Garreth98 Posted August 30, 2021 Share Posted August 30, 2021 Hello! Sorry to be bothering everyone, but I drastically need help with making FNIS work. I've tried every highs and lows available to me, and I simply cannot. I've recently reinstalled the game for the sake of making a 'sex RPG' so to speak. Got everything somewhat settled, no problem. Only when I've been trying to play the game, the animations are missing. If I run FNIS through its installation folder as instructed, it gives me 0 out of 0 things found, or however it says. When I try to run FNIS as an executable through its %appdata% location, it reads lots and lots of animations - which are those I've installed, but when I go back to the game, everyone's T-Posing and all their animations are gone. I tried to run it through the 'installation' folder again, and for some reason it said it had a '1000' animations detected, and the game was without T-Posing characters once more, but this time, all my modded animations were missing, and when the characters were prompted to do them, they would just stand there, menacingly. I've been trying to fix it for the better half of a day and some, and I genuinely need all the help I can get at this point. Here's the numerous FNIS_For_User EXE I managed to run in the screenshots. Please, I'm ready to literally install the animations one by one manually if I have to and installing the FNIS manually without MO2 if I have to, but this is insane. So sorry if that question's been asked before- couldn't find issues of my sort, where the characters were EITHER T-Posing or not loading the actual animations whatsoever. I also have no idea why Mod Organizer decides to install itself into my %appdata% but that's a question for another time if FNIS manages to work. Link to comment
ReverendFelix Posted August 30, 2021 Share Posted August 30, 2021 Do you have FNIS installed in the proper location? It should be in ...Skyrim Special Edition/Data/Tools, and NOT ...Skyrim Special Edition/Tools. Run it's GenerateFNISforUsers.exe in the Generate FNIS for users folder. Hope it helps ? Link to comment
Psalam Posted August 30, 2021 Share Posted August 30, 2021 So I suppose that's a good first question. Are you running Skyrim LE (as the Thread title and the 32 bit in your FNIS indicate) or are you running SE? Using the incorrect version of FNIS for your game could also give you these issues (although my first thought is also that you've probably not got FNIS in the correct place in MO). 1 Link to comment
Garreth98 Posted August 31, 2021 Author Share Posted August 31, 2021 (edited) Sorry so, yes: when I install it through MO2 Organizer, the FNIS automatically places itself in the %appdata% folder of my ModOrganizer, but not in my Skyrim's folder. In fact, none of my MO2 organizer mods place themselves in Skyrim directly, they solely place themselves in %appdata% and I had to move them manually myself in some cases. I had to do it manually for FNIS after reading a few topics about it, and when I did run it manually, that's when I encountered those bugs with the T-Posing characters. What I saw in videos was that people just installed it in MO2, then just searched the FNIS exe in Skyrim, ran it, and that was that. When -I- went into my Skyrim/Data/Tools, it was virtually empty the first times around. Hope that helps finding a solution! Really appreciate the help. EDIT: So, I added FNIS Behavior manually to the Data/Tools folder, as well as extracted all my mods from MO2 into Data directly, rather than letting MO2 do it by itself. That new bug has appeared though, or rather, a new version of the old one: whilst the dialogues and all the mod interactions seem to function, there are no animations. When characters do something, they just stand in each other and do not move, even though there's sound and everything. Edited August 31, 2021 by Garreth98 New developments: Link to comment
Garreth98 Posted August 31, 2021 Author Share Posted August 31, 2021 (edited) Alright, I've decided to just REINSTALL the game from scratch, keeping my MO2 and my save files. Let's say I am essentially following this guide's instructions, so to speak. Spoiler https://www.reddit.com/r/skyrimmods/comments/ledeby/lunas_beginners_guide_on_turning_skyrim_into_your/ Should I be downloading every mods manually into my Skyrim Data folder, extracting them, then installing them through MO2? Or downloading them through MO2, then extracting them into my game? None of the above? Bear with me here, my issues seem to be primarily with FNIS rather than anything else. Edited August 31, 2021 by Garreth98 Link to comment
ReverendFelix Posted August 31, 2021 Share Posted August 31, 2021 (edited) It seem like you may have not checked the gender specific check box. That may help... As far as installing mods, I am maybe not the best person to ask. I use wrye bash primarily. It is a bit more complicated than MO2, but loads more useful. MO2 is (IMHO) for people that really don't know a lot about using mods. I do use it for the LOOT application though. I also don't like the subversive way MO2 handles the data files. I do a lot of adjustments and that just complicates things. As for installing, I do it manually, unless there is a FOMOD or BAIN installer. I use wrye bash for most, but a few aren't supported. So MO2 handles those then I pilfer the info and install it manually. And Then I do my Bashed patch, before finally FNIS. hopefully you found some of that helpful. Good luck Dovakiin ? Edit; Forgot to mention, I always manually DL mods. And don't forget to always clean your mods with SSEEdit. Unless the mod author says otherwise. Edited September 1, 2021 by ReverendFelix Additional 1 Link to comment
CPU Posted August 31, 2021 Share Posted August 31, 2021 Moved to Skyrim Tech Support. From your screenshots I also that you did not install a skeleton mod. Get and Install XPMSE. Link to comment
Grey Cloud Posted August 31, 2021 Share Posted August 31, 2021 (edited) 1. Learn how to mod Skyrim and use things such as your mod manager. 2. Mixing LE and SE mods is generally a recipe for disaster. 3. Don't look to reddit for anything intelligent. You appear to be running SE, in which case you are in the wrong place, so follow these: https://www.loverslab.com/topic/136543-mod-organizer-2-other-tools-from-zero-to-hey-sexlab-is-working/ https://www.loverslab.com/topic/118460-skyrim-se-for-beginners-v-319-3bbb-hdt-smp-hph/ 12 hours ago, ReverendFelix said: It seem like you may have not checked the gender specific check box. That may help... As far as installing mods, I am maybe not the best person to ask. I use wrye bash primarily. It is a bit more complicated than MO2, but loads more useful. MO2 is (IMHO) for people that really don't know a lot about using mods. I do use it for the LOOT application though. I also don't like the subversive way MO2 handles the data files. I do a lot of adjustments and that just complicates things. As for installing, I do it manually, unless there is a FOMOD or BAIN installer. I use wrye bash for most, but a few aren't supported. So MO2 handles those then I pilfer the info and install it manually. And Then I do my Bashed patch, before finally FNIS. hopefully you found some of that helpful. Good luck Dovakiin ? Edit; Forgot to mention, I always manually DL mods. None of this is worth listening to and is written by some one who has not got a clue. Edited August 31, 2021 by Grey Cloud 1 Link to comment
Garreth98 Posted August 31, 2021 Author Share Posted August 31, 2021 So, I reinstalled Skyrim, installed the mods through MO2, then manually copied the files from MO2's %appdata% folder (the extracted mods) into Skyrim's Data folder one by one, as that seemed have fixed most of my problems with the exception of one. XPMSE might have not been installed, I installed it through MO2 and then manually as well, just in case. I got into the game, and I ran into the same problem as before - everyone's T-posing again. I would try Wyre Bash, but previously I had to reinstall everything through Vortex because I thought it might help with the modding, and it hadn't at all. I don't truly understand why MO2 is not installing the things automatically and instead just putting it into a strange Appdata folder in the middle of nowhere. Thanks for the help so far! Keep 'em coming, I really need to fix that dreaded T-Pose / or no animations issue. Link to comment
Grey Cloud Posted August 31, 2021 Share Posted August 31, 2021 1 minute ago, Garreth98 said: I don't truly understand That is the source of all your problems. Link to comment
Psalam Posted August 31, 2021 Share Posted August 31, 2021 2 minutes ago, Garreth98 said: I really need to fix that dreaded T-Pose / or no animations issue. Your FNIS is telling you that you have the XPMSE skeleton not the XPMSSE skeleton. That is, you have an LE skeleton in your SE game. 1 Link to comment
Garreth98 Posted August 31, 2021 Author Share Posted August 31, 2021 (edited) Thank you for the insight of me not understanding completely the intricacies of modding, Grey Cloud. I read through the PDFs you provided and it did not really add anything to my grasp on the situation with the exception of two things: no, I don't have BethINI and I still haven't really understood what it does, and Mod Organizer creates a virtual folder rather than putting it in the Skyrim game directly. Psalam, how would you come about finding the intruder / LE skeleton that is not compatible? I haven't the foggiest on finding the mod that's culprit of it. XMSSE is definitely installed. Edit: Also Grey Cloud, I was moved, I am very well aware this should be in Skyrim Special Edition - Technical Support. Edited August 31, 2021 by Garreth98 Link to comment
Psalam Posted August 31, 2021 Share Posted August 31, 2021 9 minutes ago, Garreth98 said: how would you come about finding the intruder / LE skeleton that is not compatible? Simple. Look at the FNIS output that you posted (4 posts above). It reports that your skeleton is not SE compatible. You may have loaded it but have you placed it properly in MO and have you made certain that no other skeleton is overwriting the XPMSSE skeleton if it is properly installed. 1 Link to comment
Grey Cloud Posted August 31, 2021 Share Posted August 31, 2021 1 hour ago, Garreth98 said: Grey Cloud. I read through the PDFs you provided You did well to check the link, download the PDFs, read and digest the information all in an hour or less. But there again you still haven't mastered something as basic as installing FNIS via your mod manager or understanding what a FNIS warning is telling you. Link to comment
jaeos Posted August 31, 2021 Share Posted August 31, 2021 With MO2 you should NEVER just add mods to the data folder of your game. when you installed xpmse into mo2 for se it should give you a warning that it is not for that game. did you set up the executable inside mo2 or did you open the mod fnis is in and click that rathjer than going through the VFS mo2 creates. I'll add this.. Gamerspoets FNIS tonyo allie fnis 1 Link to comment
donttouchmethere Posted August 31, 2021 Share Posted August 31, 2021 2 hours ago, Grey Cloud said: None of this is worth listening to and is written by some one who has not got a clue. Since when do you tend to understate things? ? Link to comment
Garreth98 Posted August 31, 2021 Author Share Posted August 31, 2021 (edited) I have followed all of Grey Cloud's PDF instructions, all of them, even making a specific folder for Modding and all that such, but I have now this issue. Obviously haven't even tried playing considering what it says. It doesn't appear to be reading at all, FNIS, including Creatures. And to add to this, I can GUARANTEE you 100% that I do, in fact, own the game, and it is not pirated. Edited August 31, 2021 by Garreth98 Link to comment
Grey Cloud Posted August 31, 2021 Share Posted August 31, 2021 2 hours ago, donttouchmethere said: Since when do you tend to understate things? Old age is mellowing me. ? Link to comment
Psalam Posted August 31, 2021 Share Posted August 31, 2021 6 minutes ago, Grey Cloud said: Old age is mellowing me. ? Is that emoji's nose ... growing?? Link to comment
Grey Cloud Posted August 31, 2021 Share Posted August 31, 2021 8 minutes ago, Psalam said: Is that emoji's nose ... growing?? To which the correct answer is: "No, I just used a larger font size for the emoji". ? 1 Link to comment
donttouchmethere Posted August 31, 2021 Share Posted August 31, 2021 (edited) 16 hours ago, Psalam said: Is that emoji's nose ... growing?? 15 hours ago, Grey Cloud said: To which the correct answer is: "No, I just used a larger font size for the emoji". ? Spoiler Edited September 1, 2021 by donttouchmethere 2 Link to comment
Garreth98 Posted August 31, 2021 Author Share Posted August 31, 2021 (edited) So far, so useless. I've done exactly as instructed by two different people here including having a read a full 'tutorial', but the animations remain T-Posing when I use FNIS. I had to delete a few mods and reinstall them, making sure they were for SE specifically, but there's still that /skeleton/ not compatible somewhere. And I've reinstalled the game about four times to follow those instructions, starting to get quite tiresome. EDIT: After further testing, I managed to get rid of the skeleton error, however everyone's still T-Posing and I genuinely cannot find the answer. It refuses to work if I try to do it through MO2's virtual data folder, and only through the actual game itself. I encounter no error in either LOOT or FNIS. I have XP32 Maximum Skeleton Special Extended as instructed. Edited August 31, 2021 by Garreth98 Link to comment
Sgt. Marge Posted August 31, 2021 Share Posted August 31, 2021 27 minutes ago, Garreth98 said: So far, so useless. I've done exactly as instructed by two different people here including having a read a full 'tutorial', but the animations remain T-Posing when I use FNIS. I had to delete a few mods and reinstall them, making sure they were for SE specifically, but there's still that /skeleton/ not compatible somewhere. And I've reinstalled the game about four times to follow those instructions, starting to get quite tiresome. Reinstalling the game is not productive in fixing issues, unless the game files themselves are getting corrupted, and in that case there's bigger problems than Skyrim. If you use a mod manager and install mods using the mod manager, You shouldn't be touching the game directory unless you are setting up an ENB or SKSE for the launcher. Reinstalling the game can potentially wipe those 2 things out. For LoversLab mods, you would manually download the mod, and then go into the mod manager and install it from the zip archive file. In the case of Nexus, you can do it the same way, or allow your mod manager to open the download (I would recommend the latter, as it's easier to track downloads that way). Be prepared to read many tutorials if you want a less frustrating experience. The ones linked in my signature are good. As to the screen shot you posted an hour ago, be sure to run Skyrim via steam once and get it to the main menu and then exit, if you haven't already done so. If you think you've got an incompatible skeleton, then you may want to take a look at the skeleton you have installed, making sure it's for SE, and make sure your mod manager doesn't show any conflicts. 1 Link to comment
Garreth98 Posted August 31, 2021 Author Share Posted August 31, 2021 I HAVE RESOLVED THE ISSUE! Hearye hearye, none of what has been told to me was the problem. Psalem led me towards the issue, but it wasn't exactly that. I'll explain: After talking about the incompatibility of the skeleton, I reinstalled XPMSSE a few times, but I accidentally had it selected in MO2 when scrolling up — and I found a tiny little mod, an animation pack, that seemed to be RED, thus incompatible. I decided to further investigate. Turns out my ZAZ Animation Pack, was the original version of the author pre-Skyrim Special Edition conversion, and I'd accidentally downloaded the original (from his post). I googled the ZAZ Animation SSE redux, downloaded it, did everything as usual, Loot, FNIS. Boum. Everything worked out of the blue and without a warning. No more T-Posing, and absolutely all the animations are a go. Turns out, that having a single animation pack that does not correspond your game, can apparently mess the entire thing up, as I don't think that ZAZ pack -had- anything to do with walking, running or anything, and yet it was sufficient to block everything from working. Thank you everyone for your assistance! I'll make a backup of my current MO2 setup so that even adding new mods, there's no risk of it being messed up. 2 Link to comment
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