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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)

A few days ago, someone uploaded a version of KGirls Outfits for Fusion Girl, which I'm going to suggest as a soft requirement to have a significant variety of outfits when playing the pre-war quests. I've always wanted to do it, but there was only a CBBE version.

 

 

Spoiler

Photo431.png.6d4ef4ae26f4b194222b46af792afd73.pngPhoto432.png.67418401a84e381b8e08715a5dd06f85.png

 

I'm in the final stages of finishing the pre-war quest. It's one of those quests I thought would be short, but no, the bugger rebelled against me, and it turns out I had to build three more subquests around it as support.

 

I don't think it'll be long before I finish version 6.9. When I have a firm date, I'll let you know, and I'll list the new soft requirements in case anyone wants everything pre-installed. I'd like to upload it during a weekend for sure.

 

Same photoshoot without K-Girl Outfits installed. 👇

 

Spoiler

Photo424.png.8780dfaf711023514a1f4ad06e61d040.png

 

 

 

Edited by JB.
Posted

wow almost to 800 pages of support for this amazing piece of work.  This is also maybe the last DLC size mod for FO4 that is actually active which is saying something.   You are one of a kind JB and we are all glad you are here!

Posted
15 hours ago, JB. said:

Still, there was one criticism I really liked about the last Nuka Ride (6.8) and that is that basically Norita got away with almost everything, so in this new chapter there are consequences.

I'm actually really happy to hear this!  I always felt like there should be either a reward for being "good" or a consequence for poor decisions, because even as the player it's torture to turn down options so you can remain a "good girl" and/or keeping your promise to the Overboss XD knowing that I'm at least avoiding negative consequences to be polite and keep my virginity and not make impulsive decisions is at least a reward in its own, so I'm really glad that choices will have an impact 🖤

Posted
1 hour ago, savantladylilith said:

I'm actually really happy to hear this!  I always felt like there should be either a reward for being "good" or a consequence for poor decisions, because even as the player it's torture to turn down options so you can remain a "good girl" and/or keeping your promise to the Overboss XD knowing that I'm at least avoiding negative consequences to be polite and keep my virginity and not make impulsive decisions is at least a reward in its own, so I'm really glad that choices will have an impact 🖤

 

A few days ago you said you were going to start another game just to choose another name and I thought, damn, this is not the 8 hour mod anymore. My test game already exceeded 27 hours. So I've been working on being able to change the actress name, at any time. So in this new update you will see a new option in the purse compact mirror.

 

Nora has her Frat Party quest where the frat house inhabitants are all black if her name is Snowbunny, and now Norita will have a quest that is structured the same way, so it will be cool to be able to change her name and test the dialogue differences.

 

Posted
2 minutes ago, brent261987 said:

ive been crashing trying to open the box on the start of the raider queen every time i open the box its a ctd

Occasionally someone has this bug, but I can't replicate it. Write this and skip the “box opening”.

 

 

SetStage _NR_Queen 70

 

Spoiler

inside the box there is a whip, but with the setstage you won't be able to see it anymore. it's not a big deal.

 

Posted
10 minutes ago, JB. said:

Occasionally someone has this bug, but I can't replicate it. Write this and skip the “box opening”.

 

 

SetStage _NR_Queen 70

 

  Hide contents

inside the box there is a whip, but with the setstage you won't be able to see it anymore. it's not a big deal.

 

itll put the item in my innovatory and then goes to a grey screen and then he tells me to go get the package

Posted (edited)
6 minutes ago, brent261987 said:

itll put the item in my innovatory and then goes to a grey screen and then he tells me to go get the package

Did you try it in front of Cora's store? It sounds to me like you are somewhere else and the dialogue scene in front of Cora's store was cancelled.

 

 

Edited by JB.
Posted
5 minutes ago, JB. said:

 

A few days ago you said you were going to start another game just to choose another name and I thought, damn, this is not the 8 hour mod anymore. My test game already exceeded 27 hours. So I've been working on being able to change the actress name, at any time. So in this new update you will see a new option in the purse compact mirror.

 

Nora has her Frat Party quest where the frat house inhabitants are all black if her name is Snowbunny, and now Norita will have a quest that is structured the same way, so it will be cool to be able to change her name and test the dialogue differences.

 

I did!  I actually played through both Nora and Norita as 'Snowbunny' to see the differences and I'm struggling to want to return to my usual 'Starlight' name now XD  I did the little test run of the Frat House chores, with the Snowbunny name for Nora, and I couldn't have asked for more! Except maybe the answer we all want to know...."why did they put it on the second floor?" XD  I usually can complete the Norita route in around 30 hours while taking my time, Nora around 45 hours taking my time.  With this next update I expect I will not be seen or heard from for a good while though, from everything you've been posting about it!  

 

Being able to change my name would be a really cool feature, especially depending on which quest you're doing, where it impacts dialogue choices.  While I play an ungodly amount of this mod - and game - roughly 14+ hours a day, doing the math from when I began playing this mod I've played it fooooor....oh...maybe I should address this with a therapist...that's 1,568+ hours since November, I'd tried pretty much every option, but hadn't thought to change up the name until you suggested it to me. I almost feel there should be a little box before choosing that tells you, some names may impact how NPCs will speak to you, or something like that.  Seeing that box, I know at least for me, it would encourage me to try them all at some point, which adds to replay value of the mod too 🖤 And if it's not already a thing, frankly there should be some questions if you've chosen the 'Dogmeat' name XD I know I'd have questions/comments if I met someone with that name

Posted
7 minutes ago, JB. said:

Did you try it in front of Cora's store? It sounds to me like you are somewhere else and the dialogue scene in front of Cora's store was cancelled.

 

 

no i wasnt and yeah had to be in front of the store thanks :)

Posted

I finished my first Nora route playthrough last night at a little more than a day total play time, I turned around and created a body for Norita and started that route. Currently i am at 7hrs played. Personally i would have loved to be able to snitch to OB about a certain Merc's actions in an apartment, even though he probably would have punished Norita. It would have been cool to see OB beat the crap out of that merc.

I like SavantLadyLilith's idea about the names, i had no idea the dialogue changed which is totally freaking awesome that happens.

JB, I am working on my own list of feedback would you prefer it to be posted here or in DM's personally i think i would prefer DM's but its up to you. The only reason i prefer DM's is because i can have a terrible time wording things and i sometimes come off as an asshole and i don't want that too happen.

i think i can easily put a ton more hours into NR. I will probably be using he snowbunny name this time. I actually happened to choose Starlight for Nora lol

Posted (edited)
7 hours ago, savantladylilith said:

"why did they put it on the second floor?"

My soul fell to the ground when, after several hours of creating the sauna (furniture, activators, navmeshes, markers, etc), I realized that I put it on the wrong floor. It was cheaper for me to have the NPCs mention that quirk than to redo the whole thing.  😭😝

 

Snowbunny started out as a small thing for Keyshawn. But then I realized I could exploit it because there were more black characters. Dogmeat was a suggestion/request from Tentacus, a mod author who helped me get started. I was planning on “Roxie”, but "Dogmeat" as a name for someone going the “animal lover route” was cool.

 

I find the mod very constrained so if I play it a lot I'll probably end up getting bogged down. Playing the original Fallout 4 experience, going at your own pace and doing what you like has its charm to unwind.

 

It's something I can't find it 100% in Skyrim, and I definitely can't find it in Starfield.

Edited by JB.
Posted
2 hours ago, Beddhead said:

 

 

I prefer the ideas in the forum in case more people want to help or offer theirs. I don't usually read/answer private messages.

 

Just keep in mind that it is very difficult for me to agree to change a quest that is already done. As an example, if I were to implement the change you say, the following quest of unlocking the Seven Bar and meeting the Brotherhood of Steel would not happen, or I would have to rewrite an entire alternate scenario to justify it. And I would have to thoroughly review all the following quests and dialogues just to make sure they don't talk about something that didn't happen.

 

Impossible by all accounts. 

Posted

I figured it would be a long shot to implement something new in already completed content. I appreciate you for listening to our suggestions and explaining how you feel and think about our suggestions. I have had a great time playing the norita route. I haven't been able to go back to vanilla FO4 since i started messing mods. It just feels so bland but nowhere near how bland and stale Starfield does. Starfield was fun at first but you can only eat so much sour candy.

Posted
10 hours ago, JB. said:

My soul fell to the ground when, after several hours of creating the sauna (furniture, activators, navmeshes, markers, etc), I realized that I put it on the wrong floor. It was cheaper for me to have the NPCs mention that quirk than to redo the whole thing.  😭😝

While it's not what you intended, I think you played off of the mistake really well because I'd never have guessed this was the reason.  Well, it adds a new layer of comic relief to the environment and if you ever have a chance to fix the error - please don't!  I loved that by the end of the quest as I passed the boys and they questioned it, I found myself asking out loud "yeah, why is it up there?" right along with them 🖤

 

10 hours ago, JB. said:

I find the mod very constrained so if I play it a lot I'll probably end up getting bogged down. Playing the original Fallout 4 experience, going at your own pace and doing what you like has its charm to unwind.

 

It's something I can't find it 100% in Skyrim, and I definitely can't find it in Starfield.

I actually never fully played the original Fallout 4 on its own 😅  I was in character creation on my first playthrough back in 2020 and started complaining about limited hair options and was told that such things as mods exist, it was all downhilll from there when I found overhaul mods.  Usually I've played ones that are incompatible with yours, like FROST, SS2, etc so I agree it can feel a little constrained to an extent with a whole world to explore that you can't quite access with the mod - at least until you get your scooter.  When I start feeling that way I've just been adding things I definitely probably shouldn't, to just play around.  In my current playthrough I'm still at Seven Bar before my audition but I've also scavenged in NW and gone hunting on my own near the farm, Dunmore Farm is a fortress armed to the teeth now, so I dare any Behemoth to try us, I make my own fun XD My training pay will fund my little Dunmore project and when I run out of space entirely there to add what I want, it's audition time! 

 

I did take a small break earlier in the week and went back to CS though.  The new poledance option in the WH kept me playing longer than I'd like to admit XD  if you ever added more things like that to NR (say, reenable the pole in Seven Bar since the Brotherhood does stay and Larsen eventually returns) I'd never get off my game.  Laundry would pile for days, no doubt. 

Posted

 

 

@lee3310 Here again requesting a script. 🙏

 

 

 

I just want to know if the player is wearing heels.

 

This is the HHS function, but I have never written a function that returns a value so I don't know how to proceed.

 

Function GetHeels(Actor Ao)
     Bool HasHeels = HHS.HasHeight_HHS(Ao)



EndFunction

 

I want a quest to call this function and give me true or false for me to proceed.

 

MainScript.GetHeels(PlayerREF)

 

 

Posted (edited)
7 hours ago, savantladylilith said:

The new poledance option in the WH kept me playing longer than I'd like to admit XD

 

 

That was always intended for Nuka Ride. Don't tell anyone xD

 

Spoiler

Fallout421_3_202518_42_03.png.d4e2581eead5f1a7b34423b829431596.png

 

 

Edi: One option is hidden because @kziitd hasn't released her new AAF animation set yet. It's basically "grab a dildo and play with it." The good thing is that my mod will detect it the day you have it installed and will release the option.

Edited by JB.
Posted
1 hour ago, JB. said:

 

 

That was always intended for Nuka Ride. Don't tell anyone xD

 

  Reveal hidden contents

Fallout421_3_202518_42_03.png.d4e2581eead5f1a7b34423b829431596.png

 

 

Edi: One option is hidden because @kziitd hasn't released her new AAF animation set yet. It's basically "grab a dildo and play with it." The good thing is that my mod will detect it the day you have it installed and will release the option.

I didn't need clean clothes or dishes anyway 😍 Ah, you're amazing!!!  I've no idea how this comes into play, but I am elated to see the brief glimpse of what I'm sure will suck me in endlessly!!!

Posted
3 hours ago, JB. said:

 

 

Quello era sempre stato pensato per Nuka Ride. Non dirlo a nessuno xD

 

  Rivela i contenuti nascosti

Fallout421_3_202518_42_03.png.d4e2581eead5f1a7b34423b829431596.png

 

 

Edi: Un'opzione è nascosta perché@kziitd non ha ancora rilasciato il suo nuovo set di animazioni AAF. In pratica è "prendi un dildo e giocaci". La cosa buona è che il mio mod lo rileverà il giorno in cui lo installerai e rilascerà l'opzione.

new content in the next update? you have my attention XD

Posted
6 hours ago, JB. said:

 

 

@lee3310 Here again requesting a script. 🙏

 

 

 

I just want to know if the player is wearing heels.

 

This is the HHS function, but I have never written a function that returns a value so I don't know how to proceed.

 

Function GetHeels(Actor Ao)
     Bool HasHeels = HHS.HasHeight_HHS(Ao)



EndFunction

 

I want a quest to call this function and give me true or false for me to proceed.

 

MainScript.GetHeels(PlayerREF)

 

 

Just add the type you want to return before your function like so:
 

Bool Function GetHeels(Actor Ao)
     return HHS.HasHeight_HHS(Ao)
EndFunction

 

Posted (edited)

@JB. It's taking me more time to add the lipstick cause makeup and face paint are more complicated.

image.png.a43b495fc6d7cffb37f8178c31100716.pngimage.png.c0643dd6861cb1890b1328c915bc0637.png
The main texture is just a mask and then the color is applied to it. I can add color to headpart in CK but looks like they don't work. Hope that the color option in CK is not just there for show.

Edited by lee3310
Posted (edited)
46 minutes ago, lee3310 said:

@JB. It's taking me more time to add the lipstick cause makeup and face paint are more complicated.

image.png.a43b495fc6d7cffb37f8178c31100716.pngimage.png.c0643dd6861cb1890b1328c915bc0637.png
The main texture is just a mask and then the color is applied to it. I can add color to headpart in CK but looks like they don't work. Hope that the color option in CK is not just there for show.

 

 

Here's a shot in the dark. It reminds me of when I used to fight against material values so that the “iron marks” could be seen well, transparently and in the right color.

 

BGSM formatted materials are used for this. The keys were to give value to the alpha reference (127 or higher), Alpha Blend Mode “unknow” and other values that I attach in this material. And also important, “Skin Tint” marked.

 

 

Iron Mark Material.7z

Edited by JB.
Posted
54 minutes ago, JB. said:

 

 

Here's a shot in the dark. It reminds me of when I used to fight against material values so that the “iron marks” could be seen well, transparently and in the right color.

 

BGSM formatted materials are used for this. The keys were to give value to the alpha reference (127 or higher), Alpha Blend Mode “unknow” and other values that I attach in this material. And also important, “Skin Tint” marked.

 

 

Iron Mark Material.7z 291 B · 2 downloads

Yeah, i'm trying the find the right settings. Unfortunately, i can't use the same ones i spent so much time trying to perfect. On top of that, i'm not even sure that the colors set in CK are being considered by the game or not.

Posted (edited)

Replay the mod after few months and I ran into this bug, monique just disappeared and sophie was like this. Can you help me point out the issues please ?

ScreenShot0.png

Edited by zelzelzelzel1

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