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AAF Nuka Ride: A Porn Studio Mod


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Posted
1 hour ago, savantladylilith said:

I usually use a mod that allows me to keep all of the Cabots alive but if you're not using a mod like that, then Jack will spawn as a dead body in the club

Check out Cabot's RefID and BaseID in club of Nuka Ride.

Posted
45 minutes ago, Plite said:

Check out Cabot's RefID and BaseID in club of Nuka Ride.

If he's using a different ID than the base game Jack, I guess it's more likely that he'd be spawning alive but hostile then, and killed by the other patrons?Ā  I guess could try testing killing him, and then resurrect him to see if I end up with two Jacks or something at the club to find outĀ šŸ¤·ā€ā™€ļø

Posted
3 hours ago, savantladylilith said:

This sorta reminds me

Ā 

I've gotten really good about knowing the exact borderline for each park after having played this mod enough times and accidentally tripped these quests, but there are some other quests you may want to look into preventing, such as World of Refreshment and to clear the Galactic Zone parks, since those parks specifically are very close to places the player will already be exploring.Ā Ā 

Ā 

Sometimes if I'm just sorta getting really into the mod's roleplay aspects and explore the safer areas, but if I'm wandering too close to the bottling plant from the Red Rocket, or too near the park while visiting the gramps, it triggers those quests automatically as you approach the park.Ā  Unfortunately this means even if you're not approaching an entryway for the park, it'll still trigger from the sides, and the Galactic Zone especially has some odd borders to it, over by where that deathclaw spawns near the parking lot

Ā 

Also something that I wasn't sure if you'd even thought of, the cabot house quest will often trigger for me in both routes when I'm visiting Music at the Third Rail, and if not then usually will happen at Bunker Hill, and I know that *usually* if a player is doing quests in the commonwealth, they're far enough along that it won't really screw things up too badly, but it occurred to me that if you accidentally kill Jack Cabot (side with Lorenzo) it'll possibly screw things up at the Nuka Club.Ā  I usually use a mod that allows me to keep all of the Cabots alive but if you're not using a mod like that, then Jack will spawn as a dead body in the club XD I was curious and I got hilarious results but would not recommend to people that they play this quest until the mod is totally finished.Ā  But.Ā  You know some day someone will do this and not just for an experimentĀ 

Ā 

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You're right about the bottling plant; I haven't deactivated the trigger boxes there yet. If the Galactic zone thing happens again, send me a screenshot of where it occurred. I'm sure I deactivated all the triggers, but maybe one is still there.

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This could be the culprit; I forgot to disable this one because it's not in "Galactiz Zone" but in an area called "POI06".Ā 

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Spoiler

image.png

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Luckily, Nuka Club clients are all factionless copies, so no matter which side you're on, for or against some, it won't be reflected in Nuka Club.

Posted (edited)
14 hours ago, JB. said:

@Ohlala_ ChicaĀ Thanks!Ā I can finally see what's going on.Ā 

Ā 

Okay, yes, there are too many mods. For example, you have Fourplay, and that's a prehistoric version of AAF. Then there are tons of mods with weird names that I don't know what they do.Ā 

Ā 

Then the game behaves as if Nisha died at some point; this is what broke the mod.Ā Nisha is alive, by the way.Ā 

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The Overboss doesn't say anything because at some point, something killed Nisha, and that broke her quest ("The Mule"). The Overboss, to greet you, expect for that quest to have started and been completed yet.

Ā 

FIX:Ā 

Ā 

ResetQuest _NukaRide_Mule

Ā 

You can talk to the Overboss now.Ā 

Ā 

But that behavior will happen again because you have too many mods doing who know what.Ā 

Ā 

Conclusion: please limit your modlist to my recommended mods and soft. It's not the first time I've told you this. I'm not saying it for no reason. It's because this is a long mod and at some point "fsiojfas.esp" and "Uhidjoqpe.esp" are going to break your game, and the last thing you want is for the mod author to interrupt the mod's development to spend all night chasing a phantom bug that wouldn't happen if you had listened to what the mod author and other users have already told you.Ā šŸ˜µā€šŸ’«

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But again, thank you! I finally see the problem. Yes, in all the previous reports, the users were using a lot of non-recommended mods, but at least now I know what's causing it.

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omg, thank you!!!!

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so I should use "ResetQuest _NukaRide_Mule" as a console command with that save?

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oh no...Ā "fsiojfas.esp" and "Uhidjoqpe.esp" are gonna break my game?? can I deactivate those plug ins? (dunno what they are either,.. shi, now im scared T_T)

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and should I get ridĀ  / deactivate of FourplayĀ  too? (not sure anymore, why I have that mod.., maybe hard requirement for another??), or could it be too essential for some other mods

Ā 

already had so many mods installed before getting Nuka Ride (and now Commenwealth Slavers).., deleting them would break some of my other big saves (some have hunders ofĀ  hours with settlements).., but ill try to trimm it down again

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...

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I have an similar bug now in Commenwealth Slaver (right at start, when you arrive at the whore house, the first door doesn't open correctly (it kinda moves an inch, but not enough to get out, its odd), but got out by using an AAF animation (10 feet infront of character started to dance)

Ā 

>>>but when I got outĀ  of the 1st room, only 2 NPCs would interact with meĀ  (Revanne and the hair cutter girl talk and react to me.., while Bella and the Bar dude don't react, kinda like the Overboss in the Nuke Ride bug).. I'm not sure if its a bug, or they just dont talk to me yet or something.. is there likely a simple console command solution like with Nuke ride bug?

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EDIT

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oh gawd, couldnt find the pluginsĀ "fsiojfas.esp" and "Uhidjoqpe.esp" T_T, dunno what to do

Edited by Ohlala_ Chica
Posted (edited)
7 hours ago, savantladylilith said:

then Jack will spawn as a dead body in the club XD

This reminds me that if you poisoned Adolf, the mod didn't check if he was alive and still dumped his body in Golden Globes. xD

Ā 

I didn't know that could happen with Jack. I'll see what's going on; in theory, he's a completely new NPC without any factions.

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Spoiler

image.png

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Edited by JB.
Posted (edited)
7 minutes ago, Ohlala_ Chica said:

Ā 

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omg, thank you!!!!

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so I should use "ResetQuest _NukaRide_Mule" as a console command with that save?

Ā 

oh no...Ā "fsiojfas.esp" and "Uhidjoqpe.esp" are gonna break my game?? can I deactivate those plug ins? (dunno what they are either,.. shi, now im scared T_T)

Ā 

and should I get ridĀ  / deactivate of FourplayĀ  too? (not sure anymore, why I have that mod.., maybe hard requirement for another??), or could it be too essential for some other mods

Ā 

already had so many mods installed before getting Nuka Ride (and now Commenwealth Slavers).., deleting them would break some of my other big saves (some have hunders ofĀ  hours with settlements).., but ill try to trimm it down again

Ā 

...

Ā 

I have an similar bug now in Commenwealth Slaver (right at start, when you arrive at the whore house, the first door doesn't open correctly (it kinda moves an inch, but not enough to get out, its odd), but got out by using an AAF animation (10 feet infront of character started to dance)

Ā 

>>>but when I got outĀ  of the 1st room, only 2 NPCs would interact with meĀ  (Revanne and the hair cutter girl talk and react to me.., while Bella and the Bar dude don't react, kinda like the Overboss in the Nuke Ride bug).. I'm not sure if its a bug, or they just dont talk to me yet or something.. is there likely a simple console command solution like with Nuke ride bug?

Ā 

Ā 

Yes, type that console command and the OB should start talking to you.

This isn't like Skyrim; Fallout is quite robust. How do you think I was able to load your save file without having almost any of your mods? This would cause a CTD in Skyrim, but as I said, Fallout is more robust. What I mean is, yes, uninstall and remove FourPlay. Leave only AAF.

Ā 

Quote

I'm not sure if its a bug, or they just dont talk to me yet or something.. is there likely a simple console command solution like with Nuke ride bug?

Ā 

This is easy to fix. Create a new profile in MO2 or Vortex. Install only my hard, soft, and recommended mods. Start a new game with SKK Fast Start and enjoy without any headaches.Ā šŸ˜„

Edited by JB.
Posted
11 minutes ago, Ohlala_ Chica said:

oh gawd, couldnt find the pluginsĀ "fsiojfas.esp" and "Uhidjoqpe.esp" T_T, dunno what to do

No, I'm just exaggerating, those mods don't exist, I meant that there were mods that I don't even know what they do so I wrote that nonsense. 😭🤣

Posted
12 minutes ago, JB. said:

I didn't know that could happen with Jack. I'll see what's going on; in theory, he's a completely new NPC without any factions.

No. It was his fantasy.

Posted (edited)
8 minutes ago, Plite said:

No. It was his fantasy.

savantladylilith has always reported quite accurate bugs, and even other adjustments that I have implemented, so I have noted it in my bug report.

Ā 

In fact, she just reported to me that I forgot to disable a triggerbox in the Galactic Zone.Ā I just fixed it for NR7.Ā 

Edited by JB.
Posted
3 minutes ago, JB. said:

savantladylilith has always reported quite accurate bugs, and even other adjustments that I have implemented, so I have noted it in my bug report.

Check on Cabot if you want...

Ā 

But there's a good idea there. It would be nice to do some "protection from the fool".Ā For example, you can make the start of the "Getting a Clue" quest linked to the end of a significant quest in Nuka Ride.Ā I haven't checked it yet, but it's likely that the beginning of the quest is controlled by "condition".Ā You can also turn off the vanilla Edward Deegan initially, and then turn it on at the appropriate moment.

Posted

When Commonwealth Slavers and AAF Nuka Ride: A Porn Studio Mod are installed simultaneously, the Norita route does not start after leaving Vault 111 with the eyebot broken.

Is this a design flaw in the mods?

Is it possible to start the Norita route with both mods installed?

Posted
1 minute ago, hy303 said:

Is it possible to start the Norita route with both mods installed?

Actually, this is not provided.Ā There is a possibility, but I do not recommend using it.Ā For the Norita's route, it is better to use only Nuka Ride. Without Commonwealth Slaves.

Posted (edited)

For this I absolutely agree with @Plite. You could theoretically use the console to resurrect Duke if you want Norita's route. But absolutely better just keeping her route a NR only route imo.Ā 

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*edit: trusting spellcheck was mistake >_>

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Edited by zonder4213
Posted
12 minutes ago, zonder4213 said:

You could theoretically use the console to resurrect Duke if you want Norita's route.

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If you do this after the first exit from vault 111, then you can break everything. It's better to finish CS first.

Posted

I was playing the mod and heading to see Mason with Dara, and got curious about the song that was playing, so I looked it up by the lyrics and then got stuck on Vevo and Youtube for 3 hours listening to everything I could find by the group Cannons. Kind of reminded me of Concrete Blonde but different, thank you for turning us on to that Artist JB, her voice is quiet and powerful at the same time, nice find!

Posted
11 hours ago, savantladylilith said:

Also something that I wasn't sure if you'd even thought of, the cabot house quest will often trigger for me in both routes when I'm visiting Music at the Third Rail, and if not then usually will happen at Bunker Hill, and I know that *usually* if a player is doing quests in the commonwealth, they're far enough along that it won't really screw things up too badly, but it occurred to me that if you accidentally kill Jack Cabot (side with Lorenzo) it'll possibly screw things up at the Nuka Club.Ā  I usually use a mod that allows me to keep all of the Cabots alive but if you're not using a mod like that, then Jack will spawn as a dead body in the club XD I was curious and I got hilarious results but would not recommend to people that they play this quest until the mod is totally finished.Ā  But.Ā  You know some day someone will do this and not just for an experimentĀ 

I have the Xoren Gamess Cabot mod installed on all my play-throughs Ive done with NukaRide and it hasnt given me any problems, I always wait until I get some freedom to go to the commonwealth to complete the quest because my porn star will never grow old by using the mysterious serum. I have also used the mod called Delay the Special Delivery which stops the force greet from Edward Deegan until you enable it and it works flawlessly. Both mods are on nexus, one could be ESL.

Edited just now by caddo9tales

Posted (edited)
9 hours ago, JB. said:

Yes, type that console command and the OB should start talking to you.

This isn't like Skyrim; Fallout is quite robust. How do you think I was able to load your save file without having almost any of your mods? This would cause a CTD in Skyrim, but as I said, Fallout is more robust. What I mean is, yes, uninstall and remove FourPlay. Leave only AAF.

Ā 

Ā 

This is easy to fix. Create a new profile in MO2 or Vortex. Install only my hard, soft, and recommended mods. Start a new game with SKK Fast Start and enjoy without any headaches.Ā šŸ˜„

Ā 

Thanx again!!!

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oh ok... ll take out Fourplay (saw I have 2 of them, think one is part of some crazy animation (fourplay animations bz crazy), one is just called Fourplay, gonna take that one out)

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ahhh, no wonder, Skyrim on Xbox would refuse to work at all, when taking out / removing just a few mods..

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ahhhhh, ok... never made a Profile before (new to modding and Vortex)... was afraid to touch that part of Vortex, as not to lose access / overwrite what im already using, by making (new) profile or something (I have no clue on that stuff T_T...)

....

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just peaked in, and the profile im using now is called "default" and it will keep all my mods? making a new one will be besides the default hope xD>>> it askes if I should share saves with default or have its now saves? better to have its own saves, right? so they don't get mixed up and I load one with wrong profile by accident?

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(making one just for mods, for a NG character and forĀ  Commenwealth slavers.. wil likely only get some preset and radio mods too, . .any other extras like Ivy, Healther, Darlene etc. will only get AFTER completely playing and enjoyonigĀ  your mods.. and wil make sure not to go overkill with the mods, just bare minium must have like AFT,Ā  a few companions and gear)

Ā 

was originally gonna use a lv 102 character for Commenwealth slavers (as have some cool settlements built with her).., but that save cant access Nuka Ride, so a fresh start that has access to Nuka ride too, is cool (for Nora...,Ā  for Norita wont use commenwealth slvs, ... saw better leave com slv deactivated for Norita)

...

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EDIT

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yes, the console command worked and the Overboss could talk!! Thank you!!.. and I see why everyone said, I shouldn't skip it

Spoiler

theĀ  Overboss is confronted about the clone / her sister (love everything with and about her clone).. and there's something with Lars too, that's where im atm

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(man, they all think her sister is dumb, not fair xD... , shes just "special".. they were gonna give her more Inteligence after they checked Noritas Int, but Kellog killed the guy, before he could update her Int profile..., hope she can educate her self, she has potential)

Ā 

Edited by Ohlala_ Chica
Posted
13 hours ago, caddo9tales said:

I have the Xoren Gamess Cabot mod installed on all my play-throughs Ive done with NukaRide and it hasnt given me any problems, I always wait until I get some freedom to go to the commonwealth to complete the quest because my porn star will never grow old by using the mysterious serum. I have also used the mod called Delay the Special Delivery which stops the force greet from Edward Deegan until you enable it and it works flawlessly. Both mods are on nexus, one could be ESL.

Edited just now by caddo9tales

The Xoren Games is the same one I use with NR and I agree it works perfectly for this purpose!Ā  Definitely a great mod, and I'll have to give the Delay the Special Delivery mod a try, too, that way I can start it up much later at my leisureĀ šŸ–¤Ā That's a great suggestion!Ā  I think I saw it once before, but wasn't sure it was compatible with the Xoren mod and then forgot about it completelyĀ 

Posted
22 hours ago, JB. said:

This reminds me that if you poisoned Adolf, the mod didn't check if he was alive and still dumped his body in Golden Globes. xD

Ā 

I didn't know that could happen with Jack. I'll see what's going on; in theory, he's a completely new NPC without any factions.

Ā 

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Ā  Reveal hidden contents

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I think I only poisoned Adolf once to see what would happen and reloaded an earlier save because I felt too guilty about it, so never got far enough for him to spawn dead at the studio for me XD

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If it helps you isolate how/why it did that for me with Jack, I remember this was on a Nora playthrough just before the 6.9 updates I believe, so still on 6.8, I'd completed NR at that point so I'd already done my initial quest at the Nuka Club and everything was fine there, then when I went out into the commonwealth with my sister a couple of times I completed the Cabot questline, and at some point later I went into the Nuka Club again and Jack was the only patron who was dead so I assumed it had something to do with me doing the quest (either he turned hostile and patrons killed him, or he spawned dead were my guesses).Ā  I guess it's also possible it was a coincidence and fallout physics got him XD but that seems like such a weirdly timed coincidence

Ā 

I will try to replicate that one for you and see if I can give you any more information on what I'm experiencing with it.Ā  I only ever did that once, in a Nora run.Ā  I wish I tried to resurrect him to see if he'd aggro on meĀ šŸ¤¦šŸ»ā€ā™€ļø

Posted
22 hours ago, JB. said:

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This could be the culprit; I forgot to disable this one because it's not in "Galactiz Zone" but in an area called "POI06".Ā 

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Ā  Reveal hidden contents

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This was definitely one of the GZ trigger spots, there is for sure one other one that I'm aware of, I'll try to get right in front of the location and take a screenshot for you so you'll know where it's located, but in case you'll get to it faster, if you're headed away from the gramps' farm towards the back wall of the park, there is a spot where some Mirelurks will spawn just near the water, and just past that in this parking area (which does have some loot) a deathclaw (I think there are two) spawn near some busses in like an old bus stop and parking area, I think behind the park itself maybe?Ā  If you're past the broken down bus near the wall, it will trigger somewhere around thereĀ šŸ–¤

Posted
54 minutes ago, savantladylilith said:

If it helps you isolate how/why it did that for me with Jack, I remember this was on a Nora playthrough just before the 6.9 updates I believe, so still on 6.8, I'd completed NR at that point so I'd already done my initial quest at the Nuka Club and everything was fine there, then when I went out into the commonwealth with my sister a couple of times I completed the Cabot questline, and at some point later I went into the Nuka Club again and Jack was the only patron who was dead so I assumed it had something to do with me doing the quest (either he turned hostile and patrons killed him, or he spawned dead were my guesses).Ā  I guess it's also possible it was a coincidence and fallout physics got him XD but that seems like such a weirdly timed coincidence

Ā 

Vanilla Cabot and the Cabot from Nuka Club are two completely different NPCs.Ā They are not related to each other.

Ā 

To understand this a little bit, try to set up an experiment.Ā 00047eb7 is the BaseID of the vanilla Cabot. While in the Nuka Club, enter in the console:

placeatmeĀ 00047eb7 1

or

player.placeatmeĀ 00047eb7 1

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After that, a copy of the vanilla Cabot will appear.Ā Try to interact with both of them.Ā Then everything should become clear.

Ā 

Ā 

Posted
30 minutes ago, Plite said:

Ā 

Vanilla Cabot and the Cabot from Nuka Club are two completely different NPCs.Ā They are not related to each other.

Ā 

To understand this a little bit, try to set up an experiment.Ā 00047eb7 is the BaseID of the vanilla Cabot. While in the Nuka Club, enter in the console:

placeatmeĀ 00047eb7 1

or

player.placeatmeĀ 00047eb7 1

Ā 

After that, a copy of the vanilla Cabot will appear.Ā Try to interact with both of them.Ā Then everything should become clear.

Ā 

Ā 

From a technical perspective, if everything is set properly, yes you're correct, this should be true, though I did consider that all of the patrons as well as most of the characters you interact with through the mod are copies and don't have the vanilla IDs, which is precisely why I decided to leave the comment on it - because that shouldn't happen.Ā  I also recall maybe a year or year and a half ago, someone else had mentioned something in the Norita route that Jack specifically was hostile even when reloading a save any time they entered the Nuka Club, and the sister kept killing him.Ā  The solution at the time was turn off hostility on Jack.Ā  It was shortly after this that I had the experience but didn't really add it to my bugs to report in yet, because usually I like to make sure I get that same bug a few times before bothering JB with it (in case it's just the game being fussy or a reload will fix it, that kind of thing, or even one character has the issue but others do not), but it seemed on topic for what I was posting so I kinda figured I'd slip it in because I've forgotten about it for over a year, who knows when I'll remember this comical result again XDĀ 

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The other thing with park borders was most important though, because they're more likely to occur especially as the mod gets bigger and more people join in on the funĀ šŸ–¤

Posted
2 hours ago, savantladylilith said:

Ā 

This was definitely one of the GZ trigger spots, there is for sure one other one that I'm aware of, I'll try to get right in front of the location and take a screenshot for you so you'll know where it's located, but in case you'll get to it faster, if you're headed away from the gramps' farm towards the back wall of the park, there is a spot where some Mirelurks will spawn just near the water, and just past that in this parking area (which does have some loot) a deathclaw (I think there are two) spawn near some busses in like an old bus stop and parking area, I think behind the park itself maybe?Ā  If you're past the broken down bus near the wall, it will trigger somewhere around thereĀ šŸ–¤

Found it 🄰 

Ā 

This is the parking lot I'm referring to, just beyond the junkyard by the gramps' farm, and admittedly this is really close to the border of the park, but if you're trying to go grab that fever blossom, that's where it always gets me, and I'm always glad I quicksaved, since I keep forgetting after the battle with the deathclaws that I can't go this way XD

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Spoiler


ParkingLotGZ.png.c49cf609f5cf8e372795142ae6d93780.pngGZtriggerspot.thumb.png.a7d5d312c8dc66c7e66482f09f1157d2.png

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Posted
1 hour ago, Necro_ said:

image.png.db56927763979a90cdafba7701d4972e.png

im just stuck here. Reloading save doesnt help, Overboss stops talking after Father go away

Go to a previous save, your sister has gotten stuck somewhere she needs to be with you for this scene so wait for her to show up before you start the dialogĀ 

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