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AAF Nuka Ride: A Porn Studio Mod


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Posted
2 minutes ago, SSJGokuBlackVA said:

thought it was for the striper pole. should i get rid of it?

 

I don't see it on my list, BUT I would not get rid of any mod in a running game. You may well never get the saves to work, and unpredictable behavior.

 

I mean, I guess you could make some saves to test without it there, and then re-add and go back to previous save. But once a mod is in there, it leaves stuffs behind.

Posted
19 minutes ago, reflum001 said:

I don't see it on my list, BUT I would not get rid of any mod in a running game. You may well never get the saves to work, and unpredictable behavior.

 

I mean, I guess you could make some saves to test without it there, and then re-add and go back to previous save. But once a mod is in there, it leaves stuffs behind.

I'm starting form scrach anyways.

Posted
49 minutes ago, SSJGokuBlackVA said:

image.png.9eb192dbc39ee655989d39c864836e3d.pngimage.png.0af921bfa595d24a644b212cc1a16765.png
image.png.7198c05b9dbb3c80a45d502aa0d31ae7.png
This is my full adult modlist

the Strap-on (bones fixed) mod is awesome, (I use it) but does require additional mods and load order along with a few other instructions.   Make sure you read the mod description, install all of its requirements and adjust the load order accordingly (it is slightly different then the f'kn manual) 

Also the Futa FEV mod (as well as every mod your have installed for Futa play) will not play nice here so suggest you turn that off when using NR

 

As has already been stated - test the changes but then highly suggest starting a new game as your any save with mods removed will eventually break.

Posted

Speaking of saves breaking - the one I was doing a lot of testing on broke at the scene where the OB brings everyone up to the entrance to turn the park on (right before the Audition).   Nothing I did would get past that scene to work and the only reference in the crash logs was about Patti and Dallas actor comments (one or the other, did see Sophie one on one crash) Nuka Ride -> World Patch.   I went ahead and started a new game as I noticed the save files were getting larger so I obviously borked it by changing mods around.   Was just weird to see it fail at that scene every time, seemed like a pretty innocent segment to cause a crash.

 

crash-2025-05-21-00-46-18.log

Posted (edited)
53 minutes ago, SSJGokuBlackVA said:

thought it was for the striper pole. should i get rid of it?

 

It's a separate item. Workshop stripper pole you or the settlers can use. 

the stripper pole anim might be included in the NR animation. Need to check with JB but maybe try to redeploy your mods and see if that changes. 

Edited by 4nln415
Posted
8 minutes ago, Mimirue17 said:

Speaking of saves breaking - the one I was doing a lot of testing on broke at the scene where the OB brings everyone up to the entrance to turn the park on (right before the Audition).   Nothing I did would get past that scene to work and the only reference in the crash logs was about Patti and Dallas actor comments (one or the other, did see Sophie one on one crash) Nuka Ride -> World Patch.   I went ahead and started a new game as I noticed the save files were getting larger so I obviously borked it by changing mods around.   Was just weird to see it fail at that scene every time, seemed like a pretty innocent segment to cause a crash.

 

crash-2025-05-21-00-46-18.log 35.21 kB · 0 downloads

 

 

I have never seen this error before. "Shadow Scene Node".

 

According to the report, LooksMenu is the problem.

 

I'm not the best friend of bashed patches. They may contain old references that no longer exist. For example, that area has changed a lot. The train station is completely renovated now.

 

 

Spoiler


 

Detected Buffout 4 Version: Buffout 4 v1.37.0 Mar 12 2025 22:11:48


# [!] CAUTION : YOUR BUFFOUT 4 VERSION MIGHT BE OUT OF DATE, UPDATE BO4 IF NECESSARY #


  Original Buffout Version: https://www.nexusmods.com/fallout4/mods/47359

 
* NOTICE : MAIN ERROR REPORTS THAT A DLL FILE WAS INVOLVED IN THIS CRASH! *


 Checking for *[Looks Menu Crash]........... SUSPECT FOUND! > Severity : 1 #
 

 

 

 

My 45 hour save is 8 mb, but my mod list is so small and basic. Isn't AWKCR usually guilty of that? Of making the saves bigger.

Posted

I like both “Commonwealth Slavers” and “Nuka Ride.”
However, I was advised to install only one of them (in the ‘Commonwealth Slavers’ thread).
Should I choose one or the other?

Posted
3 minutes ago, Rumi_Nanase said:

I like both “Commonwealth Slavers” and “Nuka Ride.”
However, I was advised to install only one of them (in the ‘Commonwealth Slavers’ thread).
Should I choose one or the other?

CommonWealth Slavers follows a darker path while nuka ride is tamer and playful.
I had installed both and was able to traverse effortlessly.

But I heard there are some issues while doing that.
I personally prefer the common wealth slavers mod so I just kept that.
Keeping nuka ride disabled.

In the end it would be personal preference.

Posted
15 minutes ago, Rumi_Nanase said:

I like both “Commonwealth Slavers” and “Nuka Ride.”
However, I was advised to install only one of them (in the ‘Commonwealth Slavers’ thread).
Should I choose one or the other?

I made one good profile for Norita.

 

Then copied it and made a new one for cs and added in the special mods it required.

 

Play each mod on its own.

 

If you want them to work together, JB has indicated they really don't at this point in time. (Apologies if I messed this part up 🤷‍♀️)

Posted
23 minutes ago, Rumi_Nanase said:

I like both “Commonwealth Slavers” and “Nuka Ride.”
However, I was advised to install only one of them (in the ‘Commonwealth Slavers’ thread).
Should I choose one or the other?

In the Norita route it wouldn't really make much sense but in the Nora route you can make it work.  Start with CS if you choose to use both, though, and then follow up with NR

 

If you just want the dialogue options as if you've played CS, in your Nora run, you can, uh, choose the slider option in the MCM to say you've played it when you have not or don't even have it installed.  It'll work properly - I've tried it lol

 

Be aware that some of the CS dependencies don't play nicely in NR at times, but if you're okay having the occasional crash or hiccup it should be okay overall, it's just not recommended because it can cause a lot of problems, people have issues getting NR started (like if the slavers kill Duke at the vault, or kill Charon at the Diner), more likely to crash, and other issues occasionally with quests.  I notice the black screens take a fraction of a second longer to load the next scene in when I use both

 

For the best gaming experience, play separately, but I actually enjoy, and almost prefer, using CS for my Nora route on here (though, I also choose the forgiveness in the True Ending, so depending on how you end CS it may not make as much sense to do porn at a raider park lol)

Posted (edited)
49 minutes ago, JB. said:

 

 

I have never seen this error before. "Shadow Scene Node".

 

According to the report, LooksMenu is the problem.

 

I'm not the best friend of bashed patches. They may contain old references that no longer exist. For example, that area has changed a lot. The train station is completely renovated now.

 

 

  Hide contents


 

Detected Buffout 4 Version: Buffout 4 v1.37.0 Mar 12 2025 22:11:48


# [!] CAUTION : YOUR BUFFOUT 4 VERSION MIGHT BE OUT OF DATE, UPDATE BO4 IF NECESSARY #


  Original Buffout Version: https://www.nexusmods.com/fallout4/mods/47359

 
* NOTICE : MAIN ERROR REPORTS THAT A DLL FILE WAS INVOLVED IN THIS CRASH! *


 Checking for *[Looks Menu Crash]........... SUSPECT FOUND! > Severity : 1 #
 

 

 

 

My 45 hour save is 8 mb, but my mod list is so small and basic. Isn't AWKCR usually guilty of that? Of making the saves bigger.

that is the latest version of Buffout 4 NG on the nexus - the only version after that is for Next Gen and I am still on 163.   I will look at tearing down my outfit mods (I only use a few for this mod) thar are not part of the requirements and then removing AWKCR that a few require.   I believe I have the latest Looksmenu but will go back and redownload and reinstall that whole section before starting a new game.   This crash was weird as I had just done this scene the day before and only went back to the save before talking to Dara as I failed to put the audition outfit back on and Mason bitched about it....But in a way its a good thing - going to tear this profile apart and start from scratch as there is a lot of fluff in there I just left as it never really caused any issues.   Weather mods = bad...

Edited by Mimirue17
Posted
17 hours ago, SSJGokuBlackVA said:

image.png.70c950b2278c3950ffcf3ec54bbd5a63.png
Jb i did something wrong what did i do.

Why is Shank looking hot as fuck? How did you make Shank into a purple woman? (Dw I'm being dumb for fun lool)

Posted
2 hours ago, reflum001 said:

What is that "alex stripper pole" thing?

mod for pole dance for NPC (they also trade) nothing special just NPC flexing via pole )  if you manage to build some slut town must have-on other not needed)

Posted (edited)
1 hour ago, Rumi_Nanase said:

I like both “Commonwealth Slavers” and “Nuka Ride.”
However, I was advised to install only one of them (in the ‘Commonwealth Slavers’ thread).
Should I choose one or the other?

CS and classic Nora NR is dark and brutal / Norita is more softcore (not spoiler but some time look like you play via very nasty family) .My personal prefer is CS than NR(Nora) . but i always test every update via all route ). Soo if you wanna some hard stuff CS than NR. If you wanna soft play chose only NR(Norita) . 

do to instalation if you play Nora you can have CS instaled nothing special as i see / if you wanna norita route CS is mandatory  or at least you can disable it .  nothing hard via vortex 2 click and ready 

Edited by kazeha9
Posted
7 minutes ago, Wandering_Mania said:

One other thing I noticed Smokeable Cigars and HoloTime 2 don't like to work with the 'Norita route'. 

Anyone know of a patch for these?

The Smokeable Cigars basically just gives no ciggies when it should. And the Holotime2 settings disappear when used without bringing up the settings.

https://www.nexusmods.com/fallout4/mods/17749

https://www.nexusmods.com/fallout4/mods/17084

 

there are what I use and they seem to work fine

Posted
1 minute ago, Wandering_Mania said:

The Smokeable Cigars basically just gives no ciggies when it should. And the Holotime2 settings disappear when used without bringing up the settings.

I also noticed with Smokeable Cigars, the saves stop working and the animations stop, if you're in the middle of certain quests, but then work again in others, when actually in survival mode or another survival mod like AN76.  I've had this issue with other story and quest mods like SS2 and FROST as well, and it's always specific quests that cause this for me there too.  I have no idea why 😭 I can't remember where I first noticed having this issue in NR but it so consistently didn't work for me that by The Way You Say My Name I started all over without it in a new game XD  

 

But yeah the consistent 1 cigarette per pack thing is definitely a frustration lol

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