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AAF Nuka Ride: A Porn Studio Mod


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Posted
8 hours ago, Sladen2019 said:

检查第一页并确保您拥有所有列出的动画包。其中一个可能比您拥有的版本更新,并且可能具有该动画。

Maybe I translated something that I shouldn't have translated, and my English version is good

Posted
12 hours ago, JB. said:

 

no log? There are no handcuffs in this scene, so disabling Real Handcuffs won't work.

 

I haven't touched that scene since version 3.1.


You can try to get up (try to leave the conversation) before the Overboss tells you to go upstairs.

 

Surely the CTD is due to the fact that the mod must reset your idle (currently you are on your knees) and transport you to the second floor, standing up. I mean... at this point I wouldn't be surprised with this engine.

scrap everything load order problem already fixed ) 

Posted (edited)

I'm also having the Lucy quest not starting bug, and startquest does not work (sqv _nukaride_lucy shows even after using startquest that the quest is still stopped). I've noticed that after the dialogue with Charlotte that starts this quest (_nukaride_movies2 stage 10), I can no longer interact with Charlotte... even though the lucy quest is stopped.

 

EDIT: I do have 3DNPCs, Tales From The Commonwealth installed... is it possible this is introducing an incompatibility? I don't see any conflicts in xEdit, but nothing I do seems to allow _nukaride_lucy to start. I even triple-checked that all three actors (Lucy, Connie, and Blake) were still alive, and they are/were.

 

EDIT 2: I restarted Fallout and... now the quest starts? Leaving this here in case someone else comes up against the same problem and the other solutions in the thread aren't helping.

Edited by MysticDaedra
Posted

Hi JB, I've finished the new release with a little emotion. As I already said really great Work, thank you ? the last moments are great ( with poodle) and the overboss is still a jerk ! Now I am the overboss and I'm going to show them  I'm not just a dumb whore ? thank you for the addition of Sex attributes changes with the clone it's perfect.

 

Just a little report ( not necessarily  to fix, just to know )

 

It seems doing the gauntlet with the clone broke her just After enterring the nukarcade ( she doesn't speak anymore ) I've loaded an earlier save, leaved her ans killed Colter alone and she's fine 

After the gauntlet she changes her name back to yours ( mine was Celes, now Jewel like me)

For the radiant quest Mags is ok, Mason doesn't give the quest and Nisha propose to do the mule delivery ( didn't try to do as it was unimmersive)

 

I was afraid The grand tour was bugged but it works !

?

 

 

Posted

Hey guys, new to the mod here. Awesome mod, but I have some questions, probably asked (and solved) already, but I'd appreciate any help since I tried to read as much as i could of the thread's 203 pages but, well... it's a freakin' lot, and I couldn't find any info about any of my issues. First of all, I've all the requirements installed (even the soft ones) and the mod's core is running well, but I've encountered 3 big bugs.

 

All started good, received the letter, read it and went to Drumlin Diner, where I found a 2nd robot with a pick-up. It asked me if I wanted to go to Nuka, I said yes. The sound of an engine started, loading screen appeared, and like 3 seconds later loading screen finished and I was at the exact same place, my 30 caps back and if like nothing happened. Tried a 2nd, 3rd, 4th time, always the same outcome. (1st bug)

 

So, I just used a console command to go to Nuka, arrived, and another robot asked for an ad of my PC dancing. Purple lights went on but then, no dancing animation (2nd bug). Right after, it said to go see another guy outside the market who said to go to see Mason, who asked first for a pole dance and then some other explicit stuff (again, no animations, repeating the 2nd bug). Since no animations were played, I had to use console commands to advance through the quest since I couldn't launch them manually via de AAF menu neither.

 

Finally, Mason said to go and see the Producer, who asked my PC to go to the 4th floor to make a scene (2nd bug again). After that, the motorcycle quest started. At DC, again the 2nd bug with the mayor; had to use console commands. Then, after talking to another robot outside DC to go back to Nuka, 1st bug hit again. Console command, arrived to Nuka, talked with the producer who paid for the job, quest finished, and now, not only I don't have more active quests (since the Become a Porn Star quest is set as active but all its stages are finished), but every try to talk to him he says something like "Hey babe, you're a porn actress now. Dress like one, use your head", but no matter which one is the outfit used (the one given by mason, or by the guy at the market, or by the producer itself) he only repeats that line over and over again, so, not sure if this one's a bug or something that I'm missing.

 

Appreciate any help, and thanks in advance.

Posted

I'm halfway through the Lucy in the Sky quest, and the Overboss just made my character his bitch. However, I can't tell if he gave her a collar or not? The mod dialogue window that popped up said that my character would have to keep a specifically tagged collar equipped... I have so many Nuka Ride-related outfits and collars in my inventory now, and I don't see anything that expressly indicates that it is the correct collar.

Posted
30 minutes ago, MysticDaedra said:

I'm halfway through the Lucy in the Sky quest, and the Overboss just made my character his bitch. However, I can't tell if he gave her a collar or not? The mod dialogue window that popped up said that my character would have to keep a specifically tagged collar equipped... I have so many Nuka Ride-related outfits and collars in my inventory now, and I don't see anything that expressly indicates that it is the correct collar.

The collar should be the bimbo collar. At one point the collar was forced on you forever, but then I removed that. So if you want to use his perk use the bimbo collar.

 

2 hours ago, bedellia said:

After the gauntlet she changes her name back to yours ( mine was Celes, now Jewel like me)

For the radiant quest Mags is ok, Mason doesn't give the quest and Nisha propose to do the mule delivery ( didn't try to do as it was unimmersive)

 

I was afraid The grand tour was bugged but it works !

?

 

Thanks for testing it thoroughly! The name is reset because the quest that takes care of it stops forever, it's a consequence I didn't foresee. Right now the best thing would be to change its name via console commands?

 

One day I'll see what happens with Mason. That bug is from Nuka Ride 1!

Posted
1 hour ago, xRCx said:

Hey guys, new to the mod here. Awesome mod, but I have some questions, probably asked (and solved) already, but I'd appreciate any help since I tried to read as much as i could of the thread's 203 pages but, well... it's a freakin' lot, and I couldn't find any info about any of my issues. First of all, I've all the requirements installed (even the soft ones) and the mod's core is running well, but I've encountered 3 big bugs.

 

All started good, received the letter, read it and went to Drumlin Diner, where I found a 2nd robot with a pick-up. It asked me if I wanted to go to Nuka, I said yes. The sound of an engine started, loading screen appeared, and like 3 seconds later loading screen finished and I was at the exact same place, my 30 caps back and if like nothing happened. Tried a 2nd, 3rd, 4th time, always the same outcome. (1st bug)

 

So, I just used a console command to go to Nuka, arrived, and another robot asked for an ad of my PC dancing. Purple lights went on but then, no dancing animation (2nd bug). Right after, it said to go see another guy outside the market who said to go to see Mason, who asked first for a pole dance and then some other explicit stuff (again, no animations, repeating the 2nd bug). Since no animations were played, I had to use console commands to advance through the quest since I couldn't launch them manually via de AAF menu neither.

 

Finally, Mason said to go and see the Producer, who asked my PC to go to the 4th floor to make a scene (2nd bug again). After that, the motorcycle quest started. At DC, again the 2nd bug with the mayor; had to use console commands. Then, after talking to another robot outside DC to go back to Nuka, 1st bug hit again. Console command, arrived to Nuka, talked with the producer who paid for the job, quest finished, and now, not only I don't have more active quests (since the Become a Porn Star quest is set as active but all its stages are finished), but every try to talk to him he says something like "Hey babe, you're a porn actress now. Dress like one, use your head", but no matter which one is the outfit used (the one given by mason, or by the guy at the market, or by the producer itself) he only repeats that line over and over again, so, not sure if this one's a bug or something that I'm missing.

 

Appreciate any help, and thanks in advance.

 

The mod is not working properly for some reason. You can give it higher priority in your mod manager. Does your AAF even work? Because from what I see no animation is firing.

 

 

Posted
2 hours ago, xRCx said:

Hey guys, new to the mod here. Awesome mod, but I have some questions, probably asked (and solved) already, but I'd appreciate any help since I tried to read as much as i could of the thread's 203 pages but, well... it's a freakin' lot, and I couldn't find any info about any of my issues. First of all, I've all the requirements installed (even the soft ones) and the mod's core is running well, but I've encountered 3 big bugs.

 

All started good, received the letter, read it and went to Drumlin Diner, where I found a 2nd robot with a pick-up. It asked me if I wanted to go to Nuka, I said yes. The sound of an engine started, loading screen appeared, and like 3 seconds later loading screen finished and I was at the exact same place, my 30 caps back and if like nothing happened. Tried a 2nd, 3rd, 4th time, always the same outcome. (1st bug)

 

So, I just used a console command to go to Nuka, arrived, and another robot asked for an ad of my PC dancing. Purple lights went on but then, no dancing animation (2nd bug). Right after, it said to go see another guy outside the market who said to go to see Mason, who asked first for a pole dance and then some other explicit stuff (again, no animations, repeating the 2nd bug). Since no animations were played, I had to use console commands to advance through the quest since I couldn't launch them manually via de AAF menu neither.

 

Finally, Mason said to go and see the Producer, who asked my PC to go to the 4th floor to make a scene (2nd bug again). After that, the motorcycle quest started. At DC, again the 2nd bug with the mayor; had to use console commands. Then, after talking to another robot outside DC to go back to Nuka, 1st bug hit again. Console command, arrived to Nuka, talked with the producer who paid for the job, quest finished, and now, not only I don't have more active quests (since the Become a Porn Star quest is set as active but all its stages are finished), but every try to talk to him he says something like "Hey babe, you're a porn actress now. Dress like one, use your head", but no matter which one is the outfit used (the one given by mason, or by the guy at the market, or by the producer itself) he only repeats that line over and over again, so, not sure if this one's a bug or something that I'm missing.

 

Appreciate any help, and thanks in advance.

check your savage cabbage animation package.....make sure you have the latest version.....the pole dancing is in this animation pack.  Make sure you have AAF installed exactly like the "fucking manual" says.  Once I had AAF installed correctly most of the "bugs" I had when I first started play testing this mod went away.  Even though I could play other mods without any noticeable problems AAF was not installed correctly.  JB has made it where the game doesn't crash anymore when you don't have the right AAF animations...they just get skipped now and that sounds like what is happening.

Posted
1 hour ago, koruption10 said:

What animation packs are required other than Savage cabbage if any?

BP70

Savage Cabbage

Leito

 

That is the basics. But if you install everything according to the guide you should have a lot more animations available. I decided to leave the link to the official AAF guide, the best thing will always be to install all the animations that they ask you for there.

Posted
2 hours ago, JB. said:

 

The mod is not working properly for some reason. You can give it higher priority in your mod manager. Does your AAF even work? Because from what I see no animation is firing.

 

 

 

Ok, first of all, thanks for your answer, really appreciate it. Yes, actually i have this mod at the end of my load order (just before NAC X). About my AAF, yes, it works without any problem. Actually, all the mods I have installed, related or not to this one work perfectly fine since I'm very meticulous reading descriptions, incompatibilities, etc, but it is just with this one that animations are not triggering, although the mod itself is running

Posted
30 minutes ago, xRCx said:

 

Ok, first of all, thanks for your answer, really appreciate it. Yes, actually i have this mod at the end of my load order (just before NAC X). About my AAF, yes, it works without any problem. Actually, all the mods I have installed, related or not to this one work perfectly fine since I'm very meticulous reading descriptions, incompatibilities, etc, but it is just with this one that animations are not triggering, although the mod itself is running

Then it might be one of your other mods interfering.  When I don't have anything other than what is required it works....what is NAC X......Nukaride should be third from last and only the two patches that Nukaride install should be after.  What does AAF say after the scene doesn't play?

Posted
2 hours ago, Splithorse said:

check your savage cabbage animation package.....make sure you have the latest version.....the pole dancing is in this animation pack.  Make sure you have AAF installed exactly like the "fucking manual" says.  Once I had AAF installed correctly most of the "bugs" I had when I first started play testing this mod went away.  Even though I could play other mods without any noticeable problems AAF was not installed correctly.  JB has made it where the game doesn't crash anymore when you don't have the right AAF animations...they just get skipped now and that sounds like what is happening.

 

Thanks for your answer. Alright, I just installed the latest version of cabbage since I had one before. About the manual, I have none of the "avoid these mods/patches" installed, and now i'm checking if I have all the mods needed.

 

About the other 2 bugs (the loading screen bug and the not getting a new quest after the motorcycle one) you have any ideas?

Posted (edited)

@xRCx

 

Well the mod works fairly well even with many mods. Maybe it is as Splithorse says and there is another mod interfering, because something very basic and functional is the "rides" to Nuka World and that is not working in your game. 

 

You have everything up to date, right? AAF (very important), animations, requirements up to date. And again make sure to give it a higher priority in your load order, especially if you have a lot of mods.

 

Next time AAF fails to start a cutscene, screenshot your AAF Admin panel.

 

And for testing purposes, you can try a new game with basic mods.

Edited by JB.
Posted
28 minutes ago, Splithorse said:

Then it might be one of your other mods interfering.  When I don't have anything other than what is required it works....what is NAC X......Nukaride should be third from last and only the two patches that Nukaride install should be after.  What does AAF say after the scene doesn't play?

NAC X is a mod that changes some atmospheric/environment stuff. Pretty cool mod tbh, it even has some reshades integrated, lightning options, etc.

 

AAF doesn't say anything. Example: Mason asks for the pole dance. When he finishes his dialogue, the pole appears but I can't select it nor any animation starts automatically. When I try to open AAF manually, it doesn't open the scene selector, just the admin page but I can't navigate through it, so, in this case, I'm forced to advance the quest via console commands. Example 2: The scene at the 4th floor with the plumber guy. Dialogue goes smooth, but when the animation has to trigger, AAF says nothing, and a few seconds later I'm able to continue the dialogue where he says something like "that was fun", and I can continue with the quest without console commands

Posted
1 minute ago, xRCx said:

NAC X is a mod that changes some atmospheric/environment stuff. Pretty cool mod tbh, it even has some reshades integrated, lightning options, etc.

 

AAF doesn't say anything. Example: Mason asks for the pole dance. When he finishes his dialogue, the pole appears but I can't select it nor any animation starts automatically. When I try to open AAF manually, it doesn't open the scene selector, just the admin page but I can't navigate through it, so, in this case, I'm forced to advance the quest via console commands. Example 2: The scene at the 4th floor with the plumber guy. Dialogue goes smooth, but when the animation has to trigger, AAF says nothing, and a few seconds later I'm able to continue the dialogue where he says something like "that was fun", and I can continue with the quest without console commands

yeah....I downloaded and installed NAC X and put it last in the load order....all my animations work just fine....just did the pole dance with mason....so it isn't that mod at all.  We need to get this fixed or it will ruin the experience of this mod.  If you have to  force advance through to the next quest step you will run into other problems down the road....

Posted
19 minutes ago, JB. said:

@xRCx

 

Well the mod works fairly well even with many mods. Maybe it is as Splithorse says and there is another mod interfering, because something very basic and functional is the "rides" to Nuka World and that is not working in your game. 

 

You have everything up to date, right? AAF (very important), animations, requirements up to date. And again make sure to give it a higher priority in your load order, especially if you have a lot of mods.

 

Next time AAF fails to start a cutscene, screenshot your AAF Admin panel.

 

And for testing purposes, you can try a new game with basic mods.

 

Sure, I'll send you the screenshot.

 

Yes, I have everything up to date or 1 version before the latest. Anyway, right now I'm reinstalling everything that needs to be updated, which are very few mods. Also yes, I have your mod just 1 above the last one (which is about atmospheric stuff, so, no interference between them)

 

Yeah, actually I read in your description about playing this mod in a new save, so I started fresh. If problems persist, I'm going to create a new profile just with this mod and it's requirements for testing purposes.

 

Any idea about the last "bug", with the Producer telling me the same sentence about the clothing even tho I have tried all the outfits given until this point of the story (Mason's, market guy's and Producer's)?

 

Thank you guys for the help provided

 

 

Posted (edited)
14 minutes ago, xRCx said:

Any idea about the last "bug", with the Producer telling me the same sentence about the clothing even tho I have tried all the outfits given until this point of the story (Mason's, market guy's and Producer's)?

The producer hopes to find a keyword in you, which apparently you don't have. That keyword is put by Sullivan when you say goodbye to him. Sullivan gives you a couple of things (the skin care cream and the cleaning kit), and he also gives you a keyword.

 

So yeah, something is not letting the scripts fire correctly.

Edited by JB.
Posted
24 minutes ago, Splithorse said:

yeah....I downloaded and installed NAC X and put it last in the load order....all my animations work just fine....just did the pole dance with mason....so it isn't that mod at all.  We need to get this fixed or it will ruin the experience of this mod.  If you have to  force advance through to the next quest step you will run into other problems down the road....

 

Yeah. While scrolling through the thread, I read a lot about this mod being the shit and I was like "ohhh damn :(", and tbh, this is the first mod I encounter problems with, and one of the least I wanted to have them. I'm going to try with the mods that I just updated. Be back in a few.

Posted (edited)
1 hour ago, JB. said:

The producer hopes to find a keyword in you, which apparently you don't have. That keyword is put by Sullivan when you say goodbye to him. Sullivan gives you a couple of things (the skin care cream and the cleaning kit), and he also gives you a keyword.

 

So yeah, something is not letting the scripts fire correctly.

 

Oh yeah, I definitely received those articles from him, and I actually received, not a keyword apparently, lol, but a key too (I don't remember who gave me that one, tho).

 

Ok so, everything is pointing to a mod interfering with this one. That's great to know since now I have a foundation to start working with. Which kind of mods you think are the most probable to be causing this interference?

Edited by xRCx
Posted
2 hours ago, xRCx said:

 

Oh yeah, I definitely received those articles from him, and I actually received, not a keyword apparently, lol, but a key too (I don't remember who gave me that one, tho).

 

Ok so, everything is pointing to a mod interfering with this one. That's great to know since now I have a foundation to start working with. Which kind of mods you think are the most probable to be causing this interference?

 

This is the best part. You have to discover it yourself ? I have no idea. Here people played with SS2 and dozens of other mods. The effectiveness of the scripts may depend on whether the pc can handle many script intensive mods.

 

As for the keyword that "Sullivan gives you" it is actually something that happens internally, you as a player do not notice it. But yes, basically Corsican expects you to have that keyword to proceed / end the quest. 

 

Anyway, you can see the guide that I linked on the main page to proceed with the stages and quests, but I really think that you have to solve your problem first. The mod works fine, but it also depends a lot on your "mod ecosystem".

Posted (edited)
On 5/7/2022 at 4:13 AM, Operand said:

While it's impossible to do internally, there are still ways to achieve it. I've created JP sometime ago which can be used for this. The instructions are the same as for the "Submissive Lola" mod:

 

You may want to mention this for those folks who want to have it for RP reasons.

 

Creating a patch to alter the built-in Nuka Ride names is an awesome idea! And that JP script is going to come in handy.

Your idea reminded me of an xEdit script I wrote years ago to do search and replace. It is almost a perfect fit for creating a custom Nuka name.

 

I just ran the script on Nuka Ride and it seems to work like a charm. Using it I created an example .esp that changes Bubbles to Anissa, Jewel to Kate,
Candy to Carmen, and Starlight to Elektra. There was a couple properties I avoided changing. Such as global names and script properties.

 

 

Edited by kaxat
Posted
1 hour ago, JB. said:

 

This is the best part. You have to discover it yourself ? I have no idea. Here people played with SS2 and dozens of other mods. The effectiveness of the scripts may depend on whether the pc can handle many script intensive mods.

 

As for the keyword that "Sullivan gives you" it is actually something that happens internally, you as a player do not notice it. But yes, basically Corsican expects you to have that keyword to proceed / end the quest. 

 

Anyway, you can see the guide that I linked on the main page to proceed with the stages and quests, but I really think that you have to solve your problem first. The mod works fine, but it also depends a lot on your "mod ecosystem".

 

Yeah, I updated a few mods today (just like 3 or 4 that needed it, the rest were ok), made a test but problems persisted. I have a pretty powerful PC so I don't think that should be the problem. So, maybe tomorrow I'll start with the trial and error process. Fortunately I don't have a lot of mods so it shouldn't take long. Anyway, thanks to you and to @Splithorse for guiding me on the right direction because I was lost. I'll update you guys later this week if I found the incompatible mod in case you want to update your list.

 

Yeah, I leaned on that guide, actually. But as you well said, I didn't continue further of the mentioned quest since the mod is not intended to be played that way, obviously. So, I'll find the error first

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