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In the killing me softly quest is there a specific spot  i have to go to in order to trigger the next event/stage, i am at the part where is says to talk to billy and music and they say go to the roller coaster but i have explored the entire dry rock gulch, All my animation packs are up to date.

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53 minutes ago, dzamko said:

In the killing me softly quest is there a specific spot  i have to go to in order to trigger the next event/stage, i am at the part where is says to talk to billy and music and they say go to the roller coaster but i have explored the entire dry rock gulch, All my animation packs are up to date.

Spoiler

You must climb the coaster.  Return to the entrance and climb up the rocks.

 

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19 minutes ago, Clone2011oad said:

Every outfit My character wears is invisible, how do I fix this problem? 

What mod manager did you install the mod with? 

 

Reinstall the mod. Send me a screenshot when the fomod starts to install and asks you to accept something. 

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On 5/8/2022 at 7:08 PM, JB. said:

Hey, thanks! You probably have another radio mod, and the stations of that other mod and mine match, causing one of the two not to appear in your pipboy.

Spot on ?

it was one of the creation club contentent (if it helps) 

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8 hours ago, Clone2011oad said:

Every outfit My character wears is invisible, how do I fix this problem? 

Do you know how to build clothes in BodySlide?  It is a separate mod you need to have installed...it allows you to wear outfits that people have made.  Like CBBE or TWB....these are body types......they allow you to change your body.....if you change your body then you need to build the clothes so they fit.....so you need to download the correct bodyslide for the clothes......JB provides this file....for the body you have installed.....CBBE, TWB or FG.  Download the correct bodyslide file from JB's mega site and install it.  Go into BodySlide and build the body.....then batch build the clothes.  Google BodySlide to learn how to use it.  Once you have that done you should be able to wear any of the clothes.  Once you know how to do these things it isn't that complicated.  You will need to know this stuff for a lot of different mods.

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I decided to check the update (I don't how many updates since I late tried the mod) and had some weirdness.

 

I currently had 5 followers (including the dog which had been MIA for a while) I have a mod which takes him out of the count so lets say 4.

 

Cosworth, Piper and 2 rescued settlers from commonworth captives who are armed and follow til I set a settlement.

 

I had them wait and headed to Nuka world by myself.

 

As soon as I appeared, everyone teleported with me.....even the missing dog ?

 

I didn't notice kaiser and ran around a bit then until I returned to the group.

 

Anyway, the last time I played, the PC was basically forced to film in order to leave, which fits my playstyle.

 

I noticed the change in dialogue and the inclusion of my dog (nice touch) but I didn't want that so I dismissed the dog and ran the dialogue again......

 

I chose the dog option and it weirded out. AAF played an animation with kaiser and stated the default dog was involved ( which just stood there)..

 

I then got the next quest.........me and my gang.... I reloaded to before the glitched encounter and coc's the abernaty ( I then reloaded, again, told everyone to follow then coc'ed back to abernaty.......

 

 

----- personal note------ play style

 

I gotta say, the mod was interesting when I last played but taking out the option to change your mind (for the moment) and leave kinda ends it for me.

 

In my playthrough, my PC is forced to deal with whats happening the best she can. The world is harsh, low money, ammo and almost everything.  She see this offer as a risky chance at gaining caps.

 

In it's older form, the mod would have fit my early game play, the PC is forced to compromise and the actions (changes to her moral code, what will she do to survive) are there to build on.  As she encounters the results of losing to raiders, mutants, etc, the view of what she does for caps or survival changes. Then the offer fits into her altered world view.

 

For me, the mod would only fit a late game as the PC is already  set in her actions.

 

It's your vision so it is as it is, but I would have liked the old option, maybe with the job offer more vague, work in entertainment, make educational holo's for the commonwealth.... (yes, I know it's got porn studio in the title)

 

Anyway thanks for your work, don't mind my whining and I look forward to trying the mod fully a little bit later in my play...

 

~cheers

Edited by Joe_Oni
spelling, 2nd pass
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2 hours ago, Joe_Oni said:

I gotta say, the mod was interesting when I lasted played but taking out the option to change your mind (for the moment) and leave kinda ends it for me.

Nuka Ride 3.x is also in Mega, which is the original version where the protagonist falls into the trap of the protectrons. I decided on this change because many said that the process of going to NW, being fooled, going back to the Commonwealth, and coming back to NW - even knowing that you had been fooled the first time - was something that could be improved or made more direct. 

 

As for your error, I can't reproduce it. Something sparked out there and it involved Kaiser. ?

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On 5/12/2022 at 1:35 PM, JB. said:

Nuka Ride 3.x is also in Mega, which is the original version where the protagonist falls into the trap of the protectrons. I decided on this change because many said that the process of going to NW, being fooled, going back to the Commonwealth, and coming back to NW - even knowing that you had been fooled the first time - was something that could be improved or made more direct. 

 

As for your error, I can't reproduce it. Something sparked out there and it involved Kaiser. ?

 

 

cool, I'll check it out...?

 

 

unintended side effect - sometime my non official followers go walkabout. traveling to where they last were can get them to rejoin (if you remember). Traveling to nuka world gathers them ?

 

 

Edited by Joe_Oni
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So iv just finished the latest update and I have to say, well done @JB.. This is by far one of the best quest mods iv played and also now a favourite of mine.

 

I cant wait to see what your next mod is going to be like. please just don't leave us hanging to long with NR. 

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44 minutes ago, jareth231 said:

I have a bug where all the raiders in nuka world attack me on sight.

what mods are you using....most likely a mod that changes raider factions or something like that.  Make sure you load NukaRide after all other mods in your load order.....

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3 hours ago, Splithorse said:

what mods are you using....most likely a mod that changes raider factions or something like that.  Make sure you load NukaRide after all other mods in your load order.....

 

I figured I'd answer to this one since Jareth's post is gone :) Just an FYI, I like to explore a lot, and when I explore outside the Nuka World main area, the raiders in the wild (like in random buildings) do attack me. Even pack members outside the main area attack. But it's a non-issue as they seem to be a different faction than Mason's pack members, so you can kill them without consequences to the Nuka Ride mod.

 

I also think this is deliberate with Vanilla Nuka World as even if you win the vanilla Nuka World storyline and become vanilla boss of everything, those raiders still attack on sight.

 

Edited by Karna5
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Finished my first playthrough of this mod last night. Fantastic experience! 

 

Couple times I thought I'd soft locked myself as dialogue options seemed to bug out, but every time it was because I wasn't wearing the right clothing. Or, in one case, I was sitting in the wrong chair (Music, nail painting).

 

Looking forward to seeing where this goes! As a pervert, I'd love to see more hardcore and beast content in the future. The "I wanted to go back to their base" line after the event in College Administration Building had thinking about an extreme masochism path.

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On 5/10/2022 at 7:09 PM, JB. said:

This is the best part. You have to discover it yourself ? I have no idea. Here people played with SS2 and dozens of other mods.

 

Well, after a few hours of trial an error, I was able to make it work almost fully, hell yeah. Fortunately I don't play with a shit ton of mods so it was a pretty quick process. Actually, I took advantage of the situation and deleted a few mods that I don't use/want anymore. The only thing that still is not completely working is the fast travel; for example, every time a decorative vehicle is being "used" for fast traveling, the bug where the load screen starts and ends within 3 seconds and my PC remains at the same place still hits... BUT, when the fast travel doesn't involve decorative vehicles, then it happens without any problem (aside of 1 or 2 times). I thought the mod causing the bug was "Drivable Cars", but no, I deactivated it and the problem persisted, so I still need to use console commands for that. Anyway, aside of that, all the animations work smooth now. Thanks for the help to both you and @Splithorse, appreciate it.

 

On the other hand... maaaan, this is a DLC sized mod! Not only that but the quests are pretty damn well made, and I've only made like 5 or 6... wow, it is easily one of the top 3 mods I've ever played. You created a masterpiece. Congrats. Also, while reading the thread, I read that you were starting with a slavery mod, kind of Maria Eden, is that correct?

Edited by xRCx
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7 minutes ago, xRCx said:

 

Well, after a few hours of trial an error, I was able to make it work almost fully, hell yeah. Fortunately I don't play with a shit ton of mods so it was a pretty quick process. Actually, I took advantage of the situation and deleted a few mods that I don't use/want anymore. The only thing that still is not completely working is the fast travel; for example, every time a decorative vehicle is being "used" for fast traveling, the bug where the load screen starts and ends within 3 seconds and my PC remains at the same place still hits... BUT, when the fast travel doesn't involve decorative vehicles, then it happens without any problem (aside of 1 or 2 times). I thought the mod causing the bug was "Drivable Cars", but no, I deactivated it and the problem persisted, so I still need to use console commands for that. Anyway, aside of that, all the animations work smooth now. Thanks for the help to both you and @splithorse

 

On the other hand... maaaan, this is a DLC sized mod! Not only that but the quests are pretty damn well made... wow, it is easily one of the top 3 mods I've ever played. You created a masterpiece. Congrats. Also, when I was reading the thread, I read that you were starting with a slavery mod, kind of Maria Eden, is that correct?

Have you done all the Mule quests for Nisha....she will give you a scooter so you can fast travel to many different places.  Hopefully that will work for you.

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13 minutes ago, Splithorse said:

Have you done all the Mule quests for Nisha....she will give you a scooter so you can fast travel to many different places.  Hopefully that will work for you.

 

No, just the first one with Solomon. I don't know if the mod is linear or not, but I just finished the first quest for the Operators, so I guess still a long way to go for that to happen, right?

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I just wanted to drop a feedback here.

 

Congrats for such a high quality mod. In my opinion its one of the most entertaining mods i have played. I admire how much you  @JB. cared about every little detail. The cute animation you placed when the pc asks vadim if she can hang up some posters for example, although its so short, some might miss to notice it, you still took the time to add it there and this level of detail can be seen everywhere in your mod. The music choice, the dialogues, everything. Also the body fluid cream thing is extremely helpul with getting rid of not decayed overlays.

 

I also really like that you consdered the different origins we chose (being Nora or some other character). Doing the Mission "Made in Heaven" as an alternative started character is already fun, but playing it as Nora - holy god how well she can explain her chosen path and how you solved the unspoken conflict of that situation. Thats awesome writing and probably the best Explanation how a female character "lives" in an AAF modded Fallout world. And the reactions of Mr Stocktons "friend", i really felt sympathy for both of them. Very well done.

 

If you happen to continue with this mod i would give a suggestion: 

Spoiler

...the Cito/Gage weapon rewards: for my taste these are too good. Maybe smaller weapons like a small pistol as the deliverer and a switchblade would fit the pornstar better, 

 

Thank you for making such a great mod and i am curious about your future mods. 

Edited by Heinz01
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Hi Jb,

 

Just to report something that made me laugh, as I told, I am the overboss now and I take revenge of those who mistreated me , and passing by Diamond city I told myself, oh let's visit the codmans before Solomon, and when I killed them, I was handcuff and sent back to Nuka World with the failed message from the mule work. It's weird because just after the gauntlet, I did have the notification that all quest had failed.?

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