Jump to content

AAF Nuka Ride: A Porn Studio Mod


Recommended Posts

Posted
3 hours ago, ZOro1991 said:

Playing on latest version of everything. I've tried to quickly skip the animation but the game still crashes.

 

You should attach the full crash log.  A few pages back I posted the mod list I used for 1.11.221.0, and it wasn't the latest AAF (they just keep getting worse).

Posted
3 minutes ago, ZOro1991 said:

Well there are a lot of crash logs, since i can't pass this point. And it's always something different. This is the latest crash log

 

Well it's definitely crashing in AAF, you should post it on their Discord.  It's jumping to some stray memory location from the AAF DLL.

 

I would try to get 1.1.5 if you can, and just upgrade LLFP.

Posted
8 minutes ago, dav42 said:

 

Well it's definitely crashing in AAF, you should post it on their Discord.  It's jumping to some stray memory location from the AAF DLL.

 

I would try to get 1.1.5 if you can, and just upgrade LLFP.

I got through it by making Sophie do the deed, then canceling the animation as quickly as i can. Will see if it happens in the future

Posted (edited)
15 minutes ago, ZOro1991 said:

I got through it by making Sophie do the deed, then canceling the animation as quickly as i can. Will see if it happens in the future

 

If you see this below immediately following "STACK" section routinely then I would say it's the same cause.  0x7FF6ADE15BE8 seems to be a stray pointer to invalid memory that AAF is trying to execute, because the immediate return is AAF's DLL.

 

STACK:
    [RSP+0   ] 0x7FFE251CA7EB     (void* -> AAF_1_11_221.DLL+000A7EB    nop)
    [RSP+8   ] 0x6EE58EE9B0       (void*)
    [RSP+10  ] 0x7FFE251C401D     (void* -> AAF_1_11_221.DLL+000401D    nop)
    [RSP+18  ] 0x7FF6ADE15BE8     (size_t) [140697455909864]
    [RSP+20  ] 0x7FF6E8F3519F     (void* -> Fallout4.exe+20E519F    jmp 0x00007FF6E8F3528D |  BSScript::Variable::Cleanup(void)_20E519F)
    [RSP+28  ] 0x7FF6ADE15BE8     (size_t) [140697455909864]
    [RSP+30  ] 0x7FF6E84CD19D     (void* -> Fallout4.exe+167D19D    mov r13, rax |  BSStringPool::Entry::Release(BSStringPool::Entry*&)_167D19D)
    [RSP+38  ] 0x6E00000000       (size_t) [472446402560]
    [RSP+40  ] 0x7FFE251C89CA     (void* -> AAF_1_11_221.DLL+00089CA    nop)

 

Edited by dav42
Posted
1 hour ago, ZOro1991 said:

I got through it by making Sophie do the deed, then canceling the animation as quickly as i can. Will see if it happens in the future

 

I took a look at their source code, this is definitely a bug on their end.  It will never work, the only workaround is apparently AAF has an option to suppress notifications, you can try turning that on to workaround it.  The issue is they are trying to do a detour, but not using a detour-capable library.

Posted
20 hours ago, JB. said:

If you're on old-gen like me, an old version of Addictol would show all the game's characters without makeup

 

What kind of makeup are we talking about? Is Addictol spoiling LooksMenu?

Posted (edited)
14 hours ago, DarksideTinkerbell said:

 

she was with me for that part yes, is there a way to find her maybe as I kinda move fast she somehow got stuck, oh I may have accidently fucked her to death as well? MNSA levels quite fast seem I pretty much drop what I am doing if I get an opportunity to fuck, which is weighted pretty heavily in my favour...

 

Update!

I went looking for her after setting stage back to 155, she just showed up in place like nothing was wrong... so it is cool I got to experience the shoot and think of my replies when asked the questions and stuff. (Big bonus is well not everything is predictable which is awesome as it makes me way more aware of what I do and why). Note all was good till I had to sleep again, is the nightmare thing a duration? or do you have to do something to wake up? Can maybe there be something I can fuck to relieve my grief that the farm is burnt down? Maybe another chair? Build up saliva to put out the fires?

The nightmare? A guy should be standing in front of the farm. He's waiting for you. I didn't point him with a marker because it didn't seem necessary.

Edited by JB.
Posted
1 hour ago, dav42 said:

 

If you see this below immediately following "STACK" section routinely then I would say it's the same cause.  0x7FF6ADE15BE8 seems to be a stray pointer to invalid memory that AAF is trying to execute, because the immediate return is AAF's DLL.

 

STACK:
    [RSP+0   ] 0x7FFE251CA7EB     (void* -> AAF_1_11_221.DLL+000A7EB    nop)
    [RSP+8   ] 0x6EE58EE9B0       (void*)
    [RSP+10  ] 0x7FFE251C401D     (void* -> AAF_1_11_221.DLL+000401D    nop)
    [RSP+18  ] 0x7FF6ADE15BE8     (size_t) [140697455909864]
    [RSP+20  ] 0x7FF6E8F3519F     (void* -> Fallout4.exe+20E519F    jmp 0x00007FF6E8F3528D |  BSScript::Variable::Cleanup(void)_20E519F)
    [RSP+28  ] 0x7FF6ADE15BE8     (size_t) [140697455909864]
    [RSP+30  ] 0x7FF6E84CD19D     (void* -> Fallout4.exe+167D19D    mov r13, rax |  BSStringPool::Entry::Release(BSStringPool::Entry*&)_167D19D)
    [RSP+38  ] 0x6E00000000       (size_t) [472446402560]
    [RSP+40  ] 0x7FFE251C89CA     (void* -> AAF_1_11_221.DLL+00089CA    nop)

 

There are ctd reports with the new AAF, but it looks like a new version will be released soon. I'm sticking with my old version in the meantime. 😵‍💫

 

 

Posted
8 minutes ago, JB. said:

I'm sticking with my old version in the meantime. 😵‍💫

 

The best call.  I'm not upgrading past 1.1.5.  I think I mentioned I would like to go back to 0.171.

Posted
3 hours ago, dav42 said:

 

The best call.  I'm not upgrading past 1.1.5.  I think I mentioned I would like to go back to 0.171.

Is it possible to downgrade AAF without downgrading the whole game, i've just setup everything for 1.11.221 and kinda don't want to do it all again

Posted
3 hours ago, JB. said:

 

 

Here's the bug. It was fixed. 

I really don't want to install Addictol. Why change Buffout and X-Cell to Addictol at all? What advantages does this provide?

Posted
20 minutes ago, ZOro1991 said:

Is it possible to downgrade AAF without downgrading the whole game, i've just setup everything for 1.11.221 and kinda don't want to do it all again

 

Yes, if you have AAF 1.1.5 (or earlier) then all you need to do is install LLFP and let it overwrite the LLFP DLL's from AAF.  I usually mark all the LLFP stuff in AAF as hidden files in MO2, and you could do the same with LLFP or repack LLFP just to the runtime DLLs you need.  v60 includes support for 1.11.221.

 

 

Posted
3 hours ago, Plite said:

I really don't want to install Addictol. Why change Buffout and X-Cell to Addictol at all? What advantages does this provide?

 

Buffout hasn't been updated in 3 years, and Addictol does what Buffout and X-Cell do, plus a few extras.

I made the change, and found no downsides.

Posted
7 hours ago, JB. said:

The nightmare? A guy should be standing in front of the farm. He's waiting for you. I didn't point him with a marker because it didn't seem necessary.

 

was there a guy? I got bored looking round so went towards Nuka Town. Met this weird woman and did the rhyming game which was really cool plus rather funny. She was a long way from the farm though... after the game I got the impression she was meant to be at the farm so I headed back and waited. She walks really slow by the way, could have been impatience. Anyways we talked I took her inner boo thingy and nightmare was over.

I suspect the Bimbo mod (MNSN) may interrupt lots, but between Nuka Ride and that I have not had so much fun in a long time.

This is my first time round on the Mod so still learning stuffs, I get really frustrated when I don't get my way which is why I am taking the Norita route, plus when stuff becomes controlling I often find it too predictable. I must admit that I love the gameplay dynamics you use. Real powerplay knowledge I suspect.

 

Up to Training Diary. 

Posted
28 minutes ago, JohnyBurner said:

Buffout не обновлялся уже 3 года, а Addictol делает то же, что и Buffout с X-Cell

I'd rather have the Master answer me!

Posted
19 minutes ago, Plite said:

I'd rather have the Master answer me!

Buffout hasn't been updated in 3 years, and Addictol does what Buffout and X-Cell do, plus a few extras.

I made the change, and found no downsides.  😄

Posted

Apologies, but during the therapeutic flagpole animation, there used to be messages like "right now i think that Overboss is an asshole" and stuff, but they are not showing up anymore, did you write them out or am I looking at a symptom of an AAF problem, sorry if i missed if this had already been addressed. Little details like those set this mod apart...

Posted

I am on next gen latest version and latest version of AAf. As soon it be a lesbian animation game crash, have reloaded 6 times and can not pass, even when i try quit as fast as possible. Is this a bug with new aaf? Has any other latest versions of game and aaf got lesbian animations to work? Everything else has worked until now. (as soon i made the mod be last).

Posted (edited)
6 minutes ago, Gubbe73 said:

I am on next gen latest version and latest version of AAf. As soon it be a lesbian animation game crash, have reloaded 6 times and can not pass, even when i try quit as fast as possible. Is this a bug with new aaf? Has any other latest versions of game and aaf got lesbian animations to work? Everything else has worked until now. (as soon i made the mod be last).

 

It is an issue with the latest AAF, JB posted it a few times, and there was a chat a few messages back about the same issue again.  There is a snippet of the crash log you can take a look and see if it matches up with what your seeing.

 

 

Edited by dav42
Posted
11 minutes ago, Gubbe73 said:

I am on next gen latest version and latest version of AAf. As soon it be a lesbian animation game crash, have reloaded 6 times and can not pass, even when i try quit as fast as possible. Is this a bug with new aaf? Has any other latest versions of game and aaf got lesbian animations to work? Everything else has worked until now. (as soon i made the mod be last).

i'm having some AAF but not that one, I am on AE 1.11.221 with AAF 1.7.1 and the les anims have played, but the strap-on doesnt equip on scenes that need it... they play but hump air.

Posted (edited)

I may be missing a file? The Maid outfits I can find them via console but they don't appear even if I do additem.

 

Also is there a shop or something for those like me who tend to store or destroy stuff randomly and then find out later that I still needed that item especially clothing, I so threw away my farm clothes cause seriously ok maybe cute but not sexy... ?

 

update

Is there also a way to maybe replace outfits with different ones? Like maybe the VTAW Black Tie for the Maids Miniskirt? Mind you I have no idea what the Maid or Maid Mini outfits look like as I just get Ratty Clothes instead...

Edited by DarksideTinkerbell
Posted
6 minutes ago, caddo9tales said:

i'm having some AAF but not that one, I am on AE 1.11.221 with AAF 1.7.1 and the les anims have played, but the strap-on doesnt equip on scenes that need it... they play but hump air.

We exactly same then. Hmm i get the strapons and i see both actors and animated scene, but when it end it just crash. I try disable vioxis strapons then and see if that is the problem. Ty!

Posted (edited)
9 minutes ago, Gubbe73 said:

We exactly same then. Hmm i get the strapons and i see both actors and animated scene, but when it end it just crash. I try disable vioxis strapons then and see if that is the problem. Ty!

 

Yeah, this is because what AAF is doing is hooking the show HUD message game function (incorrectly) when an item is equipped.  They added a static bool to suppress notifications, once the scene is over the hooks is permanently installed and any future notifications will cause a CTD because the suppression flag is turned off and it tries to call the original game code which is the incorrect part of the hook.

 

It's odd because this appears to be wholly unnecessary as the game engine already has a mechanism to suppress notifications for this particular use case.  It's also odd to hook game code this late during runtime, most code I have seen hooks it when the f4se plugin loads or when game data is ready.

Edited by dav42

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...