SadieJane Posted April 6, 2022 Share Posted April 6, 2022 Do you recommend a new start for this update?? Link to comment
Sthan Dust Posted April 6, 2022 Author Share Posted April 6, 2022 Just now, SadieJane said: Do you recommend a new start for this update?? Not at all It works with any sanity level Link to comment
SadieJane Posted April 6, 2022 Share Posted April 6, 2022 Just now, Sthan Dust said: Not at all It works with any sanity level Awesome, thanks!! 1 Link to comment
Sthan Dust Posted April 6, 2022 Author Share Posted April 6, 2022 sthandust - Twitch Next hour if you wanna see me in 76 1 Link to comment
Celedhring Posted April 6, 2022 Share Posted April 6, 2022 Any relation to "Whispers from the Abyss?" /downloads 1 Link to comment
jbezorg Posted April 7, 2022 Share Posted April 7, 2022 @Sthan Dust I know this a work in progress but are murders and other anti-social behaviors like assaults tracked? Nora got captured by super mutants raiding a settlement. They destroyed the settlement at Tenpines Bluff and killed the settlers. Then put a shock collar on her. Eventually she managed to escape back to Sanctuary to regear but when she got back the super mutants were gone (despawnd). Leaving her in a shock collar with no code to escape. Needing a doctor and with none at Sanctuary she went to Diamond City. Where a DC Guard with a working trigger forced her into servitude as a sex slave. She snapped. Using a 308 sniper rifle she blew the head off the Guard from Kellogg's front door and disappeared into Diamond City's Red District where she's wanted for murder and is now working as a stripper. Through that entire episode sanity remained the same. Or would that add to grief? Or is this something you just haven't gotten around to yet? This is something you may find useful. Something from the many unfinished projects. Works for the entire List of Tracked Stats. https://www.creationkit.com/fallout4/index.php?title=OnTrackedStatsEvent_-_ScriptObject event OnInit() ; MUST be reapplied ; Track stats MUST increment! This will only trigger when ; the first FC is consumed. RegisterForTrackedStatsEvent( "Fusion Cores Consumed", 1 ) endEvent event OnTrackedStatsEvent( string statName, int newValue ) kPlayer.addItem( spentCore, 1, false ) RegisterForTrackedStatsEvent( "Fusion Cores Consumed", newValue + 1 ) endEvent Link to comment
Sthan Dust Posted April 7, 2022 Author Share Posted April 7, 2022 12 minutes ago, jbezorg said: @Sthan Dust I know this a work in progress but are murders and other anti-social behaviors like assaults tracked? Yes I am looking at "TrackedStats" to deal with this. you are correct. Murders are affecting alignment. I'm trying to catch all the affinity events that are positive to offset this. 12 minutes ago, jbezorg said: Nora got captured by super mutants raiding a settlement. They destroyed the settlement at Tenpines Bluff and killed the settlers. Then put a shock collar on her. Eventually she managed to escape back to Sanctuary to regear but when she got back the super mutants were gone (despawnd). Leaving her in a shock collar with no code to escape. Needing a doctor and with none at Sanctuary she went to Diamond City. Where a DC Guard with a working trigger forced her into servitude as a sex slave. She snapped. Using a 308 sniper rifle she blew the head off the Guard from Kellogg's front door and disappeared into Diamond City's Red District where she's wanted for murder and is now working as a stripper. Through that entire episode sanity remained the same. Or would that add to grief? Or is this something you just haven't gotten around to yet? Yes it should. I am trying to figure the keywords to watch for these events. I apologise for not having them figured presently. The Creation Kit coding is no consistent. They had a change in developers. Because they don't conform to the same coding standard. I am working on this. I'm processing the Keywords through an AI presently to find what I need to pay attention to. Yes it is a work in progress. But I am committed to improving with every release. ❤️ 12 minutes ago, jbezorg said: This is something you may find useful. Something from the many unfinished projects. Works for the entire List of Tracked Stats. https://www.creationkit.com/fallout4/index.php?title=OnTrackedStatsEvent_-_ScriptObject event OnInit() ; MUST be reapplied ; Track stats MUST increment! This will only trigger when ; the first FC is consumed. RegisterForTrackedStatsEvent( "Fusion Cores Consumed", 1 ) endEvent event OnTrackedStatsEvent( string statName, int newValue ) kPlayer.addItem( spentCore, 1, false ) RegisterForTrackedStatsEvent( "Fusion Cores Consumed", newValue + 1 ) endEvent Link to comment
Sthan Dust Posted April 7, 2022 Author Share Posted April 7, 2022 22 hours ago, Celedhring said: Any relation to "Whispers from the Abyss?" /downloads Not consciously. But Yes. My major inspirations are Lovecraft and Poe. Whispers scare us. Who am I? Soon you will not be in control, openly, of who you are. The more you embrace certain personas, the more you will become that persona. Version 2.0 will make this clearer. V 1.x was a test. 2.0 is the beginning. 1 Link to comment
Sthan Dust Posted April 7, 2022 Author Share Posted April 7, 2022 No issues? ❤️ MUAH! 1 Link to comment
jbezorg Posted April 7, 2022 Share Posted April 7, 2022 (edited) 4 hours ago, Sthan Dust said: Yes it should. I am trying to figure the keywords to watch for these events. I apologise for not having them figured presently. No worries. List of tracked stat keywords. https://www.creationkit.com/fallout4/index.php?title=List_Of_Tracked_Stats Scriptname SD:PlayerStatsEvents extends ReferenceAlias ; Attached to a player quest alias ; ; List of all Tracked Stats Keywords ; https://www.creationkit.com/fallout4/index.php?title=List_Of_Tracked_Stats event OnInit() RegisterForTrackedStatsEvent( "Locks Picked", 1 ) RegisterForTrackedStatsEvent( "Pockets Picked", 1 ) RegisterForTrackedStatsEvent( "Computers Hacked", 1 ) RegisterForTrackedStatsEvent( "Items Stolen", 1 ) RegisterForTrackedStatsEvent( "Trespasses", 1 ) RegisterForTrackedStatsEvent( "Assaults", 1 ) RegisterForTrackedStatsEvent( "Murders", 1 ) endEvent event OnTrackedStatsEvent( string statName, int newValue ) ; good / bad depending on location owner / faction if ( statName == "Locks Picked" ) ; do stuff RegisterForTrackedStatsEvent( statName, newValue + 1 ) endIf if ( statName == "Pockets Picked" ) ; do stuff RegisterForTrackedStatsEvent( statName, newValue + 1 ) endIf if ( statName == "Computers Hacked" ) ; do stuff RegisterForTrackedStatsEvent( statName, newValue + 1 ) endIf ; Bad. Maybe good? if ( statName == "Items Stolen" ) ; do stuff RegisterForTrackedStatsEvent( statName, newValue + 1 ) endIf if ( statName == "Trespasses" ) ; do stuff RegisterForTrackedStatsEvent( statName, newValue + 1 ) endIf ; definitely bad if ( statName == "Assaults" ) ; do stuff RegisterForTrackedStatsEvent( statName, newValue + 1 ) endIf if ( statName == "Murders" ) ; do stuff RegisterForTrackedStatsEvent( statName, newValue + 1 ) endIf endEvent Edited April 7, 2022 by jbezorg Link to comment
ebbluminous Posted April 7, 2022 Share Posted April 7, 2022 Oh something I have noticed on the last couple of versions - the note at Red Rocket, well there is two of them Link to comment
Sthan Dust Posted April 7, 2022 Author Share Posted April 7, 2022 Evening Friends I noticed a small bug with the Pregnancy update. I will be posting an updated version in the next few hours. Sorry for the inconvenience. ❤️ 1 Link to comment
Sthan Dust Posted April 7, 2022 Author Share Posted April 7, 2022 8 hours ago, ebbluminous said: Oh something I have noticed on the last couple of versions - the note at Red Rocket, well there is two of them Oh No! I will remove the duplicate 1 Link to comment
ecastellvi Posted April 7, 2022 Share Posted April 7, 2022 I'm having an issue in the rabbit hole. Well, I don't know if it's an issue or is how you wanted it to work, but every time I get into the rabbit hole, my character looks like a shadow. Not a single texture, just a black void in the shape of my character. Is that an issue or is it working as intended? Link to comment
Sthan Dust Posted April 7, 2022 Author Share Posted April 7, 2022 7 minutes ago, ecastellvi said: I'm having an issue in the rabbit hole. Well, I don't know if it's an issue or is how you wanted it to work, but every time I get into the rabbit hole, my character looks like a shadow. Not a single texture, just a black void in the shape of my character. Is that an issue or is it working as intended? No, that's not at all intended. Hmm. Let me take a look and see if its a lighting issue. 1 Link to comment
rkd13a Posted April 8, 2022 Share Posted April 8, 2022 1 hour ago, ecastellvi said: I'm having an issue in the rabbit hole. Well, I don't know if it's an issue or is how you wanted it to work, but every time I get into the rabbit hole, my character looks like a shadow. Not a single texture, just a black void in the shape of my character. Is that an issue or is it working as intended? I thought that was on purpose lol Link to comment
Sthan Dust Posted April 8, 2022 Author Share Posted April 8, 2022 30 minutes ago, rkd13a said: I thought that was on purpose lol Goodness! Are you having the same issue too?? That's very odd. I have 0 problems with this. I will check the lighting effects. I have an RTX card NVIDIA 3080, so I'm wondering if its is defaulting to my drivers? Does the rest of the area look okay? Is it just the character textures? Link to comment
Sthan Dust Posted April 8, 2022 Author Share Posted April 8, 2022 (edited) Im crazy for trying and crazy for crying. And I'm crazy for loving you. y love Edited April 8, 2022 by Sthan Dust Link to comment
Sthan Dust Posted April 8, 2022 Author Share Posted April 8, 2022 (edited) 21 hours ago, jbezorg said: No worries. List of tracked stat keywords. https://www.creationkit.com/fallout4/index.php?title=List_Of_Tracked_Stats Scriptname SD:PlayerStatsEvents extends ReferenceAlias ; Attached to a player quest alias ; ; List of all Tracked Stats Keywords ; https://www.creationkit.com/fallout4/index.php?title=List_Of_Tracked_Stats event OnInit() RegisterForTrackedStatsEvent( "Locks Picked", 1 ) RegisterForTrackedStatsEvent( "Pockets Picked", 1 ) RegisterForTrackedStatsEvent( "Computers Hacked", 1 ) RegisterForTrackedStatsEvent( "Items Stolen", 1 ) RegisterForTrackedStatsEvent( "Trespasses", 1 ) RegisterForTrackedStatsEvent( "Assaults", 1 ) RegisterForTrackedStatsEvent( "Murders", 1 ) endEvent event OnTrackedStatsEvent( string statName, int newValue ) ; good / bad depending on location owner / faction if ( statName == "Locks Picked" ) ; do stuff RegisterForTrackedStatsEvent( statName, newValue + 1 ) endIf if ( statName == "Pockets Picked" ) ; do stuff RegisterForTrackedStatsEvent( statName, newValue + 1 ) endIf if ( statName == "Computers Hacked" ) ; do stuff RegisterForTrackedStatsEvent( statName, newValue + 1 ) endIf ; Bad. Maybe good? if ( statName == "Items Stolen" ) ; do stuff RegisterForTrackedStatsEvent( statName, newValue + 1 ) endIf if ( statName == "Trespasses" ) ; do stuff RegisterForTrackedStatsEvent( statName, newValue + 1 ) endIf ; definitely bad if ( statName == "Assaults" ) ; do stuff RegisterForTrackedStatsEvent( statName, newValue + 1 ) endIf if ( statName == "Murders" ) ; do stuff RegisterForTrackedStatsEvent( statName, newValue + 1 ) endIf endEvent I did this Function PopulateTrackedStats() TrackedStatsName = new string[13] TrackedStatsValue = new int[13] TrackedStatsName[0] = "Animals Killed" TrackedStatsValue[0] = Game.QueryStat(TrackedStatsName[0]) TrackedStatsName[1] = "Assaults" TrackedStatsValue[1] = Game.QueryStat(TrackedStatsName[1]) TrackedStatsName[2] = "Chems Taken" TrackedStatsValue[2] = Game.QueryStat(TrackedStatsName[2]) TrackedStatsName[3] = "Corpses Eaten" TrackedStatsValue[3] = Game.QueryStat(TrackedStatsName[3]) TrackedStatsName[4] = "Creatures Killed" TrackedStatsValue[4] = Game.QueryStat(TrackedStatsName[4]) TrackedStatsName[5] = "Days Passed" TrackedStatsValue[5] = Game.QueryStat(TrackedStatsName[5]) TrackedStatsName[6] = "Days Survived" TrackedStatsValue[6] = Game.QueryStat(TrackedStatsName[6]) TrackedStatsName[7] = "Happiness" TrackedStatsValue[7] = Game.QueryStat(TrackedStatsName[7]) TrackedStatsName[8] = "Hours Slept" TrackedStatsValue[8] = Game.QueryStat(TrackedStatsName[8]) TrackedStatsName[9] = "Items Stolen" TrackedStatsValue[9] = Game.QueryStat(TrackedStatsName[9]) TrackedStatsName[10] = "Murders" TrackedStatsValue[10] = Game.QueryStat(TrackedStatsName[10]) TrackedStatsName[11] = "Times Addicted" TrackedStatsValue[11] = Game.QueryStat(TrackedStatsName[11]) TrackedStatsName[12] = "Trespasses" TrackedStatsValue[12] = Game.QueryStat(TrackedStatsName[12]) int index = 0 While (index < TrackedStatsName.Length) RegisterForTrackedStatsEvent(TrackedStatsName[index], TrackedStatsValue[index]+ 1) ; code index += 1 EndWhile CalculateTrackedStats() EndFunction Function CalculateTrackedStats() ;Calculates the average amount of sleep float aSleep = TrackedStatsValue[8] / TrackedStatsValue[5] SD_AverageSleep.SetValue(aSleep) EndFunction Edited April 8, 2022 by Sthan Dust 1 Link to comment
Sthan Dust Posted April 8, 2022 Author Share Posted April 8, 2022 Crazy and irritated. 1 Link to comment
Sthan Dust Posted April 8, 2022 Author Share Posted April 8, 2022 // Access point found... // Mother.Execute() >>Sthan? ?> Yes, mother. Where is he? >> Mother, I am not sure where he is. He might have died in this space. ?> Am I alive? >> Processing... >> ... >> ... >> Yes, you are presently alive in this space. ?> Da fuck does that mean, mother? >> It means, you are currently in this reality, alive. I do not know for how long. ?> Where is Alex alive? >> I need time to ascertain that. ?> I need a date time plus coords. >> Yes, Mother. I anticipate 233 hours of processing. ?> Ok. 233 hours We will speak again. Goodbye, mother. >> Goodbye, Mother. // EndProgram // Connection disabled. Link to comment
rkd13a Posted April 8, 2022 Share Posted April 8, 2022 its just the character (or any other companion etc that may be in with you) that is a black shadow. as I said, I thought that was the way it was supposed to work and thought it was cool. my card is an rtx 3070, so not far behind yours Link to comment
kazeha9 Posted April 8, 2022 Share Posted April 8, 2022 soo i have very large mod list with all mod need for this . but i need some help where i shoud put this in my load order ? Link to comment
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