Jump to content

AAF Nuka Ride: A Porn Studio Mod


Recommended Posts

Posted (edited)

In Lost in the Jungle after Kells returns from his date, the Pack outfit is automatically equipped, but the quest doesn't update and still says to "talk to Kells". Should I just do a setstage to advance, or am I missing something?

 

EDI: Was a hung script. setstage _nukaride_jungle 220 automatically added the helmet and advanced the quest. Phew!

Edited by MysticDaedra
Posted (edited)

Since Nukaride installed, sex animations in all other mods have not been played. Not only Nukaride's sex animation, but all other mod's sex animation such as [violate], [sex em up], and so on are not played. So when Nukaride is uninstalled, all other mod's sex animations are played normally. Nukaride 4.1.3 was operating normally. I don't know what the cause is. While installing Nukaride 4.2, I also updated FPE redux to the latest version, but since then sex animations have not been playing. There was no problem when using the old version of FPE and Nukaride 4.1.3. All the requirement mod files for Nukaride are also properly installed. When I played 4.1.3 everything worked.
There are only two things that have changed before. Updated FPE to the latest version (4.005). And updated nukaride to version 4.2. Oh, and the Wasteland Dairy Framework has also been updated to the latest version. FPE and WDF mods I used before were almost 18 months old.
Oh, I'll add it. Now, the 4.1.3 version of animation is not played either.
 


 

Edited by chrno1920
Posted (edited)

Hi, great  and funny mod !.

I´ve played the whole mod till the end and then tried to start Nuka World DLC as normal ( the gauntlet mission).

In the last update log ( 4.2) says the everything should reset except the apartment and your clone , well this is what i noticed so far:

-After finishing the gauntlet quest and meeting the different gang leaders it prompts the quest " great tour" ( to conquer the other parts ot the park asaide Nuka town)

i get the prompt for the different sections of the park to be conquered with one exception : Safari adventure says to assign a gang to that park ( no mention to the safari adventure quest), Cito is in the primates building and unable to talk , also the gang toons from the pack are still there and you cant assign any gang to thet park section because the flag pole doesn´t work.

At Dry Rock Gulch ( no starting mission to conquer it ) and i get the prompt to get the "benefits" of that section.

Also i´ve noticed, ( not really a problem for me :) )  that Sierra Petrovita is still dressed as a bunny ( which is cute, ha) a couple of cged dancers in  Mason´s lair ( pack gang), nother dancer in Nukatown and Music´s scotter parked in frotn of her " former" tattoo shop( now closed, as  the club , the theater and the pron studio , as it should be ).

 

 

Edited by pifesh
Posted

After defeating poodle, the "(Optional) Talk to William" crashes the game with this:

 

image.jpg.f1d81d97fa8a1b13f382569ff9699611.jpg

 

Happens after I press E on william, character says "Hey, William", and when it's his turn to respond, the game freezes. The Buffout4.log is empty, there is no crash log, it just freezes and pops this error message.

 

Talking to anyone else (music, billy, thompson) works fine, and also ending the stage by talking to sarra, so that's what I did. Just thought I should mention the william crash.

 

Also, after completing "Kill Me Softly" and getting told I can go do Nuka Club, there's nothing to do there? The receptionist just says some passive comments, no dialogue. On the upper floor it's just 4 bunnies, and the dude's head. Bunnies also only have passive comments, and when I click E on the head, nothing happens.

Posted (edited)

Hi JB, another report just in case.

 

I don't know if it's caused by your mod as I use console command to block power play and keep the 3 gangs alive so I can't be sure, but I didn't get that bug in previous playthrough with NR 3.x where I did the same.

 

The quest Amoral combat ( dlc04settlementFF01 ) is stopped with no aliases ( maybe because of Frinch in specials girls ), I had to fill the aliases and setstage to trigger the quest.

 

EDIT : after setstage 5 and talking to Frinch, the quest marker indicates the door from the gauntlet and not the arena one, wich is inaccessible, maybe the bug is from my game, I don't know if anyone else has the same bug after NR 4.2

Edited by bedellia
Posted (edited)
2 hours ago, thiciathy said:

Also, after completing "Kill Me Softly" and getting told I can go do Nuka Club, there's nothing to do there? The receptionist just says some passive comments, no dialogue. On the upper floor it's just 4 bunnies, and the dude's head. Bunnies also only have passive comments, and when I click E on the head, nothing happens.

There is currently no quest for the Nuka Club. That will be in the future.

 

Don't you have F4Z Ro Doh installed? That's all I can think of regarding the CTD. 

5 hours ago, pifesh said:

i get the prompt for the different sections of the park to be conquered with one exception : Safari adventure says to assign a gang to that park ( no mention to the safari adventure quest), Cito is in the primates building and unable to talk , also the gang toons from the pack are still there and you cant assign any gang to thet park section because the flag pole doesn´t work.

That is to be expected since we have already released the park. Continue with the other parks and Safari will autocomplete itself.

 

1 hour ago, bedellia said:

Hi JB, another report just in case.

 

I don't know if it's caused by your mod as I use console command to block power play and keep the 3 gangs alive so I can't be sure, but I didn't get that bug in previous playthrough with NR 3.x where I did the same.

 

The quest Amoral combat ( dlc04settlementFF01 ) is stopped with no aliases ( maybe because of Frinch in specials girls ), I had to fill the aliases and setstage to trigger the quest.

 

EDIT : after setstage 5 and talking to Frinch, the quest marker indicates the door from the gauntlet and not the arena one, wich is inaccessible, maybe the bug is from my game, I don't know if anyone else has the same bug after NR 4.2

That NPC is released from my mod when I finish Special Girls, so It shouldn't have any problems. But I haven't tested the DLC much, so I'll write it down and look into it.

9 hours ago, chrno1920 said:

Oh, I'll add it. Now, the 4.1.3 version of animation is not played either.

 

If 4.1 worked for you before and now it doesn't, then it may be a conflict caused by another mod.

 

Do you have everything installed as the official AAF guide or rather have a custom installation? I haven't heard any problems from those using the official guide.

 

However, the mod also works fine without official patches. The basics is to have Leito, Savage Cabbage and BP70, always up to date of course.

Edited by JB.
Posted

Just finished the mod... excellent work! Have you ever considered modding for Skyrim? We could use more quest mods like this over there lol. Anyways, have a good break, and I very much look forward to what you have planned for the future!

Posted

In the killing me softly quest is there a specific spot  i have to go to in order to trigger the next event/stage, i am at the part where is says to talk to billy and music and they say go to the roller coaster but i have explored the entire dry rock gulch, All my animation packs are up to date.

Posted
53 minutes ago, dzamko said:

In the killing me softly quest is there a specific spot  i have to go to in order to trigger the next event/stage, i am at the part where is says to talk to billy and music and they say go to the roller coaster but i have explored the entire dry rock gulch, All my animation packs are up to date.

Spoiler

You must climb the coaster.  Return to the entrance and climb up the rocks.

 

Posted

 

29 minutes ago, tch65721 said:
  Hide contents

You must climb the coaster.  Return to the entrance and climb up the rocks.

 

I have done this

Posted
24 minutes ago, dzamko said:
  Hide contents

 

I have done this

Spoiler

 

 

 

Min. 15:18. Follow the path until the end. 

 

 

Posted
19 minutes ago, Clone2011oad said:

Every outfit My character wears is invisible, how do I fix this problem? 

What mod manager did you install the mod with? 

 

Reinstall the mod. Send me a screenshot when the fomod starts to install and asks you to accept something. 

Posted
On 5/8/2022 at 7:08 PM, JB. said:

Hey, thanks! You probably have another radio mod, and the stations of that other mod and mine match, causing one of the two not to appear in your pipboy.

Spot on ?

it was one of the creation club contentent (if it helps) 

Posted
8 hours ago, Clone2011oad said:

Every outfit My character wears is invisible, how do I fix this problem? 

Do you know how to build clothes in BodySlide?  It is a separate mod you need to have installed...it allows you to wear outfits that people have made.  Like CBBE or TWB....these are body types......they allow you to change your body.....if you change your body then you need to build the clothes so they fit.....so you need to download the correct bodyslide for the clothes......JB provides this file....for the body you have installed.....CBBE, TWB or FG.  Download the correct bodyslide file from JB's mega site and install it.  Go into BodySlide and build the body.....then batch build the clothes.  Google BodySlide to learn how to use it.  Once you have that done you should be able to wear any of the clothes.  Once you know how to do these things it isn't that complicated.  You will need to know this stuff for a lot of different mods.

Posted (edited)

I decided to check the update (I don't how many updates since I late tried the mod) and had some weirdness.

 

I currently had 5 followers (including the dog which had been MIA for a while) I have a mod which takes him out of the count so lets say 4.

 

Cosworth, Piper and 2 rescued settlers from commonworth captives who are armed and follow til I set a settlement.

 

I had them wait and headed to Nuka world by myself.

 

As soon as I appeared, everyone teleported with me.....even the missing dog ?

 

I didn't notice kaiser and ran around a bit then until I returned to the group.

 

Anyway, the last time I played, the PC was basically forced to film in order to leave, which fits my playstyle.

 

I noticed the change in dialogue and the inclusion of my dog (nice touch) but I didn't want that so I dismissed the dog and ran the dialogue again......

 

I chose the dog option and it weirded out. AAF played an animation with kaiser and stated the default dog was involved ( which just stood there)..

 

I then got the next quest.........me and my gang.... I reloaded to before the glitched encounter and coc's the abernaty ( I then reloaded, again, told everyone to follow then coc'ed back to abernaty.......

 

 

----- personal note------ play style

 

I gotta say, the mod was interesting when I last played but taking out the option to change your mind (for the moment) and leave kinda ends it for me.

 

In my playthrough, my PC is forced to deal with whats happening the best she can. The world is harsh, low money, ammo and almost everything.  She see this offer as a risky chance at gaining caps.

 

In it's older form, the mod would have fit my early game play, the PC is forced to compromise and the actions (changes to her moral code, what will she do to survive) are there to build on.  As she encounters the results of losing to raiders, mutants, etc, the view of what she does for caps or survival changes. Then the offer fits into her altered world view.

 

For me, the mod would only fit a late game as the PC is already  set in her actions.

 

It's your vision so it is as it is, but I would have liked the old option, maybe with the job offer more vague, work in entertainment, make educational holo's for the commonwealth.... (yes, I know it's got porn studio in the title)

 

Anyway thanks for your work, don't mind my whining and I look forward to trying the mod fully a little bit later in my play...

 

~cheers

Edited by Joe_Oni
spelling, 2nd pass
Posted
2 hours ago, Joe_Oni said:

I gotta say, the mod was interesting when I lasted played but taking out the option to change your mind (for the moment) and leave kinda ends it for me.

Nuka Ride 3.x is also in Mega, which is the original version where the protagonist falls into the trap of the protectrons. I decided on this change because many said that the process of going to NW, being fooled, going back to the Commonwealth, and coming back to NW - even knowing that you had been fooled the first time - was something that could be improved or made more direct. 

 

As for your error, I can't reproduce it. Something sparked out there and it involved Kaiser. ?

Posted (edited)
On 5/12/2022 at 1:35 PM, JB. said:

Nuka Ride 3.x is also in Mega, which is the original version where the protagonist falls into the trap of the protectrons. I decided on this change because many said that the process of going to NW, being fooled, going back to the Commonwealth, and coming back to NW - even knowing that you had been fooled the first time - was something that could be improved or made more direct. 

 

As for your error, I can't reproduce it. Something sparked out there and it involved Kaiser. ?

 

 

cool, I'll check it out...?

 

 

unintended side effect - sometime my non official followers go walkabout. traveling to where they last were can get them to rejoin (if you remember). Traveling to nuka world gathers them ?

 

 

Edited by Joe_Oni
Posted

So iv just finished the latest update and I have to say, well done @JB.. This is by far one of the best quest mods iv played and also now a favourite of mine.

 

I cant wait to see what your next mod is going to be like. please just don't leave us hanging to long with NR. 

Posted (edited)

Nisha Will not talk to me about apollo, she just keeps giving me random jobs. im already the overboss if that matters but it didnt affect Mason.

 

 

Edited by brianb0ru
Posted
44 minutes ago, jareth231 said:

I have a bug where all the raiders in nuka world attack me on sight.

what mods are you using....most likely a mod that changes raider factions or something like that.  Make sure you load NukaRide after all other mods in your load order.....

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...