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AAF Nuka Ride: A Porn Studio Mod


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Posted
3 hours ago, ZOro1991 said:

Playing on latest version of everything. I've tried to quickly skip the animation but the game still crashes.

 

You should attach the full crash log.  A few pages back I posted the mod list I used for 1.11.221.0, and it wasn't the latest AAF (they just keep getting worse).

Posted
3 minutes ago, ZOro1991 said:

Well there are a lot of crash logs, since i can't pass this point. And it's always something different. This is the latest crash log

 

Well it's definitely crashing in AAF, you should post it on their Discord.  It's jumping to some stray memory location from the AAF DLL.

 

I would try to get 1.1.5 if you can, and just upgrade LLFP.

Posted
8 minutes ago, dav42 said:

 

Well it's definitely crashing in AAF, you should post it on their Discord.  It's jumping to some stray memory location from the AAF DLL.

 

I would try to get 1.1.5 if you can, and just upgrade LLFP.

I got through it by making Sophie do the deed, then canceling the animation as quickly as i can. Will see if it happens in the future

Posted (edited)
15 minutes ago, ZOro1991 said:

I got through it by making Sophie do the deed, then canceling the animation as quickly as i can. Will see if it happens in the future

 

If you see this below immediately following "STACK" section routinely then I would say it's the same cause.  0x7FF6ADE15BE8 seems to be a stray pointer to invalid memory that AAF is trying to execute, because the immediate return is AAF's DLL.

 

STACK:
    [RSP+0   ] 0x7FFE251CA7EB     (void* -> AAF_1_11_221.DLL+000A7EB    nop)
    [RSP+8   ] 0x6EE58EE9B0       (void*)
    [RSP+10  ] 0x7FFE251C401D     (void* -> AAF_1_11_221.DLL+000401D    nop)
    [RSP+18  ] 0x7FF6ADE15BE8     (size_t) [140697455909864]
    [RSP+20  ] 0x7FF6E8F3519F     (void* -> Fallout4.exe+20E519F    jmp 0x00007FF6E8F3528D |  BSScript::Variable::Cleanup(void)_20E519F)
    [RSP+28  ] 0x7FF6ADE15BE8     (size_t) [140697455909864]
    [RSP+30  ] 0x7FF6E84CD19D     (void* -> Fallout4.exe+167D19D    mov r13, rax |  BSStringPool::Entry::Release(BSStringPool::Entry*&)_167D19D)
    [RSP+38  ] 0x6E00000000       (size_t) [472446402560]
    [RSP+40  ] 0x7FFE251C89CA     (void* -> AAF_1_11_221.DLL+00089CA    nop)

 

Edited by dav42
Posted
1 hour ago, ZOro1991 said:

I got through it by making Sophie do the deed, then canceling the animation as quickly as i can. Will see if it happens in the future

 

I took a look at their source code, this is definitely a bug on their end.  It will never work, the only workaround is apparently AAF has an option to suppress notifications, you can try turning that on to workaround it.  The issue is they are trying to do a detour, but not using a detour-capable library.

Posted
20 hours ago, JB. said:

If you're on old-gen like me, an old version of Addictol would show all the game's characters without makeup

 

What kind of makeup are we talking about? Is Addictol spoiling LooksMenu?

Posted (edited)
14 hours ago, DarksideTinkerbell said:

 

she was with me for that part yes, is there a way to find her maybe as I kinda move fast she somehow got stuck, oh I may have accidently fucked her to death as well? MNSA levels quite fast seem I pretty much drop what I am doing if I get an opportunity to fuck, which is weighted pretty heavily in my favour...

 

Update!

I went looking for her after setting stage back to 155, she just showed up in place like nothing was wrong... so it is cool I got to experience the shoot and think of my replies when asked the questions and stuff. (Big bonus is well not everything is predictable which is awesome as it makes me way more aware of what I do and why). Note all was good till I had to sleep again, is the nightmare thing a duration? or do you have to do something to wake up? Can maybe there be something I can fuck to relieve my grief that the farm is burnt down? Maybe another chair? Build up saliva to put out the fires?

The nightmare? A guy should be standing in front of the farm. He's waiting for you. I didn't point him with a marker because it didn't seem necessary.

Edited by JB.
Posted
1 hour ago, dav42 said:

 

If you see this below immediately following "STACK" section routinely then I would say it's the same cause.  0x7FF6ADE15BE8 seems to be a stray pointer to invalid memory that AAF is trying to execute, because the immediate return is AAF's DLL.

 

STACK:
    [RSP+0   ] 0x7FFE251CA7EB     (void* -> AAF_1_11_221.DLL+000A7EB    nop)
    [RSP+8   ] 0x6EE58EE9B0       (void*)
    [RSP+10  ] 0x7FFE251C401D     (void* -> AAF_1_11_221.DLL+000401D    nop)
    [RSP+18  ] 0x7FF6ADE15BE8     (size_t) [140697455909864]
    [RSP+20  ] 0x7FF6E8F3519F     (void* -> Fallout4.exe+20E519F    jmp 0x00007FF6E8F3528D |  BSScript::Variable::Cleanup(void)_20E519F)
    [RSP+28  ] 0x7FF6ADE15BE8     (size_t) [140697455909864]
    [RSP+30  ] 0x7FF6E84CD19D     (void* -> Fallout4.exe+167D19D    mov r13, rax |  BSStringPool::Entry::Release(BSStringPool::Entry*&)_167D19D)
    [RSP+38  ] 0x6E00000000       (size_t) [472446402560]
    [RSP+40  ] 0x7FFE251C89CA     (void* -> AAF_1_11_221.DLL+00089CA    nop)

 

There are ctd reports with the new AAF, but it looks like a new version will be released soon. I'm sticking with my old version in the meantime. 😵‍💫

 

 

Posted
8 minutes ago, JB. said:

I'm sticking with my old version in the meantime. 😵‍💫

 

The best call.  I'm not upgrading past 1.1.5.  I think I mentioned I would like to go back to 0.171.

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