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AAF INSTALL ISSUES. HEEEEELP!!!!


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1 minute ago, CGi said:

Yes, you did. Questioning our decission your suggest your way of doing it and arguing it you try to enforce your way as the right way.

Aside from that: Suggesting that a mod is bad because the support team only gives support for a limited range of oiptions is just bad and another try of your enforcing your bias.

 

First of all: Yes, i want a bit overboard calling you a "moron" which seems to have a more negative meaning then i thought. So please accept my appology. What i tried to convey is that your assessment was not the smartest as it lacks investigating to make any such statement.

So to explain the case to you:
We did support FOMM and NMM until we had plain to many users not managing using them, so i cut FOMM support from the installer. NMM support is still in it, which i thought of cutting, because there are still some experienced users who use it. But aside from "because i'm used to it" no one managed to present a sounding argument for NMM.
Aside from that: New users would have to learn NMM so they might as well learn Vortex or MO2 and in case of those two, we don't have to explain or establish a fixed installation order as this can be established at any time later on, what cuts down on problems a damn lot.
So after over a year we plain decided to not offer any support for FOMM or NMM because whenever we did not specifically state the we can't support NMM, we had newcomers use it instead of Vortex or MO2 what resulted in hour long plain session, some spanning over 2 or 3 days.

 

i never claimed NMM doesn't work, i only talk about support here and i took the time to explain out stand on this above.
We did not decide out of the blue, we did it for valid reasons because unless you gave support for a single mod for a longer period of them, then you can't even imagine what you face in troubleshooting sessions. i still get surprised to this day, having never thought some of this is even possible.

I see it as simple as this, you have your opinion, I have mine, in the end they are both opinions, as humans we feel our opinions are right. Do I know what its like to take on some else's mod and then chase my tale for years in it. Yes it sucks.

 

My argument for NMM is simple, when you need a support team just to get a mod manager working, I see an issue: again my opinion, every day there are things like this:

So in my opinion it doesnt make it easier for new users to use mod managers that seem to throw errors all the time, I think we've mistaken opinions somewhere along the way, cause we all have them and reasons for them.

 

I still feel that if you want to mod your game then you need to do some learning. I'm sure MO2 works fine for some users as does votex, as does NMM, 

17 hours ago, Bee78 said:

first of all forget about NMM and manual modding. You have to use MO2 or Vortex

This was what my response was too, nothing to do with support, to do with the fact of people trying to say, "the reason its not working is cause of the mod manager your using" That is false, the mod was installed wrong.

 

Any mod manager can work if the person learns a little about it, its simple. As far as AFF I'm sure the mod is good, havent played F04 in forever or used it forever, but again, in my opinion, a mod that requires too many steps is problematic. Not for people that have learned what to do, but for the new/average user.

 

This is my opinion and it will change once I'm shown, that there is a better way, I don't see it from a personal level even if others do. I've tried the others and don't see a huge advantage,

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10 minutes ago, CGi said:

P.s.: We will help people who use NMM if we see they know how to use it. Else we won't bother because of the rats tails that giving support to people, who don't know its intricacies, has.

 

P.p.s.: People who know how to use NMM won't need any support so there's that too.

We didn't have a single experienced NMM user asking for support. Only newcomers who tried using it.

In all honesty my original post had nothing to do with support, it was a reply to someone claiming the reason the mod wasn't working was because of there mod manager. It has all snowballed to this.

 

11 minutes ago, CGi said:

We didn't have a single experienced NMM user asking for support.

This is why I feel people need to learn a bit before modding, no matter what mod manager they use.

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As a final note:
The guide, that Saya gracefully provided, is in all it's detail geared towards newcomers, hence the recommended mod manager section.
For experiences users it's a list of available mods and suggestions.

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25 minutes ago, -Caden- said:

My argument for NMM is simple, when you need a support team just to get a mod manager working,

That's not the point. AAF can be easily installed and get working via Wrye (as its folder structure follows the Bain standard), NMM, Vortex and MO2. it even works in MO1. Kortex is fully untested but i can't recommended it as it's VFS is a Kernel-Ring X mode driver what comes with many risks.
The support team exists because of the messy XML situation and people having problems making sure the skeleton wasn't overwritten and morphs are generated or else body parts will behave unexpectedly.
Another case is a swarm of users shipping over from console so those need help from scratch, not even having a grasp on how files and folders work.

 

22 minutes ago, -Caden- said:

In all honesty my original post had nothing to do with support, it was a reply to someone claiming the reason the mod wasn't working was because of there mod manager. It has all snowballed to this.

 

This is why I feel people need to learn a bit before modding, no matter what mod manager they use.

Then this initial statement is plain wrong. if a mod isn't working then it's in 99% of all cases user error and usually based on "not reading", as you already stated yourself.
We try to help those but we usually have to give up until those understand at least the very basics so we don't waste hours on a questionable result.

The other 1% are usually OS based like missing libraries, runtimes or permissions.

 

P.s.: inexpereinced users have to use Vortex or MO2 due to this as we wasted enough time on them just to be insulted or ghosted after hours of trying to help such users. We have our limits and need no one to make a hobby of ours a negative experience.

Edited by CGi
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25 minutes ago, donttouchmethere said:

Thanks

Anytime again.

 

25 minutes ago, donttouchmethere said:

That wouldn't help, if people are too bigoted you can't even reach them with a joke. ?‍♂️data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==

Why would I want you to take me serious? ?data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==

Because it is actually a serious issue and not just a small problem.
Newcomers expect a lot from the ability to mod their game and many, if not most, of them want to change their mod loadout mid-playthrough (what isn't a thing anyway) so file overwrites pose a major problem. Explaining the file system to newcomers is close to impossible so we ofc prefer to suggest methods that avoid this major issue that every mod manager prior to MO and Vortex has.

And a visualisation of file overwrites, as Vortex and MO have them, does help a lot in understanding this "issue".
With MO2 still reigning superior as it uses the "filesystem as a database". Vortex and mainly NMM suffer from database corruptions from rollbacks, mixed mode installs and plain ageing due to way to many mod installs and uninstalls, causing NMM to fail at file rollbacks.

Edited by CGi
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2 hours ago, -Caden- said:

My argument for NMM is simple, when you need a support team just to get a mod manager working, I see an issue: again my opinion, every day there are things like this:

Really?

This is the hill you wanna die on?
That NMM is king of all Modding, 'cause it's fucking easy to use?

Jesus fucking christ...


Here, lemme introduce you to the 'For Dummies' series, starting with Critical Thinking Skills, for Dummies.

 

And surprise, when something is used by many people, a good chunk of them have no fucking idea how to use it.
Not even remotely confined to mod manager, or PC's in general.

I mean you need a fucking license to prove you can drive, for fuck's sake and every goddamn day I watch people run red lights, change lanes without indicating, fail to indicate, fail to stop/give way at said those signs, do 10Km/h+ over the speed limit, do 10Km/h+ under the speed limit, and that's just on a regular basis.
And you need to spend money to learn, and apply for, said driving license, and pass tests proving you know how to do it.

And you somehow think people will be any better with software, why, exactly?

2 hours ago, -Caden- said:

This was what my response was too, nothing to do with support, to do with the fact of people trying to say, "the reason its not working is cause of the mod manager your using" That is false, the mod was installed wrong.

 

Any mod manager can work if the person learns a little about it, its simple. As far as AFF I'm sure the mod is good, havent played F04 in forever or used it forever, but again, in my opinion, a mod that requires too many steps is problematic. Not for people that have learned what to do, but for the new/average user.

 

This is my opinion and it will change once I'm shown, that there is a better way, I don't see it from a personal level even if others do. I've tried the others and don't see a huge advantage,

A: that is not, specifically, what/why it is said, B: it is not about being installed correctly/incorrectly.
You can get a working AAF setup, with NMM.

But it is incredibly easy to make one mis-step in that process, and you won't find out it's fucked until you try and load it in-game, and have to go back and find where you fucked up and how.
That, is precisely why NMM is fucking trash.
Not because it can't.

Easiest way to put it, is consider a Tower of Hanoi 'puzzle'.
In this scenario, NMM is solving the puzzle "as intended", start to finish.

If you could instead rearrange them however you like, whenever you like, with no consequence, wouldn't that let you solve it significantly faster, and easier?
And let you easily rectify any mistake you make?
That, is MO2/Vortex.

You fuck up and pick shit you shouldn't have in one specific mod?
Cool, reinstall it, problem solved.
Owait, you stuck to NMM, so no, you also have to install every other mod that relies on that mod, or alters it's XML's.
Assuming you even know which mod/file conflict is the cause.
'Cause if you installed any of 'em in the wrong order, good luck checking that later.
And good luck removing the files properly if NMM decides "lol nah".
Oh and you need to reinstall one or more mods if you decide "nah, X patch/anim mod isn't for me".

If you wanna waste more of your own damn time, fine, but don't pretend it's better for newcomers.

Just because you consider it a "rite of passage", doesn't mean it should be one.

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6 hours ago, donttouchmethere said:

You mean Vortex and MO2 can be supported because they allow for many user-based errors ?

Why is 'error/failure tolerance' a fucking bad thing?

Oh no, outsiders can easily point out and correct user errors in an installation process.

Oh no.
Whatever shall we do?

Quick, someone create a new Rite of Passage to subject newcomers to!


Christ...

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2 hours ago, Nebuchadnezzer2 said:

Really?

This is the hill you wanna die on?
That NMM is king of all Modding, 'cause it's fucking easy to use?

Jesus fucking christ...


Here, lemme introduce you to the 'For Dummies' series, starting with Critical Thinking Skills, for Dummies.

 

And surprise, when something is used by many people, a good chunk of them have no fucking idea how to use it.
Not even remotely confined to mod manager, or PC's in general.

I mean you need a fucking license to prove you can drive, for fuck's sake and every goddamn day I watch people run red lights, change lanes without indicating, fail to indicate, fail to stop/give way at said those signs, do 10Km/h+ over the speed limit, do 10Km/h+ under the speed limit, and that's just on a regular basis.
And you need to spend money to learn, and apply for, said driving license, and pass tests proving you know how to do it.

And you somehow think people will be any better with software, why, exactly?

A: that is not, specifically, what/why it is said, B: it is not about being installed correctly/incorrectly.
You can get a working AAF setup, with NMM.

But it is incredibly easy to make one mis-step in that process, and you won't find out it's fucked until you try and load it in-game, and have to go back and find where you fucked up and how.
That, is precisely why NMM is fucking trash.
Not because it can't.

Easiest way to put it, is consider a Tower of Hanoi 'puzzle'.
In this scenario, NMM is solving the puzzle "as intended", start to finish.

If you could instead rearrange them however you like, whenever you like, with no consequence, wouldn't that let you solve it significantly faster, and easier?
And let you easily rectify any mistake you make?
That, is MO2/Vortex.

You fuck up and pick shit you shouldn't have in one specific mod?
Cool, reinstall it, problem solved.
Owait, you stuck to NMM, so no, you also have to install every other mod that relies on that mod, or alters it's XML's.
Assuming you even know which mod/file conflict is the cause.
'Cause if you installed any of 'em in the wrong order, good luck checking that later.
And good luck removing the files properly if NMM decides "lol nah".
Oh and you need to reinstall one or more mods if you decide "nah, X patch/anim mod isn't for me".

If you wanna waste more of your own damn time, fine, but don't pretend it's better for newcomers.

Just because you consider it a "rite of passage", doesn't mean it should be one.

TLTR, sure it was a really cool story though.

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2 hours ago, Nebuchadnezzer2 said:

Why is 'error/failure tolerance' a fucking bad thing?

Oh no, outsiders can easily point out and correct user errors in an installation process.

Oh no.
Whatever shall we do?

Quick, someone create a new Rite of Passage to subject newcomers to!


Christ...

Right so you need stuff idiot proof before you can use it, why not just say that?

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7 hours ago, -Caden- said:

My OPINION is that if you need a whole discord of support just to install a mod, that should be red flags on the mod in question.

 

I feel that I need to reply here since myself and my work keep getting brought up.

 

To set the record straight: You don't need a discord of support to install AAF. The discord was not set up for the purpose of support to begin with. To be honest, I set it up without even really knowing what it was. Patreon had a tie-in to it. So, I thought I would check the "yes" box as a potential perk for patrons.

 

Also, if we are criticizing mods as having red flags on the basis of some users having problems using them we would have to say that every major mod in history has "red flags", including every xxSE extender, SexLab, FNIS, WickedWhims, CBBE, BodySlide and on and on.

 

AAF having a discord is completely irrelevant toward its user-friendliness compared to other mods.

 

6 hours ago, -Caden- said:

My advice would be not to use a mod that requires other to support even getting it to work.

 

I'm not sure how lashing out at my mod is a logical reaction for you. AAF does not "require" support from others to get it to work.

 

Like EVERY OTHER MOD IN EXISTENCE, SOME users need help with it.

 

6 hours ago, -Caden- said:

My argument for NMM is simple, when you need a support team just to get a mod manager working, I see an issue: again my opinion, every day there are things like this:

 

I have made no direct decisions about what mod managers to support. I just back up the decisions made by the people who are generous enough to offer support to others. My understanding is that NMM is not supported simply because most users have moved on from it.

 

Each mod manager supported adds additional work. Those providing support have to have different steps/screenshots in guides for each one. They likely have to have the program installed themselves so they can directly test and walk through what the user is seeing and so on.

 

Most people providing support have decided that the number of people still on NMM is not worth that additional effort. And that is completely understandable. It's their time and effort.

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This whole thread can be broken down into 2 different arguments.

 

1. Can AAF be made to work in NMM? (To which the answer is "Yes. it can.")

 

vs.

 

2. We don't like NMM. (To which the answer is subjective)

 

(Apples and Oranges)

 

 

 

Edited by Guest
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39 minutes ago, bishlapped said:

This whole thread can be broken down into 2 different arguments.

 

1. Can AAF be made to work in NMM? (To which the answer is "Yes. it can.")

 

vs.

 

2. We don't like NMM. (To which the answer is subjective)

 

(Apples and Oranges)

 

 

 

Exactly this is what it's about will it work with NMM

 

44 minutes ago, dagobaking said:

 

 

I feel that I need to reply here since myself and my work keep getting brought up.

 

To set the record straight: You don't need a discord of support to install AAF. The discord was not set up for the purpose of support to begin with. To be honest, I set it up without even really knowing what it was. Patreon had a tie-in to it. So, I thought I would check the "yes" box as a potential perk for patrons.

 

Also, if we are criticizing mods as having red flags on the basis of some users having problems using them we would have to say that every major mod in history has "red flags", including every xxSE extender, SexLab, FNIS, WickedWhims, CBBE, BodySlide and on and on.

 

AAF having a discord is completely irrelevant toward its user-friendliness compared to other mods.

 

 

I'm not sure how lashing out at my mod is a logical reaction for you. AAF does not "require" support from others to get it to work.

 

Like EVERY OTHER MOD IN EXISTENCE, SOME users need help with it.

 

 

I have made no direct decisions about what mod managers to support. I just back up the decisions made by the people who are generous enough to offer support to others. My understanding is that NMM is not supported simply because most users have moved on from it.

 

Each mod manager supported adds additional work. Those providing support have to have different steps/screenshots in guides for each one. They likely have to have the program installed themselves so they can directly test and walk through what the user is seeing and so on.

 

Most people providing support have decided that the number of people still on NMM is not worth that additional effort. And that is completely understandable. It's their time and effort.

LMAO didnt read it all cause my phone screen it too small for a story, but since everyone is getting all up in thier feelings cause I don't agree with them or bowing down I will reply, 

 

Actually what I said was " I'm sure AAF is a great mod, I havent played f04 in forever" read up

 

As far as looking at a mod and seeing it needs people to jump thru hoops, yes thats a big red flag to me, my opinion period, no one is "lashing out"

 

Get thicker skin, this is the internet, people will disagree with you, not like your mods, make claims that your mods don't work, its part of the internet, but is the cause of the mod not working for someone the mod manager? No

 

All of this uproar started over this comment - "Do not be fooled, you DO NOT need to get rid of NMM, been using it for years, tried the others and didnt like them, there is NOTHING in your NMM causing this."

 

So how about everyone settle the fuck down, stop pretending you were attacked because someone has a different opinion, we are make porn mods for Skyrim FFS.

Edited by Guest
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Honstely, I think all the mod managers are half-assed and work better for one thing and not another. 

 

Vortex. It's meant to be a jack-of-all-trades. I was designed form the ground up to be more universal than NMM / MO because they wanted a manager that could be compatible with more than just Bethesda games. At least that's what it was supposed to be. I don't personally like Vortex. I just don't like how it manages the mods and I don't like it's conflict resolution.

 

NMM - Sure it's older, but it still has the best conflict resolution. And it's far less painful for mod creators than MO2 is (IMO)

 

MO2, This is what I use and the only reason I use it over NMM is because I want to keep shit out of my game folder.

 

Yet, none of the managers seem to "Have it all" again.....IMO.

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53 minutes ago, -Caden- said:

LMAO didnt read it all cause my phone screen it too small for a story,

 

Maybe you should start paying more attention to details. After all, this argument only escalated because you didn't understand that the F Word wasn't directed at you and was part of a document title.

 

53 minutes ago, -Caden- said:

but since everyone is getting all up in thier feelings cause I don't agree with them or bowing down I will reply, 

 

A great example here of you missing the details. I replied because you repeatedly made false claims. I really don't care what mod manager you use, etc.

 

53 minutes ago, -Caden- said:

Actually what I said was " I'm sure AAF is a great mod, I havent played f04 in forever" read up

 

I don't care what your opinion of AAF is. You made false claims about it and the purpose of the discord server and I had to correct the record.

 

53 minutes ago, -Caden- said:

As far as looking at a mod and seeing it needs people to jump thru hoops, yes thats a big red flag to me, my opinion period, no one is "lashing out"

 

Don't be a jackass. Everyone can read the context and see that you were making these statements about AAF in retaliation to arguments about your mod manager choice.

 

Besides, your defense makes no logical sense. What mod DOESN'T require people to jump through hoops? They all require installation steps, checking for dependencies and so on.

 

Again, my point stands, if we go by your standard, there is no such thing as a mod that doesn't have "red flags."

 

53 minutes ago, -Caden- said:

Get thicker skin,

 

Eat a bag of dicks.

 

53 minutes ago, -Caden- said:

this is the internet, people will disagree with you, not like your mods, make claims that your mods don't work, its part of the internet, but is the cause of the mod not working for someone the mod manager? No

 

Who said I have a problem with people disagreeing with me? Is it your idea that I should have jumped in and thanked you for your shit-talking?

 

Having thick skin doesn't mean neglecting to defend yourself.

 

If the reaction to what you've written here surprises you, you have a complete lack of self-awareness.

 

53 minutes ago, -Caden- said:

All of this uproar started over this comment - "Do not be fooled, you DO NOT need to get rid of NMM, been using it for years, tried the others and didnt like them, there is NOTHING in your NMM causing this."

 

Yeah. "Don't be fooled" is a dickish way to put it. And you are surprised that you got a negative response? lol

 

Nobody was trying to "fool" anyone by suggesting that the user switch to something other than NMM.

 

53 minutes ago, -Caden- said:

So how about everyone settle the fuck down,

 

You first.

 

53 minutes ago, -Caden- said:

stop pretending you were attacked because someone has a different opinion, we are make porn mods for Skyrim FFS.

 

You claimed that the AAF discord was "required" support among several other falsehoods. None of those are "opinions". They are false statements about my project. It's fair game that I defend myself.

Edited by dagobaking
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And THIS is the end of this discussion. Please get back on track. If you don't like something please simply ignore it. LL is an adult website. It requires people to act like adults. I take no pleasure in hiding posts or sticking my nose into others' discussion BUT I am here to enforce LLs rules. The very first one goes like this:

 

  1. The biggest and most important thing of this community is that the modders come first. They are the ones who make this community worth coming to, they are the ones enabling you to even play these mods.  Meaning if you don't like the way a mod is going, don't be a jerk about it, they can take the mod in whatever direction they want. Don't like it? Then make your own release and put the work in yourself. Find a bug or issue that needs to be fixed? Don't be a jerk about it and raise your concerns and feedback in a constructive manner.
     

Please don't make me come back here (or anywhere else for that matter).

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55 minutes ago, dagobaking said:

 

Maybe you should start paying more attention to details. After all, this argument only escalated because you didn't understand that the F Word wasn't directed at you and was part of a document title.

 

 

A great example here of you missing the details. I replied because you repeatedly made false claims. I really don't care what mod manager you use, etc.

 

 

I don't care what your opinion of AAF is. You made false claims about it and the purpose of the discord server and I had to correct the record.

 

 

Don't be a jackass. Everyone can read the context and see that you were making these statements about AAF in retaliation to arguments about your mod manager choice.

 

Besides, your defense makes no logical sense. What mod DOESN'T require people to jump through hoops? They all require installation steps, checking for dependencies and so on.

 

Again, my point stands, if we go by your standard, there is no such thing as a mod that doesn't have "red flags."

 

 

Eat a bag of dicks.

 

 

Who said I have a problem with people disagreeing with me? Is it your idea that I should have jumped in and thanked you for your shit-talking?

 

Having thick skin doesn't mean neglecting to defend yourself.

 

If the reaction to what you've written here surprises you, you have a complete lack of self-awareness.

 

 

Yeah. "Don't be fooled" is a dickish way to put it. And you are surprised that you got a negative response? lol

 

Nobody was trying to "fool" anyone by suggesting that the user switch to something other than NMM.

 

 

You first.

 

 

You claimed that the AAF discord was "required" support among several other falsehoods. None of those are "opinions". They are false statements about my project. It's fair game that I defend myself.

Interesting, my last comment got deleted, funny, so I will say it again, if you put as much effort into descriptions on your mods as you do in trying to look like a mod god, you would go far, are you someone making money on your mods? If so then they should work without issue, then you take popular mods like defeat and name them after you?  You seem to have some kinda of complex who cant handle criticism

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4 minutes ago, Psalam said:

And THIS is the end of this discussion. Please get back on track. If you don't like something please simply ignore it. LL is an adult website. It requires people to act like adults. I take no pleasure in hiding posts or sticking my nose into others' discussion BUT I am here to enforce LLs rules. The very first one goes like this:

 

  1. The biggest and most important thing of this community is that the modders come first. They are the ones who make this community worth coming to, they are the ones enabling you to even play these mods.  Meaning if you don't like the way a mod is going, don't be a jerk about it, they can take the mod in whatever direction they want. Don't like it? Then make your own release and put the work in yourself. Find a bug or issue that needs to be fixed? Don't be a jerk about it and raise your concerns and feedback in a constructive manner.
     

Please don't make me come back here (or anywhere else for that matter).

Hey. I know you put up will BS, I get it but removing my last comment? Asking a serious question cause its how I am perceiving it? It matters which modders doesnt it? I havent called anyone names, I did lower myself to that, have told anyone to eat dicks, have actually stuck to the subject? Anyways, I respect you Psalam, but it seems to me it depends on which modder you are? Don't worry I'm done, will go back to pretending thier gods. ?

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1 minute ago, -Caden- said:

Interesting, my last comment got deleted, funny, so I will say it again, if you put as much effort into descriptions on your mods as you do in trying to look like a mod god, you would go far, are you someone making money on your mods?

 

Eh...

 

A) What have I done to try to look like a "mod god"? lol

 

B) I wrote an entire wiki for my mod.

 

1 minute ago, -Caden- said:

If so then they should work without issue, then you take popular mods like defeat and name them after you?

 

What on earth are you talking about? lol

 

I only have one mod. As far as I know, it has a unique name...

 

1 minute ago, -Caden- said:

  You seem to have some kinda of complex who cant handle criticism

 

In contrast to you who can't even admit to and apologize for blowing up at a user over your misunderstanding of a document title?

 

You'll have to excuse me if I don't take your advice on how to handle criticism.

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1 minute ago, dagobaking said:

 

Eh...

 

A) What have I done to try to look like a "mod god"? lol

 

B) I wrote an entire wiki for my mod.

 

 

What on earth are you talking about? lol

 

I only have one mod. As far as I know, it has a unique name...

 

 

In contrast to you who can't even admit to and apologize for blowing up at a user over your misunderstanding of a document title?

 

You'll have to excuse me if I don't take your advice on how to handle criticism.

Then I might have to wrong modder, if so , then Yes I owe you an apology. thats my bad.

I apologize for confusion of names. Everything else I will just stop, I stand behind it, but obviously its  a modders community and people like myself get there comments removed, so no need to go further if only one side can be heard,

 

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5 minutes ago, -Caden- said:

I havent called anyone names, I did lower myself to that, have told anyone to eat dicks, have actually stuck to the subject?

 

Telling someone to eat dicks isn't calling them a name. And you DID do the same by telling people to get thicker skin, dont be fooled by them, etc.

 

You can see from my first post here that I kept it civil and just wanted to correct the falsehoods made about my project. You "took it there".

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Just now, dagobaking said:

 

Out of respect for the board and what the moderators are trying to do you can just DM me about this and I will hear you all day.

No need, this whole thing has been blown out of context, by me and others, If people feel like I exploded in the first comment cause of read text then yes they need thicker skin, my opinion.

 

3 years ago, on nexus, I questioned FORES cause of the way he talked down to users, because of who he was, nexus took action, seems this is happening here now as my previous comment was removed. Nothing to do with you, but it needs to be said. Time to shut my mouth and leave Loverslab to the modders. Opinions are unexcepted, and I have now exepted it.

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2 minutes ago, -Caden- said:

Opinions are unexcepted, and I have now exepted it.

 

I can't speak for the board. But, for myself, opinions are fine. But, how opinions are expressed is also just part of the deal and make up the quality of a community.

 

I understand the moderators interest in managing that when these arguments could turn off new users. I'll admit that I contributed to this when pressed. But, I think you need to re-read what was written and consider that people were reacting to how they were being talked to. Not trying to shut down opinions.

 

I for one hope you decide to stick around.

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1 hour ago, -Caden- said:

If so then they should work without issue, then you take popular mods like defeat and name them after you?

 

I think you might be referring to AAF Violate?  That mod is so named because it started out as a conversion of Four-Play Violate from Four-Play to AAF, so we needed a way to distinguish the two versions.  Lots of people name their mods AAF Whatever, to indicate that the mods rely on AAF.  I myself have five mods with AAF in their name.  It's the same thing as Sexlab Submit, or Devious Lore; it just means the mod uses or extends a particular framework.

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