-wrench said:

Is CheckPlayerStatus a Yamete function? If so, what exactly does it do?

It's from ODefeat'S ODefeatPlayer.psc.

It calls HandlePlayerDeath if player doesn't have health left.

 

When I am more familiar with Creation Kit and Papyrus again I might give it a try.

Posted
2 hours ago, kincade said:

Yeah, this sounds like you have a number of issues going on here. I'd recommend trying to get OSex scenes working in general first and see if that fixes the issue you are having with ODefeat.

My attempts to get OSex scenes working in general again totally failed. Reinstalling OSex/OSA/OStim didn't help, nor did changing load order. I couldn't ever get the '.' key to end any OSex scene, and Flower Girls refuses to recognize that OSex/OSA is even installed anymore.  I suppose sex is off the table for the rest of my playthrough. Oh well. 

I'm not sure whether this is related to ODefeat, nl_mcm, OComfort, or powerofthree's Papyrus Extender, or none of these in particular and it's due to the fact that I loaded the game without updating Nemesis and then only updated Nemesis after loading saves from after installing ODefeat... If anyone finds a solution to this please let me know.

Posted
On 9/23/2021 at 7:47 AM, RetryAgain said:

My attempts to get OSex scenes working in general again totally failed. Reinstalling OSex/OSA/OStim didn't help, nor did changing load order. I couldn't ever get the '.' key to end any OSex scene, and Flower Girls refuses to recognize that OSex/OSA is even installed anymore.  I suppose sex is off the table for the rest of my playthrough. Oh well. 

I'm not sure whether this is related to ODefeat, nl_mcm, OComfort, or powerofthree's Papyrus Extender, or none of these in particular and it's due to the fact that I loaded the game without updating Nemesis and then only updated Nemesis after loading saves from after installing ODefeat... If anyone finds a solution to this please let me know.

Everyone with this issue: this is a bug that happens when upgrading to the current version of OStim from a previous. Do the clean save procedure I wrote in the posts of the Nexus page or start a new game to fix it

Posted

I figured I'd ask before I use this mod as a replacement, but do some of the struggles initiate mid combat? Like, the enemy being the aggressor. Not even you going to 0 health and having it happen, but just say if you hit 0 stam and they hit you, can they initiate the struggle then too? Does this just work on the NPC humanoids or do beasts do it too?

Posted

I'm trying to figure out how to hook the downed state into knockout mods like NPC KO overhaul.  The hope is to have the knockout mod handle the state for looting purposes but they would need to be revived from that version of paralysis before a scene starts.

 

Unfortunately my coding skills are not that great.  I think the best approach would be to replace the initial downed state with the knockout state in the odefeat code, then swap out that state again when a scene starts.  Would also have to add some lines into the knockout code so you can activate those who were knocked out without the minigame.  I'll try and figure it out but if someone beats me to it then props.

Posted
On 9/24/2021 at 10:34 AM, Sairion said:

Everyone with this issue: this is a bug that happens when upgrading to the current version of OStim from a previous. Do the clean save procedure I wrote in the posts of the Nexus page or start a new game to fix it


Thank you very much! In all my years of playing Skyrim with mods I managed to avoid having to clean a save, but it was easy through your instructions! Thank you so much again!

Posted
On 9/25/2021 at 6:46 PM, 6Sfool said:

I'm trying to figure out how to hook the downed state into knockout mods like NPC KO overhaul.  The hope is to have the knockout mod handle the state for looting purposes but they would need to be revived from that version of paralysis before a scene starts.

 

Unfortunately my coding skills are not that great.  I think the best approach would be to replace the initial downed state with the knockout state in the odefeat code, then swap out that state again when a scene starts.  Would also have to add some lines into the knockout code so you can activate those who were knocked out without the minigame.  I'll try and figure it out but if someone beats me to it then props.

 

Alright I found out a quick fix.  Tried it yesterday but never got to testing.  I just went into SSEedit and deleted the perk that lets you loot them after the minigame.  Since that bypasses dialogue and most other mods rely on triggering dialogue to open their menus, that enables those mods to continue to function.  So in game if you knock them out, just play the minigame (which is easier since they can't detect you) then make sure to wake them up before you start a scene.  Looting still works while they're knocked out, and it's regular pickpocketing once you wake them up.  It's not exactly idiotproof but I've seen worse.

Posted

I have a problem, I installed the mod, I'm going to start a new save, but when I create the new game, as soon as the character loads, it appears that my papyrus extender is out of date, and I went to the mod page, and I'm using the latest version, what do I do? just ignore?

Posted

Having scanned the description and comments, I get the impression this mod does not function using a controller?  

Putting down the controller and having it drop off the desk and hitting our cat on the head while I'm bashing the Shift keys doesn't appeal.   ?

 

Please, what's the controller status of this mod?

 

Thanks

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