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AAF Nuka Ride: A Porn Studio Mod


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Posted

Hello JB  

                 First Thank you for all your hard work, your  mod is a game in its self☺️ I started fresh as to not miss any any comment  that might have changed and

                 right after Patti says "off you go" the Audition doesn't start.  I am on NG and it sees to be running stable for now, this is young vault dweller virgin rout.

        

Posted
45 minutes ago, Mystic999 said:

Hello JB  

                 First Thank you for all your hard work, your  mod is a game in its self☺️ I started fresh as to not miss any any comment  that might have changed and

                 right after Patti says "off you go" the Audition doesn't start.  I am on NG and it sees to be running stable for now, this is young vault dweller virgin rout.

        

Try it manually
StartQuest _NukaRide_Audition 
SetStage _NukaRide_Audition 50

Does it start? 

Posted
51 minutes ago, dodenriijk4 said:

Hey JB,

 

first off, Amazing update so far, I love what I could do in the latest update

 

second, I'm fighting Poodle after the blood worms, a loading screen came up and then I got this screen as the mysterious woman is talking with me

 

is this a glitch on my end, or maybe a bug

 

hope you can figure it out for me

 

Are you on 6.8.0e? That was fixed.. I think! Haven't personally tested it yet.

Still trying to get over the heartbreak caused by the last popup of the mod. 😭

Posted
55 minutes ago, dodenriijk4 said:

Hey JB,

 

first off, Amazing update so far, I love what I could do in the latest update

 

second, I'm fighting Poodle after the blood worms, a loading screen came up and then I got this screen as the mysterious woman is talking with me

 

is this a glitch on my end, or maybe a bug

 

hope you can figure it out for me

 

Update. New version in mega 😉

Posted (edited)
15 hours ago, Mystic999 said:

I did notice that I forgot to put the space after statquest, went back in and retried and nothing happens, sorry I'm the queen of 🙃

Put this in your Data folder. Replace my original plugin. 

 

 

 

[deleted. fixed]

Rewrite: 


StartQuest _NukaRide_Audition


And then 


SQV _NukaRide_Audition


I'd like to see what you get. Someone is dead. 

Edited by JB.
Posted
52 minutes ago, Mystic999 said:

No it said this😭

You missed the space between quest and _NukaRide

StartQuest _NukaRide_Audition

You can copy & paste text into the console.

Posted
7 minutes ago, Mystic999 said:

Here is what I got

ScreenShot3.jpg

Hey, everything is in order.  🤔


Go talk to Mason. Apparently the objective didn't pop. I'll see if I can do something and upload an update tonight. 

Posted

Yeah  I haven't done it in so long how it goes Izzy lol ,guess its rust and age with a we bit of laziness on my part. 

aaannnnd I think my son is tired of showing me😆

Posted

6.8.0f

Maintenance update. 

 

 

  • When Patti sends you to talk to Mason, the objective doesn't pop up over his head. Fixed. @Mystic999 @ferngorn
  • I send my CMZ compatibility in a separate quest at  @Operand's suggestion, so as not to make it a hard requirement. 
  • Fixed the cunnilingus scene with Billy at Oswald's house and also filming The Stepbrother with Billy. @packprof

 

Posted
32 minutes ago, Mystic999 said:

Yeah  I haven't done it in so long how it goes Izzy lol ,guess its rust and age with a we bit of laziness on my part. 

aaannnnd I think my son is tired of showing me😆

That's why us old farts need to keep reminding each other about... ahh.. ya know.... da thing..

Posted
16 hours ago, Mimirue17 said:

what is the command to check what the current setting is?   and is the fire mark the definition of being OB Bitch or is that in the early stages when you agree to be his Bitch or Puppy I should say.   I will have fun with this as I save often and will go back and try some of these quests. 

 

help _NR_Nora 4

help _NR_Virgin_Global 4

help _NR_OverbossBitch 4

command should give you a view of what the stat is currently at 

 

 

Posted

Hey, I just wanted to say that I kinda gave this mod a shot on a whim, I'm about 10 hours into the Norita route, and it might actually be the best quest mod I have played for a Fallout game. The way you weave together the little slice of life elements, the romance, the horny bits and so many genuine laugh out loud comedic bits is just fantastic, I don't think I've seen any other mod for these games that even begins to approach it. I was very unsure going in because I thought the premise of being some younger girl fresh out of the vault that's not Nora was odd, but I think you really manage to make it work so well and keep me engaged in all these alternate versions of events.

 

Also idk if it was a focus of your work or not but I really appreciate how well this works as content that women can enjoy as well. I was unsure about hooking up with Colter because he's pretty scary but committed because his first sex scene was hot and now I feel like I've actually fallen for him lmao. I appreciate that all the men you added are kinda sexy in their own way and not just gross ugly guys, and it's great fun playing the material girl and getting all these cute gifts to dress up and mix and match. I really love that undercurrent of manipulation and cheekiness in the dialogue as well, it makes you feel like a scheming concubine without taking away from the sex doll fantasy. I don't wanna gush too hard I just think you've made something truly fantastic here and should be so proud of it, and also damn you for making me a little feral for this 40 year old warlord!

Posted
1 hour ago, manicstreetpixie said:

Hey, I just wanted to say that I kinda gave this mod a shot on a whim, I'm about 10 hours into the Norita route, and it might actually be the best quest mod I have played for a Fallout game. The way you weave together the little slice of life elements, the romance, the horny bits and so many genuine laugh out loud comedic bits is just fantastic, I don't think I've seen any other mod for these games that even begins to approach it. I was very unsure going in because I thought the premise of being some younger girl fresh out of the vault that's not Nora was odd, but I think you really manage to make it work so well and keep me engaged in all these alternate versions of events.

 

Also idk if it was a focus of your work or not but I really appreciate how well this works as content that women can enjoy as well. I was unsure about hooking up with Colter because he's pretty scary but committed because his first sex scene was hot and now I feel like I've actually fallen for him lmao. I appreciate that all the men you added are kinda sexy in their own way and not just gross ugly guys, and it's great fun playing the material girl and getting all these cute gifts to dress up and mix and match. I really love that undercurrent of manipulation and cheekiness in the dialogue as well, it makes you feel like a scheming concubine without taking away from the sex doll fantasy. I don't wanna gush too hard I just think you've made something truly fantastic here and should be so proud of it, and also damn you for making me a little feral for this 40 year old warlord!

Thank you so much! When I replayed the original mod from start to finish I noticed that the Overboss actually treated the young girls much better than Nora. There are like two or three girls like that. To the point that I got mad and everything, hehe. I hadn't really noticed that much when I was writing it but when I played it from beginning to end. So at one point I said... What if the main character is young? That would definitely change the dynamic between the two of them, he a tough guy but with a soft spot because of fatherhood, and she's kind of bratty but caring. 

 

I merged it with another story I had in mind (the storyline of the farm and the raider who wants to collect the debt), and this came out.

 

I'm glad to read that you enjoy it. There are people who want to kill Colter, but at least on this route some have changed their minds.  😄

Posted

It's not mentioned in the main post, but it looks like there are optional dependencies on:

RobCo Patcher

Skimpy Armor Keyword Resource

 

I am not sure where it's used, other than recalling a pop-up about the mod detecting the PC wearing specific clothing.  Not sure if this is what is used, or this is for folks that want to wear the clothing with SAKR integration into other mods (recall Sexual Harassment and a few others can use SAKR).

 

As a side note, this is probably another good reason to stay on the old game version, because RobCo Patcher to my knowledge hasn't been released yet for NG.

 

Posted (edited)
2 hours ago, dav42 said:

It's not mentioned in the main post, but it looks like there are optional dependencies on:

RobCo Patcher

Skimpy Armor Keyword Resource

 

I am not sure where it's used, other than recalling a pop-up about the mod detecting the PC wearing specific clothing.  Not sure if this is what is used, or this is for folks that want to wear the clothing with SAKR integration into other mods (recall Sexual Harassment and a few others can use SAKR).

 

As a side note, this is probably another good reason to stay on the old game version, because RobCo Patcher to my knowledge hasn't been released yet for NG.

 

I don't really use it, that's why I didn't name it and honestly I had already forgotten about it 😅 but one user made a file that I added to my mod. I haven't really worked specifically on that kind of compatibility. 

Edited by JB.
Posted (edited)

Can't seem to trigger Keyshawn lemonade scenes (stages 455 and 480 on _NR_Chores) no matter what. Also can't identify obvious errors via FO4Edit either .. it seems there are scene hooks for it but they're not triggered for some reason. It keeps defaulting to the _NR_GardenerGroup_Chores HELLO records, looping through them. It's 6.8f (latest, I guess?). This is pre-NG.

Edited by Operand
Posted (edited)
13 minutes ago, Operand said:

Can't seem to trigger Keyshawn lemonade scenes (stages 455 and 480 on _NR_Chores) no matter what. Also can't identify obvious errors via FO4Edit either .. it seems there are scene hooks for it but they're not triggered for some reason. It keeps defaulting to the _NR_GardenerGroup_Chores HELLO records, looping through them. It's 6.8f (latest, I guess?). This is pre-NG.

 

 

Keyshawn is not responding? He has no special conditions or anything. He just asks you for the stage. 

 

It may sound silly but something like this happened to me the other day. I solved it with a save and reload, but I was left wondering why the hell they weren't talking to me. It was the same save. No diference. I just hope the size of the mod isn't starting to mess me up. 

 

image.png.30dc05a83a3da4a570c02b8dff3b4b5d.png

 

 

image.png.db1c943aa7d3fe230157b4b8452f2be6.png

 

 

Edited by JB.
Posted (edited)
5 minutes ago, JB. said:

Keyshawn is not responding?

No, he's responding, but not with the INFO records that trigger the conversation scene. He responds with his generic one-liner replies.

 

He replies using this:

inst.png.40d2dcab1303f56c6c9215d2293e14d2.png

 

But not this:

inst1.png.f39caa66014b0df949d256e9fe144367.png

 

As an experiment - I tried adding a new INFO to his _NR_GardenerGroup_Chores record and having it reacting to the correct stage and trigger the scene - and it still didn't work. I'm 100% sure the stage is right, console shows 455 in this case.

Edited by Operand
Posted (edited)
16 minutes ago, Operand said:

No, he's responding, but not with the INFO records that trigger the conversation scene. He responds with his generic one-liner replies.

 

He replies using this:

inst.png.40d2dcab1303f56c6c9215d2293e14d2.png

 

But not this:

inst1.png.f39caa66014b0df949d256e9fe144367.png

 

As an experiment - I tried adding a new INFO to his _NR_GardenerGroup_Chores record and having it reacting to the correct stage and trigger the scene - and it still didn't work. I'm 100% sure the stage is right, console shows 455 in this case.

Hey, something's wrong. Do you see those 5 first dialogues of Keyshawn? Those are randoms. They're getting more priority than the correct dialogue.

 

It's called indexing, I think, it's upside down in your capture. 

 

Correct order. Random dialogues (which have no conditions) always at the last place. 

 

image.png.b79b4c520a72907825b13916fc0ba0e5.png

 

If you are editing them, a simple (but kind of cumbersome) solution is to put conditions on all those randoms dialogues. 


GetStage 455 == 0
GetStage 480 == 0

Edited by JB.
Posted

I figured out a solution to avoid indexing trouble. I've just added ResetHours to all one-liners and eventually, after he looped through all of them, the scene triggered correctly. Also the indexing thing got me realize why this is happening. It's not your mod's issue, but my local build. I have pre-cooked local stuff that I import into esp via JP (i.e. json to the native plugin). But .. well, it doesn't handle arrays well and almost never guarantees the order in those arrays to be the same as it was pre-import. So heads up - it's working, not an issue on your end.

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