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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)

on a brand new game - just met Sophie - Both mods work as intended.   Smokeable and Light em up. and 3 packs gave me 22 cigs on smokeable.

 

 

 


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Edited by Mimirue17
Posted (edited)
44 minutes ago, JB. said:

Uninstall Nuka Ride.

Load your save.

Try to smoke.

Did it work?

 

npc's seem to work on new game with smokeable mod , Cappy Cafe.  If it matters I never sorted after I added it - its on the bottom of the right pane (last mod) in MO2

 

 

 


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Edited by Mimirue17
Posted (edited)
1 hour ago, Mimirue17 said:

npc's seem to work on new game with smokeable mod , Cappy Cafe.  If it matters I never sorted after I added it - its on the bottom of the right pane (last mod) in MO2

 

  Reveal hidden contents

 


image.thumb.jpeg.b0a192f128aba3ba0e0345ce9a2de776.jpeg

 
 

 

 

 

Photo517.png.8f86bd92b79a5c981659e5a4e2f3cca2.png

 

 

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUCK

 

 

It's not my mod. It was never my mod. 😭😭

 

 

Sometimes, when you manually end an AAF scene, you'll be left in a ghost state. Check it:

 

Prid 14
GetIsGhost

 

You'll get 1. That's mean you're a ghost. No spells can work here, not even cigarettes (they're spells)

 

 

Now write:

 


SetGhost 0

 

 

 

Cigarettes now work.

 

 

 

 

Edited by JB.
Posted
13 hours ago, SSJGokuBlackVA said:

where woudl i find that crash log?

We seem to have different timezones anyway the log should be in mydocuments/mygames/fallout4/F4SE

Posted
1 hour ago, JB. said:

 

 

Photo517.png.8f86bd92b79a5c981659e5a4e2f3cca2.png

 

 

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUCK

 

 

It's not my mod. It was never my mod. 😭😭

 

 

Sometimes, when you manually end an AAF scene, you'll be left in a ghost state. Check it:

 

Prid 14
GetIsGhost

 

You'll get 1. That's mean you're a ghost. No spells can work here, not even cigarettes (they're spells)

 

 

Now write:

 


SetGhost 0

 

 

 

Cigarettes now work.

 

 

 

 

@JB. Eww bad JB. Letting Norita smoke. Its bad for you Mkay🤣

Posted
1 hour ago, JB. said:

It's not my mod. It was never my mod. 😭😭

Lol, I'm imagining @JB. singing this to the tune of "Never too late" by Three Days Grace. 😂😂

 

Sorry, it's stupid that this set of words triggered my memory for that song, lol! But, damn...it's been a while since I heard it.

Posted

anyone here uses enb like reactor or pulse? is it worth getting them and do they cause any issue at all? it seems like such a pain to install lol but they look so good 

Posted
2 hours ago, brownraisin said:

anyone here uses enb like reactor or pulse? is it worth getting them and do they cause any issue at all? it seems like such a pain to install lol but they look so good 

I use reactor it works fine. If memory serves pulse is a bit more complicated and need more requirements

 

Posted
16 hours ago, JB. said:

Yeah, that's right. I did the compatibility when both mods were relatively small. But each goes its own way now. There's no way Vindemiatrix will decide to do porn.

 

Now. From a technical point. The compatibility is still there, but it's going to break soon. I have upcoming plans for new content, in vanilla Nuka Town.

 

So if anyone has both mods installed, god save them because even I don't know how Fallout will act having two Nuka Towns, one clean and the other apocalyptic. But the CTD festival will be assured.

The pop vibe of NR really captures my heart. I also love the heels and fashion. On the other hand, the intense slave roleplay is also thrilling, and I'm really torn.
However, at this point, I understand that these two MODs exist in parallel worlds.
While the slave roleplay is thrilling, thinking back to the desolate Nuka World without a porn studio leaves me feeling unsatisfied, so I think I'll probably choose NR.
Either way, thank you for the amazing MOD!

 

 

Sophie is cute too.

enb2025_5_12_18_58_55.jpeg

Posted

Hi.

 

I read some time ago Norita route cannot be done if Commonwealth Slavers (CS) is installed because Duke the robot is dead. In this playthrough i check if Norita route is available after CS. Can be. See what i try.

 

1. We need start a new game.

 

2. Before start the new game, CS and mods without compatibility with CS must be disabled at load order.

 

3. We start the game, Duke the robot is not destroyed, we find the Dunmore family, and i use the monorail for return to Vault 111 just before talk Sophie the first time.

 

4. Enable CS at load order. Remember slavers will empty your inventory, so is better not have inside something very useful or find some storage before be captured.

 

5. Play CS.

 

6. After finish CS, the compatibility problem is not more a problem, enable other mods you can need.

 

7. I check the robots at Drumlin Dinner and Nuka Town ignore Norita, but Sophie is happy to know her.

 

Greetings.

 

 

Posted
5 minutes ago, Hober9 said:

Hi.

 

I read some time ago Norita route cannot be done if Commonwealth Slavers (CS) is installed because Duke the robot is dead. In this playthrough i check if Norita route is available after CS. Can be. See what i try.

 

1. We need start a new game.

 

2. Before start the new game, CS and mods without compatibility with CS must be disabled at load order.

 

3. We start the game, Duke the robot is not destroyed, we find the Dunmore family, and i use the monorail for return to Vault 111 just before talk Sophie the first time.

 

4. Enable CS at load order. Remember slavers will empty your inventory, so is better not have inside something very useful or find some storage before be captured.

 

5. Play CS.

 

6. After finish CS, the compatibility problem is not more a problem, enable other mods you can need.

 

7. I check the robots at Drumlin Dinner and Nuka Town ignore Norita, but Sophie is happy to know her.

 

Greetings.

 

 

 

 

yellow_emoji_in_darkness_cover.jpg.f5df73e58ea18732272697e0702f8364.jpg

 

 

Why would you do something like that?

Posted
8 hours ago, JB. said:

Sometimes, when you manually end an AAF scene, you'll be left in a ghost state.

Now that is strange. Because I don't usually do that. But I'll check it anyway.

Posted
12 minutes ago, Hober9 said:

Hi.

 

I read some time ago Norita route cannot be done if Commonwealth Slavers (CS) is installed because Duke the robot is dead. In this playthrough i check if Norita route is available after CS. Can be. See what i try.

 

1. We need start a new game.

 

2. Before start the new game, CS and mods without compatibility with CS must be disabled at load order.

 

3. We start the game, Duke the robot is not destroyed, we find the Dunmore family, and i use the monorail for return to Vault 111 just before talk Sophie the first time.

 

4. Enable CS at load order. Remember slavers will empty your inventory, so is better not have inside something very useful or find some storage before be captured.

 

5. Play CS.

 

6. After finish CS, the compatibility problem is not more a problem, enable other mods you can need.

 

7. I check the robots at Drumlin Dinner and Nuka Town ignore Norita, but Sophie is happy to know her.

 

Greetings.

 

 

Scratching my head and wondering why playing CS first and then changing to the Norita road? Does not make any sense imho,  but If you like it this way...

Posted (edited)
9 hours ago, JB. said:

That's mean you're a ghost. No spells can work here, not even cigarettes (they're spells

 

Welp... That was indeed the issue. For it to happen as frequently as it did, when I rarely, if ever, kick out of the AAF scenes manually though; That's the question.

But thanks for the help JB, it is much appreciated.

Spoiler

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Edited by Wandering_Mania
Posted
9 hours ago, JB. said:

 

 

Photo517.png.8f86bd92b79a5c981659e5a4e2f3cca2.png

 

 

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUCK

 

 

It's not my mod. It was never my mod. 😭😭

 

 

Sometimes, when you manually end an AAF scene, you'll be left in a ghost state. Check it:

 

Prid 14
GetIsGhost

 

You'll get 1. That's mean you're a ghost. No spells can work here, not even cigarettes (they're spells)

 

 

Now write:

 


SetGhost 0

 

 

 

Cigarettes now work.

 

 

 

 

You are almighty creator of mods

You are able to use magic to fix things

I'm suspecting you may be some kind of god because I bow down to you for this XD

 

I tried it out on that save that I had bailed on, and it works!!!!!  I'd never in a million years have figured this out 😭 Not ever

 

I also realized that this same ghost thing was creating likely the same thing some occasional issues with Cheat Terminal and Survival Utilities because it considers some functions as like a "spell" 

 

Though now I'm also curious...when you say you have to manually end a scene for it to do this...are you talking about like, in the "home" section if an anim is going, and you press "end" to end the scene?  Because I don't think I've ever done that in NR before, because they all automatically stop on their own

 

Either way, it works 😭 I'm so unreasonably happy to make Norita be able to smoke again XD

Posted
4 minutes ago, savantladylilith said:

You are almighty creator of mods

You are able to use magic to fix things

I'm suspecting you may be some kind of god because I bow down to you for this XD

 

I tried it out on that save that I had bailed on, and it works!!!!!  I'd never in a million years have figured this out 😭 Not ever

 

I also realized that this same ghost thing was creating likely the same thing some occasional issues with Cheat Terminal and Survival Utilities because it considers some functions as like a "spell" 

 

Though now I'm also curious...when you say you have to manually end a scene for it to do this...are you talking about like, in the "home" section if an anim is going, and you press "end" to end the scene?  Because I don't think I've ever done that in NR before, because they all automatically stop on their own

 

Either way, it works 😭 I'm so unreasonably happy to make Norita be able to smoke again XD

Pretty sure [end], the default for aaf. I abused the hell out of that key in CS. 🤣🤷‍♀️d

 

I must have left a metric poo ton of ghosts over there.

Posted
2 hours ago, Hober9 said:

Hi.

 

I read some time ago Norita route cannot be done if Commonwealth Slavers (CS) is installed because Duke the robot is dead. In this playthrough i check if Norita route is available after CS. Can be. See what i try.

 

1. We need start a new game.

 

2. Before start the new game, CS and mods without compatibility with CS must be disabled at load order.

 

3. We start the game, Duke the robot is not destroyed, we find the Dunmore family, and i use the monorail for return to Vault 111 just before talk Sophie the first time.

 

4. Enable CS at load order. Remember slavers will empty your inventory, so is better not have inside something very useful or find some storage before be captured.

 

5. Play CS.

 

6. After finish CS, the compatibility problem is not more a problem, enable other mods you can need.

 

7. I check the robots at Drumlin Dinner and Nuka Town ignore Norita, but Sophie is happy to know her.

 

Greetings.

 

 

When I was installing CS, I used the magic “resurrect” on a destroyed Duke.
(So I was thinking that I could have some fun with the virgin to slave = NR to CS route.)

Posted

still hanging out and checking in about once or twice a week, although I rarely post.

 

random thoughts-

 

- I played CS then NORA.  I would never think or even want to do it with Norita.  I "think" the way I did it was by playing CS, then going back into the vault and removing CS, doing a clean save, then installing NR.    But nowadays, I wouldn't try that, I'd just play them separately.

 

 - I still have not tried Norita.  Everytime I get close to having time, I read something by JB that makes me want to wait just a liiiiiittle bit longer to experience the next thing.  Right now, its those three quests in 6.9.1.     I thought, well, I can hold out, just a little longer, then I can get those in also.   Especially if JB moves back to Nora or CS, that would be the time I would probably give it a go.    So I will probably hit it in 6.9.1g   :)

 

- Whoever said that JB should be the writer for Fallout 5, I 100% agree!   instant preorder!  and I don't preorder!  

 

ok, carry on!

Posted
28 minutes ago, reflum001 said:

Pretty sure [end], the default for aaf. I abused the hell out of that key in CS. 🤣🤷‍♀️d

 

I must have left a metric poo ton of ghosts over there.

I ghosted a few clients who had some staged scenes, for sure in CS 🤣

 

Definitely never done that in NR though 🤔Certainly not on Norita so I'm wondering what the new AAF version has changed that could cause it to show as manually exiting when you don't.  I never had this happen with any mods using the older version, but noticed some weird stuff like this with the 1.1.1 

 

Like, the unlock door and save in survival options of Cheat Terminal won't work before I remove my ghost effect, but in my bailed on save, I can get those to work now.  Also can get the open container 1 2 etc to open when before it decided to stop working...works now that I've set myself as not haunting the place...

 

I'd contact/report to the AAF staff but they kinda make me nervous XD

Posted
7 hours ago, brownraisin said:

anyone here uses enb like reactor or pulse? is it worth getting them and do they cause any issue at all? it seems like such a pain to install lol but they look so good 


Absolutely worth it. There's a sort-of "auto" installer on Nexus that will help you with choosing the right version etc. Although I'd recommend to fiddle with basic effects yourself - AO, Indirect Lighting, SubSurface Scattering for skin, improved Screen-Space Reflections.

You don't even need to change any weather-based settings. The "Reactor" is kinda stylized and subjective, since it also modifies colors through post-processing. I think you're better off with your own adjustments and it's not that hard to set up. If you've ever used ReShade, you'll feel almost at home.

Just bear in mind it's gonna take around 10-30fps down, depending on location and your hardware. I'm locked at 82fps in most locations on a 4060, with adaptive v-sync and almost 400 mods on. I took the time to optimize it, tho' (FaceGen, VRAMr, etc.), especially texture mods that come with unnecessarily big files.

Posted
On 20.05.2025 at 23:44, JB. said:

Хм, я проверил, и вы правы.

 

Теперь коленопреклонение имеет условие. Будь Норой (не Норита).

 

Не помню, почему я поставил это условие xD Я исправлю это.

 

Я не вижу, почему она не должна раздеваться, но я проверю это сегодня вечером, чтобы посмотреть, что получится. Но эта штука с коленями — это проблема состояния. Спасибо за отчет.

Another question. The light does not turn off when Overboss says the phrase Light. (In version 6.7.6, the light would turn off). With the exception of undressing before Overboss, the rest of the animations work fine. Perhaps this could be useful in a future update to make you aware of this. Perhaps it's just me, as I haven't seen this problem with the other guys. Thanks.

Spoiler

image.png.865e9bb8aea67d5a116d4150391856a7.png

 

Posted
23 minutes ago, _Nomad_ said:

Another question. The light does not turn off when Overboss says the phrase Light. (In version 6.7.6, the light would turn off). With the exception of undressing before Overboss, the rest of the animations work fine. Perhaps this could be useful in a future update to make you aware of this. Perhaps it's just me, as I haven't seen this problem with the other guys. Thanks.

  Hide contents

image.png.865e9bb8aea67d5a116d4150391856a7.png

 

Not just you.  I started with 6.8 so I never knew they were supposed to turn off, I assumed it was for a future purpose and JB'd eventually put something there 😅

Posted
1 hour ago, savantladylilith said:

Не только ты. Я начал с 6.8, поэтому я не знал, что они должны отключаться, я предполагал, что это для будущих целей, и JB в конечном итоге что-то туда добавил  😅

Yes, it didn't turn off in 6.8 either, I noticed that too. It turned off in 6.7 - it looked impressive.

Posted

I had noticed that AAF sometimes left me in a ghost state and I assumed it was because I was constantly finishing scenes manually (I finish absolutely all of them manually, lol).

 

Well, for the next update I will create a countermeasure so that the ghost state is no longer active, so we avoid more trouble.

 

Ghost mode affects all spells, including stimpaks and potions, and makes you immune to all types of damage, so it's not a good idea to have it on all the time.

 

I use it in two situations: when Nora is rescued by the Overboss, so the crossfire doesn't affect her, and when Nora faces Poodle. So it's useful in specific moments.

Posted (edited)
1 hour ago, _Nomad_ said:

Yes, it didn't turn off in 6.8 either, I noticed that too. It turned off in 6.7 - it looked impressive.

Can you test something?

 

First, save your game. Now go to Seven Bar, without a Nuka World Patch installed just for testing purpuse, and write this down.

 

SetStage _NR_Fire 49  (this turn off the lights)

 

And then.

 

SetStage _NR_Fire 51 (this tun  on the lights)

 

Did it work? And you can go back to your previous save.

 

 

 

 

Edited by JB.

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