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AAF Nuka Ride: A Porn Studio Mod


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Posted

Have a question for JB Should Nuka Ride ESP be in F4EE overlay folder ? Have all sorts of problems with textures since installing. In crash report shows F4EE as false ?

Posted (edited)
5 hours ago, osculim said:

The stage was 510 I was able to initiate the camping scene setting the stage to 520. Also another thing folks with NAC or other Weather mods might find it hard following Harlow after the mine really hard it super foggy pink I could not see a thing. I got the helm by luck alone. Other than that it was pretty smooth sailing. I just completed 6.8 and I must say I really enjoyed this episode. Was fantastic. Will be starting a full playthrough from scratch soon

Thanks! I will try it with NAC out of curiosity. I test it with Reactor ENB and I liked how it looked (only the silhouette is visible). 

 

I have tested that part you told me and I could not reproduce the bug. After cleaning the mine, when you sit in the chair, the camp scene starts. I wonder if you just had to sit down (the chair is the trigger for the camp scene).

 

Spoiler

Fallout424_8_202403_17_22.png.caf086591fd167cdccd3fdf79b4b018b.png

 

By the way since the mod is over you can go visit the OB. 


Norita no OB pup can ask him to walk the dog, cook and clean his base in exchange for caps. Nothing so special. 


Norita OB pup has the option of chatting and sex, as well as cooking and cleaning. It's this scenario that I plan to expand a bit more on these days. 

Edited by JB.
Posted (edited)
2 hours ago, prosperde said:

I would like to say that I really appreciate that the balloons make the same noise when in GTA 4

 

Ha! For me there is no better. 

Spoiler


 

Edited by JB.
Posted
4 hours ago, Mimirue17 said:

started 6.8c mid play through - right before going to find Music.   No issues on gameplay so far.   A few outfits have some slight to major issues with the new bodyslide.   The Party outfit has a very slight clipping issue when the butt bounces when you stop walking, near the top of the butt.   I had this outfit on right before updating and it did not have that issue before.   Think I have my setting on natural soft ignore armor.   The Nuka Cop outfit is a mess, with white seams showing everywhere - the butt crack, shoulders and bottom edge of shirt.   I do not recall having this before, but I could be wrong.   Maybe if someone could color the backside of the outfit blue as well the white would not stand out so obvious.   I am using FG Athletic so not talking extreme sizes.   Can snap some pictures if needed.

I don't know what to say, it's literally the same file from 6.7, I just added a new outfit. Have you rebuilt it? So far no one else has mentioned it. 

Posted
1 hour ago, JB. said:

I have tested that part you told me and I could not reproduce the bug. After cleaning the mine, when you sit in the chair, the camp scene starts. I wonder if you just had to sit down (the chair is the trigger for the camp scene).

I'm have the same problem, the chair didn't spawn so the quest marker to stage 510 is just the camp.  By the way, is there any way to put SQV to a file? 

 

20240824111627_1-Copy.jpg.33149cd7298d2c5d3ddb9cf744a174ea.jpg

Posted
9 minutes ago, dav42 said:

I'm have the same problem, the chair didn't spawn so the quest marker to stage 510 is just the camp.  By the way, is there any way to put SQV to a file? 

 

20240824111627_1-Copy.jpg.33149cd7298d2c5d3ddb9cf744a174ea.jpg

Well, damn, this is definitely a problem. I'm going to see how I reproduce it and fix it.


SetSTage _NukaRide_Head 450 solves for the time being.

 

I'm not sure I understand your SQV question.

Posted
4 minutes ago, JB. said:

I'm not sure I understand your SQV question.

I think you asked the other poster for SQV output for this quest, but it's just on-screen in the console and I am not aware of any way to cut/paste or log it to file so I would have to take a few screenshots for you if you need that.  Or I can DM you the save file if that helps.

Posted
13 minutes ago, JB. said:

Well, damn, this is definitely a problem. I'm going to see how I reproduce it and fix it.


SetSTage _NukaRide_Head 450 solves for the time being.

 

I'm not sure I understand your SQV question.

ah yeah this is what happened to me. You mentioned the the chair is linked to the camp. When I used setstage it spawned with the camp. Now I know nothing about the whole coding thing but maby if the chair is not directly linked in the same stage but there from the start and the rest of the camp spawn once you sit on it if that makes any sense. 

Posted

I have started 6.8 with a current save just as "made in heaven starts".  pet walk scene in the bunker, completed with no problems.  After waking Boris comes into the room to start the next scene.  There is a glass wall  that has been added.  That wall seems to be causing Boris to constantly move and as a result, the dialog is very difficult to start.  Also, the camera keeps on moving which makes it difficult to watch.  The same thing happens when Kellogg appears and also when Baldwin appears.  I think that glass wall is screwing things up and keeping the NPC's from getting to their spot.  You can get through it with a little patience. 

Posted (edited)
3 hours ago, osculim said:

ah yeah this is what happened to me. You mentioned the the chair is linked to the camp. When I used setstage it spawned with the camp. Now I know nothing about the whole coding thing but maby if the chair is not directly linked in the same stage but there from the start and the rest of the camp spawn once you sit on it if that makes any sense. 

 

Could you try this hotfix? If you have a save before killing the queen of the mine (AKA princess bloodworm). When you kill her, talk to Brett and that should activate the camp outside. 

 

@dav42 too. 

 

It installs as a mod.

 

 

[Removed. Fix included in 6.8.0d ]

Edited by JB.
Posted
5 minutes ago, packprof said:

I have started 6.8 with a current save just as "made in heaven starts".  pet walk scene in the bunker, completed with no problems.  After waking Boris comes into the room to start the next scene.  There is a glass wall  that has been added.  That wall seems to be causing Boris to constantly move and as a result, the dialog is very difficult to start.  Also, the camera keeps on moving which makes it difficult to watch.  The same thing happens when Kellogg appears and also when Baldwin appears.  I think that glass wall is screwing things up and keeping the NPC's from getting to their spot.  You can get through it with a little patience. 

The laboratory has been renovated. But you have Izzy's Nuka World patch installed, which needs to be updated. Uninstall it in the meantime. 

Posted
12 minutes ago, JB. said:

Could you try this hotfix? If you have a save before killing the queen of the mine (AKA princess bloodworm). When you kill her, talk to Brett and that should activate the camp outside. 

 

@dav42 too. 

 

It installs as a mod. It should overwrite the original “Kill Me Softly” script.

 

Yep this works, thank you.

 

20240824120625_1.jpg

Posted (edited)

An update with the latest fixes

 

6.8.0d

 

  • Norita (not Overboss Bitch) has already fixed her looping dialogue in the meeting with Maxson and the Overboss. I added more options too. 
  • Gage no longer mentions anything about Andrew Station during “Made In Heaven”, but refers to “the cave”.
  • Norita tells her side of the story to Music, about what happened in the lab, during “Made In Heaven”, instead of telling Nora's version. 
  • I put voices to all these new lines, so I uploaded Nuka Ride 6.8 Voices 1.1 too.
  • A bug during “Lost In the Jungle” that prevented progress after talking to Cito the first time.
  • The camp at Dry Rock should now appear after killing the bloodworm princess in the mines. 

 

Edited by JB.
Posted
1 hour ago, JB. said:

The laboratory has been renovated. But you have Izzy's Nuka World patch installed, which needs to be updated. Uninstall it in the meantime. 

That did the trick.  Thanks

Posted
2 hours ago, JB. said:

The laboratory has been renovated. But you have Izzy's Nuka World patch installed, which needs to be updated. Uninstall it in the meantime. 

I updated the patch page to let folks know not use it until I get it updated.

CWSS & BYOP "should" be fine to use, according the quick in game peek.

Posted

hey, I have a weird bug. after using the nail painter to paint them blue. the "non equippable nails" stay that way (coloured blue) even when removing nail paint or changing. colour. its supposed to change and not stay blue which is how it always worked. is there a variable i can put in the console to fix it or do i have to just live with it? dont want to roll back to a save hours back just for this

Posted
7 minutes ago, fremplemp said:

hey, I have a weird bug. after using the nail painter to paint them blue. the "non equippable nails" stay that way (coloured blue) even when removing nail paint or changing. colour. its supposed to change and not stay blue which is how it always worked. is there a variable i can put in the console to fix it or do i have to just live with it? dont want to roll back to a save hours back just for this

nevermind, I fixed it. turns out it just didnt remove the body overlay properly.

Posted
17 minutes ago, badandunusual said:

Not sure whats going on, but the rooftop scene with sophie seems to be stuck for me. I get up there, and sophie walks away and even with setstage i cant advance it

Try again without the Nuka World patch, just in case. 

Posted
5 hours ago, fozzyosborne said:

how do I install the voice file to mod organizer? 

This is installed as if it were a normal mod. I don't use MO2 but at least I can tell you that much. 

Posted
5 hours ago, fozzyosborne said:

how do I install the voice file to mod organizer? 

Installing all the NR files with MO is super easy. Double click to start the installation in MO2 Once the main mod is installed do the same and click  "merge" Do not use overwrite or it will delete everything first. And its as simple as that. Everything will be installed in the same mod.

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