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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)

 

1 hour ago, bhuddaguy said:

I'm working on those voice lines dude - it's right there - line 231 

 

Line231XML.JPG

Remember that currently the mod has two routes. Vanilla (you are Shaun's mother) and not Vanilla (you are not Shaun's mother).

 

Vanilla Route. Shaun decides to hide his name. In this route he is a man extremely ashamed of his mother's decisions. 

 

Spoiler

image.png.7c970bb40467ca69f2246d20c40e047b.png

 

 

Not Vanilla. Shaun is not related to you and therefore decides to be honest and tell you his name.  On this route he's a fan in love of the porn star.

Spoiler

image.png.6e517c62d10352fab1bcd8221d4fd1ed.png

 

Edited by JB.
Posted (edited)
19 minutes ago, Kalamaki22 said:

Hi JB

 

Sorry got another bug this time during Movie Night, not had this before.  Got the quest, from Charlotte, left the studio and go to the OB and Gage who are talking about Billy and Music just by her tattoo parlour.  Conversation goes as normal, but once the conversation finishes you are meant to follow the OB to the theatre, but he doesn't move he talks to you about not understanding women, but he just stands there..  When he finishes nothing happens, I spoke to him and he tells the PC that Lyons will need a walk or similar and that is it.

 

When I got back to NW I first went to see the OB, as the PC doesn't have music's tattoo named after her, and you get that when walking Lyons.  But the marker took me to the cabin near the fountain where Lyons takes you after you are punished by the OB in the market. and the OB wasn't there or in his place.   

 

Am using 6.3.6 with the scooter fix.

Make sure you don't have another mod that can overwrite the Nuka Town/Nuka World navmeshes, or an old version, old patch of Nuka Ride or any bashed patch. Or any mod that self-publishes itself as an "improvement" of "AI", "NPC", "dialogues", "behavior". Be especially wary of those that start with "Bethesda suck". ?

 

Look, in the CK you can ask the software to make the layout for NPC to walk from point A to point B. If there are problems, the line will turn yellow and will not reach the destination. When someone tells me things like you said, I go in here and plot the destinations and check a lot of problems that way. 

 

But as you see, I just did it and the navmeshes are fine. From Tattoo Shop to Nuka Theater.

 

 

Spoiler

1.PNG.cb83a6b6ca14ae0de41ec6a3868da725.PNG

Well, if it happens to you again, just sit somewhere and wait for an hour, the NPC will teleport to its destination.

Edited by JB.
Posted

Honestly, I'd love to play this mod, but considering I play as a male character, this wouldn't work for me. But it would be nice if  there was like a separate mission tree was available for male players. Like become a male pornstar or become a talent scout. Be the one to find the Commonwealth's next breakout starlet. Things like that. 

Posted
8 hours ago, JB. said:

Make sure you don't have another mod that can overwrite the Nuka Town/Nuka World navmeshes, or an old version, old patch of Nuka Ride or any bashed patch. Or any mod that self-publishes itself as an "improvement" of "AI", "NPC", "dialogues", "behavior". Be especially wary of those that start with "Bethesda suck". ?

 

Look, in the CK you can ask the software to make the layout for NPC to walk from point A to point B. If there are problems, the line will turn yellow and will not reach the destination. When someone tells me things like you said, I go in here and plot the destinations and check a lot of problems that way. 

 

But as you see, I just did it and the navmeshes are fine. From Tattoo Shop to Nuka Theater.

 

 

  Hide contents

1.PNG.cb83a6b6ca14ae0de41ec6a3868da725.PNG

Well, if it happens to you again, just sit somewhere and wait for an hour, the NPC will teleport to its destination.

Hi JB

 

Thanks, no I don't have anything that messes with Nuka World or use anyhting (apart from better settlers or companion and settler dialogue overhall which have been in my load order for years).  I did think about installing Real Ai, but haven't yet, now won't.    Ok will go and sit on a bench for an hour and see what happnes, thanks for coming back

Posted
1 hour ago, Kalamaki22 said:

Hi JB

 

Thanks, no I don't have anything that messes with Nuka World or use anyhting (apart from better settlers or companion and settler dialogue overhall which have been in my load order for years).  I did think about installing Real Ai, but haven't yet, now won't.    Ok will go and sit on a bench for an hour and see what happnes, thanks for coming back

Just to say that fixed it, although the game crashed straight after the blowjob, reloaded and it all worked perfectly.

Posted (edited)
14 hours ago, Agnot2014 said:

Is there any way I can stop Piper being a Fan? She came up to me wanting to take photo’s I did a dance for her and now she just stands in one place in the settlement? She talks but doesn’t move unless she is following me. Possibly remove her from a faction or something?

Anybody please? or is it so obvious and I’ve completely missed it?

Edited by Agnot2014
Posted
2 hours ago, Agnot2014 said:

Anybody please? or is it so obvious and I’ve completely missed it?

Have you tried to use console commands to disable/enable piper or reset her ai

Posted (edited)
2 hours ago, Evelynith said:

Have you tried to use console commands to disable/enable piper or reset her ai

I have tried resetai, caf, but not disable/enable I’m frightened of resetting her affinity. I am also now getting settlers with the same problem they just stand in one spot. If you assign them a job they will move to it, but then just stand and do nothing. Each one has become a fan of mine and use a camera.

Edited by Agnot2014
Posted
1 minute ago, Agnot2014 said:

I have tried resetai, caf, but not disable/enable I’m frightened of resetting her affinity. I am also now getting settlers with the same problem they just stand in one spot. If you assign them a job they will move to it, but then just stand and do nothing. Each one has become a fan of mine.

disable/enable wont change anything or reset any values, the best way to describe it is like turning them off and on again. You can always load a previous save if you think anything has broken.

Posted (edited)
5 hours ago, Evelynith said:

disable/enable wont change anything or reset any values, the best way to describe it is like turning them off and on again. You can always load a previous save if you think anything has broken.

The Settlers seem to recover after I leave and return to a settlement but not Piper.

Thank You I will give that a try.

Edited by Agnot2014
Posted
1 hour ago, Evelynith said:

disable/enable wont change anything or reset any values, the best way to describe it is like turning them off and on again. You can always load a previous save if you think anything has broken.

Ok this is weird; I went back to Piper and she is now acting normally. I wonder if it’s because other NPCs are using the fan topic and it has a limited number of users (just clutching at straws).

I thank you for your response and patience.

Posted

got a glitch that i'm struggling with at the very start of the mod. I have approached Mason for the first time but after he told me to poledance, no animation started and it skipped to the next stage of the quest telling me to talk to him again, then stripped me of my clothes but again nothing is happening and now I can't talk to him. Used the SQV commands and it says my quest status is running and on stage 25 with priority 60. Not sure what to do going forward.

Posted
5 minutes ago, ewan170203 said:

got a glitch that i'm struggling with at the very start of the mod. I have approached Mason for the first time but after he told me to poledance, no animation started and it skipped to the next stage of the quest telling me to talk to him again, then stripped me of my clothes but again nothing is happening and now I can't talk to him. Used the SQV commands and it says my quest status is running and on stage 25 with priority 60. Not sure what to do going forward.

At the moment do not use the latest version of AAF, use version 166.

Posted

the animations have started working but now mason has no genitals? not sure if he had any before the change AAF though, is bodytalk 3 the correct mod to have?

Posted
1 hour ago, ewan170203 said:

the animations have started working but now mason has no genitals? not sure if he had any before the change AAF though, is bodytalk 3 the correct mod to have?

That escapes my mod. You will have better help in the "AAF Fucking Guide" thread or in the discord, whose link you will find in the guide itself.

Posted
4 hours ago, ewan170203 said:

the animations have started working but now mason has no genitals? not sure if he had any before the change AAF though, is bodytalk 3 the correct mod to have?

If there is no genitals make sure you reran your patch. UAP or Indarello whichever one you use. 

Posted

i dont know if it has been asked, but i just completed both commonwealth slavers and nuka ride available content. dont have a big mod list so i suspect either one of the 2 made it so that raiders and other npcs in general are no longer hostile. had to use the command to removefromallfactions. great mod, ill have to try the other route when you finish it, a shame i cant just bash the overboss skull wide open right now

Posted (edited)

Hello All. I had some time to post a quick video showing the work I'm doing. I present: Solomon - VO was done with 11labs and a lot of tweaking - I've managed to get him sounding more like he does in the Vanilla game. My goal is to do this with all of the Vanilla FO4 characters that also appear in the Nuka Ride quests. So far I have nearly 98% of the NPCs from Diamond City done. Those being: 

  • Danny Sullivan - Done!
  • Geneva - Done!
  • Mayor McDonough - Done!
  • Vadim Bobrov  - Done!
  • Solomon - Done! 

I've finished work on Elder Maxson and I have 200 of 277 lines done for Shaun, and I've devoiced the Female player character mainly with cleaner dialogue for her conversations with "Hank" in her quest to Bunker Hill and the later quests in Nuka World. The player voice will be the last on my to-do list as there are over 4000 lines of dialogue. The rest of the voices will be rendered with xVASynth 3.0 using voices trained in that app's new Trainer feature. 

Before the end I will have new voices for the Overboss, Music, and most of the unique NPCs in Nuka Ride. Some of them will done with 11labs while others will be done with xVASynth. Once. 

When I have a sizeable amount of work done these will be available to download from my Patreon page which I will link to my LL Account soon. 

Be patient.

PS: In case some of you are not paying attention to the entertainment world, Netflix, Disney and Amazon have all posted job listings for AI Engineers with salaries in the 90k USD ballpark. All of the whining voice actors who were bitching about their "vocal talents being abuses" can kiss my ass - cuz No One Can Stop the Zohan!

Edited by bhuddaguy
Posted

i'm at the lucy in the sky quest bulldog comes back from corvega saying he have something to film but nothing happens? what do i miss if i try to talk with him he just stands still no talking

Posted
2 minutes ago, Niki69 said:

i'm at the lucy in the sky quest bulldog comes back from corvega saying he have something to film but nothing happens? what do i miss if i try to talk with him he just stands still no talking

Hmm. An AFF scene should fire. What version of AAF do you have? I'm afraid my mod is not suitable for the latest version.

 

Use version 166 for now and reload a previous save.

 

 

Posted
31 minutes ago, JB. said:

Hmm. An AFF scene should fire. What version of AAF do you have? I'm afraid my mod is not suitable for the latest version.

 

Use version 166 for now and reload a previous save.

 

 

i use the aff 161 so that could be a problem should i update it or is there a way to skip ahead without breaking the quest?

Posted
14 minutes ago, Niki69 said:

i use the aff 161 so that could be a problem should i update it or is there a way to skip ahead without breaking the quest?

use 1.66 and make sure you have "bad end" animations installed.

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